axelerkul Skrevet 12. oktober 2007 Del Skrevet 12. oktober 2007 Irriterer meg litt at folk ikke kan holde seg til navnene som er gitt fra spillet Fornorsking er en fin ting, men ikke når det gjør meg forvirret Lenke til kommentar
Goliath Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 (endret) hm, det står neste ranking up kommer enten på 10 i skills eller 150 EXP. Vel, jeg har 22 i team slayer, hvilken 10 skills er det rankingen gjelder? Endret 13. oktober 2007 av überGoliath Lenke til kommentar
Landeplagen Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 hm, det står neste ranking up kommer enten på 10 i skills eller 150 EXP. Vel, jeg har 22 i team slayer, hvilken 10 skills er det rankingen gjelder? Står det på samme siden at du trenger skill 10? Kanskje det ikke har blitt oppdatert... Lenke til kommentar
Goliath Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 Highest Skill: 21 Total EXP: 61 Next Rating: Skill 10 or 150 EXP Kopiert fra Bungie.. Lenke til kommentar
Goliath Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 (endret) NIrD, flyttet ditt innlegg til riktig tråd --- Jeg tror jeg fant ut det med rankingen. Neste level jeg ranker, går jeg på 10 Skills-linjen eller fortsetter jeg på ikke-skills linjen. Nå som jeg har over 10 skills, blir neste level på 70EXP eller blir den på 150EXP. Endret 13. oktober 2007 av überGoliath Lenke til kommentar
Landeplagen Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 Så på din profil nå, og det er sånn at du må ha enten (70 EXP + Rank 10) eller (150 EXP). Lenke til kommentar
Goliath Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 Vi har jo forskjellige ranks på de forskjellige modusene. Hvilken modus referer ranken til da? Er det kanskje noen global rank-ordning? Lenke til kommentar
Gjest Slettet+981234789 Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 ja det er den høyeste ranken du har... hvis du ikke har rank 10 men får 150exp får du Gunner sargent grade 3 har du rank 10 og 70 exp blir leautenant Lenke til kommentar
Goliath Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 Ja men hvilken rank bestemmer dette? Jeg har rank 22 i team slayer og rank 1 i team tactics.. Lenke til kommentar
Gjest Slettet+981234789 Skrevet 13. oktober 2007 Del Skrevet 13. oktober 2007 highest skill! på rank lista lyser det på skill 10 hvis du har det osv så på deg lyser 10 og 20 så du trenger de første EXP på list a for å ranke opp Lenke til kommentar
shizz kebab Skrevet 14. oktober 2007 Del Skrevet 14. oktober 2007 Alt er veldig enkelt forklart her: http://www.gruntsrus.com/viewpage.php?page_id=60 Lenke til kommentar
Shoegazer Skrevet 26. februar 2008 Del Skrevet 26. februar 2008 vis man spiller social, blir ikke stats dine påvirket da? Lenke til kommentar
Landeplagen Skrevet 27. februar 2008 Del Skrevet 27. februar 2008 vis man spiller social, blir ikke stats dine påvirket da? Ranked og Social har to forskjellige stats, kan du si. Altså, Bungie tar rede for både Social stats og Ranked stats, separat. Lenke til kommentar
Shoegazer Skrevet 27. februar 2008 Del Skrevet 27. februar 2008 vis man spiller social, blir ikke stats dine påvirket da? Ranked og Social har to forskjellige stats, kan du si. Altså, Bungie tar rede for både Social stats og Ranked stats, separat. hvor ser jeg stats på social og hvor ser jeg ranked. ser bare en av dem på bungie.net Lenke til kommentar
Landeplagen Skrevet 28. februar 2008 Del Skrevet 28. februar 2008 hvor ser jeg stats på social og hvor ser jeg ranked. ser bare en av dem på bungie.net Let etter en knapp det står "Social stats" på. Lenke til kommentar
Shoegazer Skrevet 28. februar 2008 Del Skrevet 28. februar 2008 hvor ser jeg stats på social og hvor ser jeg ranked. ser bare en av dem på bungie.net Let etter en knapp det står "Social stats" på. oh, nice. skal sjekke. takk for svar! Lenke til kommentar
Slikape Skrevet 4. mars 2008 Del Skrevet 4. mars 2008 har antall deaths ingen innvirkning på rank, kun kills/tid? Lenke til kommentar
Toast Is Pimp! Skrevet 6. mars 2008 Del Skrevet 6. mars 2008 Man får EXP for å komme på 1 , 2 og 3 plass litt for lett? eneste som teller er å ikke komme på siste plass på lone wolf Kanskje det Butters. Men det er da en 5 plass også... Lenke til kommentar
041204 Skrevet 9. mars 2008 Del Skrevet 9. mars 2008 Og en fjerdeplass. De tre øverste plassene så går du opp i rank, og får exp. De tre nederste går du ned i rank, men ikke taper exp...med mindre du quitter da. Laaaaaaang sitat fra B.net forumet: I am NOT an employee of Bungie nor one of Microsoft, and my views and opinions do not necessarily reflect those of either of the aforementioned entities.Also, thanks for sticking this Bungie, I hope it is useful. There is one caveat to consider before we get under weigh. Bungie is not likely, nor or ever, to release the true inner workings of the Halo 3 ranking system, but as it is based somewhat on the Microsoft Trueskill system, this is a fair approximation of the way skill ranking works in Halo 3. What is the Trueskill system? The Trueskill system is a player skill rating system for Xbox Live. Halo 3 uses a version of the Trueskill system in order to make the matches fairly even. How Does Trueskill Work? Trueskill assigns skills on a normal distribution (bell curve, Gaussian). The Trueskill system has two main variables to consider. They are your player skill level (Mu) and your uncertainty factor (Sigma). Mu is an approximation of your skill level based upon past performance. Win games to raise Mu, and lose games to lower Mu. Sigma is the numerical representation of the range in which your true skill could lie. Play really consistently, and you have a low Sigma. Play streakily, and you have a higher Sigma. After a win, the Trueskill system adjusts your skill ranking based upon the Mu and Sigma of all the players in the game. We'll go deeper into how much it is adjusted later. Trueskill systems use a conservative ranking Ranking = mu - (K * Sigma) so your skill is likely to be higher than the actual number represented in your Halo 3 highest skill level. K is a constant assigned an arbitrary value by the developers of the game. Why don't I level up after winning X games in a row? / Why does my friend go up three levels a game and I don't? Mu increases after a win. Always. The increase is proportional to the winner's Sigma and the Mu difference between the winner and the loser. So, if your Sigma is high, you will proceed faster through the ranking system (in BOTH directions). If your Sigma is low, you will both gain and lose rank more slowly. So, I want a high Sigma value? While it sounds as though a high Sigma value is desirable, it CAN be a double edged sword. A high Sigma can mean you increase by one level for every win. It also means you decrease by one level for every loss. In addition, a high Sigma means that your skill ranking will be significantly lower than your actual skill owing to the conservative nature of the Ranking = mu - (K * Sigma) ranking equation. Also, Sigma value starts out VERY high. So, if this is your friend's first time in a particular ranked hopper, and he wins consistently, his rank will rise meteorically due to his high Sigma. Myth Busting Trueskill DOES NOT take into evaluation performances inside the game. The ONLY statistics that Trueskill takes from a game are the Mu and Sigma values of all the players, and how you placed. This means that out of all of these statistics: Getting the MVP Having a High K/D ratio Getting the most medals Skill levels of those you killed / killed you Weapons you used Headshots Captures, detonations, stops, ousts, etc. NONE of them matter when calculating the Mu increase/decrease. Any link between any of these and the skill ratings are purely correlative and not causative. For example. When I play Team Slayer with my buddies on my alternate gamertag, much of the time I end up carrying the team. I created this tag to play with my buddies, and as such, have only ever played on that party with that tag. I ranked up to the level of my friends within 20 or so games, while it had taken them 50 to 100 games to reach their level. My friends thought that it was because of my frequent MVP status and my high K/D ratio that I leveled up so fast. Wrong. I leveled up fast because A) I initially had a very high Sigma, making my Mu more variable after each win, B) Starting out at a 1 and playing people in the mid teens gave me a considerable boost every time I won, and C) We won more frequently than they had in the past. Summation If you're worried that you're not getting your fair shake in the ranking system, look at the last 50 games that you've played in that hopper. (If you haven't played 50 games, play more. The system needs more data.) Take your win/loss average. If it's 65% or above, and you've been in that playlist for a while, you've probably increased in level 2 or more times over the last 50 games (or you will in the next 20 or so). Otherwise you are going to be hovering around the same level or dropping in rank. Addendum, Opinion, and Technical Notes In strict Trueskill systems, Sigma only decreases. I believe the "momentum" system in Halo 3 means that Sigma can be increased through consistent winning or losing. This is total conjecture, but I think that Sigma in Halo 3 matchmaking hoppers is proportional to the absolute value of the win/loss ratio of your last X number of games. The formula probably looks a little like: Sigma = C ( | wins - losses | ) where C is an arbitrary constant. This would explain why when some people go on a win streak with two or more different parties, their skill goes up faster than their teammates' skill. I also believe that the system is weighted so that the peak of the normal distribution is around level 20, not level 25. That means it will take more wins to level through 1-25 than it will 25-50. Which makes a bit of sense, if you don't want the highest levels too terribly crowded. The higher the Sigma of your opponents, the less Mu you gain from beating them. Predictable outcomes (e.g. win against a lower ranked opponent) are treated as statistically less significant. Upsets are given more weight. So, winning against lower ranked opponents doesn't do much for your Mu rating. Neither does losing against higher ranked ones. But beat a team that's 6 or more ranks above you and at least someone on your team will rank up. Trueskill ratings have no discernable correlation from hopper to hopper. When you play on a hopper you've never played on before, you are starting with a fresh Mu and a high Sigma. Team Mu and Team Sigma are the summation of the Mu and Sigma values of all the players on the team. When calculating the skill of an opponent in a team game, the system uses the Team Mu and Team Sigma values in calculation wherever rational. *Removed equations for space. They can be found in the link below.* The rest of the equations and a less Halo 3 centric analysis of the Trueskill system can be found here. _________________________________________________________ Important additions, Appendices, and Member Questions Answered _________________________________________________________ In-depth response to a post LoveNub made later in this thread. Should clear things up for some. More data analyzed, and a request for help with research Kudos to Jay120171 for finding the post detailing the Mixed Party Bug in matchmaking. "Why do I win 10 games and not level up, then delevel when I lose 2? Help!" There are several possible explanations for this. The easiest one, and the one that fits the Trueskill system EXACTLY as explained by Microsoft, is that losing against a team that is X (I believe 6 or more, but experimentation is needed to determine the true value) skill points below you can cause you to lose as much as 5 times the Mu value that winning against even level teams gains you. Of course, winning against a team that has X more skill levels than you can net you as much as 5 times the Mu gain. The reverse is true as well. Winning against a weak team can count as little as 1/5th of an even skill win. Second, and this is enlightened conjecture, your Sigma value was low at the beginning of your streak, and since your win streak is raising it, the conservative ranking system (Remember, Rank = Mu MINUS (K times Sigma)) is kicking in to reduce your apparent skill level. Your real Mu is higher, but your higher Sigma is having a negative impact. mo0vaf00 writes: (edited to clarify intent) So is there some kind of value that requires you to be inconsistent to rank up? If I win 1 game going even and win the next going +10 do I have more of a chance of ranking up than just winning 2 games getting the same score? This conclusion is popping up fairly frequently. The answer is no. The system does not look at "In Match" statistics. At all. These stats are all included in a list above. The game only looks at your wins and your losses, and the strength of the opponents you play against. Also, the system does not "reward" you for having a high Sigma value. There is ONE positive associated with high Sigma, and there are TWO negatives. Positive: Your level can move up faster through winning. Negative: Your level can move down faster through losing. Negative: The conservative ranking system ranks you lower when your Sigma is higher. Higher Sigma simply means your level is more fluid. Sigma is good to have high when you are still reaching your appropriate skill level, but good to have low once you've reached it and are working on improving. Eller linken: http://www.bungie.net/Forums/posts.aspx?postID=14414600 Den forklarer Halo 3 skill systemet ganske bra, men du bør kunne litt Engelsk for å skjønne den. Lenke til kommentar
svenningen Skrevet 25. mars 2008 Del Skrevet 25. mars 2008 ok, jeg vil bli Lieutenant 70EXP for achievementen, har 73 xp, men ingen promotion..? fatter ikke halo shitte.. cod ftw.. Lenke til kommentar
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