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Motorstorm Developer chat


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MotorStorm Chat Transcript - Friday February 9, 4:00 PST 2007

 

 

illini psp: when is the game coming out?

Nature_Boy: To illini psp Hi there. MotorStorm will be released on March 6th.

 

joshbarker44: Will the U.S version of Motorstorm have a multiplayer offline feature?

bANGERnomics: To joshbarker44 The US version is focusing on the online multiplayer mode. We have 12 concurrent players in any vehicle class competing in a brutal race to the finish line. If you like the offline demo, you'll love the online - real people are so much fun to crash into.

 

Monsignor: In regard to the Havoc Engine, how has this engine enable you to do things that previous engines were limited to.

RushyUK: To Monsignor The Havok engine in conjunction with the Cell processor has allowed us to integrate advanced physics into MotorStorm on a scale that hasn't been seen before. It's the sheer amount of things that we can do at once which has impressed us most about Havok and the PS3.

 

wizardentity: Will the game run in 720p or 1080p and at 30 0r 60 fps?

RushyUK: To wizardentity The game will run in 720p at 30 frames per second.

 

Kalelx2x2: Hey guys, Will the Online partion of the game feature voice chat via bluetooth headset?

Nature_Boy: To Kalelx2x2 Online mode will most certainly feature voice chat via both USB or Blue tooth headsets. It's great fun teasing your friends aftyer you have just wiped them out ;o)

 

tRySt: Will there be downloadable content after the game is released? Such as vehicles, tracks, etc.

Nature_Boy: To tRySt Downloadable content is a must for MotorStorm. You can expect much more than just vehicles or tracks. Keep your eyes peeled for more info soon!!

 

ray_xcoolx: What made you decide the name of the game?

OldSpot: To ray_xcoolx Wow, thats a tricky one, it seems like such a long time ago! it was the idea that came first not the name, so we spent ages looking for something that fitted. initially we wanted to call it Stampede, because, well that's just what the game kinda is. Only problem is it just didn't have a ring to it. To cut a long story short, we sweated for ages over the name until MotorStorm came along, which just kinda seemed right.

 

ks_hunter: What is the max amount of players in an online race?

OldSpot: To ks_hunter You can wipe the floor with up to twelve total players online.

 

rodband: Will there be offline multiplayer when the game is released in march?

Nature_Boy: To rodband Hi, at launch the offline mode will be single player only.

 

Da Kid B: How soon can we expect downloadable content?

OldSpot: To Da Kid B There is plenty of DLC on it's way, but you guys have got the whole game to look forward to first.

 

Wip3ou7: Will MotorStorm ever feature any type of remote-play functionality with the PSP such as a live orbit camera or rearview mirror?

Nature_Boy: To Wip3ou7 Motorstorm does not feature any PSP connectivity.

 

gnx231: will the game have downloadable online content?

Nature_Boy: To gnx231 Motorstorm will indeed feature downloadable online content. The exact details of which will be released in the very near future

 

JDplasma11: One thing I feel important to address is the CG trailer shown at E3 05. How do you guys feel about that? Did it give you guys a benchmark to reach, add pressure to make the game great, or was it just unnecessary pressure on you to live up to it?

bANGERnomics: To JDplasma11 The MotorStorm trailer was a great thing for us really. At Evolution, we always aim to model the real world, not just make our game look better than other games. This shows with the World Rally games we made for PS2 also. Targeting a high benchmark is part of our culture - think big or go home.

zspeed: First off, although it may be premature, but congratulations to Sony and the Evolution crew for a truly masterful piece of software. Is Evolution considering a sequel to Motorstorm, perhaps using the latest version of the Havok physics engine? Also, will online updates for enhancements be available for Motorstorm? Thanks!

OldSpot: To zspeed Thanks for the kind words! We're definitely considering development of a sequal, and we'll certainly be working closely with Havok in the future. See the previous answer about online updates.

 

doozman: How many players will be supported by the game?

Nature_Boy: To doozman MotorStorm is 1 player offline and up to 12 players online

 

Xrob_edgeX: i saw a video of a view inside the vehicle where mad splatters on the winshield and the wipers clean it off, will this be in the game?

RushyUK: To Xrob_edgeX Yes it will. The game features 2 camera views for each of the vehicles. All the driven vehicles (Buggies, Big Rigs etc...) include a third person camera and a first person camera. The ridden vehicles(ATV & Bike) have two different 1st person cameras.

 

Dustin_Bowls: I noticed a great Nirvana track on the Demo. Are there any other big names lined up for the soundtrack?

OldSpot: To Dustin_Bowls Loads of ace tunes on the sountrack, we've got Slipknot, Queens of the Stone Age, Wolfmother, Primal Scream, and my personal favorite, the Reverand Horton Heat. Super fast psychobilly at its finest!

 

0rin: has the game had any *dramatic* graphic changes since the japanese versions release?

Nature_Boy: To 0rin The game has undergone numerous minor tweaks but the biggest improvement you will see is the inclusion of 12 player online play

 

jaxmkii: Do you have any plans for a open roaming track as a downloader for PS store?

Nature_Boy: To jaxmkii There are no plans at this time for an open roaming track for PS Store

 

Terminator 101: Will there be AI cars when playing on-line?

RushyUK: To Terminator 101 MotorStorm Online will allow you to compete with up to 11 others players on any track, with any vehicle combination but AI will not be featured whlist playing online.

 

Pyrros: One Sony Exec says 1080, another Sony Exec say 720p, What is the Official Resolution? No one seems to be on the same page.

Nature_Boy: To Pyrros I can confirm MotorStorm runs at 720p

 

pitbul13: How much of the PS3's capacity are you using with this game?

bANGERnomics: To pitbul13 We are using all of the SPU processors and all of the memory. We also use most of the Blu-Ray disk (thank god its not a DVD!). We are confident however that we can still sqeeze a great deal more out of the PS3 and as we found by making World Rally Championship for PS2 every yeat for 5 years, doubling the visual through put is not unusual on EVERY ITTERATION!) - yes, it even amazes us!

 

Wip3ou7: Are there any games or movies you feel might have been influencial or inspirational in the creation of MotorStorm?

OldSpot: To Wip3ou7 To be honest the biggest influence on MotorStorm wasn't a film or a game. We really beleived that no one has really captured really awewsome scenery in a video game. We really like the setting monument valley provided, and we found everything we ever wanted for the game there.

 

-Zaku-: I recall an interview reporting about a Split Screen feature being absent from the game upon release but if there was enough demand for it, it could be added in at a later time. Is this still in consideration?

Nature_Boy: To -Zaku- At the moment we are focusing on the online multi player side of things. a 12 player online motorstorm game is an experience like no other ;o)

 

JDplasma11: Going into the next gen, what do you guys as devs feel is important? It's easier for us gamers to complain and ask for certain things, but I wonder what you guys think should be done going into the new generation.

OldSpot: To JDplasma11 The thing about the next gen is that we've really nailed graphics now, and we believe we can make things look awesome. We can now start thinking about the other stuff like physics and AI that used to play second cousin to graphics.

 

PL@Y$T@T10N 3 1N4M3R: Say im on a muddy track. my wheels are all muddy right. If i decide to jump off a clean ramp, will the mud from my tires stay on the ramp?

bANGERnomics: To PL@Y$T@T10N 3 1N4M3R Not exactly, but we do have some amazing mud technology. The track gets ripped up as you have already seen and the wheels of the vehicles actually bounce around in the tracks (try riding a bike slowly on the mud and switch the camera around to a side view to check the detail). Also our mud spray actually paints onto the vehicle bodies in realtime and when you see how much mud there is flying around, you'll realize just how much power is required to process that much data in realtime.

tylerc93: What sixaxis features will the game have?

OldSpot: To tylerc93 You can steer you vehicle with the sixaxis... ever had that moment when you're playing a racing game and find yourself leaning into the corners, even though you've just got a controller in your hand? Well if you're one of those perople, driving MotorStorm with a sixaxis will make lots of sense ;-)

 

Rodrigo6411: Will there possibly be an update to include Custom Soundtracks? (I love the ones already in the game) I think it would give me a rush of excitement to listen to my favorite music while crashing into other players.

Nature_Boy: To Rodrigo6411 At the moment we have no plans to do this, but if it is a popular suggestion that is certainly possible in the future.

 

NO FEAR!!: Hi All and welcome. I was wondering how much of the cell does your physics use? Did you need to dedicate one of the SPE's. How challenging was it to program for?

bANGERnomics: To NO FEAR!! we used all of the SPEs, but we are sure that we can use them even more efficiently in the future - so watch this space for even more cutting edge stuff.

 

amarican version 2.0: How long was this game in development?

OldSpot: To amarican version 2.0 It took us just over 2 long, hard years to write MotorStorm, and we hope you like it!

 

Stryfeno1: What would be the best vehicle to use?

OldSpot: To Stryfeno1 The best vehicle depends on the race you're in, that's the trick, they've all got their own stregnths and weaknesses. The only exception is when you're on the track called 'The Grizzly', where you can choose you're own vehicle. On that I drive a rally car, but you've really got to know the route to win on the later stages.

 

AndreIssa: How much space does the game take up on the Blue Ray Disk? I am assuming it is on a 25 GB disc right?

bANGERnomics: To AndreIssa We use most of it, about 18GB if I remember correctly (and everything on the disk is actualy compressed at a 2:1 ratio too as the CELL is so powerful, that it can decompress the data faster than it can read it.

Kenjix: will the online have voice chat?

Nature_Boy: To Kenjix Yes we do support online voice chat in-game, with both USB and blue tooth headsets

 

Xenokai: On a Scale of 1 to 10 how much graphical & CPU power do you think Motorstorm uses out of the Playstation 3?

bANGERnomics: To Xenokai As with every game ever made, the developer typically pushes as much as they can through the system and believe that they have delivered the best that can be done. However, every time you start the next game, you typically double some of the elements by changing the implementation. WRC on PS2 proved this. We kept thinking we hit the PS2 limits, then we smashed them with the next version.

RushyUK: To Xenokai We think we've done a pretty good job for a launch title to get a lot out of the PS3, but past experience tells us that it won't be until be much later into the lifespan of the console until we get everything out of it. Just look at the differences and the progression over time with our WRC franchise on the PS2. I'm sure you'll see a lot more out of the PS3 in the future.

 

MC.POP: As a Racing game, in what ways did you make this game different than many other racing games?

OldSpot: To MC.POP Evolution have got a pedigree in racing games, and we like to think we know what's good and what's bad about them. We really felt that 'sim' racerrs were cool, but they we're all lacking that certain buzz. We tried with MotorStorm to make something that was fun, the analogy we used in development was not to make a sim, but make a Hollywood script of a sim.....

 

meep: Any chance of a new demo on PSN before March 6th?

Nature_Boy: To meep There is a new demo which will be on the store. It will essentially be the same as the previous Rain God Mesa track but it's more optimised so you should find it a little more faster. Can you handle the extra speed??

 

Flumshid: Have any graphical enhancements been made since the downloadable demo? IE....undercarriage textures, or 3-D plants?

OldSpot: To Flumshid We've made lots and lots of tweaks to the game while we have been developing the online infrastructure.

Ballagh: Will there be a Downloadable patch for us gamers that purchased the import version so we can play on the US online servers?

Nature_Boy: To Ballagh As of yet there is no confirmation that the Japanese version of the game will be patched to include online play

 

Krigon: How many variation of Taunts does the game have?

OldSpot: To Krigon Wow, without the stats in front of me, I couldn't tell you, but there ar plenty, plus variations for different vehicles, and variations betwen male an female riders.Congratulations, you've stumped me!

 

doozman: What is the max number of vehicles that can race at one time in the offline portion of the game?

RushyUK: To doozman Including the player vehicle you will have up to 16 vehicles on the track at any one time.

 

HyperBear: I was wondering, how hard or easy is it to work with the Cell Processor in the PS3? and could you make this game using other technologies like Xbox 360 and WIi, or was it always PS3 and PS3 only right from the beginning?

bANGERnomics: To HyperBear Evolution Studios makes games exclusively for PS3. We cant really comment on the other platforms, but we can say please judge us by our results. We made MotorStorm from scratch in 2 years with a modest (but exceptionally tallented) dev team. Making great games is always hard, but it's not usually the platform that causes this, its the drive to make it just that bit better that challenges the team - but we bring that on ourselves.

 

dabears1020: Do you guys have a favorite track from the final game? If so, which one?

OldSpot: To dabears1020 I love al lthe tracks, they're a labour of love, and our environment builders did a heroic job on really bringing them to life, making them feel part of Monument Valley, and making each one play very differently.

 

FabianN: Can the European players play against the US players?

Nature_Boy: To FabianN At launch US players will only be able to play against other US players. We made a very careful decision on this based on the latencey the user may experience when playing over such distances. We had to ensure this was at a minimum to ensure the chaotic nature of MotorStorm was retained during online play.

 

Pyrros: How many courses is MotorStorm coming with?

Nature_Boy: To Pyrros MotorStorm features 8 tracks. Each of these tracks vary in size but are far bigger than your average racing game with multiple routes. These routes that can also only be accessed by certain vehicles. This gives each track a unique flavour every time you play it with a different vehicle.

GoHerd35: Coyote Rage was featured on the Japanese MotorStorm site as a playable track, but is not listed on the North American page. Will Coyote Rage make an experience in the North American version?

OldSpot: To GoHerd35 Coyote Rage IS in All versions of MotorStorm. Must have been a misprint :-)

 

Kingler5: I know we will see night races, will the cars feature working headlamps?

OldSpot: To Kingler5 Night races was a design choice. We don't have headlights, but you can see the action under the moonlight...it just makes it all the more tricky ;-)

 

US_ARMY3: As you say that you aim to model the real world. Was making the mud in the track a major feature u wanted to include to reach this. and if so, was it difficult?

OldSpot: To US_ARMY3 To be honest, getting mud right was really, really hard, but we really felt that getting dirt to work well in a game was something we could really make work with the Ps3's power. Previous generations of hardware just weren't up to the job.

 

ZeroMiss: How mamy playable vehicles are there in the game?

RushyUK: To ZeroMiss We have a total of 7 distinct vehicle classes in the game (ATV, Bike, Buggy, Racing Truck, Rally Car, Mud Plugger & Big Rig). Each class has 5 different styles to select from with a number of unique skins.

 

JonathanDS: For the last couple of months, the MotorStorm demo has been my "Look what the PS3 can do" game. That brings up my questions.... will the final version look as good as the movies at the end of the demo, and what percentage of the PS3s abilities were you able to clock the game at (rumors that some games only use 20% of it's capabilities)?

bANGERnomics: To JonathanDS I'm glad you like the demo. In terms of stating if the game rivals the movie - I guess that's for you guys to decide. We're certainly happy with what we created, not just visually, but the entire experience that we managed to deliver.

 

SocomMaster11: What new innovations in this game set it apart

Nature_Boy: To SocomMaster11 First of all no other game has ever thrown 7 very different classes of vehicle into one race before. The very chaotic nature of MotorStorm sets it apart from other racers with the added factor of the very clever AI which always makes the player feel they are racing with other human competitors and not AI! We think Motorstorm is actually a genre within the racing genre. Brutal, off Road survival racing...experience it and you won't want to go back to any other kind of racing ;o)

 

ROYA: Does Motorstorm support full HD uncompressed audio like Resistance?

bANGERnomics: To ROYA we have 7.1 audio via HDMI as well as Dolby Digital support. We also have a technology we refer to as 'Live-Fi' that presents all of the music tracks in the front end of the game as live versions. These have been cleared with the origional artist and you can't get them in this format form anywhere else.

 

-Dims-: Will the game use the xmb friends list and messeging system or will it use its own system like the current online games

RushyUK: To -Dims- The initial release won't utilise the XMB friends list but watch this space as we'll be looking to improve the online game wherever we can in the future.

 

Flumshid: Upon beating the single player game, will there be any in-game unlockable content such as movies, scetches, extra vehicles...etc?

Nature_Boy: To Flumshid As you progress through the game you will unlock new vehicles within each class plus new races on the tickets. There are multiple HD videos available in the main menu which show MotorStorm through the course of development plus concept artwork, etc.

 

Bleyd: Which programming model(s) did you first start out trying to achieve with Motorstorm? Did it end evolving into something else by the time you were done with the major changes in code?

bANGERnomics: To Bleyd We focussed our coding effort at massively parrallel approach. This allowed us to make the best use of the CELL processor and the SPUs. As

Evolution Studios are an exclusive developer for Sony, and MotorStorm was built entirely for PS3 only, it allowed us to focus our efforts on making the most of PS3 without the consideration of other platforms.

davez82: Are the shadows in the final version less flickery than in the demo?

RushyUK: To davez82 Since the demo was released on the Playstation Network we have made many improvements to various aspects of the game, shadows being one of them. Shadows will now appear smoother and with less flicker than was exhibited in the demo.

 

SCEI: Great job on the game so far. I was wondering what amount of women are working at Evolution studios if any? If so, what positions were they helping with? Programming, Art, etc..?

RushyUK: To SCEI We have a number of women working at Evolution who have worked on MotorStorm. The majority of which have art based backgrounds either working in creative/concept or as a world builder. One of the 6 strong design team on MotorStorm was also female.

 

Azn Kid With a PSP: So how does the online feature work? Is it just a matchmaking kind of feature, or do you just find a room and simply play? And also, is there a ranking system?

RushyUK: To Azn Kid With a PSP MotorStorm online uses a lobby based system where the players look through all the games currently online and choose the one that best suites them. We do have a ranking system, but unlike previous ranking systems you may have seen we base ours on the players current form rather than their total experience. This means that it isn't just a case of putting in the hours to top the rankings, you'll need to race well consistently.

 

Lt.ThunderBird: Hey Dev's, thanks for being here . My question, how does MotorStorm set itself apart from it's genre?

OldSpot: To Lt.ThunderBird where does MotorStorm fit in it's Genre? Tricky one. We love racing games here at Evo, and we were itching to do something different with them. in one sense MotorStorm is a Sim, everything under the hood is acting as it should in the real world, but sims can be a bit inpenetrable. We wanted MotorStorm to be as real as we can make it, but when push comes to shove, MotorStorm wants to entertain you...

 

Kyrwolf: Sorry I'm late to this dance. Why make the crashes so spectacular as to almost eclipse the quality of racing itself?

RushyUK: To Kyrwolf We wanted to celebrate crashes in all their glory and make them as satisfying as we possibly could do so. At times you'll wince, other times you'll laugh but most importantly we just wanted to get an emotional reaction out of the player to the brutal onscreen antics.

 

_NYMO_: The Game Is Set In The 'MotorStorm Festival'. Was There An Actual Festival That Inspired This Title?

OldSpot: To _NYMO_ Not one festival inspired the MotorStorm Festival;, but we've all been to enough to know what makes them awesome places to be. Thye MotorStorm festival was intended to be the best gig you've ever been to combined with the most spectacular racing you've ever seen.

 

RexKwonDo: Are there weather effects in the game such rain or dust storms? If not is there a possibility of that being added in the near future?

Nature_Boy: To RexKwonDo There are no weather effects in MotorStorm as such, but it does constantly rain mud, especially in 1st person cam when you're behind a Big Rig on the Mudpool ;o) And the amount of dust kickup you see on other tracks means there may as well be a 'duststorm' happening! We do have many different times of day for each of the tracks....

bANGERnomics: To RexKwonDo we based the game in Monument Valley and focussed on good weather mainly - people always say that European developers tend to make games that are dark and gloomy due to the weather we get here (its currently snowing by the way). So we really wanted to keep it bright. We included a few oppressive and darker tracks too though, just to break it up.

 

Flare: How did you go about programming the physics aspect of Motorstorm? Did you do any hands-on research actually racing or as a spectator to a dirt track race?

RushyUK: To Flare We had a dedicated Physics programmer who's sole job was to develop a versatile yet complex handling model which would allow us to create a wide range of vehicles. Myself and the programmer spent months so that they handled as we wanted, and more imporantly that they where balanced against each other. In terms of real life experience, we might not have been able to drive all of the real life counterparts, but we do enjoy racing our Mitsubishi Evo around the track when we get a chance.

 

Vinc333: What are you guys the most proud of between everything you achieved in the making of the game?

OldSpot: To Vinc333 Personally I'm proudest of the fact that people who play it, love it :-)

 

turkish319: Will we be able to play you guys (devs) online at scheduled times? Or do you prefer to race privately?

OldSpot: To turkish319 There's no plans as yet, but I'm sure once the game's out there we will be popping on to give you all a run for you're money. We have had a LOT of practice, and, as we say here in the UK "Come and have a go if you're think you're hard enough" :-)

 

dam6655: What will the ranking system for online looking like?

RushyUK: To dam6655 Ranked play will be based on the players form rather than their total experience. Every single race played online will contribute to the players stats which will affect their rankings (and yes that does include if you quit from the game mid-session!!) that'll give you a named rank such as zero, hero, legend, god etc...but only a few will be able to hold the best ranks in the game.

 

marvelus242: Are you guys using Cell in any way to help RSX with graphics?

bANGERnomics: To marvelus242 Yep - although I cant give you specifics without boring you to sleep. But seriously - we do tricks like reformatting data on the fly to pass it around quicker etc.

 

ProphetLINY: With this being a launch title and having only 2 years to develop, It looks amazing. I don't doubt that you guys put your heart and soul into making this game a hit, but now that it's about to go out the door ... have you already started (or planned on starting) working on a sequel that you can spend more time to develop? Can we expect to perhaps see a new game that will use more of the PS3's capabilities now that you might have more experience with the cell processor.

OldSpot: To ProphetLINY Of course were looking at where we can go with MotorStorm , but let us worry about that... Go out and enjoy MotorStorm ;-)

 

DoomsDay: Hey guys, I was wondering if there was any specific finishing touches you guys have done since the demo was released.

bANGERnomics: To DoomsDay We have, see if you can spot them. Throughout the game everything was geared at improving the experience.

Nature_Boy: To DoomsDay We've added lots of polish, optimisations and other tweaks under the hood to make Motorstorm the ultimate brutal off road experience!!

 

The Almighty Ray: What are the different racing modes featured in the game?

RushyUK: To The Almighty Ray MotorStorm features a primary game mode that is the festival, where players will need to race well to unlock tickets to further races. But each race features its own unique challenges as we tune the vehicle line up and the AI to ensure that every race feels different from the last. Expect more variety with future downloadable content.

 

hippl5: Compared to developing for PS2, would you say its easier to develop for the PS3?

bANGERnomics: To hippl5 The biggest advantage with PS3 was that its a generation beyond the PS2, so the tools and technology are much more accessible and intuitive.

 

pspplaya2005: You mentioned above that the bike would have two different first person angles. Does this mean the third person on the bike like playable in the demo has been wiped out?

OldSpot: To pspplaya2005 Sorry, misunderstanding. It is more like two third person views. The bike has the traditional third person view, like in the demo, and a closer in 'shoulder' view.

 

JacobSkane: Can you list the game modes in the US version of MotorStorm?

OldSpot: To JacobSkane The Us version has two main modes, offline play, where you get to race in many many varied races in our MotorStorm Festival mode, and onlnie play, where you get to grind your mates into the ground.

 

Schabeugen04: What online features should we expect ? Online leagues, sponsored competition. . . etc.

RushyUK: To Schabeugen04 No specific plans have been made to organise any online events at this time, but there is no reason why we won't be able to do so when the time is right. So watch this space...

 

ASSYRIANB: Do you guys think that this game will motivate people into going out of their way to purchase a ps3, if they already don't have one?

bANGERnomics: To ASSYRIANB In Europe the highest demanded PS3 package is the MotorStorm pack, so I guess they already are...

 

OldSpot: To Watching Users Thanks everyone, and good night!

 

Nature_Boy: To Watching Users Thanks for all your questions guys. We hope you enjoy MotorStorm as much as we've enjoyed making it ;o)

 

bANGERnomics: Just a quick note to say its been great actually being able to talk directly with you guys. Hope you love MotorStorm and dont be shy about letting us know what new stuff you want in the future and we'll get right on it. Thanks again - now its time for bed - 1am in the morning here...

 

Patriot: Alright everyone, lets give a big thanks to the MotorStorm Dev Team for stopping by today to answer your questions! Be sure to pick up your copy of MotorStorm on March 6th, 2007 in North America. www.motorstorm-thegame.com

 

Patriot: See Ya! :-)

 

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