GCardinal Skrevet 15. juli 2008 Del Skrevet 15. juli 2008 (endret) The real-time distributed processing engine, called HYDRA™, offers a groundbreaking approach to scaling 3D graphics performance in a multi-GPU environment. Outlined for the first time on the new Lucid Web site at www.lucidlogix.com, the novel technology is the industry's first to work with any GPU, any CPU or chipset and on any application that gamers and professionals may choose. The HYDRA engine combines a system-on-chip with exclusive software technologies that efficiently load-balances graphics processing tasks, delivering another industry breakthrough: near-linear to above-linear performance with two, three or more graphics cards. All together, the technology means people will be able to customize and tweak their PC to achieve the price, performance and power balance they want - whether it is a mainstream system or a high-performance gaming package. The HYDRA real-time distributed processing engine can: * Deliver cost-effective graphic performance with a near-linear to above-linear performance. * Operate in an adaptive, dynamic, real-time manner. * Eliminate bottlenecks that exist in typical 3D graphic applications. * Provide interoperability with all GPUs and chipsets. * Work with the latest versions of DirectX and Open Les mer på semiconductor Dersom de kan levere alt de låver... uff... det blir bare helt sykt Endret 15. juli 2008 av GCardinal Lenke til kommentar
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