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GTA IV: Den store offtopic tråden. Husk spoilertags!


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EDIT: Etter ca. 40 sider med offtopic syns jeg det var på tide å endre navnet på tråden.

 

Jeg oppdaga ikke før nå at jeg har posta et par poster i emner på feile steder i forumet, tar meg derfor friheten til å poste allt på nytt her. Allt som står her er presentert enten av Take2, Rockstar, eller fra artikler fra blader hvor representanter fra Rockstar har blitt intervjua.

 

All info er i hovedsak henta fra PlanetGTA, som etter min mening er en av de mest troverdige GTA sidene. Mange gta sider presenterer det som egentlig er rykter som fakta. Noe som dermed skaper store diskusjoner på ting som ikke er sant. Og ikke glem at når du lager punktlister forsvinner en del av infoen, slik at det kan være mer til det enn bare punktene.

 

Uansett, anbefalt lesing for alle som har forventninger til GTAIV

 

Klikk for å se/fjerne innholdet nedenfor
- Niko Bellic is the main character.

- Multi-player will be included, but no details yet. It will not be MMO.

- The game has been in development since early 2004.

- Variations in the terrain cause the walking animation to change. The physics have also improved and character movements are more realistic.

- Liberty City is the only location in the game and it takes place in 2007.

- The Xbox 360 version was the version shown to the magazine editors.

- There were no planes in the skies of the demo that the magazine editors saw, and it seems that there will not be airplanes in the game. Other forms of air travel should not be ruled out.

- The MetLife building now bears the name Getalife, the Statue of Liberty is now the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is called BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).

- Dan Houser of Rockstar Games said that New York City "is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before."

- Within Grand Theft Auto IV, Rockstar North has recreated four of the five boroughs that make up New York City, as well as a section of New Jersey. In the GTA universe, Brooklyn has been transformed to Broker, Manhattan has mutated into Algonquin, Queens is now Dukes, The Bronx is Bohan, and New Jersey has become Alderney.

- It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.

- The city is brought to life with an amazing level of realism. Sunlight glistens beautifully off of glasswork, illuminates the intricate detailing of century old brick, and even reveals just how realistic an ordinary bag of trash can look. As the sun begins to set, the city takes on a whole different appearance. Buildings that were once eye-popping attractions slowly become ominous obelisks. As any New Yorker will tell you, there's a big difference between New York during the day and New York at night. Liberty City will perfectly capture that quality.

- Niko Bellic's home is in Eastern Europe, and he likely may never have traveled to Liberty City if it wasn't for his cousin Roman. With life not working out in the homeland, "Bellic turns up in Liberty City because he's been receiving e-mails from his cousin Roman, that read like: 'I live this amazing life, it's the American Dream come true. I have two women. I have four hot tubs. I have fifteen sports cars," Houser elaborates. "And [bellic] believes it." His bid to flee his past for what he thought would be the greener pastures of America couldn't be any further from the truth. Roman has been lying to him. He isn't rich. He isn't popular. And he's actually in a load of trouble. He lied to his cousin to hide his own failures in life.

- Roman, Niko's cousin, is the only person that he knows in America. He serves as one of his main friends, motivations, and connections at the start of the game. Unlike San Andreas, players won't get a chance to see Bellic in his homeland. You will see his life unfold from the moment he steps into Liberty City.

- Niko is a "tough character" while Roman is a "friendly buffoon."

- The story unfolds in a number of different ways. R* is giving people more freedom, more choice and more sense of control over their destiny - the structure of the storyline is quite different to previous games.

- The targeting system details have not been released.

Klikk for å se/fjerne innholdet nedenfor
- As expected, there's no more pop-ups of buildings and trees as we've seen in the past due to the completely overhauled graphics engine.

- Bridges may keep you from accessing other boroughs at the start of the game, but this hasn't been definitively determined yet.

- Dan Houser, creative VP and co-founder of the company, states that it's not a block for block recreation. Also, Houser said that there won't be any "dead spots" or "irrelevant space" in the city.

- A new character named Elizabeta has been confirmed.

- Loading screens are a thing of the past when crossing islands or entering interiors. They won't be there.

- Niko Bellic, the main character, is in his mid-thirties age-wise. You won't be able to customize his physique, but you will be able to change his clothing.

- Houser stated that there will not be any old characters returning. This is a new, different Liberty City. Some brands and possibly radio personalities will return, but not characters.

- A Staten Island-esque area will not appear in the game because Rockstar Games decided that it would not be a fun location to play in.

- The mob will be featured in the game, just not as lead characters. "Almost none" of the characters from the previous games are returning.

- Houser stated that no one has attempted to recreate a location of this size with the kind of detail they are going for.

Klikk for å se/fjerne innholdet nedenfor
- According to the magazine, GTA IV was currently 66% complete at the time they had their demonstration.

- When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.

- Rockstar's humorous take on the number 69 makes an appearance yet again. The editors of the magazine saw a sign for a "69th Street Diner." Another building called "Twitchins," the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.

- Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

- Hand-to-hand combat will feel "much more natural" than before.

- One of the radio stations includes an "Eastern European-sounding" dancing station.

- Players will be able to change camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar wants to give better control and "immediacy" to players.

- When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.

- One of the things that makes it easier for Rockstar setting GTA IV in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland. They call because they want to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC can help to easily assist the guys back in Scotland.

- Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.

- He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.

- Dan says that they're "certainly evolving the way the radio works". He says the same for police behavior and their reaction to crimes. Nothing further is said about this.

- For confirmation, boats will be making a return and the handling is "really nice."

- "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic."

Klikk for å se/fjerne innholdet nedenfor
- It is possible to view the bus schedule at bus stops in the game. You will most likely be able to ride the bus around the city for a small fee.

- When the main character, Niko Bellic, pulls out a weapon in the game, the camera positions itself over the shoulder and a crosshair appears at the center of the screen. The translation claims that it is possible to remain locked on to a target and strafe left or right to avoid shots.

- Niko, the main character, will not be able to get in a car and immediately start driving like in previous games in the series. You will have to perhaps "hot wire" the car. You might also have to sneak up to the car and break the window. These are sketchy details, though, so don't go around thinking this as complete factual information.

- Niko can freely climb several things such as telephone poles and fire escapes. No word if you will be able to climb walls like in San Andreas, though.

- If you were looking closely in the trailer, you could see down into the grating of a sidewalk panel. Light will shine down into these areas, and the subway or sewer is most likely below. Here is that trailer shot:

- Though the translation for this next bullet point might have been bad, people are claiming that Philip Glass, the composer of the music heard in the first trailer, will be involved in the production of the game soundtrack.

Klikk for å se/fjerne innholdet nedenfor
- The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers.

- When pedestrians get too close to Niko (the main character), he "pushes them aside."

- As a car passed by the main character, the controller vibrated to the bass emanating from inside.

- You can be mugged by other criminals.

- You can bribe characters.

- Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

- In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

- In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

- We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

- Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

- Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

- The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

- Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

- Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

Klikk for å se/fjerne innholdet nedenfor
- The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers.

- When pedestrians get too close to Niko (the main character), he "pushes them aside."

- As a car passed by the main character, the controller vibrated to the bass emanating from inside.

- You can be mugged by other criminals.

- You can bribe characters.

- Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

- In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

- In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

- We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

- Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

- Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

- The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

- Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

- Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

 

Alt er henta fra PlanetGTA, creds til Jordan derfra for å ha laga listene.

 

Er flere previews rundtom på nett, men det er for det meste de samme detaljene som går om igjen. Though, OP2M UK har denne kjekke påstanden:

 

To get from one side of the new and improved Liberty City to the other will take you at least an hour.

 

 

For en stund sia inngikk Rockstar partnerskap med NaturalMotion Iflg han her så vil dette være inkludert i GTAIV.

Info om euphoria

Enda en edit: Tydligvis kunne ikke kilden min (gta4.net elns) lese slik at de følgende 3 lenkene er for endorphin, ikke euphoria. endorphin er NaturalMotions forrige fysikkmotor, som baserte seg i hovedsak på animering, mens euphoria er mer simulasjon. (I praksis, enorphin=likt hver gang, euphoria=forskjellig hver gang, tips se klipp fra SW: TFU)

endorphin Learning Edition

Btw vil nyeste Indiana Jones og Star Wars: The Force Unleashed ha euphoria.

 

Helikoptre vil være med

Klikk for å se/fjerne innholdet nedenfor
- "No, you can't fly planes - though you can fly a helicopter and land it on almost every building you see."

- Streets are all named.

- Temporary music that is currently a placeholder in the game for the press to hear includes Russian and East Coast rap.

 

GI's webQA

Klikk for å se/fjerne innholdet nedenfor

Etter at artikkelen hadde vært i bladet, så fikk alle som hadde subscriber spørre journalisten spm om spillet.

- "There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game."

 

- "I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole."

 

- "Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal."

 

- "In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area."

 

- "Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already."

 

- "From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game."

 

- "If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city."

 

- "I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map."

 

- "The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone."

 

- "The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better."

 

- "I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too."

 

I tillegg legger jeg til en for humorens skyld

"You win by killing New York City police officers," Lanza said, referring to the latest version of Grand Theft Auto. "You score points for picking up prostitutes. The better a mass murderer you are, the better you do at the game."

 

 

Take-Two Interactive Software today confirmed the following regarding Grand Theft Auto IV in their financial results:

 

- "We're confirming the release date and we are going to meet that" is what they said today. The North American release date will be October 16, 23 or 30.

- Speaking about the PS3/Xbox 360 versions of the game, an executive with Take-Two said that the two versions "are not going to be identical experiences but they are going to be close."

- The second episode of episodic content for the Xbox 360 version of the game will be out "later in fiscal 2008."

- "We deliberately tried to limit the number of special edition versions in our guidance."

 

Those are the main points I personally picked out. Good stuff.

 

btw press release: http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580

 

Jeg kan forresten nevne at hva take2 skrev bokstavelig var at GTAIV kommer ut i "fiscal 2007" som slutter 31. oktober

 

Rockstar promised us that other cars would prove far more difficult to penetrate and that the police would be far savvier when it came to spotting stolen vehicles. Broken windows will get you noticed in Liberty City.

 

For de som ikke har fått det med seg så skaper du også panikk i gatene om du drar fram våpenet ditt. R* satser tydligvis stort på realisme når det kommer til politiets reaksjoner.

 

Btw glemte jeg å nevne at episodic content bare kommer til X360 og ikke PS3, men det er det andre poster om.

 

I tillegg prøv å holde tråden til tolkning av infoen her, og evt. ny info som dukker opp.

Lenke til kommentar
Videoannonse
Annonse

Bra tiltak. Blir mindre rot. Skal vi diskutere all ny info her eller?

 

Angående det med å dra frem våpen på gata, er det vel ikke helt normalt at det blir fullstendig panikk. De fleste vil ikke se det, og de som ser det tror det ikke. Om noen hadde dratt frem en hagle foran meg på gata, ville jeg trodd den ikke var ekte. Hadde jo blitt skremt, men tror ikke jag hadde sluppet alt og flyktet i panikk.

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GTA IV

 

 

 

Info:

Klikk for å se/fjerne innholdet nedenfor
GTA IV:

 

- Niko Bellic is the main character.

- Multi-player will be included, but no details yet. It will not be MMO.

- The game has been in development since early 2004.

- Variations in the terrain cause the walking animation to change. The physics have also improved and character movements are more realistic.

- Liberty City is the only location in the game and it takes place in 2007.

- The Xbox 360 version was the version shown to the magazine editors.

- There were no planes in the skies of the demo that the magazine editors saw.

- The MetLife building now bears the name Getalife, the Statue of Liberty is now the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is called BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).

- Dan Houser of Rockstar Games said that New York City "is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before."

- Within Grand Theft Auto IV, Rockstar North has recreated four of the five boroughs that make up New York City, as well as a section of New Jersey. In the GTA universe, Brooklyn has been transformed to Broker, Manhattan has mutated into Algonquin, Queens is now Dukes, The Bronx is Bohan, and New Jersey has become Alderney.

- It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.

- The city is brought to life with an amazing level of realism. Sunlight glistens beautifully off of glasswork, illuminates the intricate detailing of century old brick, and even reveals just how realistic an ordinary bag of trash can look. As the sun begins to set, the city takes on a whole different appearance. Buildings that were once eye-popping attractions slowly become ominous obelisks. As any New Yorker will tell you, there's a big difference between New York during the day and New York at night. Liberty City will perfectly capture that quality.

- Niko Bellic's home is in Eastern Europe, and he likely may never have traveled to Liberty City if it wasn't for his cousin Roman. With life not working out in the homeland, "Bellic turns up in Liberty City because he's been receiving e-mails from his cousin Roman, that read like: 'I live this amazing life, it's the American Dream come true. I have two women. I have four hot tubs. I have fifteen sports cars," Houser elaborates. "And [bellic] believes it." His bid to flee his past for what he thought would be the greener pastures of America couldn't be any further from the truth. Roman has been lying to him. He isn't rich. He isn't popular. And he's actually in a load of trouble. He lied to his cousin to hide his own failures in life.

- Roman, Niko's cousin, is the only person that he knows in America. He serves as one of his main friends, motivations, and connections at the start of the game. Unlike San Andreas, players won't get a chance to see Bellic in his homeland. You will see his life unfold from the moment he steps into Liberty City.

- Niko is a "tough character" while Roman is a "friendly buffoon."

- The story unfolds in a number of different ways. R* is giving people more freedom, more choice and more sense of control over their destiny - the structure of the storyline is quite different to previous games.

- The targeting system details have not been released.

 

2:

- As expected, there's no more pop-ups of buildings and trees as we've seen in the past due to the completely overhauled graphics engine.

- Bridges may keep you from accessing other boroughs at the start of the game, but this hasn't been definitively determined yet.

- Dan Houser, creative VP and co-founder of the company, states that it's not a block for block recreation. Also, Houser said that there won't be any "dead spots" or "irrelevant space" in the city.

- A new character named Elizabeta has been confirmed.

- Loading screens are a thing of the past when crossing islands or entering interiors. They won't be there.

- Niko Bellic, the main character, is in his mid-thirties age-wise. You won't be able to customize his physique, but you will be able to change his clothing.

- Houser stated that there will not be any old characters returning. This is a new, different Liberty City. Some brands and possibly radio personalities will return, but not characters.

- A Staten Island-esque area will not appear in the game because Rockstar Games decided that it would not be a fun location to play in.

- The mob will be featured in the game, just not as lead characters. "Almost none" of the characters from the previous games are returning.

- Houser stated that no one has attempted to recreate a location of this size with the kind of detail they are going for.

 

- When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.

- Rockstar's humorous take on the number 69 makes an appearance yet again. The editors of the magazine saw a sign for a "69th Street Diner." Another building called "Twitchins," the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.

- Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

- Hand-to-hand combat will feel "much more natural" than before.

- One of the radio stations includes an "Eastern European-sounding" dancing station.

- Players will be able to change camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar wants to give better control and "immediacy" to players.

- When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.

- One of the things that makes it easier for Rockstar setting GTA IV in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland. They call because they want to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC can help to easily assist the guys back in Scotland.

- Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.

- He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.

- Dan says that they're "certainly evolving the way the radio works". He says the same for police behavior and their reaction to crimes. Nothing further is said about this.

- For confirmation, boats will be making a return and the handling is "really nice."

- "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic."

 

- It is possible to view the bus schedule at bus stops in the game. You will most likely be able to ride the bus around the city for a small fee.

- When the main character, Niko Bellic, pulls out a weapon in the game, the camera positions itself over the shoulder and a crosshair appears at the center of the screen. The translation claims that it is possible to remain locked on to a target and strafe left or right to avoid shots.

- Niko, the main character, will not be able to get in a car and immediately start driving like in previous games in the series. You will have to perhaps "hot wire" the car. You might also have to sneak up to the car and break the window. These are sketchy details, though, so don't go around thinking this as complete factual information.

- Niko can freely climb several things such as telephone poles and fire escapes. No word if you will be able to climb walls like in San Andreas, though.

- If you were looking closely in the trailer, you could see down into the grating of a sidewalk panel. Light will shine down into these areas, and the subway or sewer is most likely below. Here is that trailer shot:

- Though the translation for this next bullet point might have been bad, people are claiming that Philip Glass, the composer of the music heard in the first trailer, will be involved in the production of the game soundtrack.

 

- The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers.

- When pedestrians get too close to Niko (the main character), he "pushes them aside."

- As a car passed by the main character, the controller vibrated to the bass emanating from inside.

- You can be mugged by other criminals.

- You can bribe characters.

- Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

- In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

- In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

- We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

- Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

- Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

- The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

- Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

- Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

 

- When pedestrians get too close to Niko (the main character), he "pushes them aside."

- As a car passed by the main character, the controller vibrated to the bass emanating from inside.

- You can be mugged by other criminals.

- You can bribe characters.

- Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

- In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

- In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

- We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

- Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

- Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

- The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

- Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

- Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

 

 

- "No, you can't fly planes - though you can fly a helicopter and land it on almost every building you see."

- Streets are all named.

- Temporary music that is currently a placeholder in the game for the press to hear includes Russian and East Coast rap.

"There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game."

 

- "I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole."

 

- "Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal."

 

- "In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area."

 

- "Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already."

 

- "From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game."

 

- "If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city."

 

- "I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map."

 

- "The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone."

 

- "The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better."

 

- "I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too."

 

-"You win by killing New York City police officers," Lanza said, referring to the latest version of Grand Theft Auto. "You score points for picking up prostitutes. The better a mass murderer you are, the better you do at the game."

 

 

Generel Info:

 

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-Microsoft betalte 50 millioner dollar - i overkant av 300 millioner kroner for eksklusivitet for episodene :p

- De første 25 millionene er for den første episodepakken, som skal ut i mars 08 ... og de andre 25 er for den andre episoden, som kommer senere i 2008, fortale Take-Two-sjef Laine Goldstein under presentasjonen.

-Ny "trailer" snart denne månden

Endret av Henrymeen21
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Nye Bilder:

Klikk for å se/fjerne innholdet nedenfor
screen32wm.jpg

Klikk for å se/fjerne innholdet nedenfor
ps3-screen1.jpg

 

Det første bildet er en gammel fake. Andre bildet er fra 2 Days To Vegas eller hva det heter. Ca. alle de andre screensa på den siden var også fake.

 

Oppfordrer dessuten til at folk ikke poster screens de ikke er 190% sikker på at ikke er fake. Helst bare post bilder om det er for å vise "oppdagelser".

 

Og som det er sagt så mange ganger om GTA-spillene, "If its not coming from Rockstar its probably bullshit."

 

Så info som ikke kan bevises at kommer fra Rockstar eller Take2 på et eller annet nivå bør ikke postes.

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incorporates developer NaturalMotion's revolutionary Euphoria animation engine, the same system being used by LucasArts in its upcoming Star Wars and Indiana Jones games. The Euphoria engine basically simulates the human body and nervous system , essentially doing away with scripted animations by enabling game characters that independently react to their surroundings in real time. For example, in the demo we were given, Niko automatically dropped his shoulders in order to squeeze past pedestrians walking on the pavement, and his footsteps and sense of balance adjusted to uneven patches of the street, as well as stairs and the rungs on the telegraph pole he climbed. By incorporating Euphoria, Rockstar is really adding a new layer of unpredictability to a style of game that was already highly random. Getting nudged by a slow moving car will likely result in an "I'm walkin' here" kind of reaction,whereas getting hit at top speed will see you dragged under the wheels, rolled up and over the bonnet or flung sideways - it all depends on what direction you were facing, the speed of the car, how fast you were walking, and so on.

Euphoria should also have a major impact on combat. Shooting an enemy in the leg might cause them to fall and shooting them in the shoulder might disarm them, and the direction you attack an enemy from might also determine the result of your actions - creep up behind them and you should get an easy headshot, but take them on face to face and they could well flinch or duck out of the way. Melee combat should also benefit from the use of Euphoria, as you should be able to throw people into walls, furniture or even off rooftops so that they flail desperately to grab for the edge of a fire escape as they plummet to their doom.

 

Herlig!! :grin:

Har venta på noe lignende i årevis!

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Btw før noen poster noe om "Detaljene" som kommer fra "OXM Tyrkia".

Klikk for å se/fjerne innholdet nedenfor
Så vil jeg nevne at det ikke finnes noe OXM Tyrkia, og opprinnelsen til infoen er ikke kjent. Ergo, "If its not coming from Rockstar its probably bullshit". Dette gjelder altså: Om du kommer forseint til et oppdrag så vil du ikke kunne gjøre det, all snakk om hud-endringer, info om eksplosjoner, vibrasjon for hvert steg du tar, skuddsikker vest er synlig, skill-system (dette er faktisk delvis avkreftet) og detaljer rundt fysikken når du skyter folk (dog folk kan trekke egne konklusjoner mtp implementering av euphoria). Altså all den infoen er sannsynligvis fake. Merk dog, dette er pr. idag, 25. kommer sannsynligvis den neste infoen

 

* - 25. Juni, starter yahoo (i samarbeid med rockstar) en hyping til den neste traileren, som blir lansert på samme nettsted den 28.

 

Rockstar Games and Yahoo! Games will launch the world-premiere trailer [two] for Grand Theft Auto IV in high-definition. As the first official full trailer release for the game, fans get an exclusive peek at action-packed game footage from Grand Theft Auto IV. Leading up to the trailer premiere, Yahoo! will celebrate Grand Theft Auto IV with special content including an interview with the creators behind one of the most popular video games of all time and exclusive screen shots from the forthcoming game.

 

Gleder meg til mandag :D

 

EDIT: Link

Endret av Eremal
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GTA IV

Nyheter: Nesten XD

Actionspillet «Grand Theft Auto IV» er et av de mest etterlengtede spillene akkurat nå, og i følge nettstedet Games Radar har det offisielle tyrkiske Xbox-bladet fått tak i mer info om spillet.

 

Bladet melder blant annet om at tiden spiller en viktigere rolle enn i de andre spillene. Et eksempel, som ikke nødvendigvis er hentet fra selve spillet, er at et oppdrag går tapt for alltid hvis du ikke når frem til toget/flyet/bussen i tide.

 

Rockstar, utviklerne, har også jobbet en del med eksplosjonene. Nå kan en eksplosjon utløse en annen, og en bil går bare i lufta hvis den blir truffet av en eller annen form for eksplosiv. Krasjing alene er med andre ord ikke nok til å forvandle kjøretøyet ditt om til en utbrent metallklump.

 

Utviklerne har visstnok også gjort så kontrollen rister litt for hvert steg du tar, og fjernet store deler av grensesnittet. Hvis du har på deg en skuddsikker vest, så synes det på figuren.

 

Hovedpersonen, Niko, kan nå løpe så lenge han vil uten å bli sliten, og hva du gjør avgjør hvordan ferdighetene hans utvikler seg. Er du for eksempel glad i å skyte, blir Niko flinkere til å sikte.

 

Folkene bak har også implementert et nytt skadesystem. Hvis du skyter en fyr dukker det opp blod der du treffer, og hvordan fiendene reagerer er avhengig av hvor på kroppen det er. Treffer du for eksempel en kar i beinet, så begynner han å halte.

 

Kilde: http://www.nettavisen.no/spillmagasinet/article1143672.ece

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Hah, så lang tid tok det xD, hett tips, les siste posten før du poster :p

 

Som sagt, det finnes ikke noe offisielt xbox-magasin i tyrkia. Så hvor denne infoen kommer fra er angivelig en faker på GameFAQs forumene.. Games Radar og et par andre store spill-sider har alle gått i baret. Spess pga. de enten har stolt på en forumpost, eller ryktebørsen for spillnyheter; Kotaku.

Endret av Eremal
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"Bellic turns up in Liberty City because he's been receiving e-mails from his cousin Roman, that read like: 'I live this amazing life, it's the American Dream come true. I have two women. I have four hot tubs. I have fifteen sports cars," Houser elaborates. "And [bellic] believes it." His bid to flee his past for what he thought would be the greener pastures of America couldn't be any further from the truth. Roman has been lying to him. He isn't rich. He isn't popular.

Guruen, anyone? :p Minner litt om den filmen gitt.

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Håper vi får se litt gameplay ifra den demoen om ikke så lenge. Tror ikke det kommer i den neste filmen, men jeg tror vi får mye ut av den likevel..

8936469[/snapback]

 

Hype-up til neste Trailer starter på yahoo idag. Det skrev i pressemeldinga (som jeg ikke har link til) at de skulle ha bl.a. developer intervju, ofte har disse gameplay på en skjerm bak intervjuobjektet.

 

Men har en viss tro på at de bare vil vise klipp av den forrige traileren.

 

I tillegg er ikke rockstar kjent for å vise skikkelig gameplay footage i det hele tatt...

Endret av Eremal
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