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Intervju med utviklerene av Motorstorm


UrgeLoL

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Nå som de har fått polert grafikken, gameplayet og fått opp farten på spillet så tror jeg dette kan bli ett av de beste offroad spillene noensinne, både offline og online.

 

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Reconstructing Monument Valley

It sounds as though Evolution had a blast generating the reference footage from which it generated the game-world. Kershaw says: “Because of the WRC games, we’ve always been used to the idea of grabbing real-world locations. With MotorStorm, we wanted to do the reference trip the same way, and we wanted it to be the point at which we started being next-gen. So we hired a helicopter crew with an HDTV camera attached and took over 15 hours’ footage. We had to get the permission of the Navajo. We got the contrast between different stages by setting some high up on the rock and others down in the mud.”

 

Attention To Detail

While MotorStorm’s structure couldn’t be simpler, the subtlety offered by the interaction of different vehicle classes and the mazy nature of the tracks meshes with a host of impressive detail work, to generate one seriously meaty and deeply addictive gameplay experience.

 

 

One of the most crucial of these details is the nitrous boost. You have to maximise its use to prosper and, while it’s always available, it overheats at which point you explode. What sounds like a car alarm tells you when you’re going to blow, at which point you must ease off and let it cool. You find yourself saving boost for those crucial parts of tracks. Boost can also help you out if you get too sideways around corners; apply it at the right time, with your tail out, and you get a straight-line thrust that can stop you from hitting a rock. You don’t need to use the brake much, but the handbrake (circle) comes in handy for those tighter corners – especially if you can hit the boost when you get the tail out.

 

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Spillet kommer ut i Japan om 3 dager så vil nok tro at det er ferdig. Og med mindre utviklerne har utført mirakler de siste dagene i utviklingen, så vil spillet være et godt stykke unna denne såkalte "target renderen" fra E3

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