Mazeking Skrevet 8. desember 2006 Del Skrevet 8. desember 2006 (endret) Litt artig å se de to forskjellige fansiter linke til samme artikkel og framheve det som er best for "deres" konsoll PS3scene.com PS3 vs Xbox 360 - Another Developer Speaks Article posted by XanTium | 8-12-2006 0:35 | Permalink | Digg News » Comment article From guardian.co.uk: This week I spoke to Richard Hackett a head of technology at Blitz Games about his experiences with both machines. He feels that CELL has an ace up its sleeve and it's not something you might have predicted... * So how do you see PS3 titles developing, visually, as we see the second and third generation of games? What specific new visual elements will we see? * As a result of the kind of processing power we have available we're going to see a lot more procedurally generated effects and dynamic visuals than we've seen before. This means not all game visuals will be created by an artist in the traditional way, an increasing amount will be created in real-time from algorithms and parameters. * Is there anything you're able to do, visually, on PS3 that you can't on Xbox 360? * Certain procedural effects are easier to create on the PS3 because of the power of the SPEs. Effects like water simulations, especially when you move beyond simple surface effects to fluid dynamics require the kind of algorithms that are really suited to the CELL architecture. Having said that the slightly more flexible GPU and unified memory model on X360 allows some neat tricks that level the playing field somewhat. It will be interesting to see what emerges with video processing and EyeToy as well - CELL is designed for streaming and image processing applications in mind. I think we'll see both new visuals and game play out of that. As an aside the audio technology running on CELL created by the guys in the SCEE Technology Group in London is pretty amazing, opening out loads more possibilities for real-time audio effects to enhance the visuals, something that is often overlooked but is an important part of increasing gamer immersion. Xboxscene.com PS3 vs Xbox 360 - Another Developer Speaks >> From guardian.co.uk: This week I spoke to Richard Hackett a head of technology at Blitz Games about his experiences with both machines. He feels that CELL has an ace up its sleeve and it's not something you might have predicted... * One developer has publicly (although anonymously) stated that Xbox 360 - in games programming terms - is the better machine as the GPU is more powerful, providing greater pixel and vertex processing horsepower. Do you concur at all? Is this really what it all comes down to? * The X360 GPU is slightly more flexible due to the subtle differences between the respective architectures of the nVidia and ATI chipset. Certain shader restrictions are lifted or easier to work around on X360. The bandwidth of the X360 GPU is pretty massive too, though partly this is balanced out by the differences in VRAM layout of the two systems that means the Xbox needs to move graphics data around the system more than the PS3 does. While the GPUs are fast and have a big impact on the visual quality and level of game effects, other factors such as general processing power and memory architecture also come into play. Read More: guardian.co.uk Endret 8. desember 2006 av Mazeking Lenke til kommentar
Mus Skrevet 8. desember 2006 Del Skrevet 8. desember 2006 De fleste nettsteder er enig at X360 er best akkurat nå Lenke til kommentar
thomassit0 Skrevet 8. desember 2006 Del Skrevet 8. desember 2006 er ikke så rart, det er samme folkene som driver sidene. Lenke til kommentar
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