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Hva trenger jeg av gear eller enchants for å komme over 1800+ DPS så jeg får være med guildet i Naxxramas?

De sa det er minimum 1800 DPS for dps-dk'r. Jeg ligger nå mellom 1200-1400. Er unholy. Mulig jeg får over 1800 når jeg buffes opp av gruppa, men kjekt å være rundt der FØR jeg joiner også syns jeg.

 

Kan se karakteren min her (79, freelancers, kul tiras)

 

http://eu.wowarmory.com/search.xml?searchQ...;searchType=all

 

Skaff deg to 130dps 1handers og spec 0/32/39. Da spretter du opp til 2000 dps i levlegear.

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"Uten problemer". Hvorfor har jeg bare 114 hit rate da? Jeg er 79 og har bare levlet, ikke vært i noen instances med pug's fordi jeg ikke liker pugs, og ikke har hatt noe guild før nå helt nylig. Har gjort quest achievement i alle sonene jeg har vært gjennom frem til nå.

Endret av Bytex
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Der får du igjen for at du bare har levlet solo opp til nå, jeg så du hadde et innlegg tidligere der du skrev det.

Jeg har en lvl79 DK som jeg bruker en Unholy/frost dualwield build. Har sanket hit gear fra instancer på veien mot 80. Har 340 hit og gjorde 1200 dps i Uthgarde Pinnacle på Søndag. Da slo jeg to lvl80(Warlock og Rogue) ned i støvlene.

Ikke det at 1200 dps er så mye da men er bare lvl79.

Har forøvrig en Prot pala som jeg gjør Heroics med og jeg kommer rett som det er borti dps'ere som gjør dårligere dps enn min lvl79 dk, det kan man kalle Leechers. De er ikke interessert i å gjøre en innsats med å skaffe gear før de begynner heroics + at de har crap spec og dårlige rotations.

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Tanka Timed Run i går hvor vi hadde med DPS med grønt gear fra guildet. Veit jo dem kan spille så de gjorde fint 1700-2000 dps singletarget ( enhancementshaman, rogue og retpala, så buffer jo hverandre riktignok )

 

Hadde vel hatt 5min igjen på timeren om vi ikke fikk en hel sinnsyk lagspike når vi pulla siste gruppa i korridoren før Mal'Ganis

 

Så ja, en god rotasjon er gull

Endret av -Grendel-
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Særlig som DK.

Det var en DK som ikke akkurat hadde så veldig bra dps i VoA engang, han brukte kun auto attacks, death coil og obliterate... thats it. >_<

 

Som retri kan du egentlig bare trykke på det som er av CD tho... så ikke like kritisk der.

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Patch notes 3.1 so far:

 

 

Death Knight

Blood

Skills

 

* Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)

* Strangulate no longer deals damage.

* Blood Boil damage increased, but its range has been reduced.

* Death Pact's heal can no longer crit.

* Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)

* Heart Strike now

* instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

 

Talents

 

* Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.

* Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.

* Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)

* Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)

* Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.

* Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.

* Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.

* *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.

 

 

Frost

Skills

 

* Icy Touch now causes Frost Fever to last 15 secs.

 

Talents

 

* Hungering Cold and Howling Blast have switched places in the talent tree.

* Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)

* Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)

* Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.

* Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)

* Endless Winter moved from Tier 6 to Tier 4.

* Chill of the Grave moved from Tier 5 to Tier 4.

* Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)

* Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)

* Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)

 

 

Unholy

Skills

 

* Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)

* Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

 

Talents

 

* Unholy Blight moved from Tier 11 to Tier 5.

* Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)

* Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)

* Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.

* Anti-Magic Zone (Tier 7) no longer requires a rune to activate.

* Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.

* Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)

* Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.

* Summon Gargoyle moved from Tier 5 to Tier 11.

* Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.

* Shadow of Death removed from the game.

* Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.

* Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)

* Virulence moved from Tier 2 to Tier 1.

* Morbidity moved from Tier 1 to Tier 2.

* *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.

 

 

Jevnt over er det buffs.

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Min rotasjon er vanligvis slik.

 

icy blast, plague strike, scourge strike, scourge strike, heart strike, heart strike og avslutter med et par death coil.

Så aktiverer jeg (SS,HS og DC) etterhvert som de kommer tilgjengelig.

 

Har såklart på horn of winter og D&D når den er tilgjengelig. Er vel ikke noe galt i den rotasjonen?

Endret av Bytex
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