krillee Skrevet 2. juni 2007 Del Skrevet 2. juni 2007 Jeg stakk innom en sony sjappe for noen dager siden.. Jeg satte av en prat med en av de ansatte...Han fortalte meg at Playstation 3 ville få samme nedlastbart innhold fra gta4 som xbox 360 ville få (jeg tror han sa samme innhold som det xbox ville få, mest sannsynelig i værtfall) Jeg spurte da hvorfor det hadde vært sagt at xbox ville få dette eksklusivt og da svarte han med at microsoft bare var de første til å annonsere dette.. Kan det være sant? Kanskje det har seg slik at xbox har en kontrakt med rockstar slik at de vil få det først og så ps3 vil få det noen måneder etterpå? Eller kanskje det vil komme samtidig? Det ville vært kjekt om denne påstanden var sann...det er jo tross alt en som jobba på sony som sa d...men så er det jo ikke et ordentlig bevis da.. Bare spekulasjoner.... Lenke til kommentar
andir Skrevet 2. juni 2007 Del Skrevet 2. juni 2007 (endret) Nedlastbart innhold, i form av to episoder, har bare blitt offisielt annonsert til Xbox360. Alt du hører om nedlastbart innhold til PS3 er kun spekulasjon. Hvorvidt de to episodene er eksklusivt i form av at det bare kommer til Xbox, eller at Xbox har det eksklusive rettigheter i en viss periode, er usikkert. Muligens får PS3 eget eksklusivt materiale, men som sagt er det kun spekulasjon. Endret 2. juni 2007 av andir Lenke til kommentar
Closed Skrevet 3. juni 2007 Del Skrevet 3. juni 2007 PS3 vil få det samme som Xbox 360. http://wwww.gamereactor.no/nyheter/106066/...tar+digger+PS3/ Lenke til kommentar
krillee Skrevet 3. juni 2007 Forfatter Del Skrevet 3. juni 2007 PS3 vil få det samme som Xbox 360. http://wwww.gamereactor.no/nyheter/106066/...tar+digger+PS3/ 8769669[/snapback] vi får håpe det Mest sannsynelig vil jeg tro d...Men vi må ikke forhaste konklusjoner... Vi får bare vente til en ordentlig annonsering fra R* selv Lenke til kommentar
tidus2k4 Skrevet 3. juni 2007 Del Skrevet 3. juni 2007 Helt fra begynnelsen så har vel rockstar sagt at begge vil få downloadable content.. om det er det samme på begge, eller to forskjellige aner jeg ikke.. men jeg mener å ha lest det for lengeeee siden. Lenke til kommentar
Northland Skrevet 3. juni 2007 Del Skrevet 3. juni 2007 Har også stusset litt på de siste uttalelser til Rockstar.. De nevner vell bare 360 når de snakker om ekstra episoder? Kan noen finne en artikkel av nyere dato der de forteller det samme om ps3? Lenke til kommentar
andir Skrevet 3. juni 2007 Del Skrevet 3. juni 2007 (endret) Som sagt, så har Rockstar bare offisielt annonsert ekstramateriale til Xbox360. Det er til min viten ingen uttalelser fra Rockstar om at det samme kommer til PS3. Ja, det finnes magasiner og internettartikler som nevner det, men som det ofte blir sagt: "Unless you hear it from Rockstar, it's probably bullshit". Jeg avfeier ikke muligheten, men med mindre det kommer fra Rockstar selv, så er det bare rykter og spekulasjon. Both versions of the game will likely be identical, but Rockstar has confirmed that downloadable content will be exclusive to the Xbox 360 version. Take 2 Games sin finansrapport viser til de eksklusive episodene, men verken bekrefter eller avkrefter om det også kommer til PS3. Dog er det rart at de bruker termen eksklusivt hvis det kommer til begge versjonene, med mindre PS3 må vente lengre på ekstramaterialet eller om de får noe eget. Starting in 2008, Rockstar will introduce exclusive episodic content downloads for Grand Theft Auto IV. Kilde. Både Wikipedia-artikkelen og faktasiden om GTA IV på gtaforums.com nevner at de to episodene kommer til Xbox360, men at det ikke har kommet noe offisielt fra Rockstar som bekrefter det samme til PS3. During Microsoft's E³ press conference in 2006, Peter Moore announced that Rockstar Games were working on two extra downloadable packs via Xbox Live exclusively for the Xbox 360. peter Moore's described these extra packs as 'epic episode packs' and wouldn't just be the extra feature such as a few cars or clothing items but hours of entire new gameplay. This has been confirmed by Rockstar, announcing two extra, exclusive episodes. There have been rumors that the Playstation 3 will also be getting it's own downloadable content different to the Xbox 360's content, which will be downloadable via the Sony's online service. Kilde. Endret 3. juni 2007 av andir Lenke til kommentar
krillee Skrevet 4. juni 2007 Forfatter Del Skrevet 4. juni 2007 Som sagt, så har Rockstar bare offisielt annonsert ekstramateriale til Xbox360. Det er til min viten ingen uttalelser fra Rockstar om at det samme kommer til PS3. Ja, det finnes magasiner og internettartikler som nevner det, men som det ofte blir sagt: "Unless you hear it from Rockstar, it's probably bullshit". Jeg avfeier ikke muligheten, men med mindre det kommer fra Rockstar selv, så er det bare rykter og spekulasjon. Both versions of the game will likely be identical, but Rockstar has confirmed that downloadable content will be exclusive to the Xbox 360 version. Take 2 Games sin finansrapport viser til de eksklusive episodene, men verken bekrefter eller avkrefter om det også kommer til PS3. Dog er det rart at de bruker termen eksklusivt hvis det kommer til begge versjonene, med mindre PS3 må vente lengre på ekstramaterialet eller om de får noe eget. Starting in 2008, Rockstar will introduce exclusive episodic content downloads for Grand Theft Auto IV. Kilde. Både Wikipedia-artikkelen og faktasiden om GTA IV på gtaforums.com nevner at de to episodene kommer til Xbox360, men at det ikke har kommet noe offisielt fra Rockstar som bekrefter det samme til PS3. During Microsoft's E³ press conference in 2006, Peter Moore announced that Rockstar Games were working on two extra downloadable packs via Xbox Live exclusively for the Xbox 360. peter Moore's described these extra packs as 'epic episode packs' and wouldn't just be the extra feature such as a few cars or clothing items but hours of entire new gameplay. This has been confirmed by Rockstar, announcing two extra, exclusive episodes. There have been rumors that the Playstation 3 will also be getting it's own downloadable content different to the Xbox 360's content, which will be downloadable via the Sony's online service. Kilde. 8771520[/snapback] bra du samlet all infoen i et inlegg Lenke til kommentar
Henry9 Skrevet 4. juni 2007 Del Skrevet 4. juni 2007 Det er mest sansynlig at GtA IV for Nedlastpart innhold da til begge konsollene da, PS3 og Xbox 360 siden PS3 har den muligheten nå siden den har tilgang til nett.. Men hva er dette med 2 episoder? Lenke til kommentar
krillee Skrevet 4. juni 2007 Forfatter Del Skrevet 4. juni 2007 Det er mest sansynlig at GtA IV for Nedlastpart innhold da til begge konsollene da, PS3 og Xbox 360 siden PS3 har den muligheten nå siden den har tilgang til nett.. Men hva er dette med 2 episoder? 8782316[/snapback] det sies å være nesten to helt nye spill...på en måte...timesvis med spilling.. forhåpentlig vis er det snakk om to nye øyer som blir utenfor liberty city...da kan man sikkert også fly fra øy til øy Lenke til kommentar
krillee Skrevet 5. juni 2007 Forfatter Del Skrevet 5. juni 2007 Som en tillegspakke? 8782493[/snapback] ja du kan så på det på den måten...bare at det ikke blir muli (foreløbig) å kjøpe i butikkene Lenke til kommentar
Henry9 Skrevet 5. juni 2007 Del Skrevet 5. juni 2007 (endret) Klikk for å se/fjerne innholdet nedenfor GTA IV: Meste parten av det som går på GTA Leser du dette så får du sikkert svar på mange spørsmål ! - Niko Bellic is the main character. - Multi-player will be included, but no details yet. It will not be MMO. - The game has been in development since early 2004. - Variations in the terrain cause the walking animation to change. The physics have also improved and character movements are more realistic. - Liberty City is the only location in the game and it takes place in 2007. - The Xbox 360 version was the version shown to the magazine editors. - There were no planes in the skies of the demo that the magazine editors saw. - The MetLife building now bears the name Getalife, the Statue of Liberty is now the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is called BOABO (Beneath the Offramp of the Algonquin Bridge Overpass). - Dan Houser of Rockstar Games said that New York City "is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before." - Within Grand Theft Auto IV, Rockstar North has recreated four of the five boroughs that make up New York City, as well as a section of New Jersey. In the GTA universe, Brooklyn has been transformed to Broker, Manhattan has mutated into Algonquin, Queens is now Dukes, The Bronx is Bohan, and New Jersey has become Alderney. - It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life. - The city is brought to life with an amazing level of realism. Sunlight glistens beautifully off of glasswork, illuminates the intricate detailing of century old brick, and even reveals just how realistic an ordinary bag of trash can look. As the sun begins to set, the city takes on a whole different appearance. Buildings that were once eye-popping attractions slowly become ominous obelisks. As any New Yorker will tell you, there's a big difference between New York during the day and New York at night. Liberty City will perfectly capture that quality. - Niko Bellic's home is in Eastern Europe, and he likely may never have traveled to Liberty City if it wasn't for his cousin Roman. With life not working out in the homeland, "Bellic turns up in Liberty City because he's been receiving e-mails from his cousin Roman, that read like: 'I live this amazing life, it's the American Dream come true. I have two women. I have four hot tubs. I have fifteen sports cars," Houser elaborates. "And [bellic] believes it." His bid to flee his past for what he thought would be the greener pastures of America couldn't be any further from the truth. Roman has been lying to him. He isn't rich. He isn't popular. And he's actually in a load of trouble. He lied to his cousin to hide his own failures in life. - Roman, Niko's cousin, is the only person that he knows in America. He serves as one of his main friends, motivations, and connections at the start of the game. Unlike San Andreas, players won't get a chance to see Bellic in his homeland. You will see his life unfold from the moment he steps into Liberty City. - Niko is a "tough character" while Roman is a "friendly buffoon." - The story unfolds in a number of different ways. R* is giving people more freedom, more choice and more sense of control over their destiny - the structure of the storyline is quite different to previous games. - The targeting system details have not been released. 2: - As expected, there's no more pop-ups of buildings and trees as we've seen in the past due to the completely overhauled graphics engine. - Bridges may keep you from accessing other boroughs at the start of the game, but this hasn't been definitively determined yet. - Dan Houser, creative VP and co-founder of the company, states that it's not a block for block recreation. Also, Houser said that there won't be any "dead spots" or "irrelevant space" in the city. - A new character named Elizabeta has been confirmed. - Loading screens are a thing of the past when crossing islands or entering interiors. They won't be there. - Niko Bellic, the main character, is in his mid-thirties age-wise. You won't be able to customize his physique, but you will be able to change his clothing. - Houser stated that there will not be any old characters returning. This is a new, different Liberty City. Some brands and possibly radio personalities will return, but not characters. - A Staten Island-esque area will not appear in the game because Rockstar Games decided that it would not be a fun location to play in. - The mob will be featured in the game, just not as lead characters. "Almost none" of the characters from the previous games are returning. - Houser stated that no one has attempted to recreate a location of this size with the kind of detail they are going for. - When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game. - Rockstar's humorous take on the number 69 makes an appearance yet again. The editors of the magazine saw a sign for a "69th Street Diner." Another building called "Twitchins," the GTA version of Brooklyn's Domino's Sugar Factory, is in the game. - Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off. - Hand-to-hand combat will feel "much more natural" than before. - One of the radio stations includes an "Eastern European-sounding" dancing station. - Players will be able to change camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar wants to give better control and "immediacy" to players. - When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things. - One of the things that makes it easier for Rockstar setting GTA IV in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland. They call because they want to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC can help to easily assist the guys back in Scotland. - Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing. - He also confirms Central Park to be in the game, though it's fictional name is still unknown to us. - Dan says that they're "certainly evolving the way the radio works". He says the same for police behavior and their reaction to crimes. Nothing further is said about this. - For confirmation, boats will be making a return and the handling is "really nice." - "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic." - It is possible to view the bus schedule at bus stops in the game. You will most likely be able to ride the bus around the city for a small fee. - When the main character, Niko Bellic, pulls out a weapon in the game, the camera positions itself over the shoulder and a crosshair appears at the center of the screen. The translation claims that it is possible to remain locked on to a target and strafe left or right to avoid shots. - Niko, the main character, will not be able to get in a car and immediately start driving like in previous games in the series. You will have to perhaps "hot wire" the car. You might also have to sneak up to the car and break the window. These are sketchy details, though, so don't go around thinking this as complete factual information. - Niko can freely climb several things such as telephone poles and fire escapes. No word if you will be able to climb walls like in San Andreas, though. - If you were looking closely in the trailer, you could see down into the grating of a sidewalk panel. Light will shine down into these areas, and the subway or sewer is most likely below. Here is that trailer shot: - Though the translation for this next bullet point might have been bad, people are claiming that Philip Glass, the composer of the music heard in the first trailer, will be involved in the production of the game soundtrack. - The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers. - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - "No, you can't fly planes - though you can fly a helicopter and land it on almost every building you see." - Streets are all named. - Temporary music that is currently a placeholder in the game for the press to hear includes Russian and East Coast rap. "There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game." - "I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole." - "Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal." - "In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area." - "Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already." - "From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game." - "If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city." - "I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map." - "The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone." - "The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better." - "I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too." -"You win by killing New York City police officers," Lanza said, referring to the latest version of Grand Theft Auto. "You score points for picking up prostitutes. The better a mass murderer you are, the better you do at the game. So far Grand Theft Auto has been announced for the Playstation 3 (PS3) and the Xbox 360. A PC release has not been announced, although one is expected. If there is a PC release, it will not be until around June-July 2008. • In the Game Informer magazine it mentioned that there will be no planes in GTA 4 as it's only one city. After the answering session Reiner did with fans questions he did comfim that Helicopter's would definetly be in the game. QUOTE (Reiner's Comment) This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game. • Boats have been confirmed, so sea travel is possible. • Once again there will be girlfriends in the game whether you like it or not. • Climbing ladder's has not been confirmed in GTA 4 but during the 15 minute demo of the game that Reiner played he said that Niko did ascend a telephone to get a bird's eye view of Liberty City. He also said it was quite impressive seeing his body weight transfer from side to side as he climbed the pole, so this could be a good indication that Niko will have the ablity to climb ladders. • When stealing Stealing cars on the street, there will now be several different animations (besides smashing the window) • Rockstar have claimed to be focusing a lot of attention to the targetting system in GTA IV. Improving it dramaticly from the, lets face it,inaccurate system used throughout the series - GTA3 onwards. When Targetting onto a object, the camera is said to zoom in behind Bellic's shoulder - Resi Evil 4 • As GTA IV is set in the present day or near future, Niko now has the gift of the good old mobile phone. This will be used to make calls with his various contacts to recieve missions. Other possible uses for the phone have been rumoured but nothing else has been set in stone as of yet. • In an article in the official Xbox magazine in the U.S, it confirmed that car trunks would be a new game feature. When they approached the parked car in Broker from behind, the Admiral that so many publications got to see getting broken into, an information prompt came up on the top left side of the screen, indicating to press the left bumper or "LB" button of the Xbox 360 controller in order to open the trunk. This button is the equivalent of the PlayStation controller's "L1" button. Whether this feature will only be used in missions or at anytime during gameplay is yet to be known. • The Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from Grand Theft Auto IV • Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release • An exclusive Rockstar keychain for the safety deposit box keys • Completing the collection is a limited edition Rockstar duffel bag." Den "Tileggspakke" kan det hende at det er flere klær til Niko? Endret 5. juni 2007 av Henrymeen21 Lenke til kommentar
krillee Skrevet 6. juni 2007 Forfatter Del Skrevet 6. juni 2007 (endret) Klikk for å se/fjerne innholdet nedenfor GTA IV: Meste parten av det som går på GTA Leser du dette så får du sikkert svar på mange spørsmål ! - Niko Bellic is the main character. - Multi-player will be included, but no details yet. It will not be MMO. - The game has been in development since early 2004. - Variations in the terrain cause the walking animation to change. The physics have also improved and character movements are more realistic. - Liberty City is the only location in the game and it takes place in 2007. - The Xbox 360 version was the version shown to the magazine editors. - There were no planes in the skies of the demo that the magazine editors saw. - The MetLife building now bears the name Getalife, the Statue of Liberty is now the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is called BOABO (Beneath the Offramp of the Algonquin Bridge Overpass). - Dan Houser of Rockstar Games said that New York City "is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before." - Within Grand Theft Auto IV, Rockstar North has recreated four of the five boroughs that make up New York City, as well as a section of New Jersey. In the GTA universe, Brooklyn has been transformed to Broker, Manhattan has mutated into Algonquin, Queens is now Dukes, The Bronx is Bohan, and New Jersey has become Alderney. - It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life. - The city is brought to life with an amazing level of realism. Sunlight glistens beautifully off of glasswork, illuminates the intricate detailing of century old brick, and even reveals just how realistic an ordinary bag of trash can look. As the sun begins to set, the city takes on a whole different appearance. Buildings that were once eye-popping attractions slowly become ominous obelisks. As any New Yorker will tell you, there's a big difference between New York during the day and New York at night. Liberty City will perfectly capture that quality. - Niko Bellic's home is in Eastern Europe, and he likely may never have traveled to Liberty City if it wasn't for his cousin Roman. With life not working out in the homeland, "Bellic turns up in Liberty City because he's been receiving e-mails from his cousin Roman, that read like: 'I live this amazing life, it's the American Dream come true. I have two women. I have four hot tubs. I have fifteen sports cars," Houser elaborates. "And [bellic] believes it." His bid to flee his past for what he thought would be the greener pastures of America couldn't be any further from the truth. Roman has been lying to him. He isn't rich. He isn't popular. And he's actually in a load of trouble. He lied to his cousin to hide his own failures in life. - Roman, Niko's cousin, is the only person that he knows in America. He serves as one of his main friends, motivations, and connections at the start of the game. Unlike San Andreas, players won't get a chance to see Bellic in his homeland. You will see his life unfold from the moment he steps into Liberty City. - Niko is a "tough character" while Roman is a "friendly buffoon." - The story unfolds in a number of different ways. R* is giving people more freedom, more choice and more sense of control over their destiny - the structure of the storyline is quite different to previous games. - The targeting system details have not been released. 2: - As expected, there's no more pop-ups of buildings and trees as we've seen in the past due to the completely overhauled graphics engine. - Bridges may keep you from accessing other boroughs at the start of the game, but this hasn't been definitively determined yet. - Dan Houser, creative VP and co-founder of the company, states that it's not a block for block recreation. Also, Houser said that there won't be any "dead spots" or "irrelevant space" in the city. - A new character named Elizabeta has been confirmed. - Loading screens are a thing of the past when crossing islands or entering interiors. They won't be there. - Niko Bellic, the main character, is in his mid-thirties age-wise. You won't be able to customize his physique, but you will be able to change his clothing. - Houser stated that there will not be any old characters returning. This is a new, different Liberty City. Some brands and possibly radio personalities will return, but not characters. - A Staten Island-esque area will not appear in the game because Rockstar Games decided that it would not be a fun location to play in. - The mob will be featured in the game, just not as lead characters. "Almost none" of the characters from the previous games are returning. - Houser stated that no one has attempted to recreate a location of this size with the kind of detail they are going for. - When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game. - Rockstar's humorous take on the number 69 makes an appearance yet again. The editors of the magazine saw a sign for a "69th Street Diner." Another building called "Twitchins," the GTA version of Brooklyn's Domino's Sugar Factory, is in the game. - Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off. - Hand-to-hand combat will feel "much more natural" than before. - One of the radio stations includes an "Eastern European-sounding" dancing station. - Players will be able to change camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar wants to give better control and "immediacy" to players. - When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things. - One of the things that makes it easier for Rockstar setting GTA IV in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland. They call because they want to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC can help to easily assist the guys back in Scotland. - Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing. - He also confirms Central Park to be in the game, though it's fictional name is still unknown to us. - Dan says that they're "certainly evolving the way the radio works". He says the same for police behavior and their reaction to crimes. Nothing further is said about this. - For confirmation, boats will be making a return and the handling is "really nice." - "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic." - It is possible to view the bus schedule at bus stops in the game. You will most likely be able to ride the bus around the city for a small fee. - When the main character, Niko Bellic, pulls out a weapon in the game, the camera positions itself over the shoulder and a crosshair appears at the center of the screen. The translation claims that it is possible to remain locked on to a target and strafe left or right to avoid shots. - Niko, the main character, will not be able to get in a car and immediately start driving like in previous games in the series. You will have to perhaps "hot wire" the car. You might also have to sneak up to the car and break the window. These are sketchy details, though, so don't go around thinking this as complete factual information. - Niko can freely climb several things such as telephone poles and fire escapes. No word if you will be able to climb walls like in San Andreas, though. - If you were looking closely in the trailer, you could see down into the grating of a sidewalk panel. Light will shine down into these areas, and the subway or sewer is most likely below. Here is that trailer shot: - Though the translation for this next bullet point might have been bad, people are claiming that Philip Glass, the composer of the music heard in the first trailer, will be involved in the production of the game soundtrack. - The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers. - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - When pedestrians get too close to Niko (the main character), he "pushes them aside." - As a car passed by the main character, the controller vibrated to the bass emanating from inside. - You can be mugged by other criminals. - You can bribe characters. - Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM). - In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present. - In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up. - We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people." - Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name. - Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience." - The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting." - Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot. - Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device... - "No, you can't fly planes - though you can fly a helicopter and land it on almost every building you see." - Streets are all named. - Temporary music that is currently a placeholder in the game for the press to hear includes Russian and East Coast rap. "There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game." - "I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole." - "Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal." - "In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area." - "Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already." - "From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game." - "If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city." - "I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map." - "The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone." - "The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better." - "I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too." -"You win by killing New York City police officers," Lanza said, referring to the latest version of Grand Theft Auto. "You score points for picking up prostitutes. The better a mass murderer you are, the better you do at the game. So far Grand Theft Auto has been announced for the Playstation 3 (PS3) and the Xbox 360. A PC release has not been announced, although one is expected. If there is a PC release, it will not be until around June-July 2008. • In the Game Informer magazine it mentioned that there will be no planes in GTA 4 as it's only one city. After the answering session Reiner did with fans questions he did comfim that Helicopter's would definetly be in the game. QUOTE (Reiner's Comment) This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game. • Boats have been confirmed, so sea travel is possible. • Once again there will be girlfriends in the game whether you like it or not. • Climbing ladder's has not been confirmed in GTA 4 but during the 15 minute demo of the game that Reiner played he said that Niko did ascend a telephone to get a bird's eye view of Liberty City. He also said it was quite impressive seeing his body weight transfer from side to side as he climbed the pole, so this could be a good indication that Niko will have the ablity to climb ladders. • When stealing Stealing cars on the street, there will now be several different animations (besides smashing the window) • Rockstar have claimed to be focusing a lot of attention to the targetting system in GTA IV. Improving it dramaticly from the, lets face it,inaccurate system used throughout the series - GTA3 onwards. When Targetting onto a object, the camera is said to zoom in behind Bellic's shoulder - Resi Evil 4 • As GTA IV is set in the present day or near future, Niko now has the gift of the good old mobile phone. This will be used to make calls with his various contacts to recieve missions. Other possible uses for the phone have been rumoured but nothing else has been set in stone as of yet. • In an article in the official Xbox magazine in the U.S, it confirmed that car trunks would be a new game feature. When they approached the parked car in Broker from behind, the Admiral that so many publications got to see getting broken into, an information prompt came up on the top left side of the screen, indicating to press the left bumper or "LB" button of the Xbox 360 controller in order to open the trunk. This button is the equivalent of the PlayStation controller's "L1" button. Whether this feature will only be used in missions or at anytime during gameplay is yet to be known. • The Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from Grand Theft Auto IV • Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release • An exclusive Rockstar keychain for the safety deposit box keys • Completing the collection is a limited edition Rockstar duffel bag." Den "Tileggspakke" kan det hende at det er flere klær til Niko? 8790516[/snapback] ja slike ting...menher snakker vi mye større enn bare litt nye klær, biler etc....her er det snakk om timesvis med ny spilling! Endret 6. juni 2007 av engjac Lenke til kommentar
Henry9 Skrevet 6. juni 2007 Del Skrevet 6. juni 2007 jaja... Jeg skjønner Kult da ;P Lenke til kommentar
Filmvenn Skrevet 16. juni 2007 Del Skrevet 16. juni 2007 GTA IV episodic content exclusive to 360, confirms Take-Two Lenke til kommentar
steinar2000 Skrevet 16. juni 2007 Del Skrevet 16. juni 2007 Som jeg sa på GTA.no; Utrolig naivt av Sony å ikke forlenge avtalen med Take Two, spesielt med tanke på den posisjonen de har i markedet nå. Lenke til kommentar
Henry9 Skrevet 16. juni 2007 Del Skrevet 16. juni 2007 Er det for seint? Kan Sony løpe etter å si at de vil være med ? Lenke til kommentar
Armageddon Skrevet 17. juni 2007 Del Skrevet 17. juni 2007 Tipper Sony må punge ut for å være med på leken. Lenke til kommentar
andir Skrevet 17. juni 2007 Del Skrevet 17. juni 2007 Det er i alle fall ikke småpenger Microsoft har kommet med for å sikre seg de eksklusive episodene. De betaler visstnok Take Two $25 millioner for hver episode, $50 millioner tilsammen. Kilde. Lenke til kommentar
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