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Burnout 1.2 Patch


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  • 2 uker senere...

Klarte å slette saven, men fikk startet på nytt og mangler bare to sett med online-challenges for Carbon Uberschall og 101%. Noen her som er i stand til å drifte 100 yards som vil hjelpe?

 

Nå venter vi bare på Cagney (1.3), som vil ha Marked Man, Road Rage og Stunt Run online.

Disse fungerer slik:

 

Marked Man:

- En vil tilfeldig bli valgt ut som marked, og man har 90s på å overleve. Overlever man, får man ett poeng. Tar man ned en som er marked, får man også ett poeng.

- Når de 90s er over, blir en ny marked valgt tilfeldig.

- Han som er marked har ikke boost, kan ikke se angriperne på kartet og bilen er litt tregere enn vanlig.

 

Road Rage:

8-player event

- Man velger et lag ved start (rødt/blått)

- Ett lag er runners, som er nødt til å overleve en rute som består av start, checkpoints - og finish. Runners kan bare se ett checkpoint fremover

- De andre på ta ned runners, og kan se hele banen slik at de kan legge seg i bakhold eller bare kjøre langs runners og ta dem ned der.

 

Stuntrun:

- 8-player event

- Man prøver å få høyest score innen 2 min

- Multiplier hvis du gjør en takedown, men den forsviner hvis du blir taken down

- Spillere som er elliminert er grå på kartet og i highscore-listen, men kan kjøre etter de som fremdeles holder på og ta hevn

 

Custom Soundtrack commer også i denne updaten til PS3, sammen med nye Pradise Drives vil som vil bli lagt til i online races, og nye regler for Ranked Races:

Custom Routes are no longer featured in competition races

You can choose from a 40 predefined Paradise Drives that we’ve sanctioned – 7 came from fans, 10 more came from the team. They're all great routes – we hope you enjoy them!

Sanctioned Routes have their own Time Leaderboards

The new routes each have their own leaderboard, so you can all see who’s the fastest per route. Now, it’s now not just about winning a race, you can now measure your finish time against everyone else's.

Traffic can no longer be switched off in competition races

For the sanctioned routes, we've optimized the traffic density for great racing, so there's no need to switch it off.

No more ‘rounds’ in competition racing

Most 5-round races don’t end with the same number of players that started. Many players disconnect, when they feel like there's no chance of winning, so we've got rid of the concept of rounds.

Now, you can't get locked into a 5 round race without knowing where the races are going and you can select a car that suits the race and your driving style. It also means the scoring system reacts after every race, so it's quicker and if you do disconnect, you only lose your results for the race you were on.

Cars can be grouped by Boost Rating

If you're hosting, you can limit the cars available based on the Boost Speed of the car. Limiting to Boost Level 3 cars, for example, still gives you 10 massively varied cars but they'll all be pretty closely matched for great racing. (We’ve also fixed a few anomalies in the car groupings and changed the order so it's easier to check out the cars in the select screen). This adds a ton of variety to the racing and we'll see a much wider range of cars used – not just the PCPD!

Car Select now appears after the Race Route has been selected

Switching to single races also allows us to make sure everyone gets to see the route before the car select. The host can't make sure they're the only one who knows the route, and now everyone gets a chance to choose an appropriate car.

The host can't kick other players any more

Hosts are kicking players in ranked games to ensure they can win. Pointless and irritating. So we’ve stopped it. The downside to this is that there's no way to kick an abusive player, although if you're hosting, you can just quit the session. In the future we'll have a simple vote system that allows the host to vote to kick someone - they'll still need a majority decision from the remaining players for the kick to activate.

Grid position is based on player ranking

In the past, the very first grid was set randomly – clearly this doesn’t make sense. Now, the grid's based on ranking with the highest ranked player at the back.

Full Boost Bars

We've made it so that all cars have full boost off the grid. Now, the race can get going quicker and with the higher ranked players at the back of the grid, lower ranked players benefit from a small advantage.

Rank and Ranking Points are displayed in game

We’ve added your rank and ranking points to the player list on Today’s Best. This will update periodically if races are run so you can see how everyone's points and rank have changed whilst in the game.

New map icons differentiate the Start and Finish points

Simple change but one that makes a real difference. We’ve seen players making poor route choices, because this wasn't clear, so we've fixed it.

Endret av S-r-ex
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