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4 nye Ps3 exclusive's


UrgeLoL

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Three new games have been announced for the PS3 from the new Cellius Inc. project between Namco and Sony.

 

(Cellius: The joint-venture will be focusing on developing games which can maximize the capabilities of the PS3's Cell Processor. This new company is headed by Ken Kutaragi.)

 

Months have passed and there has been no news about any of the games Cellius have been working on...until now.

 

The three games previewed in Famitsu magazine:

 

1) Brave Arms:

 

Brave Arms is a 3rd person adventure in which you seemingly have no ranged weapons, so you attack by getting in close and fighting at ultra-close range with context-sensitive attacks. You can see a "guide line" of your enemies' attacks that tells you what they're about to do and if you react with proper timing you can counter it by pressing the Juggle Button at the instant it would hit you. So it's about getting in close, then it becomes a context-sensitive fighter.

 

2) Chain Limit: A James Bond/Jack Bauer style spy adventure.

 

CHAIN LIM!T uses the Target Link system, which is SORT of similar to QTE, but far more advanced. It looks like you use the two sticks; the left stick chooses areas you can interact with in the environment while the right chooses your action. In the middle shot of the first page, the guy is choosing "Bite" and the tape on his girls pants. But he could choose to throw some other object or combine two other objects or whatever. Not exactly a linear QTE. In the airplane engine, we're seeing three scenarios. One where it looks like he dodges a falling box that hits the guy holding his legs, one where he messes up and dies, and one where he selects "remove" while targeting his own belt to drop his pants along with the guy holding them. So theoretically, you can choose any option at any target point, giving you 20+ possible actions. So instead of simple QTE multiple choice, you can combine your options in creative ways.

 

3) Second Season 01: A first person drama/sci-fi action title.

 

SECOND is an investigation/adventure game with multiple game modes. One is exploration, one is shooting, and one is selecting voice responses in realtime, which is very similar to Indigo Prophecy. The modes can happen on top of each other, so you can have gun shooting while choosing voice responses. So in the shooting scene they show, you can either blow the target away with your gun (by physically doing it, not selecting it as an option), or try and negotiate with him by selecting your dialogue. You can always change the camera with the right stick, and the options/voice commands change based on what you're facing.

 

- The 3 games represent very different narrative genres (action, survival, investigative).

 

- All 3 use QTE moments (Quick Time Events) like Shenmue, God Of War, Tomb Raider: Legend (and soon to be Heavenly Sword), that is, some (or all?) of the gameplay will involve selecting the available targets on screen and pressing buttons to perform different actions and change how the scenes play out. They are not, however, intended to be pre-rendered QTE games.

 

- They're all cinematic games involving "bravery, heroes, danger" etc.

 

Kilde

 

 

Spillet under har vel byttet tittel noen ganger nå?? :)

 

To save you from inaccuracy due to annoying online translation engines, here's what we do know for sure about the Action Adventure Fantasy from publisher Sony: Folks Soul for the PlayStation 3 (which was tentatively titled Monster Kingdom, a.k.a. Unknown Realms). First, the game's set to be released in Japan on June 2007. Second, the lead Characters are named Keats and Ellen. Third, the game is developed by Game Republic, the same folks who developed Genji: Days of the Blade.

 

We also know that the gameplay will somehow incorporate the use of the PlayStation 3's SIXAXIS controls. Famitsu reports that Catching/Grabbing your opponents starts with pressing the R1 button and then tossing them around involves shaking the SIXAXIS around.

 

Below are some character screens and gameplay images of the said SIXAXIS shaking action.

 

Running the story description - which is in Japanese - through online translation engines basically just net us garbage, or comedic engrish gold, depending on your point of view. So if you're really keen on finding out more about this game's intricate story, or you're fluent with Japanese, you can just head to the game's official site via our read link below.

 

We'll update you when more info on Folks Soul is made available, or if there's any word that it'll reach our shores. Stay tuned.

 

Kilde

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Gjest medlem-105082

Slik er jo PS3 tilhengere. De vil jo bare vise deg at de spillene er Sony sine :)

 

James Bond/Jack Bauer= :cool:

Endret av medlem-105082
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Unødvendig å si slik NightBlade, var vel unødvendig av meg å spørre og da.

 

Det jeg reagerte på Mgs var store uthevete bokstaver, jeg sitter på jobb og har vært oppe sida 6 i morges så leseevnen er tilbakestilt til barnestadiet til tider :p

 

Uansett, nok off topic:

 

Må vel lese opp litt om disse spillene og, fikk jo lyst på en god del av de du sist ramsa opp Mgs, tråd om PS3 kommende spill, så skal ikke se bort fra at jeg vil ha disse og :p

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Gjest medlem-105082

Tja, de fleste forstår vel at jeg køddet. Har selv 2 stk PS her hjemme, så det var ikke for å rakke ned og gjør PS guttan sinte :)

 

Siden kl.6.. Lucky you :p

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Tror dette kan kan bli veldig bra.

Ken Kuturagi er jo ett geni, og fyren kjenner jo PS3 littegrann, hehe.

Blir ikke noe 'går ikke ann' i gården fra koderene der i gården, tenker jeg.. :D

 

Hadde egentlig vært veldig spennende å lest en bok eller noe slikt om Kuturagi, da han har vært igjennom mange maktkamper og motstand, og fyren er en gambler.

Bl.a. fikk han nesten sparken da han designet 16 bit lydkortet til oppfølgeren til den første lydbrikken han designet for Nintendo, i all hemmelighet utenat sjefene i Sony viste om det.

 

Litt irriterende at prosjektene er såpass hemmelig.

Ville vært spennende å se hvilke folk han har fått fra Sony, og Namco.

Er rimelig sikker på at det er ganske dyktige folk, og vi med Playstation kan ihvertfall begynne å glede seg. :)

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Den optimaliseringen er oppskrytt i disse dager hvor de fleste spillene lages på kryssplatformsmotorer. Mange som lisensierer Unreal Engine og lignende rett og lett for å slippe å forholde seg til alle særegenhetene ved de forskjellige konsollene.

 

Kan være ting vil endre seg om noen år, men nå er eksklusivitet for det meste bare noe utviklerne taper på.

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