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** Executing...

** Command: "c:\programfiler\steam\steamapps\#####\sourcesdk\bin\ep1\bin\vbsp.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\#####\counter-strike source\cstrike" "G:\huset_mitt"

 

Valve Software - vbsp.exe (Dec 11 2006)

1 threads

materialPath: c:\programfiler\steam\steamapps\#####\counter-strike source\cstrike\materials.......

 

 

Loading G:\huset_mitt.vmf

Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

**** leaked ****

Entity prop_static (-18.41 -92.00 83.08) leaked!

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

 

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (143633 bytes)

Static prop models/props/cs_italy/it_lampholder1.mdl outside the map (-10.41, -91.00, 84.08)

Static prop models/props/cs_italy/it_lantern2.mdl outside the map (-18.41, -92.00, 83.08)

Error! prop_static using model "models/props/de_prodigy/wood_pallet_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props/de_prodigy/wood_pallet_01.mdl"!

Placing detail props : 0...1...2...3...4...5...6..Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

.Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

7...8.Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

..9.Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

..Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!

10

Compacting texture/material tables...

Reduced 128 texinfos to 98

Reduced 33 texdatas to 31 (787 bytes to 702)

Writing G:\huset_mitt.bsp

9 seconds elapsed

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\#####\sourcesdk\bin\ep1\bin\vvis.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\#####\counter-strike source\cstrike" "G:\huset_mitt"

 

Valve Software - vvis.exe (Nov 8 2007)

1 threads

reading g:\huset_mitt.bsp

reading g:\huset_mitt.prt

LoadPortals: couldn't read g:\huset_mitt.prt

 

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\#####\sourcesdk\bin\ep1\bin\vrad.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\#####\counter-strike source\cstrike" "G:\huset_mitt"

 

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

 

Loading g:\huset_mitt.bsp

No vis information, direct lighting only.

3023 faces

3 degenerate faces

21347 square feet [3074050.75 square inches]

0 displacements

0 square feet [0.00 square inches]

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0098 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

 

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 1/1024 48/49152 ( 0.1%)

brushes 399/8192 4788/98304 ( 4.9%)

brushsides 2991/65536 23928/524288 ( 4.6%)

planes 2340/65536 46800/1310720 ( 3.6%)

vertexes 5762/65536 69144/786432 ( 8.8%)

nodes 2136/65536 68352/2097152 ( 3.3%)

texinfos 98/12288 7056/884736 ( 0.8%)

texdata 31/2048 992/65536 ( 1.5%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 3023/65536 169288/3670016 ( 4.6%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 1457/65536 81592/3670016 ( 2.2%)

leaves 2138/65536 68416/2097152 ( 3.3%)

leaffaces 3486/65536 6972/131072 ( 5.3%)

leafbrushes 1756/65536 3512/131072 ( 2.7%)

areas 2/256 16/2048 ( 0.8%)

surfedges 22180/512000 88720/2048000 ( 4.3%)

edges 12723/256000 50892/1024000 ( 5.0%)

LDR worldlights 0/8192 0/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

waterstrips 517/32768 5170/327680 ( 1.6%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 9150/65536 18300/131072 (14.0%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 266556/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 14820/393216 ( 3.8%)

LDR leaf ambient 2138/65536 51312/1572864 ( 3.3%)

HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/2988 ( 0.0%)

pakfile [variable] 20607/0 ( 0.0%)

 

Level flags = 0

 

Win32 Specific Data:

physics [variable] 143633/4194304 ( 3.4%)

==== Total Win32 BSP file data space used: 1210916 bytes ====

 

Total triangle count: 9990

Writing g:\huset_mitt.bsp

2 seconds elapsed

 

** Executing...

** Command: Copy File

** Parameters: "G:\huset_mitt.bsp" "c:\programfiler\steam\steamapps\#####\counter-strike source\cstrike\maps\huset_mitt.bsp"

 

 

 

Endret av Natrich
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Hjemmeoppgave - opptaksprøve 2009

 

Oppgave 1

Beskriv tre stadier i en prosess, for eksempel en arbeidsprosess, en handling som du utfører eller en prosess i naturen. Du velger selv hva slags prosess du vil beskrive og hvilke stadier i prosessen som skal formidles.

 

Oppgave 2

Forestill deg et daglig gjøremål.

Hva skjer dersom du ikke kan bruke hele kroppen lenger?

Beskriv handlingen før og etter tap av en kroppsdel eller en av sansene dine.

 

Instruks

En av oppgavene skal løses som en tegneoppgave der du bare skal benytte svart strek; tusj, bly, kull el.l.

 

Den andre oppgaven skal beskrives ved hjelp av medier du velger selv, modeller, fotografi, eller andre visuelle fremstillingsteknikker.

 

Du velger selv hvilken av oppgavene du besvarer som tegneoppgave/fri teknikk.

 

Format

Begge besvarelsene skal løses på 3 sider i liggende format (til sammen 6 sider for begge oppgavene). Hvis du arbeider i modell må oppgaven fotograferes slik at det blir fotografiene som utgjør selve besvarelsen. Det skal ikke benyttes ord eller skriftspråk i besvarelsen.

 

Digital innlevering

Besvarelsen skal leveres digitalt. Dette innebærer at du må scanne materialet (dersom materialet ikke er i digitalt format) og lagre det som en pdf-fil bestående av 6 sider. Filstørrelsen skal ikke overskride 60 MB. For å sikre at materialet blir så tydelig som mulig bør du sjekke at sidene er lesbare på en dataskjerm uten zooming.

 

Anonymitet

Det leverte materialet skal ikke være identifiserbart. Navn, bilder av deg selv og lignende ikke må forekomme i det innleverte materialet.

Du skal kun bruke det sekssifrede søkernummeret du har fått fra Samordna Opptak som ID.

Identifiserbart materiale vil ikke bli vurdert.

 

Innlevering 4. mai 2009, kl. 24.00.

Mer spesifikk informasjon om innlevering kommer på denne siden ca. 16. april.

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