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Burnout 5 (Ps3 - xbox 360)


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Selv om dette er den 5 oppfølgeren er det ett spill jeg ser veldig fram til.

 

Det er ikke kommet noen bilder eller filmer av spillet, så vi får nøye oss med et intervjue med Alex Ward, director of design for the Electronic Arts-owned Criterion Games.

 

You've been working on Playstation 3 and Xbox 360 for a while. What's your read on the two platforms?

 

That's just the old classic question, isn't it?

 

It wasn't a leading question. I just asked you what's your read on the two systems?

 

What's my read? We're working on them both. We're getting good results on both. But at heart, my guys, the Burnout guys, we're kind of specialists on the Sony system. Because it was always that way on Burnout. But we are doing some cool stuff on 360.

 

I'm really glad Sony didn't change the controller. I'm excited to come here today and look at some of the other PS3 games, because we've just been playing our stuff. We're having fun, we're getting good results.

 

What can you tell me about the next Burnout?

 

What don't you already know?

 

Well, give me a quick recap of the stuff you can talk about.

 

The big misconception at the moment, right, is that people are coming to see us and saying, "Oh, right, you're doing an open world." And we're saying, "Yeah, but we could have done an open world on Burnout 2." It's not 'cause we didn't know how to do it. The big thing for Burnout is not open world this time. For us, we're going back to basics on the car crash, and I think that's where we're spending all our time.

 

If you watch the first "Superman" on DVD, the director talks about the original version of "Superman" being very camp, very light-hearted. What he wanted to do was get to the heart of it, get to the truth of it. Their buzzword was "verisimilitude." And they spent all of their time on flying, because if the flying wasn't right, the movie wouldn't make any sense. If you didn't believe Superman was real, then you wouldn't believe the story, and you wouldn't understand the end of the film where he has to rewind the earth to save Lois Lane.

 

So with Burnout, we have to go back to square one. And our verisimilitude is on car crashing. If you don't believe the crash is real, then it's not going to frighten you. Because in Burnout, you see a crash 5,000 times, right? You play through the game and you crash, crash, crash, crash. We think the audience has become desensitized to that. When you first saw Burnout 2, Burnout, or even Burnout 3, the first time you pulled a big wreck--I mean, I can still remember the first crash I had in Need for Speed on 3DO, flipping the Ferrari.

 

The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done. Because every time we put our game out, people say, "It's the best crashes ever in a game." We've got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That's what all of our work is focused on right now.

 

You guys were great coders on PS2. You got amazing results. When you were making Black, you told journalists, "We're making the best Xbox game you've ever seen a PS2." What's been the hardest thing about the jump to PS3 and Xbox 360?

You're only as good as your last game. So the hardest thing for us right now is getting everyone to believe us, because we haven't shown it yet. This one for us is Burnout 1 all over again. This is back to basics. We've just got traffic in the game. This is why we're not showing the software yet. It's still quite early.

 

Things are going according to track, but we have to nail the crashes completely. The first time we show the game, the expectations are so high. Some of the people I've spoken to about PlayStation 3, they're thinking PlayStation 6 is in this box. They're thinking PlayStation 25. They're thinking that in a month's time, they're going to take this box home and it's going to stop the whole planet. And I think it will [laughs], but it's not PlayStation 25.

 

Our goal on Burnout right now is to make it look like a year two PS3 game in year one. And that's pretty tough, because I went to Tokyo Game Show, and there's a lot of good games coming. I'm really excited. I'm a big Resistance fan. I'm a big MotorStorm fan. I'm a huge Ridge Racer fan. So I think there's a lot of good games coming at the start, and obviously over on our side of the pond, it's not coming until March. So...we'll be asking you to send us one, won't we?

 

And as a Brit, how do you feel about that?

 

You know--I'm all right. Again, one of the reasons I'm here is because I'm a big fanatical PlayStation fan. There's a lot of negativity everywhere now on PlayStation. And it's just 'cause people haven't got it, haven't seen it. People forget the astonishing stuff Sony have done, not just in the business, but the great software they've brought to us, the great hardware they've brought to us.

 

We're fanatical about PlayStation. In England, we're not as polite as the Americans sometimes. We'll all be out rioting in the streets when that thing comes out. You'll be lining up outside the Metreon, playing on your DS, all in an orderly line, doing interviews. England, we'll be fighting, knocking each other down. People will go crazy for it. I think they'll sell everything they manufacture for a long, long time. So I don't mind at all. But I'm going to try buy one out of the U.S. We'll have to pay a lot of money for it. We've already got our spies around America trying to secure hardware for us. I'm excited. I've just gone and bought my first Blu-Ray movies. As long as I get one that week with all the games--I mean, I can't wait until March. There's no way.

 

Next: Why Ward won't port Burnout 5 to Wii, why he refuse to make PC games, and why Lego Star Wars II gets a big thumbs down.

 

Kilde

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Hvis de vil ha tak i kjernen i det som gjorde Burnout bra i utgangspunktet, må de tvert i mot droppe fokuset på selve krasjene, og heller gjøre kjøringa spennende og rettferdig igjen, sånn den i stor grad var i Burnout og Burnout 2.

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Jeg tror han mente at de ikke har noe å basere seg på, derfor tilbake til square one, ikke nødvendigvis at de skulle finne tilbake til Burnout-opprinnelsen.

 

Når det er sagt, er jeg litt enig med deg. Den store hensikten er jo nettopp det å ikke kræsje (unntatt i Crash). Det er utrolig tilfredsstillende å suse gjennom brettene med en syk fartsfølelse og styre akkurat unna semitrailern som kom imot. Men på den andre siden trenger man spektakulære kræsj for å gjøre farten mer troverdig, i det at hvis du treffer den semitraileren i grillen, må alt moses tilsvarende som den farten man har. De har også gjort et par smarte ting, som after-touch som gjør tiden etter en feil til aktiv tid, ikke noe man bare sitter og ser på. Og det hjelper selvfølgelig å gjøre det så spektakulært som overhode mulig. Da får man på en måte ikke døpunkter. Litt det samme som aktiv reloading i GeoW.

 

Men jeg er litt skeptisk til dette. Jeg er redd for at de ser seg litt for blinde på dette med ødeleggelse og free roaming. Håper ikke dette blir en passe luguber blanding av Full Auto og Test Drive Unlimited, noe det fort kan bli... :hmm:

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Liker ikke dette snakket om en åpen verden. syntes det er mer pes enn noe annet, å kjøre og lete etter missions, i bilspill.

 

Håper ikke gutta føkke opp burnout. syntes revenge var super.

eneste jeg savnet var at man kunne unlocke ekstra special biler, som gikk så fort at de ikke var brukans i praksis, just for the fun of it,

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Da er tråden ryddet for OT og personangrep. En bruker utstengt, og flere innlegg slette.

 

Hvis dere mener en eller annen bruker kommer med innlegg som ikke passer, bruk p_report.gif-knappen. Slik at en av oss kan komme å enten slette innlegget som skaper forvirring, eller gi brukeren en ferie.

 

Det generer ingen positiv stemning hvis dere hver gang må gå til angrep mot brukeren, osv. Derfor håper jeg dette snart kan bli en slutt på denne skittkastingen.

 

(Innlegget skal ikke kommenteres. Dette tas over PM!)

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