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Sliter med OpenGL i Ubuntu 6.10 (AMD64)


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Akkurat switcha over til Ubuntu etter at Windows nok en gang bestemte seg for at Marius ikke skal få lov til å ha internet (jeg ble også veldig lei av Microsoft etter at også Xbox'en døde).

 

Uansett. Har fått inn Ubuntu 6.10 til AMD64 og skal prøve å få til WoW (jeg vet jeg er fjortiss og alt det der). Jeg har lagt inn nyeste driverne til mitt Nvidia 7800GT kort (Versjon: 1.0-9755)

 

Får kjørt WoW i Direct3D via Wine, men vil gjerne ha OpenGL da Direct3D ytelsen er veldig dårlig.

 

Her er iallefall glxinfo:

 

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
   GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
   GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
   GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
   GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
   GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
   GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
   GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, 
   GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, 
   GLX_EXT_framebuffer_sRGB
GLX version: 1.3
GLX extensions:
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
   GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
   GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
   GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2
OpenGL version string: 2.1.0 NVIDIA 97.55
OpenGL extensions:
   GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
   GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
   GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, 
   GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
   GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
   GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, 
   GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
   GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
   GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
   GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
   GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
   GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
   GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, 
   GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, 
   GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
   GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
   GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
   GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, 
   GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
   GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
   GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
   GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
   GL_EXT_rescale_normal, GL_EXT_secondary_color, 
   GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
   GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
   GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
   GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
   GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
   GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
   GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, 
   GL_EXT_vertex_array, GL_IBM_rasterpos_clip, 
   GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, 
   GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, 
   GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, 
   GL_NV_fragment_program_option, GL_NV_fragment_program2, 
   GL_NV_framebuffer_multisample_coverage, GL_NV_half_float, 
   GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, 
   GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, 
   GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, 
   GL_NV_register_combiners2, GL_NV_texgen_reflection, 
   GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
   GL_NV_texture_expand_normal, GL_NV_texture_rectangle, 
   GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
   GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, 
   GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
   GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
   GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, 
   GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
   GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

 

Og glxgears går flytende og med -printfps så får jeg ca. 10000-14000 fps i vindu og 7500-8000 fps i fullscreen.

 

Noen tips? Føler jeg sitter helt blank her nå :S

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