Gå til innhold

Gears of War 2-Kafeèn!


Anbefalte innlegg

Videoannonse
Annonse
-Stopping power. If you're running towards an enemy and he is firing straight into your chest, you will slow down. Every weapon will have a different degree of stopping power

Så løpe av gårde mot en stakkar og mose et hagleskudd inn i ham ville ikke være like effektivt lenger...

Lenke til kommentar

News for ur soulz!

 

Campaign:

 

-Will be divided into 4 Acts, with 6 chapters in each Act. Each chapter should take like 30 minutes to complete, So your looking at around a 12 hour long game possibly?

-COG tags have been replaced with war journals.

-Raven helicopter playable! Well, from what I saw it was Marcus, Dom, and Carmine (with Dizzy piloting) the Raven, with everyone shooting these new bird like creatures.

-Four player co-op confirmed

-Cole and Baird won't be introduced until the second act. The story will then shift to 2 seperate ones, Marcus's and Dom's. Marcus will have himself, Dizzy, Carmine, and Colonol Hoffman in his squad infiltrating the locust. Dom will have himself, Cole, Baird, and Tai with him looking for Maria.

-The Raam locust will appear again with signature turrets. (not a boss though)

-The Locust Queen will make an appearence but won't be a boss

 

-A main character will die that was in Gears 1.

 

 

 

Multiplayer:

 

-I got to play 4 maps. River, Gridlock, Subway, and Security.

 

Gridlock is pretty much the same physically except there is a ton of vines and trees everywhere and there is shallow water at each of the spawns. (like canals).

 

River is alot like Canals but bigger. What I like is there are two sweet sniping spots and little cabins like in that really dark map in Gears 1 (forgot what's it called it was DLC).

 

Security is ok for games like Warzone but awesome for Meatflag. The switches like in Garden return except these are giant ass lasers. The overall feel is like War Machine / Clocktower love child. Yeah, there's also a turret.

 

Now Subway, holy ****. Complete turn around from Gears 1, this is now my favorite map. You know those non moving trains in the first one? Well now they move! They actually stop as well! They'll go around like 3 times, (and when they move it shakes the whole map) at which you can get pwned by them. They'll then stop for like 30 seconds, in which you can get on and fight with someone else. If your still on while the train goes again, your controller will rumble and you'll be in complete darkness (you can still fight the guy). You can then get off when it comes back. Pure Awesome.

 

 

Weapons:

 

-Lancer is improved, my new fav weapon.

-Hammerburst is like Halo's Battle Rifle. I like it alot just it doesn't have a chainsaw... bummer. I can totally see the experienced players using this one over the lancer though.

-Boomshot's active reload shoots out both rockets at once (if you have 2 ammo) but other than that it's the same one we love from Gears 1.

-Torque Bow's active reload gives you a shorter charge time, which is sweet.

-Snub Pistol is weaker

-The Revolver is actually useful now, if you don't have an active it sucks, but with one it shoots double the speed and can down a guy fast.

-The poisen grenade is the same fog of death used in Garden.

-Shotgun is unchanged

-Smoke's make a noise and set a guy back (like if a guy is near a nade in Gears 1) and it's really funny when you tag someone!

-Sniper is unchanged.

-Flamethrower is pretty awesome. The fire in it is amazing! it's a pretty short ranged weapon and you are slightly slower if it's equipped but it's good for clearing out a tight area. You can down a guy with one melee also.

-The Hammer of Dawn is bigger but other than that it's not changed at all.

-Gorgon Pistol. You guys have seen it =P

-The guys at Epic were teasing that another weapon was in the works that I didn't play.

 

Gametypes:

 

-King of the Hill. (Annex has been axed. You have the option however to set "Player Presence" to Yes or No, so it's basically there)

 

-Warzone. (same as Gears 1)

 

-Execution. (same as Gears 1, can use the new "Y" button executions)

 

-Wingman. (You guys know =P)

 

-Meatflag. (You guys know =P)

 

-Team Deathmatch. (Warzone but with respawns. There is a set death count a team has to reach)

 

-Guardian (You guys know =P)

Lenke til kommentar

Bah! Likte ikke det om nye Subway, den mappen var så kul siden det var liksom en forlat undergrunnsstasjon nesten litt små skummel.

 

Edit: Lurer på hvordan dronninga ser ut..kanskje er ho en feit stor Locust, eller et vakker menneske lignende vesen, eller et slags "organ" som driver hele Locust armeen.

Endret av Carlgutt
Lenke til kommentar

Game Rumor recently had the chance to talk with Mark Thompson, an engine programmer over at Epic Games. The full interview will be posted later but for now here are some new interesting multiplayer details we learned from our time over at Epic.

 

-COG and Locust will each have 12 character models (7 each in Gears 1)

 

-A new map announced, “Dusk” puts players in a smaller, Raven Down style map with locust/cog battles in the distance scenery.

 

- New flamethrower has a “fuel meter” instead of ammo clips like in other guns, and will jam if continually fired for an extended amount of time.

 

- Hammer of Dawn will have only 3 charges until it “burns out”. A 4th charge is possible, but it will cause the weapon to explode killing the character and hopefully enemies close by.

 

- Subway’s trains movement can be turned on / off with a switch. Described as being “the hardest aspect to program yet!”

 

- A new gametype “Wanted” pits 9 Locusts on 1 COG or 9 COG on 1 Locust. This modified version of Juggernaut has a clock for each player counting how long each player is the wanted. The wanted can only be killed with execution style rules.

 

- Boomshot has been modified to hold 3 ammo. Each individual rocket has been weakened, however, if you have 2 left with an active it will shoot them both out at the same time for a massive explosion.

Lenke til kommentar
Håper i såfall den oppfører seg troverdig, at man faktisk kan rydde små/trange rom med den :)

Er det som jeg håper blir litt av "poenget" med Double Shot.

Lokke fiender gjennom en trang gang, bare for å snu seg og blåse alle til helvete slik at også veggene rundt sprekker opp. Oh my Gawd! :w00t:

Lenke til kommentar

Opprett en konto eller logg inn for å kommentere

Du må være et medlem for å kunne skrive en kommentar

Opprett konto

Det er enkelt å melde seg inn for å starte en ny konto!

Start en konto

Logg inn

Har du allerede en konto? Logg inn her.

Logg inn nå
×
×
  • Opprett ny...