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Hello,

I just want to say Hi to you as i am new here on this site and looking honest friendship who we can corespond ideas and feelings with, I don't know if this short letter will get to you, if it does, do reply to my personal

ID at ( [email protected] ) I will tell you more about myself and also send to you my picture though I am planing of relocating to your country soonest.i will be waiting to hear from you soonest, so that we can talk better.I am wishing you a happy and a sunny day.

 

with love and caress

Aneta. Kisssssssssss

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My dick cost a late night fee,

Your dick got the HIV.

My dick plays on the double feature screen,

Your dick went straight to DVD.

 

My dick bigger than a bridge,

Your dick look like a little kids.

My dick large like the chargers (the whole team),

Your shit look like you're fourteen.

 

My dick locked in a cage (right),

Your dick suffer from stage fright.

My dick so hot its stolen,

Your dick look like Gary Coleman.

 

My dick pain and big,

Your dick stinks like shit.

My dick got a

Your dick needs a tweezer dude.

 

My dick is like supersize,

Your dick look like two fries.

My dick more mass than the Earth,

Your dick half staff (it needs work).

 

My dick been there done that,

Your dick said so

My dick, V.I.P.,

Your shit needs I.D.

 

[Repeat: 2x]

It's time that we let the world know,

Dude, you gotta let your girl go.

D.S. is the best in the business,

P.s. we got dicks like jesus.

 

My dick need no introduction,

Your dick don't even function.

 

My dick served a whole lunch-in,

Your dick, it look like a munchkin.

 

My dick size of a pumpkin,

Your dick look like Mackauley Culkin.

My dick good good lovin',

Your dick good for nothin'.

 

My dick bench pressed 350,

Your dick couldnt shotlift at thrifty.

My dick pretty damn skimpy,

Your dick hungry as a hippy.

 

My dick don't fit down the chimney,

Your dick is like a kid from the Philippine.

 

My dick is like an M16,

Your dick, broken vending machine.

 

My dick parts the seas,

Your dick

 

My dick rumble in the jungle,

Your dick got touched by your uncle.

 

My dick goes to yoga,

Your dick fruit roll up.

 

My dick grade a beef,

Your dick made a geek.

 

My dick sick and dangerous,

Your dick quick and painless.

 

My dick 'nuff said.,

Your dick

 

[Repeat: 2x]

It's time that we let the world know,

Dude, you gotta let your girl go.

D.S. is the best in the business,

P.s. we got dicks like jesus.

Lenke til kommentar

 

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vbsp.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot"

 

Valve Software - vbsp.exe (Dec 11 2006)

1 threads

materialPath: c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike\materials

Loading C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.prt...done (0)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

 

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (12899 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 27 texinfos to 20

Reduced 4 texdatas to 4 (87 bytes to 87)

Writing C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp

1 second elapsed

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vvis.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot"

 

Valve Software - vvis.exe (Nov 8 2007)

1 threads

reading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp

reading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.prt

61 portalclusters

170 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)

Optimized: 0 visible clusters (0.00%)

Total clusters visible: 3561

Average clusters visible: 58

Building PAS...

Average clusters audible: 61

visdatasize:1467 compressed from 976

writing c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp

1 second elapsed

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vrad.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot"

 

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

 

Loading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp

304 faces

151602 square feet [21830688.00 square inches]

0 displacements

0 square feet [0.00 square inches]

304 patches before subdivision

16980 patches after subdivision

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)

transfers 2536247, max 420

transfer lists: 19.4 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0187 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

 

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 6/1024 288/49152 ( 0.6%)

brushes 31/8192 372/98304 ( 0.4%)

brushsides 186/65536 1488/524288 ( 0.3%)

planes 230/65536 4600/1310720 ( 0.4%)

vertexes 568/65536 6816/786432 ( 0.9%)

nodes 168/65536 5376/2097152 ( 0.3%)

texinfos 20/12288 1440/884736 ( 0.2%)

texdata 4/2048 128/65536 ( 0.2%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 304/65536 17024/3670016 ( 0.5%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 112/65536 6272/3670016 ( 0.2%)

leaves 175/65536 5600/2097152 ( 0.3%)

leaffaces 449/65536 898/131072 ( 0.7%)

leafbrushes 98/65536 196/131072 ( 0.1%)

areas 2/256 16/2048 ( 0.8%)

surfedges 1810/512000 7240/2048000 ( 0.4%)

edges 960/256000 3840/1024000 ( 0.4%)

LDR worldlights 0/8192 0/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

waterstrips 15/32768 150/327680 ( 0.0%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 237/65536 474/131072 ( 0.4%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 504640/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 1467/16777216 ( 0.0%)

entdata [variable] 2164/393216 ( 0.6%)

LDR leaf ambient 175/65536 4200/1572864 ( 0.3%)

HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 10016/0 ( 0.0%)

 

Level flags = 0

 

Win32 Specific Data:

physics [variable] 12899/4194304 ( 0.3%)

==== Total Win32 BSP file data space used: 597606 bytes ====

 

Total triangle count: 754

Writing c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp

5 seconds elapsed

 

** Executing...

** Command: Copy File

** Parameters: "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\scout_shoot.bsp" "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike\maps\scout_shoot.bsp"

 

 

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