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Damn, det var mye på Ctrl+v :p

 

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vbsp.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak"

 

Valve Software - vbsp.exe (Dec 11 2006)

1 threads

materialPath: c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike\materials

Loading C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity infodecal (0.00 506.00 1104.10) leaked!

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

 

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (59507 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 176 texinfos to 113

Reduced 23 texdatas to 23 (514 bytes to 514)

Writing C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.bsp

1 second elapsed

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vvis.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak"

 

Valve Software - vvis.exe (Nov 8 2007)

1 threads

reading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.bsp

reading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.prt

LoadPortals: couldn't read c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.prt

 

 

** Executing...

** Command: "c:\programfiler\steam\steamapps\compaq344\sourcesdk\bin\ep1\bin\vrad.exe"

** Parameters: -game "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike" "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak"

 

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

 

Loading c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.bsp

No vis information, direct lighting only.

1107 faces

175673 square feet [25297032.00 square inches]

0 displacements

0 square feet [0.00 square inches]

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0236 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

 

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 31/1024 1488/49152 ( 3.0%)

brushes 140/8192 1680/98304 ( 1.7%)

brushsides 841/65536 6728/524288 ( 1.3%)

planes 734/65536 14680/1310720 ( 1.1%)

vertexes 1839/65536 22068/786432 ( 2.8%)

nodes 773/65536 24736/2097152 ( 1.2%)

texinfos 113/12288 8136/884736 ( 0.9%)

texdata 23/2048 736/65536 ( 1.1%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1107/65536 61992/3670016 ( 1.7%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 583/65536 32648/3670016 ( 0.9%)

leaves 805/65536 25760/2097152 ( 1.2%)

leaffaces 1178/65536 2356/131072 ( 1.8%)

leafbrushes 376/65536 752/131072 ( 0.6%)

areas 2/256 16/2048 ( 0.8%)

surfedges 7350/512000 29400/2048000 ( 1.4%)

edges 3997/256000 15988/1024000 ( 1.6%)

LDR worldlights 0/8192 0/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

waterstrips 48/32768 480/327680 ( 0.1%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 648/65536 1296/131072 ( 1.0%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 483292/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 13210/393216 ( 3.4%)

LDR leaf ambient 805/65536 19320/1572864 ( 1.2%)

HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 10016/0 ( 0.0%)

 

Level flags = 0

 

Win32 Specific Data:

physics [variable] 59507/4194304 ( 1.4%)

==== Total Win32 BSP file data space used: 836287 bytes ====

 

Total triangle count: 2804

Writing c:\programfiler\steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.bsp

1 second elapsed

 

** Executing...

** Command: Copy File

** Parameters: "C:\Programfiler\Steam\steamapps\compaq344\sourcesdk_content\cstrike\mapsrc\prisonbreak.bsp" "c:\programfiler\steam\steamapps\compaq344\counter-strike source\cstrike\maps\prisonbreak.bsp"

 

 

 

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