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Geforce Vs Radeon


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Gjest Slettet-80wCWpIM

jeg gidder ikke skrive mer om dette temaet!

ta dere heller tid til å lese dette!

 

"Originally posted on Anandtech

on the Vertex Shader:

"Since most of the logic behind the vertex shader engine had to be re-written in order to accommodate the needs of DirectX 9, NVIDIA redesigned the vast majority of the GeForce FX's vertex shader engine from scratch.

 

...NVIDIA has also introduced support for DirectX 9's Vertex Shader 2.0 spec. In fact, NVIDIA has in many ways exceeded the DX9 VS2.0 specification. The GeForce FX is able to execute vertex shader programs with more instructions, use more constants and have more loops than conventional VS2.0 architectures (e.g. Radeon 9700 Pro)."

 

on the Pixel shader:

"Once again, NVIDIA went above and beyond the DX9 specification for pixel shaders and introduced what they call their Pixel Shader 2.0+ support.

 

And once again we see that the GeForce FX part is more of an enabling product, with the real demand for end users to have this sort of "beyond PS2.0" support not arriving until at least a year from now."

 

on their compression engine:

"The end result of this compression engine is that anti-aliasing now becomes a very low cost operation, since very little memory bandwidth is wasted. Essentially the only memory bandwidth used is on the edges of polygons, which make up a much smaller percentage of a scene than everything else.

 

The compression engine is completely invisible to the rest of the architecture and the software running on the GeForce FX, which is key to its success. It is this technology that truly sets the GeForce FX apart from the Radeon 9700 Pro."

 

The Point:

"What you will quickly notice with the GeForce FX is that a lot of its advantages in pixel and vertex shader support will not be seen in games for at least another year, but more realistically 2+ years down the road. Remember that even Doom3 is built around more of a DX8 platform, with titles that would take advantage of these complex shader programs coming much later than next year. So on paper the GeForce FX will exert a number of these sorts of advantages over the Radeon 9700 Pro, but in the end they will not contribute to the overall performance of the card in the immediate future. "

"

 

 

http://www.anandtech.com/video/showdoc.html?i=1749&p=1

 

meget bra artikkel...

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Så da er det ikke vits å kjøpe dette kortet før om 2 år !!!!!

 

Til programvare-utviklere har fått summet seg.......

 

Men de som vil ha kortet kan jo skryte over nok en gang FPS'er

både her og der.

 

Nei dæven dutte om jeg ville spandert så mye for et kort, det får

holde rundt 2000,-

 

R

Lenke til kommentar
jeg gidder ikke skrive mer om dette temaet!

ta dere heller tid til å lese dette!

 

"Originally posted on Anandtech

 

on their compression engine:

"The end result of this compression engine is that anti-aliasing now becomes a very low cost operation, since very little memory bandwidth is wasted. Essentially the only memory bandwidth used is on the edges of polygons, which make up a much smaller percentage of a scene than everything else.

 

The compression engine is completely invisible to the rest of the architecture and the software running on the GeForce FX, which is key to its success. It is this technology that truly sets the GeForce FX apart from the Radeon 9700 Pro."

 

Det er utrolig hvor mange som har en blind spot for det faktum at R300 også bruker color compression.

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Radeon 9700 vil jo holde en goood stund, og utviklingen er det egentlig ikke vits og henge etter.. ihvertfall ikke for grafikkort...

 

Det kommer jo nytt så fort noe annet kommer ut, nå f.eks kommer Gf FX, men da kommer ATI med et nytt kort.

 

Og sånn vil det gå helt til noe drastisk skjer, f.eks at en av dem går konk...

 

Radeon 9700 holder i massevis til de fleste spill.. og hakker det litt.. så gå ned en oppløsning da :-)

 

No biggi

Lenke til kommentar
Gjest Slettet-80wCWpIM
jeg gidder ikke skrive mer om dette temaet!

ta dere heller tid til å lese dette!

 

"Originally posted on Anandtech

 

on their compression engine:

"The end result of this compression engine is that anti-aliasing now becomes a very low cost operation, since very little memory bandwidth is wasted. Essentially the only memory bandwidth used is on the edges of polygons, which make up a much smaller percentage of a scene than everything else.

 

The compression engine is completely invisible to the rest of the architecture and the software running on the GeForce FX, which is key to its success. It is this technology that truly sets the GeForce FX apart from the Radeon 9700 Pro."

 

Det er utrolig hvor mange som har en blind spot for det faktum at R300 også bruker color compression.

 

send mail til anandtech.....

se hva de sier -:)

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