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Nice. Hvor fant du dette?

 

Og det at Glados refererer til at at hun er i live selv om Chell dør er vel egentlig bare for å bevise at Glados ikke kan drepes....

Hva av dette? :p Fant en del screens på Steeamforumene.

 

Tror man bruker Mark IV i HL1 og Mark V i HL2, mener Kleiner sier det når du får drakten.. EDIT: Det var visst slik det var, ja :p

 

 

In much of the Half-Life series, Freeman wears a special full-body hazard suit, known as the HEV suit, HEV standing for Hazardous Environment. The HEV suit was designed by Doctor Gina Cross, one of the main protagonists in Half-Life: Decay. Freeman wears the Mark IV suit in Half-Life, then donning the upgraded Mark V suit in Half-Life 2. Cross was said to have tested a Mark V prototype before the events of the resonance cascade, but it is unknown if this is related to the Mark V suit in Half-Life 2. Designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials, the HEV suit is what allows Gordon, an ordinary human being, to survive the dangers and injuries he faces over the course of his struggles.

 

The HEV Mark IV suit worn by Freeman in Half-Life has a built-in flashlight, oxygen supply, Geiger counter, morphine administrator (which allows Gordon to function normally even after serious injury), anti-toxin delivery system, an optional long-jumping module which allows jumps over large distances, a radio, many tracking devices, and a heads-up display (HUD) which tracks health status and weapon ammunition usage, as well as including a weapons management system. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. Additionally, the suit features "high impact reactive armor", an electrically powered armor system that can be charged by power modules throughout Black Mesa. While charged, the suit provides greater protection from injury as the charge absorbs more than two-thirds of any damage or trauma experienced by the wearer. With a fully charged suit, Freeman can survive several dozen bullets of small arms fire or even a direct hit from a rocket propelled grenade. The suit also features an optional helmet, as seen on various HEV-enclosed corpses dotted around Xen, mainly at the ruined research camp seen in Blue Shift. Freeman dons the suit at the beginning of the first game, and is allowed to keep it at the end of the game by the G-Man. It has been debated on countless forums as to whether Gordon's HEV suit has a helmet as he is usually depicted without one yet is able to survive in hazardous environments, which would otherwise require its use.

 

The HEV suit is not exclusive to Freeman. Many can be seen worn by slain Black Mesa research members on Xen. Two additional (empty) HEV storage units are seen near the start of the game in Sector C, which are said to have been used by the main protagonists of Decay, Gina Cross and Colette Green. The suits also evidently come in different colors. Although many, including Gordon's and ones belonging to the corpses seen on Xen, are orange, Gina wears a tan suit, while Colette wears a maroon suit.

A stained glass image from an early demonstration of Half-Life 2. This scene may be found during a Video Stress Test in Counter-Strike: Source, and is likely an Easter egg rather than a part of the Half-Life game world.

A stained glass image from an early demonstration of Half-Life 2. This scene may be found during a Video Stress Test in Counter-Strike: Source, and is likely an Easter egg rather than a part of the Half-Life game world.

 

In Half-Life 2, despite being allowed to keep it in the previous game, Freeman starts without the suit. After a visit to Dr. Isaac Kleiner, his former professor, Freeman receives a new HEV suit, Mark V (Kleiner, as well as other characters occasionally refer to this suit as Gordon's "old suit", indicating that it may simply have been upgraded; if the suit is indeed the same one Gordon had worn in Half-Life, it also raises the unanswered question of how Kleiner obtained the suit when it was in Gordon's possession, as he was first placed in stasis). New features include a visual zooming capability, limited enhanced running (sprint) capability, an injector to administer antidote for poison headcrab venom, an optional ammo and health counter on the crosshair (enabled by the player in the game's "Mouse" options), and the capability to use Combine power nodes to charge the suit. This design feature would have an unexpected effect later on in the game, when the suit appears to be infused with "Dark Energy" from a Combine weapon confiscation field, allowing the suit to store twice as much energy as normal. This powered version of his suit remains intact for the start of Half-Life 2: Episode One but the suit returns to its natural state when the player leaves the Citadel. It seems, like the Dark Energy gravity gun, the effects wear off after the stabilizing of the citadel core. Unlike the Mark IV, the Mark V uses only one auxiliary power source for flashlight, sprinting and oxygen supply; in addition, the long-jumping module is no longer a feature.

 

In Episode One, during a situation where the player must guide Alyx by using the flashlight in combat due to the lack of other light sources, Alyx mentions that "Dr. Kleiner really needs to fix that flashlight battery". In Episode Two, the flashlight has now it's own power supply independent of sprinting or oxygen supply. It was explained in the game commentary that the flashlight "broke" because of the force of explosion and somehow gained its own power supply at the end of Episode 1.

 

It should be noted that HEV energy chargers in Half-Life have the trademark symbol added after the HEV letters, which suggests that the chargers, HEV suit, or both, are produced by a non-government company. An Easter egg in Half-Life 2, however, reveals an old cover of an HEV charger lacking the trademark logo.[6]

 

It has been speculated that the HEV suit, despite its name, was not intended simply for protection in hazardous environments and was in fact designed with combat in mind — perhaps intended as a combat exoskeleton for defense contractors. Black Mesa may have been, after all, a military installation and the Powered Combat Vest worn by the player in Opposing Force apparently uses the same technology (it also is able to replenish its power from Black Mesa chargers). The suit also possesses the capability to track weapons in hand, along with their ammunition. These features may be explained by the visits many Black Mesa personnel made to the border world of Xen which contains many dangerous and hostile forms of life.

 

The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title, Hλlf-Life, and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted. The Lambda symbol is also seen in Half-Life 2 as a marking of the human resistance, seen close to hidden supplies and on the arm bands of better equipped resistance fighters.

 

 

Ai, ai, ai... på Steamforums har noen lett i GCF-filene fra EP2 og funnet en god del, blant annet Borealis og en fil som heter boxrocket_chell_head og viser en kvinne i 40-årene med mye leppestift. kan vi møte en 40-årig Chell i EP3? :) Det ville stemme overens med datoene.. I Portal ser Chell ca. 20 år ut, og ifølge kakebildet må handlingen foregå i minst år 2006, hvis ikke kunne det vært der. Ergo vil Chell være ca 40 år om hun ikke er blitt puttet i stasis av G-Man.

 

Jeg har sjekket filene og sammelignet nedenfor. Dere kan bedømme selv. Jeg synes i alle fall EP2-texturene ser ganske mye eldre ut..

Chell fra Portal:

http://i25.photobucket.com/albums/c52/Jard...ChellPortal.jpg

 

Chell fra EP2-content. v.0.0

http://i25.photobucket.com/albums/c52/Jard.../BoxChell00.jpg

 

--"-- v.0.5

http://i25.photobucket.com/albums/c52/Jard.../BoxChell05.jpg

 

--"-- v.1.0

http://i25.photobucket.com/albums/c52/Jard...BoxChell100.jpg

 

 

I helvete! G-man spiser cake! Nå er jeg jævlig nysgjerrig på alt dette med kake og HL :p

cake.jpg

Endret av Beges
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Hvis Chell og GlaDos dukker opp i HL2:EP3 så tror jeg at jeg seriøst blir å le feil på meg. Den sangen sitter fremdeles klistret på hjernebarken min, og alle de tåpelige kommentarene til GlaDos på vei mot målet (som faktisk var en kake).

 

Om hun er i livet eller ikke er jeg ikke sikker på. Joda man ser henne utenfor forskningsstasjonen uten Valves "red filter of death" men spørsmålet er hvor mye sant er det i sangen. When you're dying i am still alive (noe slikt). Så er hun døende, eller er GlaDos vel, Gla(d) over at eksperimentet er en suksess.

 

Det kan jo og hende at Valve ikke gir oss direkte kontroll over portal gunneren, men at Chell lager portalene for oss. Vet ikke hvordan Valve har tenkt å gjøre det med overflater som er portal resistense i Ep3 om de hadde vurdert at den skulle komme til Ep3.

 

 

Jeg tror bare "While you're dying I'll be still alive" er en referanse til at Chell er menneske, GLaDOS er en maskin, så når Chell blir drept eller dør av alderdom, så kommer GLaDOS fremdeles til å eksistere...

 

 

 

Beges: Det "bildet" av Chell ser ut til at det har skjeggstubber...

Endret av MrLee
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Hvor i spillet er det? Noclipmode eller? (kakebildet altså)

Tror det er imens Alyx heales i EP2, det er da stort sett bare der vi møter G-man i EP2?

 

Hepp..se videoen av det

. Tok bilde av flimringa i bakgrunnen, synes det ser ut som kaka på bildet, jeg.. Den som vil kan jo spille igjennom sekvensen selv :) skriv
host_timescale .3 1. .7
eller noe sånn i console og se det i slow-mo...

 

Endret av Beges
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Syns ikke version 1.0 av boxrocket_chell_head-teksturen ligner mye på teksturen som brukes her...

36.jpg

 

Når det gjelder det kakebildet på skjermen bak Gman så er jeg ikke sikker, men noen kan jo spille gjennom den sekvensen i EP2 og sjekke? :)

Hvordan får dere undertekst av hva de sier?

Jeg trodde det var commentary, men nei.. :hm:

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Jeg kan ikke finne noe texture eller modell av en kake i Episode 2 innholdet, får vente til Valve gir ut SDK pakken for Ep2 så skal jeg titte gjennom det brettet og få det avklart en gang for alle om det er en kake på den skjermen eller ikke. Dog jeg tviler.

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