Rebel-Rider Skrevet 27. mai 2007 Del Skrevet 27. mai 2007 (endret) Radeon HD 2900 / Radeon HD 2600 / ATI Radeon HD 2400 Her kan du finne info om de forskjellige kortene i Radeon 2x00 serien, spørre spørsmål, få hjelp av andre eller bare dele erfaringer. Radeon 2900 Serien Hovedpunkter Neste generasjons unified shader motor med 320 unified stream prosessorer 512-bit minnebuss Crossfire støtte HDMI med 5.1 surround støtte DirectX® 10 support Systemkrav 1GB Ram 1x PCI Express 16X slot 550 Watt (750 for CrossFire™) eller større PSU med to 2x3-pin PCIe plugger For Overdrive™ og temperaturovervåkning kreves en 2x3-pin og en 2x4-pin plugg Komplett spesefikasjon Klikk for å se/fjerne innholdet nedenfor ATI Radeon™ HD 2900 Technology – GPU Specifications GPU 700 million transistors on 80nm HS fabrication process 512-bit 8-channel GDDR3/4 memory interface Ring Bus Memory Controller Fully distributed design with 1024-bit internal ring bus for memory reads and writes Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions Unified Superscalar Shader Architecture 320 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 80 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture Z/stencil cache designs Double-sided hierarchical Z/stencil buffer Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render targets (MRTs) with anti-aliasing support Physics processing support Full support for Microsoft® DirectX® 10.0 Shader Model 4.0 Geometry Shaders Stream Output Integer and Bitwise Operations Alpha to Coverage Constant Buffers State Objects Texture Arrays Dynamic Geometry Acceleration High performance vertex cache Programmable tessellation unit Accelerated geometry shader path for geometry amplification Memory read/write cache for improved stream output performance Anti-aliasing features Multi-sample anti-aliasing (up to 8 samples per pixel) Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality Adaptive super-sampling and multi-sampling Temporal anti-aliasing Gamma correct Super AA (CrossFire™ configurations only) All anti-aliasing features compatible with HDR rendering Texture filtering features 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 128-bit floating point HDR texture filtering Bicubic filtering sRGB filtering (gamma/degamma) Percentage Closer Filtering (PCF) Depth & stencil texture (DST) format support Shared exponent HDR (RGBE 9:9:9:5) texture format support CrossFire™ Multi-GPU Technology Scale up rendering performance and image quality with 2 or more GPUs Integrated compositing engine High performance dual channel interconnect ATI Avivo™ HD Video and Display Platform Two independent display controllers Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Full 30-bit display processing Programmable piecewise linear gamma correction, color correction, and color space conversion Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays High quality pre- and post-scaling engines, with underscan support for all display outputs Content-adaptive de-flicker filtering for interlaced displays Fast, glitch-free mode switching Hardware cursor Two integrated dual-link DVI display outputs Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 Two integrated 400 MHz 30-bit RAMDACs Each supports analog displays connected by VGA at all resolutions up to 2048x15361 HDMI output support Supports all display resolutions up to 1920x10801 Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution Integrated AMD Xilleon™ HDTV encoder Provides high quality analog TV output (component/S-video/composite) Supports SDTV and HDTV resolutions Underscan and overscan compensation HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats Flawless DVD, HD DVD, and Blu-ray™ playback Motion compensation and IDCT (Inverse Discrete Cosine Transformation) HD video processing Advanced vector adaptive per-pixel de-interlacing De-blocking and noise reduction filtering Edge enhancement Inverse telecine (2:2 and 3:2 pull-down correction) Bad edit correction High fidelity gamma correction, color correction, color space conversion, and scaling MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding Seamless integration of pixel shaders with video in real time VGA mode support on all display outputs PCI Express x16 bus interface OpenGL 2.0 support 1 Some custom resolutions require user configuration 2 HDCP support for playback of protected content requires connection to a HDCP capable display Radeon 2600 Serien Hovedpunkter 128-bit minnebuss Crossfire støtte HDMI med 5.1 surround støtte DirectX® 10 støtte Systemkrav 1x PCI Express 16X Slot Komplett spesefikasjon Klikk for å se/fjerne innholdet nedenfor ATI Radeon™ HD 2600 Series - GPU Specifications GPU 390 million transistors on 65nm fabrication process 128-bit DDR2/GDDR3/GDDR4 memory interface Ring Bus Memory Controller Fully distributed design with 256-bit internal ring bus for memory reads and writes Unified Superscalar Shader Architecture 120 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 40 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture Z/stencil cache designs Double-sided hierarchical Z/stencil buffer Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render targets (MRTs) with anti-aliasing support Physics processing support Full support for Microsoft® DirectX® 10.0 Shader Model 4.0 Geometry Shaders Stream Output Integer and Bitwise Operations Alpha to Coverage Constant Buffers State Objects Texture Arrays Dynamic Geometry Acceleration High performance vertex cache Programmable tessellation unit Accelerated geometry shader path for geometry amplification Memory read/write cache for improved stream output performance Anti-aliasing features Multi-sample anti-aliasing (up to 8 samples per pixel) Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality Adaptive super-sampling and multi-sampling Temporal anti-aliasing Gamma correct Super AA (CrossFire configurations only) All anti-aliasing features compatible with HDR rendering Texture filtering features 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 128-bit floating point HDR texture filtering Bicubic filtering sRGB filtering (gamma/degamma) Percentage Closer Filtering (PCF) Depth & stencil texture (DST) format support Shared exponent HDR (RGBE 9:9:9:5) texture format support CrossFire™ Multi-GPU Technology Scale up rendering performance and image quality with 2 or more GPUs Integrated compositing engine High performance dual channel interconnect ATI Avivo™ HD Video and Display Platform Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats High definition (HD) playback of both Blu-ray and HD DVD formats Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration Motion compensation and iDCT (inverse discrete cosine transform) Avivo Video Post Processor Color space conversion Chroma subsampling format conversion Horizontal and vertical scaling Gamma correction High Quality Video Post Processing Advanced vector adaptive per-pixel de-interlacing De-blocking and noise reduction filtering Detail enhancement Inverse telecine (2:2 and 3:2 pull-down correction) Bad edit correction Two independent display controllers Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Full 30-bit display processing Programmable piecewise linear gamma correction, color correction, and color space conversion Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays High quality pre- and post-scaling engines, with underscan support for all display outputs Content-adaptive de-flicker filtering for interlaced displays Fast, glitch-free mode switching Hardware cursor Two integrated dual-link DVI display outputs Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 Two integrated 400 MHz 30-bit RAMDACs Each supports analog displays connected by VGA at all resolutions up to 2048x15361 HDMI output support Supports all display resolutions up to 1920x10801 Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution Integrated AMD Xilleon™ HDTV encoder Provides high quality analog TV output (component/S-video/composite) Supports SDTV and HDTV resolutions Underscan and overscan compensation MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding Seamless integration of pixel shaders with video in real time VGA mode support on all display outputs PCI Express x16 bus interface OpenGL 2.0 support 1 Some custom resolutions require user configuration 2 HDCP support for playback of protected content requires connection to a HDCP capable display Radeon 2400 Serien Hovedpunkter 64-bit minnebuss Crossfire støtte HDMI med 5.1 surround støtte DirectX® 10 støtte Systemkrav 1x PCI Express 16X Slot Komplett spesefikasjon Klikk for å se/fjerne innholdet nedenfor ATI Radeon™ HD 2400 Series - GPU Specifications GPU 180 million transistors on 65nm fabrication process 64-bit DDR2/GDDR3 memory interface Unified Superscalar Shader Architecture 40 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 16 texture fetches per clock cycle Up to 128 textures per pixel Fully associative vertex/texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture & Z/stencil cache designs Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression 8 render targets (MRTs) with anti-aliasing support Physics processing support Full support for Microsoft® DirectX® 10 Shader Model 4.0 Geometry Shaders Stream Output Integer and Bitwise Operations Alpha to Coverage Constant Buffers State Objects Texture Arrays Dynamic Geometry Acceleration Programmable tessellation unit Accelerated geometry shader path for geometry amplification Memory read/write cache for improved stream output performance Anti-aliasing features Multi-sample anti-aliasing (up to 4 samples per pixel) Custom Filter Anti-Aliasing (CFAA) for improved quality Adaptive super-sampling and multi-sampling Temporal anti-aliasing Gamma correct Super AA (CrossFire configurations only) All anti-aliasing features compatible with HDR rendering Texture filtering features 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 128-bit floating point HDR texture filtering Bicubic filtering sRGB filtering (gamma/degamma) Percentage Closer Filtering (PCF) Depth & stencil texture (DST) format support Shared exponent HDR (RGBE 9:9:9:5) texture format support CrossFire™ Multi-GPU Technology Scale up rendering performance and image quality with 2 or more GPUs Integrated compositing engine High performance dual channel interconnect ATI Avivo™ HD Video and Display Platform Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats High definition (HD) playback of both Blu-ray and HD DVD formats Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration Motion compensation and iDCT (inverse discrete cosine transform) Avivo Video Post Processor Color space conversion Chroma subsampling format conversion Horizontal and vertical scaling Gamma correction High Quality Video Post Processing Advanced vector adaptive per-pixel de-interlacing De-blocking and noise reduction filtering \ Detail enhancement Inverse telecine (2:2 and 3:2 pull-down correction) Bad edit correction Two independent display controllers Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Full 30-bit display processing Programmable piecewise linear gamma correction, color correction, and color space conversion Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays High quality pre- and post-scaling engines, with underscan support for all display outputs Content-adaptive de-flicker filtering for interlaced displays Fast, glitch-free mode switching Hardware cursor Two integrated DVI display outputs Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)1 Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 Two integrated 400 MHz 30-bit RAMDACs Each supports analog displays connected by VGA at all resolutions up to 2048x15361 HDMI output support Supports all display resolutions up to 1920x10801 Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution Integrated AMD Xilleon™ HDTV encoder Provides high quality analog TV output (component/S-video/composite) Supports SDTV and HDTV resolutions Underscan and overscan compensation MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding Seamless integration of pixel shaders with video in real time VGA mode support on all display outputs PCI Express x16 bus interface OpenGL 2.0 support 1 Some custom resolutions require user configuration 2 HDCP support for playback of protected content requires connection to a HDCP capable display Spørsmål Har Radeon HD 2900 XT UVD (Unified Video Decoder)? Nei, men hardware dekoding av HD støttes via AVIVO. Wrong Information Regarding UVD Support Forslag om forbedringer eller ting som du mener burde være med kan tas på PM Endret 16. juni 2007 av Rebel-Rider Lenke til kommentar
Rebel-Rider Skrevet 31. mai 2007 Forfatter Del Skrevet 31. mai 2007 Da kommer snart Catalyst 7.5 ut (link kommer) DirectX 10 driver support for the Radeon HD 2900 XTThis release of Catalyst introduces the ATI DirectX 10 driver for the Radeon HD 2900 XT, for both single cards and CrossFire configurations. The ATI DirectX 10 driver used in combination with the Radeon HD 2900 XT (and an application designed to take advantage of the power of the DirectX 10 API) delivers incredible graphics effects never seen before on the PC. Second Generation ATI Theater 650 This release of Catalyst introduces the second generation ATI Theater 650. This product will provide support for the new MCE 2006 requirements such as DRM support. Further, it will include features to support ATI All-In-Wonder products. It will also provide improved TV quality and Broadcast Flag support which enables full US terrestrial DTV support. Performance Improvements OpenGL performance is improved on the ATI Radeon X1950 XTX at high resolutions (1920x1200 or greater) with anti-aliasing and anisotropic filtering enabled. Doom 3 and Quake 4 improves as much as 13-18%, and Prey improves at least 15.6%. The ATI Radeon X1950 Pro and X1650 XT also sees improvements in Doom 3 and Quake 4 of up to 14.1% at higher resolutions with anti-aliasing and anisotropic filtering enabled. Resolved Issues for the Windows Vista Operating System * Doom3/Quake 4: Setting the in game options for Video Quality to Medium and Screen Size to 1024x768 no longer results in display corruption being noticed when setting AA to 4x. Further details can be found in topic number 737-25802 * IL2 Sturmovik->Forgotten Battles: Setting the in-game hardware options to custom and landscape detail to perfect no longer results in the water textures appearing corrupt when playing the game under the Windows Vista operating system. Further details can be found in topic number 737-26687 * Lego Star Wars II: Starting a new game and walking outside through any of the doors available no longer results in flickering/flashing being noticed during the fade transition. Further details can be found in topic number 737-27454 * Quake 4/Serious Sam: Attempting to launch the games with AA set to 2x or higher and the Catalyst Control Center->Advanced View->3D preview running in the background no longer results in the operating system failing to respond. Further details can be found in topic number 737-26690 * A Fatal Uninstall Error of ATI Catalyst Install Manager is no longer experienced on some hardware configurations running Vista. Further details can be found in topic number 737-27083 * Catalyst Control Center: The Content Viewing selection for Component Video is no longer blank in the Basic view when using only an HDMI display device. Further details can be found in topic number 737-27084 * CrossFire: The text and buttons found in the CrossFire disable warning message are no longer cropped in all supported languages excluding English. Further details can be found in topic number 737-27085 * Switching between users with Catalyst Control Center->Color aspect open, no longer incorrectly enables the Reactivate ATI Color controls button on some hardware configurations. Further details can be found in topic number 737-27086 * In the Catalyst Control Center, a blank page is no longer seen in the basic view when changing extended desktop to clone mode with CRT and SDTV connected on some ASIC families. Further details can be found in topic number 737-27088 * In the Catalyst Control Center the localization "Select a Skin" window page is now localized with the appropriate languages on some hardware configurations. Further details can be found in topic number 737-27087 * Enabling CrossFire no longer automatically enables 'Triple Buffering' and disables 'Support DXT texture format' in 3D->More Settings. Further details can be found in topic number 737-27090 * The position of the TV as reported by the Catalyst Control Centre when switching from underscan to overscan no longer differs between the operating systems Windows XP and Windows Vista. Further details can be found in topic number 737-27079 * Mode changes including extending the desktop is no longer observed to be extremely slow with two monitors attached and enabled on the ATI Radeon X1800 series of products. Further details can be found in topic number 737-27080 * Overlay Theater Mode no longer fails under the conditions that the desktop is extended to a secondary display on ATI Radeon X1300/X1550 series of products. Further details can be found in topic number 737-27082 * On some hardware configurations the Catalyst Control Center "Content Viewing selection for Component Video" page is no longer blank in the Basic view when using only an HDMI display device. Further details can be found in topic number 737-27452 * Switching between users with Catalyst Control Center->Color aspect open, no longer incorrectly enables the "Reactivate ATI Color controls" button on some hardware configurations. Further details can be found in topic number 737-27086 * An error message is no longer displayed when disabling CrossFire under the Windows Vista operating system. Further details can be found in topic number 737-27453 * Catalyst Control Center: Attempting to change the Core clock settings within the Overdrive aspect no longer results in the new setting failing to be applied. Further details can be found in topic number 737-27455 * WinDVD8: Enabling hardware acceleration no longer results in corruption being noticed during video playback. Further details can be found in topic number 737-27616 * Using Windows Media Player 11 to play an MPEG file using HDMI audio on a system running Windows Vista no longer results in file not playing properly if swapping the primary and secondary display devices. Further details can be found in topic number 737-27617 * Mode changes including extending the desktop is no longer observed to be extremely slow with two monitors attached and enabled on the ATI Radeon X1800 series of products. Further details can be found in topic number 737-27456 * Playing HD DVD content followed by attempting to hot unplug a display device and then hot-plugging the same display device to a different port no longer results in the HD DVD playback failing to resume. Further details can be found in topic number 737-27618 Resolved Issues for the Windows XP Operating System * Call of Duty: An error message no longer appears when task switching between the game and the Windows desktop. This issue may also be experienced under the Windows Vista operating system. Further details can be found in topic number 737-26750 * Just Cause: The game no longer fails to run cinematic at 1600x1200 game resolution on ATI Radeon X1200/1250/1270 series of products. Further details can be found in topic number 737-27093 * Installing an ATI Radeon X1900 CrossFire Master and X1900 slave under Windows XP no longer results in AA settings failing to be retained when rebooting the system. This issue may also be experienced under the Windows Vista operating system. Further details can be found in topic number 737-25808 * Uninstalling the graphics drivers no longer results in some of the files and folder failing to be removed in the Program File folder. Further details can be found in topic number 737-23715 * When operated from the Start Menu->All Programs->Catalyst Control Center, the Catalyst Control Center no longer fails to display the expected choices Catalyst Control Center->Wizard and Catalyst Control Center->Advanced on some hardware configurations. Further details can be found in topic number 737-27096 Lenke til kommentar
guezz Skrevet 31. mai 2007 Del Skrevet 31. mai 2007 (endret) Har Radeon HD 2900 XT UVD (Universal Video Decoder)? Nei, men hardware dekoding av HD støttes via AVIVO. UVD vil bli implementert i 65nm utgaven av 2900 XT som kommer senere i år. Unified, ikke Universal. Du kan nevne at dekodingen skjer i ALU-ene fra og med 8.38 (Catalyst 7.5), eller i pixel shaderne om du vil. Fra hvor har du påstanden om at neste utgave av 2900 XT kommer til å støtte UVD? Edit Bra tiltak, forresten! Endret 31. mai 2007 av guezz Lenke til kommentar
Rebel-Rider Skrevet 31. mai 2007 Forfatter Del Skrevet 31. mai 2007 (endret) Det het universal før, men har rettet det nå til det "nye" offisielle navnet. Ang påstanden om neste revisjon av 2900 serien så burde jeg nok nevnt at de ikke er offisiellt men er lekasjer fra produsentene ang forbedringene som kommer med 65nm utgaven (deriblandt UVD og "mangelen" på TMU`s (R600 har 16TMU G80 har 32TMU.) Endret 31. mai 2007 av Rebel-Rider Lenke til kommentar
assassai Skrevet 7. juni 2007 Del Skrevet 7. juni 2007 Har bestilt et PowerColor ATI Radeon X2900 XT fra komplett nå Synes det var en greie pris på an og trur at den yte bedre etter noen driver oppdateringer. Lenke til kommentar
MistaPi Skrevet 16. juni 2007 Del Skrevet 16. juni 2007 Beyond3D intervjuer Eric Demers om R600: http://www.beyond3d.com/content/interviews/39 AMD svarer også i forum tråden: http://forum.beyond3d.com/showthread.php?t=42068 Lenke til kommentar
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