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Golden Axe: Beast Rider


Lakus

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Noen flere som har lagt merke til spillet?

Jeg har ikke spilt originalspillet "Golden Axe", men jeg synes dette ser kult ut.

 

Man spiller som en kvinnelig kriger ved navn Tyris Flare (som visstnok var med i første spillet) som kan ri på alle slags beist. Med alle slags beist mener jeg en av 5-6 typer beist som er i spillet. Man har de bittesmå og raske, helt opp til enorme drager med skjell på størrelse med doseter.

 

Områdene du vil ri rundt i vil også være helt åpne, noe som vil si at du kan dra akkurat hvor du vil, akkurat når du vil ala Oblivion style. Ganske nice om du spør meg.

 

Spillet vil også være tungt basert på nærkamp med sverd og øks og disse velkjente våpnene og lover blodige affærer. Grafikken virker, om ikke ekstrem, men iallefall solid " nok" på de screenshotsene som er der ute, og om spillet ender på samme nivå som det virker som blir dette et sikkert kjøp for meg.

 

Preview:

 

In my younger years, I had a thing against gnomes, and I blame it on Sega's arcade classic Golden Axe. After wasting a fair portion of my youth on the title, I realized that the very sight of gnomes in any game made me want to kick the little bastards repeatedly, in the hope that I would be rewarded with restorative medicines and magic urns.

 

That being said, I'm pleased to report that the loot-lugging munchkins have returned in Secret Level's overhaul of the classic arcade fighter Golden Axe: Beast Rider, inspiring the same violent urges I had felt so many years ago. But as we saw in publisher Sega's demonstration of an in-progress build of the game earlier this week, the new Golden Axe isn't just about wanton acts of aggression—well, not just against gnomes, at least.

 

Those familiar with the classic brawler might remember Golden Axe's beast mounts, and it's that feature—once simply another means of laying waste to the legions of foes in your path—which takes center stage in Beast Rider. As such, the creatures available for commandeering have been amped up in the typical next-gen fashion.

 

The demonstration kicked off with a Sega employee taking the reins as Tyris Flare, the sword-wielding amazon from previous Golden Axe titles, engaged in combat against a handful of enemies. The developers explained that where many similar action titles allow players to simply hold the block button to fend off attacks, Beast Rider employs a parry and evade system to invoke a more fluid combat experience that made more sense in the context of the action.

 

As advancing enemies ready an attack, they flash a particular color, indicating whether Tyris can parry or evade the strike. If successful, the player can launch a string of counterattacks to swiftly dispatch his or her foes. Throughout the brief demonstration we saw several instances of Tyris taking on groups of enemies large and small, making use of the parry and evasion system to handle multiple targets at once.

 

Unfortunately, no hands-on time with the game was allowed, so it's yet unclear how well this new system of combat controls. The game will include five new costumes and 10 weapons for Tyria to unlock by various means throughout the course of the game, including the titular golden axe.

 

Contrary to the traditions of its forebears, Beast Rider will not feature multiplayer. The developers said the aim was to focus on Tyris' reimagining first and foremost, moving onto cooperative multiplayer in successive titles in the series. Given how important co-op play was to the original series, this bit of news seemed to take some of the good cheer right out of the room.

 

Naturally, several of the game's beasts were showcased in the demonstration, including the series favorite Chicken Leg. Similar to its previous incarnations, the two-legged mounted bird creature could breathe fire as well as launch a massive 180-degree spin of its tail, knocking out groups of enemies along the way.

 

Also shown was a massive, ape-like creature which bounded across terrain at high speeds and crushed the skulls of its enemy-controlled brethren. The beasts, though powerful, are not invulnerable; Sega noted that the creatures could indeed die if they absorb enough damage.

 

"Think of them as disposable weapons of war," one employee added.

 

The game is definitely still in the early stages of development, but I can't help but think that Golden Axe may suffer from something of an identity crisis. Released among what some might describe as a glut of ridiculously violent action-adventure titles, Beast Rider seems cranked to eleven in almost every respect.

 

Even the magic-packin' gnomes, once made light of their coveted property with a swift kick in the ass, are now simply stabbed and slashed at, spewing blood as they're struck. Great for a laugh, but it begs a question: Did Golden Axe ever need to go "extreme?"

 

The return of Tyris Flare, several familiar faces and returning enemies certainly lends itself to an experience that looks a lot like Golden Axe, but the focus on beast mounts seemed a mere extension of the basic hack-and-slash combat formula, rather than an evolution. Part of the joy of Golden Axe's original Arcade and Sega Genesis incarnations was the simplicity of play combined with a solid two-player cooperative experience, neither of which make a return appearance in Beast Rider.

 

In its current state, the game seems desperate to attain the kind of street cred typically attributed to titles like God of War, while simultaneously carrying series traditions to maintain a coherency between classic and next-gen gaming. One promising feature of Beast Rider was not demonstrated, but explained: a gigantic tyrannosaur-like mount referred to as the "Raptor," a beast which must be constantly fed to keep it from turning on you.

 

At present, the beasts feel like mere combat gimmicks, as they had in previous Golden Axe titles. The game is due for release on the Xbox 360 and PlayStation 3 in the fall—let's hope it's enough time to whip the game into shape.

 

 

Her er hva CVG sa om spillet: (27-Nov-2007)

 

If you’re looking for a straight update you’re probably going to be disappointed, because the classic bruiser has been pretty much completely re-imagined in the Xbox 360 and PlayStation 3 update.First off, you now play as one Amazonian hero, the scantily clad Tyris Flare, instead of the original game’s trio of fantasy stereotypes. Gillus the dwarf and Ax Battler are still in the game, says PSM3, but only as supporting cast.

 

Secondly, and probably the biggest change of the lot, is instead of straight-forward bruising Golden Axe: Beast Rider’s focus shifts over to free-roaming environments and - surprise, surprise - the various beasties you can ride and battle on. There are five in total, ranging from the light and nippy to hulking, slow dragon-ites with scales the size of toilet seats.

 

The traditional hack and slash combat is still there and if you’re tired of fumbling around on a dragon you can hop on foot and perform combos whenever you like - plus Tyrus has a range of spells at her disposal.The open environments are looking rather nice, but as always it’s going to come down to how decent Golden Axe’s combat system is when it finally comes out next year.

 

 

Noen Screens:

 

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Videoannonse
Annonse

Nytt Golden Axe Gleder meg! Nei, vent. Hva har dette med Golden Axe å gjøre? Hmpf, holder meg nok langt unna. Null multiplayer? Det var hovedgrunnen til å spille de forrige. Null dverg og Conan-fyr? Kun hun dama ingen gadd spille med? Hmpf. :(

 

Litt morsomt at de har kalt han fyren Ax Battler, når det kun er dvergen som har øks. De to andre har bare sverd. ;) (husker ikke om de hadde navn i de første spillene).

 

Hva blir det neste? Final Fight remake med kun en fyr? Ninja Turtles med kun en skilpadde? :p

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Fordi barsk barbar og staut dverg er ute. Nå er det lettkledde damer med minimal bekledning som tåler mer enn Rambo, Bear Grylls og Chuck Norris tilsammen som knerte stygge monster.

 

Mon tro om det er mange som nå sitter og ser på bildene av denne lettkledde dama og koser seg.

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Emnetittelen i denne tråden er lite beskrivende for trådens innhold og det er derfor ingen god emnetittel. Jo bedre og mer beskrivende emnetittelen er, jo lettere er det for andre å skjønne trådens innhold og det vil være lettere å treffe den riktige forumbrukeren med det rette svaret. Ber deg derfor om å endre emnetittel slik at du unngår at en moderator stenger tråden. Vennligst forsøk å ha dette i tankene neste gang du starter en tråd, og orienter deg om hva vår nettikette sier om dårlig bruk av emnetitler.

 

Bruk p_edit.gif-knappen i første post for å endre emnetittelen.

 

(Dette innlegget vil bli fjernet ved endring av emnetittel. Ikke kommenter dette innlegget, men p_report.gif gjerne dette innlegget når tittelen er endret, så vil det bli fjernet..)

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