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Ny gamemode i CS:S?


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Fant dette i et annet forum:

 

Fra den nye Counter-Strike: Source SDKen...

 

@SolidClass base(Targetname, Parentname ) = func_bomb_target: 
  "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
  "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
  "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
[
  output BombExplode(void): "Fires when C4 explodes"
  output BombPlanted(void): "Fires when a C4 is planted"
  output BombDefused(void): "Fires when a C4 is defused"

  heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
  [
     0 : "No"
     1 : "Yes"
  ]

  bomb_mount_target(string) : "Bomb Mount Target"
]

@BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
[
  respawn_area(string) : "Respawn area name"
  buyzone(string)   :   "Buy Zone name"
]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
[


]


@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_territory_control_rules
  : "The Territory Control rules entity (VERY IMPORTANT!)"
[
  respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
]

@SolidClass base(Targetname) = func_territory_respawn_area: 
  "Players will respawn inside this area."
[
]

 

Tyder på at en ny gamemode er på vei med territory control :) hva tror dere...kan det slå ann? Personlig så synest jeg det hadde vært morsomt...css er dødt for meg nå (er forferdelig dårlig og de gamle game-mode'ene motiverer ikke til innsats).

 

kilde: http://forums.facepunchstudios.com/showthread.php?t=445260

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