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Halo 3 Map Pack on the way


Big_Mac

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Håper ikke scaries map of all time blir noe a la den skogsbanen man kunne laste ned i halo 2 som var tatt fra 343 guilty spark banen i halo 1. Selv om den egentlig var ganske bra laget, er ikke mørke noe som det tyder på at mange har likt i å ha i multiplayer maps. Ellers gleder jeg meg allerede. kult hvis det kommer nye achievements også.

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Videoannonse
Annonse

Sry dah, mente Halo 3.

 

Men nok OT.

Litt faktisk litt gammelt info om de nye mapsa:

 

- Jodrell Bank "I 'invented' a game type on Jodrell Bank which is actually just Team Slayer with Swords and Snipers. Thanks to some unique geographical features of that map, it works great."

- Moonbase Alpha "Moonbase Alpha, on the other hand is best suited to objective games, like CTF and Assault, but it has some natural deadlocks that make Slayer interesting and Infection terrifying."

- John Carpenter's Prince of Dorkness "The scariest map of all time. Dark, frightening and surprisingly enormous. One of the scariest things that has ever happened to me (and this in a lifetime fraught with terror) was racing away from a marauding gang of zombies in Infection atop a Mongoose, only to have one leap out of the darkness ahead and unseat me with a throaty scream."

 

These are of course internal code-names, and I doubt they will make it into the actual release. No clue on when we'll see these—or how much we'll pay—but it's good to know more maps are coming.

Kilde

Bungie

Tolk det som dere vil, dette er fra 15. oktober.

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Weekly update fra Bungie med mer info om nye maps

 

The map tadpoles in the DLC pond continue to swim along, with some even growing into full-sized and feature-rich bullfrogs in the last couple of weeks. Only a little bit of growing left to do before the frogs find their way to the stream. One of those maps that isn’t ribbit-ing around just yet though, is O.K. Corral, an asymmetrical medium-sized map and O.K. Corral had its lighting tweaked considerably. The changes shifted the sun’s position shifted, giving the entire map a warm death-at-sunset feel. The sun’s rays stream through trees and into the blown out structure that often ends up at the very epicenter of combat (assuming you’ve procured some kind of close-quarters weapon). If you haven’t got anything short range, however, there’s a variety of multi-level open air catwalks, with glorious sight-lines down long semi-protected alleyways where you can rain death from above.

 

Jodrell Bank, a map Frankie talked about in recent weeks, is fast becoming one of my favorite maps from our excellent smorgasbord of DLC maps. It's a Team Slayer main course and player counts would fit swimmingly into both Social Slayer and Team Slayer hoppers and I think it might even be possible to shoehorn a few more players into the mix without overcrowding things.

 

Purple Reign continues to see slick revisions. The earliest iteration of the map actually had a completely different overall shape. If I sketched the cross section of the map's floor onto a napkin it would've looked like a small hill, but when you played it, it wasn't readily apparent. In the last month, the concavity was changed so that if you were staring the same napkin with the new version of it it'd look more like a gently sloping bowl. The difference in the way the map played then versus now is pretty remarkable. Subtle changes to the floor's geometry resulted in wider lines of sight for players staring down one half of the map and an intricate and strategic mix of floor/column/ramp gameplay on the other side and all of the sneaky jumps those mechanics entail.

 

One of the sooner-than-later maps is a treat we’re calling Vandelay. Vandelay is structurally the simplest map we’ve ever made, yet the tools that we’re providing with the help of the Forge give the map tons of potential. That potential could be used for devising clever contraptions, unique playspaces and when paired with Player Traits could become a test bed for new ideas from both Bungie and the playerbase.

 

Tom Doyle, one of the artists working on some of the fineries in Vandelay described the knicks and knacks on the map as Legos. Up until now, Forge has been primarily thought of as an object editor. It’s been a great tool for devising tweaks and changes to maps, the net result ranging from “Oh, you put more BRs on Snowbound,” to “Wow, you made a Jail that you rescue players from.”

 

We hope that Vandelay will help folks use the Forge because of the variety and different types of tools players will have at their disposal. Doyle has been working tirelessly with Tyson Green on these objects and tools. Changing weapons and spawns inevitably affects balance and map flow, but the Legos that Doyle is talking about will let players create spaces for gameplay and give them the means of dictating where players will encounter their foes, in addition to what they will be holding when they get there. Again, like we were with the Forge in the first place, we’re pretty stoked to see what folks come up with when Vandelay releases into the wild.

 

Så det er altså 4 maps som venter på oss? Kult.

O.K. Corral høres i hvert fall bra ut..

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