Toxin Skrevet 19. november 2007 Del Skrevet 19. november 2007 Fant dette i et annet forum: Fra den nye Counter-Strike: Source SDKen... @SolidClass base(Targetname, Parentname ) = func_bomb_target: "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" + "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " + "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects." [ output BombExplode(void): "Fires when C4 explodes" output BombPlanted(void): "Fires when a C4 is planted" output BombDefused(void): "Fires when a C4 is defused" heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." = [ 0 : "No" 1 : "Yes" ] bomb_mount_target(string) : "Bomb Mount Target" ] @BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory [ respawn_area(string) : "Respawn area name" buyzone(string) : "Buy Zone name" ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point" [ ] @PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_territory_control_rules : "The Territory Control rules entity (VERY IMPORTANT!)" [ respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds." ] @SolidClass base(Targetname) = func_territory_respawn_area: "Players will respawn inside this area." [ ] Tyder på at en ny gamemode er på vei med territory control hva tror dere...kan det slå ann? Personlig så synest jeg det hadde vært morsomt...css er dødt for meg nå (er forferdelig dårlig og de gamle game-mode'ene motiverer ikke til innsats). kilde: http://forums.facepunchstudios.com/showthread.php?t=445260 Lenke til kommentar
Jooakim Skrevet 21. november 2007 Del Skrevet 21. november 2007 Hmm, interessant. Dette gjør CS:S til et veldig annerledes spill enn hva CS er kjent for. Men slik utvikling kan være spennende. :-) Lenke til kommentar
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