John Keats Skrevet 13. april 2007 Del Skrevet 13. april 2007 The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html The Black Temple The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple. When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power. His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule. Druid Epic Flight Form Introduced The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form. Ethereum Prison Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness. Skettis The Skyguard, Sha’tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle. Nether Drake The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake. Ogri’la The ogre plateau of enlightenment opens to those who prove their worth in Blade’s Edge Mountains. Level 70 players will be able to help the ogres of Ogri’la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri’la faction, 5-person bosses, and rare and epic items, Ogri’la is a place we’re hoping all will aspire to enter. The Ruins of Lordaeron Arena For those combatants engaging in the Steamwheedle Cartel’s gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena. General The Black Temple is now available for play and Illidan awaits. Are you prepared? The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum. Skettis is now available. Players will need a flying mount to reach this new area. Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line. Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains. Glancing Blows have significantly less of a chance to occur during a player’s melee attacks when targets are near the player’s level. Magtheridon and Kael'thas now drop items that may be turned in for rewards. Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time. Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. Screenshots captured using the Print Screen key are now saved in JPG format. PvP Arenas The Ruins of Lordaeron Arena is now available for play. The "Shadow Sight" buff now allows players to see other stealthed players at a greater range. Druids The "Druid Epic Flight Form" is now available through a series of quests. "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip. "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms. "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active. "Feral Charge" now suppresses all Slowing effects while charging the target. Fixed a data error that caused "Swiftmend" to generate more threat than intended. "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina. "Gift of the Wild", ranks 1 and 2, are now available on trainers. "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2. "Improved Leader of the Pack": This ability will no longer generate threat. "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands. "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell. "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged. "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone". "Nature's Grasp": The mana cost has been removed from all ranks as intended. "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form". "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation". "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active. "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff. "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells. "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized. "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form". "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form. Hunters A new "Avoidance" ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities. A new "Cobra Reflexes" ability can now be taught to hunter pets. This effect increases attack speed but reduces damage. "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum rank will now reduce the bonus you receive from attack power. "Aspect of the Cheetah/Pack": Wand damage will again correctly daze players with this effect active. "Clever Traps" now affects "Snake Trap". "Entrapment" (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP. "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap". "Expose Weakness": The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points. "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly. "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds. "Frenzy": This talent can now trigger from "Kill Command". "Frost Trap": This trap no longer breaks stealth from its slowing effect. "Go for the Throat" no longer causes additional threat. "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack. "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the "Hunter's Mark". "Kill Command" has been removed from the global cooldown. The shout animation has been removed. "Readiness": Now resets the cooldown on "Misdirection". "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina. "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes. "Survival Instincts" now also increase attack power by 2/4%. The quest creature, Death Ravager, is no longer able to be tamed. The Razorfang Ravager can now be tamed. Hunter "Mend Pet"/"Improved Mend" Pet Changes: Replaced the current "Mend Pet" channel spell with an instant cast heal over time. No combat reset, resets global cooldown The mana cost has been reduced and the heal value increased. Duration on Heal Over Time increased to 15 seconds in 3 second increments. Changed the graphic to better represent the Heal Over Time effect on the pet. The "Mend Pet" heal over time buff is now able to be dispelled. Bonus healing gear will no longer effect "Mend Pet". Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery). Mages Added a new rank of "Ice Barrier" to mage trainers. "Arcane Brilliance", rank 1, is now available from trainers. "Arcane Brilliance": Rank 2 of this ability now has the same range as rank 1. "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage. "Arcane Missiles": This spell is now affected by "Spell Haste". "Arcane Missiles": This spell will now obey line of sight restrictions during its entire casting. "Arctic Winds" (Frost Talent) now also increases all Frost damage caused by 1-5%. "Cold Snap": The tooltip has been adjusted to indicate it only resets cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset the cooldown caused by "Dragon's Breath". "Conjure Mana Emerald": This spell now triggers a global cooldown as intended. "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds. Fixed some data errors that caused "Arcane Blast", "Ice Lance" and "Molten Armor" to generate more threat than intended. "Frostbite" effect is now subject to diminishing returns in PvP. "Frostbolt": Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels. "Ice Armor":Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as "Mana Shield". "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec. "Improved Fire Ward": This talent will now work correctly with rank 6 of "Fire Ward". "Invisibility": Clarified the tooltip on this ability to indicate any action breaks the invisibility affect. "Molten Armor": This ability will no longer be triggered erroneously by some non-melee attacks, such as "Feral Faerie Fire". It will also no longer break crowd controlling affects such as "Polymorph". "Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage. The "Arcane Blast" debuff can no longer be dispelled. "Water Elemental": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. Paladins "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health. "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards. "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is immune to snare. "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff. "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed. Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended. "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time. "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150. "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards. "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards. "Hammer of Wrath": Rank 4, damage increased. "Holy Concentration": This talent now affects "Binding Heal". "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage. New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4. "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped. "Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets. "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger. "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger. "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell. "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting. "Spiritual Attunement": Mana is no longer healed if the paladin is at full health. "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom". "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times. Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells. Priests "Binding Heal": The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case. "Circle of Healing" (Holy) effect increased. "Empowered Healing" and "Holy Concentration" now affect "Binding Heal". Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets. "Holy Fire": The rank 9 tooltip has been corrected to indicate it does Holy damage. "Holy Nova": Rank 2 will no longer receive double the intended increase in range from "Holy Reach". "Mind control" no longer has a 100 yard range limitation in instances. "Pain Suppression" now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration. "Power Word: Shield": The "Weakened Soul" effect will no longer sometimes be re-applied while zoning with this buff on. "Prayer of Fortitude": The range on rank 3 has been changed to match all other ranks of this spell. "Prayer of Fortitude", ranks 1 and 2, are now available on trainers. "Prayer of Mending": This spell is now affected by "Silent Resolve", "Amplify Magic", and "Dampen Magic". "Prayer of Shadow Protection", rank 1, is now available on trainers. "Reflective Shield": When this effect is triggered, the priest will no longer be forced to stand up. "Shadowfiend": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. "Shadow Weaving" (Shadow): Effect reduced by 1% per rank. "Shadow Word: Death": Cooldown increased to 12 sec. "Silent Resolve": Some priest spells were unaffected by this talent. They should now all be affected. "Spirit of Redemption" and "Spiritual Guidance" now work while the priest is in "Shadowform". "Spirit Tap": This ability will no longer be triggered by killing some creature-cast totems. "Surge of Light": "Smite" spells triggered by this talent will no longer sometimes critically strike. In addition, the free "Smite" granted will not consume the effect of "Inner Focus". "Holy Nova" heals can now trigger "Surge of Light" as well. "Symbol of Hope": amount of mana regained increased. "Touch of Weakness": This spell can now activate "Surge of Light". "Vampiric Touch": This spell now consumes the "Inner Focus buff". Rogues Added a new double-attack animation for "Mutilate". "Cloak of Shadows": The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. "Cloak of Shadows" does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the "Weakened Soul" debuff. "Deadly Throw": This ability will now damage hunters and their pets when they are affected by "The Beast Within" or "Bestial Wrath". Those targets will still be immune to the movement impairing portion of "Deadly Throw". Fixed a data error that caused "Ghostly Strike" and "Riposte" to generate more threat than intended. Fixed a bug where the "Silence" effect on "Garrote" was getting resisted too often. "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Polymorph" effects and no longer remove "Charm" effects. "Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%. Increased the frequency and amount of "Blinding Powder" found in pickpocketed junk boxes. "Mutilate": This ability will now always consume the "Cold Blood" buff when it strikes an opponent. Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to. Reduced the reagents required to create most poisons. "Remorseless Attacks" (Assassination): "Hemorrhage" added to the buff tooltip. This ability will no longer trigger from killing totems. Rogue poisons no longer have charges. "Sap" no longer removes you from stealth when used. "Shadowstep" (Subtlety): The cooldown has been reduced to 15 seconds. "Stealth" will now be broken correctly by damage shield such as "Oil of Immolation". "Surprise Attacks" (Combat): This talent now correctly prevents "Envenom" from being dodged. Shaman "Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina. "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects. "Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload". "Eye of the Storm" (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells. "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina. "Flametongue Weapon": This effect will no longer trigger while you are disarmed. "Frostbrand Weapon": Rank 6 now properly receives increased effect from spell damage bonuses. "Healing Focus": The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with "Gift of the Naaru". "Heroism": Training cost increased to match the cost of "Bloodlust". "Lightning Shield": Ranks 8 and 9 of this spell now trigger correctly while mounted. "Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning. "Mana Spring Totem": Duration increased to 2 minutes. "Mana Tide Totem": This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5. "Healing Stream Totem": Duration increased to 2 minutes. "Mental Quickness": This talent now correctly reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease". "Nature's Guardian" (Restoration): Some spells and abilities did not trigger this talent. That has been fixed. "Restorative Totems" (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items. "Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard". Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned. "Water Shield": When a Shaman with this spell active is afflicted with "Cyclone", the charge burned will now grant mana. "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs. Warlocks "Amplify Curse": This ability is now consumed correctly by a "Curse of Doom" casting. "Create Healthstone": These abilities will now be sorted in rank order in your spellbook. "Create Spellstone": These abilities will now be sorted in rank order in your spellbook. "Curse of the Elements" and "Curse of Shadow" now have a duration of 2 minutes when used on PvP targets. "Curse of Tongues" now has a 12 second duration when used on PvP targets. "Demonic Knowledge": This ability will now work with enslaved demons. "Enslave Demon": The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved. Fixed some data errors that caused "Soul Leech" and "Conflagrate" to generate more threat than intended. "Improved Drain Soul": This talent will no longer trigger when a creature other than the one you are draining dies. "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects. New art added for "Ritual of Souls" channeling focus and "Soulwell" created by the spell. "Ritual of Souls" no longer consumes a "Soul Shard" when cast in arenas. "Shadowfury" now properly benefits from the Intensity talent. "Spell Lock" (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds. "Soulwell" now plays a sound and visual effect when you create a "Healthstone" through using it. "Soul Link": Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons. "Unholy Power": The tooltip has been corrected to indicate it works with the Imp's "Firebolt". Warriors "Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target. "Commanding Shout": This ability now increases your max health, but keeps your percentage health constant. "Death Wish" and "Enrage" effects no longer stack. "Execute": When used with "Sweeping Strikes", ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded. "Heroic Strike": The rank 10 tooltip now includes specific values for the bonus damage against dazed targets. "Improved Revenge": Reduced the delay on the stun landing from a successful "Revenge". "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now removes "Immobilizing", "Stun" and "Polymorph" effects and no longer remove "Slowing" effects. "Revenge": This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged. "Shield Slam": Rank 3 of this ability no longer gets its cost reduced twice by the "Focused Rage" talent (Protection). "Spell Reflection" no longer has a global cooldown. "Victory Rush": The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%. "Flurry" (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30. Pets Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target. Fixed the amount of happiness lost when you dismiss a Nether Ray pet. Voidwalkers will stop while they are consuming shadows. Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters. Warlock and Hunter pets will now be automatically dismissed when you untalent. Resten av patchen kan finnes her Lenke til kommentar
John Keats Skrevet 13. april 2007 Forfatter Del Skrevet 13. april 2007 Spør du meg så ødelegger denne patchen alt for mye.. Warriors blir hardt nerfa, samme med paladins.. Lenke til kommentar
fatalicus Skrevet 13. april 2007 Del Skrevet 13. april 2007 Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target. Vil dette si at hvis jeg gjør quests som krever å drepe så så mange mobs, så vil pet'et sine solo kills telle? er noe som irriterer meg stort når jeg quester mobs som er lave nok til at jeg ikke trenger pet som tank og heller kunne brukt den til å ta ned andre mobs.. Lenke til kommentar
Shruggie Skrevet 13. april 2007 Del Skrevet 13. april 2007 Jeg satt i en halvtime og sa "Yes!" om og om igjen når jeg leste Lenke til kommentar
Bredoc Skrevet 13. april 2007 Del Skrevet 13. april 2007 (endret) Spør du meg så ødelegger denne patchen alt for mye.. Warriors blir hardt nerfa, samme med paladins.. 8372981[/snapback] Helt enig ang. warriors. Aldri spilt paladin så kan ikke utale meg om klassen. Synes at det er svært merkelig at Blizzard nå gir warriors nok en nerf dps messig. Druids får igjen bedre dps i form av 15% mere damage fra mangle i bearform. Synes ut fra mine erfaringer med druid at det ikke var påkrevd. Skjønner ikke en dritt av Blizzard. Skulle nesten tro dem hater warriors. Edit: Typo Edit 2: Men det er jo endel positivt her også sett fra andre vinkler. Liker godt det dem gjør med skinning og LW. Endret 13. april 2007 av Darkrevan Lenke til kommentar
Superslask Skrevet 13. april 2007 Del Skrevet 13. april 2007 Hardt nerfa? Det er løgn. Rettferdige justeringer kalles det. Jeg liker endringa på consumables. Lenke til kommentar
Shruggie Skrevet 13. april 2007 Del Skrevet 13. april 2007 Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target. Vil dette si at hvis jeg gjør quests som krever å drepe så så mange mobs, så vil pet'et sine solo kills telle? er noe som irriterer meg stort når jeg quester mobs som er lave nok til at jeg ikke trenger pet som tank og heller kunne brukt den til å ta ned andre mobs.. 8373109[/snapback] Nei, det er et bevisst valg fra Blizz. De vil ikke at du skal sette pet på agressive og sitte og lese tegneserier en halvtime mens questen gjøres for deg... Rart, ikke sant? Lenke til kommentar
Xeenon_ Skrevet 13. april 2007 Del Skrevet 13. april 2007 (endret) Jeg slipper å kaste bort 7 poeng for å få improved sap, lykke! Endret 13. april 2007 av Xeenon_ Lenke til kommentar
John Keats Skrevet 13. april 2007 Forfatter Del Skrevet 13. april 2007 Hardt nerfa? Det er løgn.Rettferdige justeringer kalles det. Jeg liker endringa på consumables. 8373160[/snapback] "Rettferdige justeringer" skjønner at du ikke har OVERHODET PEILING på warriors nei.. Lenke til kommentar
Pazaak Skrevet 13. april 2007 Del Skrevet 13. april 2007 (endret) Warriors trengte en nerf... en warrior tok 60%av hpen min på 1sec i arena i går (har 10,3k hp 2,4k armour ice barrier oppe og 119 resilence) Edit: For ikke å nevne poly på pvp trinket -.- Endret 13. april 2007 av Pazaak Lenke til kommentar
.tomf Skrevet 13. april 2007 Del Skrevet 13. april 2007 Jævlig saklig at du siterte hele dritten. ""Mangle(Bear)": Damage increased by 15%" For å si det med tre bokstaver: WTF? Lenke til kommentar
Pazaak Skrevet 13. april 2007 Del Skrevet 13. april 2007 Tenktikke på at jeg kopierte hele dritten når jeg quota, dessuten trenger druids en buff igjenn. For lett å drepe de nå Lenke til kommentar
Chiasm Skrevet 13. april 2007 Del Skrevet 13. april 2007 Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target. Vil dette si at hvis jeg gjør quests som krever å drepe så så mange mobs, så vil pet'et sine solo kills telle? er noe som irriterer meg stort når jeg quester mobs som er lave nok til at jeg ikke trenger pet som tank og heller kunne brukt den til å ta ned andre mobs.. 8373109[/snapback] Nei. Det vil si at spells som for eksempel Improved Drain Soul (gir mana tilbake til lock hvis Drain Soul er på når mobben dør) triggerer selv om petten din får killshot. Lenke til kommentar
John Keats Skrevet 13. april 2007 Forfatter Del Skrevet 13. april 2007 (endret) Warriors trengte en nerf... en warrior tok 60%av hpen min på 1sec i arena i går (har 10,3k hp 2,4k armour ice barrier oppe og 119 resilence) Edit: For ikke å nevne poly på pvp trinket -.- 8373218[/snapback] Det er blank løgn og det vet du.. En warrior kunne ikke på ett sekund tatt 6766 HP fra deg.. Som frostmage taper du ikke mot warriors, da trenger du en leksjon i l2p Er det noe warriors virkelig trengte var det akkurat poly på pvp-trinket, men å fjerne slowing effects? beviser at blizzard tenker med ræva.. Endret 13. april 2007 av Smeagoldfish Lenke til kommentar
Pazaak Skrevet 13. april 2007 Del Skrevet 13. april 2007 Warriors trengte en nerf... en warrior tok 60%av hpen min på 1sec i arena i går (har 10,3k hp 2,4k armour ice barrier oppe og 119 resilence) Edit: For ikke å nevne poly på pvp trinket -.- 8373218[/snapback] Det er blank løgn og det vet du.. En warrior kunne ikke på ett sekund tatt 6766 HP fra deg.. Som frostmage taper du ikke mot warriors, da trenger du en leksjon i l2p 8373267[/snapback] Jeg vant Men JO han tok så mye, btw L2gear, har blitt MS'a for 6,4k..... Lenke til kommentar
Xeenon_ Skrevet 13. april 2007 Del Skrevet 13. april 2007 (endret) Warrior: "Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target. Buff. "Commanding Shout": This ability now increases your max health, but keeps your percentage health constant. Bugfix. "Death Wish" and "Enrage" effects no longer stack. Nerf. Men for å være ærlig: warrioren min er skummel når han har både DW og enrage: bedre å gjøre dem unstackable enn å nerfe damage-output. Rettferdig nerf imo. "Execute": When used with "Sweeping Strikes", ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded. Bugfix. Disse rankene fungerer nå som alle andre ranks. ("Heroic Strike": The rank 10 tooltip now includes specific values for the bonus damage against dazed targets. ) "Improved Revenge": Reduced the delay on the stun landing from a successful "Revenge". Buff/bugfix. "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now removes "Immobilizing", "Stun" and "Polymorph" effects and no longer remove "Slowing" effects. Liten nerf, men for å være ærlig irriterer lolmorph meg mer enn slowing. Improved Intercept ftw. "Revenge": This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged. Buff/fix. "Shield Slam": Rank 3 of this ability no longer gets its cost reduced twice by the "Focused Rage" talent (Protection). Bugfix. "Spell Reflection" no longer has a global cooldown. Buff. ("Victory Rush": The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%. ) "Flurry" (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30. Nerf. Eneste jeg ikke likte eller så for meg skulle skje. Så "warrior har blitt grisenerfa"? Nei. Vi har fått en liten smekk med nerfbaten, men generelt sett ikke mer enn vi fortjente. Endret 13. april 2007 av Xeenon_ Lenke til kommentar
John Keats Skrevet 13. april 2007 Forfatter Del Skrevet 13. april 2007 (endret) 3000 AP / 14 * 3.4 = 728 - 3000 Attackpower gir 728 damage med twohander 728 + 496 = 1224 - La til damage fra Lionheart Champion 1224 + 210 = 1434 - Mortal Strike 1434 * 1.50 = 2151 - Enrage+Deathwish+Imp MS 2151 * 2.1 = 4517 - Crit.. Hvordan du har blitt MS'a for 6.4k er meg et mysterium. edit: la til impale Endret 13. april 2007 av Smeagoldfish Lenke til kommentar
Xeenon_ Skrevet 13. april 2007 Del Skrevet 13. april 2007 (endret) Legg til en autoattack crit og sword spec, så får du kanskje noe mer realistisk. Tror heller ikke MS kan gjøre 6.4 k uten at du selv har noe debuffs osv. Endret 13. april 2007 av Xeenon_ Lenke til kommentar
mad_arab Skrevet 13. april 2007 Del Skrevet 13. april 2007 "Sap" no longer removes you from stealth when used. WTF? Jeg brukte nettopp masse gull på å respecce for å få imp sap bare pga å ikke miste stealth. Lenke til kommentar
John Keats Skrevet 13. april 2007 Forfatter Del Skrevet 13. april 2007 Legg til en autoattack crit og sword spec, så får du kanskje noe mer realistisk. Tror heller ikke MS kan gjøre 6.4 k uten at du selv har noe debuffs osv. 8373369[/snapback] Nå sa han jo at han hadde blitt MS'a for 6.4k da Lenke til kommentar
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