Amon Amarth Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 det er ptr da, det er sikkert bare for at folk skal få teste hvordan det er å spille 2vs2 3vs3 5vs5 gleder meg. Lenke til kommentar
Walts Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Blir mer pots bruking for healers nå iallefall ^^ ved å måtte bruke higher ranks holder jeg ikke ut stort lenge Lenke til kommentar
LuggagE Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Blir mer pots bruking for healers nå iallefall ^^ ved å måtte bruke higher ranks holder jeg ikke ut stort lenge 7281334[/snapback] HoT's skal stacke, det vil si at du kan ha så mange Rejuvs som du har Druids, etc. Det er blizzards syn på hvordan det skal balanseres, uansett. Lenke til kommentar
End-re Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13. Den kommer like før bc Lenke til kommentar
PcT Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 det er ptr da, det er sikkert bare for at folk skal få teste hvordan det er å spille 2vs2 3vs3 5vs5 gleder meg. 7281220[/snapback] Det blir allerede testet på BC beta. Eneste som trenger litt fiks der er duo teams med soulink locks/frost mages eller druid/rogue (rogues er helt sjuke i Arena siden du kan waste alle dine cds 2 ganger per fight om du har pre, alle cds resetter seg hver gang du joiner en arena) Lenke til kommentar
gamer73 Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Weapon Skill now does the following:- Weapon skill will no longer reduce the percentage damage lost due to glancing. - The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. NEEEEIIIIII:( Sa man kan bare drite i + to skill nå ser det ut som. Lenke til kommentar
PoleCat Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13. Den kommer like før bc 7281491[/snapback] Yahooooo! Lenke til kommentar
zbegra Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13. Den kommer like før bc 7281491[/snapback] Yahooooo! 7281679[/snapback] Since we have received many questions about the pre-expansion patch, we want to alleviate this confusion once and for all: We plan to release a content patch before the end of the year. This patch will include the new Honor system and talents, among other things (additional details to come). This patch will likely not be tagged as 1.13, however, we have not yet revealed a version # or patch name. Please be patient, as these details will also be available soon. This patch was originally slated to release just before the game launched, however, due to the delay a larger gap exists between the two. We do not provide release dates for patch content, as it's disappointing to many when unforeseen problems prevent us from delivering. Again, we do plan to release sometime before the year ends. Tipper den kommer like før Jul sånn i midten av Desember. Lenke til kommentar
Saftis Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Etter hva jeg har lest er rage gen en nerf for warrs med bedre våpen enn TUF og buff for folk med mindre. Dual wield får nok rage uansett. 7281081[/snapback] Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors. I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction. Lenke til kommentar
gamer73 Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors. I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction. jepp...men for å mitigere rage normalisation kan man velge endless rage som hjelper godt på en MS warrior:) Tipper den vil redusere den 20%-30% reduksjonen du nevner ganske kraftig:) Ja den wpnskill saken blir en nerf for raid-dps, men ikke i pvp. MEN jeg håper at blizzard har andre måter å mitigere glansing blows på. Lenke til kommentar
nets Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 "Bugs - The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe." Lol, denne buggen har vært her så lenge jeg kan huske, altså siden da wow ble sluppet. Bra de fixer de bugga nå da, som har ført til utallige disbands... Lenke til kommentar
DaXoN Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 http://forums.elitistjerks.com/viewtopic.php?id=9313 Er ikke lenge til nå! Patchnotes: Klikk for å se/fjerne innholdet nedenfor - World of Warcraft Test Patch 2.0.1 -------------------------------------------------------------------------------- The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/ General - All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes. - All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina. - Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage. - HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing. - HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target). - New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you. - Weapon Skill now does the following: - Weapon skill will no longer reduce the percentage damage lost due to glancing. - The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. - When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied. - Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist. - Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap. PvP - Honor System Revamp Current honor totals have been reset. Players may display their highest lifetime rank title (accessible from character sheet). Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information. PvP rewards are no longer unique. - Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards. - Two New Arenas are now available in three different modes. 2v2, 3v3, and 5v5 matches Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan Druids - The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation". Hunters - Traps can be set while in combat, but require a 2 second arming time. - Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target. - 1 agility will now grant 1 ranged attack power. - Auto shot is now reset when casting Aimed Shot. Shaman - Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury. - Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus. - Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it. Warlocks - Range of "Drain Life" and "Drain Mana" spells have been increased. Warriors - Rage generation from dealing damage has been normalized. - All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed). Items - The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye." - Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well. - Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system. - All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system. - Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired. - The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating. - Items that are useable from player inventory with a cooldown will now update the cooldown in real-time. - Players will no longer be able to sell the "Blue Skeletal Horse" to vendors. - The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge". - The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds. - The Backfire effect on the "Net-O-Matic" will no longer break on damage. Professions - All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table. - Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level. - New Max times required. Level 31+ Green Items at least 8 sec Level 31+ Blue Items at least 15 sec Level 31+ Purple Items at least 25 sec Skill level now determines what items you can disenchant. Skill 1= Level 1-20 Skill 25= Level 20-25 Skill 50= Level 25-30 Skill 75= Level 30-35 Skill 100= Level 35-40 Skill 125= Level 40-45 Skill 150= Level 45-50 Skill 175= Level 50-55 Skill 200= Level 55-60 Skill 225= Level 60-65 - Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears. User Interface - Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system. - LFG/LFM UI Tips have been added to Loading Screen tips and new player tips Meeting Stones now function similar to a Warlock Summon spell. Player's select party member to be summoned and right click the stone. A second party member then clicks the portal to summon. - Enchanting UI has been vastly improved. - Raid UI now supports frame for Main Tank. - Spell Alert (Enemy Cast bar) Defaults to off Enabled through Interface Options Displays targeted enemy's cast bar when they are casting. May also be displayed with "V" key functionality. - Auto-loot may be enabled with just one click in the Interface Options. - Character sheet UI now displays more precise melee, ranged, and spell stats. - Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars. - Semi-charged items can no longer be placed in the Auction House. - A knowledge base has been added to the in-game UI. - Searchable database of FAQ's and common support issues. - Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession. - The Hunter ability, "Mend Pet," will now turn red when a pet is out of range. - Players will now be able to disable ability messages in the floating combat text. - Players will now be able to scroll down their ignore list if it extends beyond one page. - The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups. - Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/threa … amp;sid=1. Bugs - The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe. - Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship. - Fixed an issue where effects with 100% chance to be applied were being resisted. - Fixed an issue where high level players were not being properly credited the right amount of faction reputation. - Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare. - Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon. - Fixed an issue where players were re-taining talent based abilities even after re-training. - Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards. - Fixed an issue where players were unable to click on anything if they had any add-ons installed. - Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana. - Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down. - Fixed many interface overlapping graphic issues. - Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes. - Blood Elf mobs in Azshara will now have the correct model. - Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell. - Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus. - Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option. - Fixed an issue where players interrupted while casting would have a longer cast time than normal. - Fixed an issue where players could not see enchants when inspecting another player. - Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit. - Fixed an issue where players that were killed in freezing traps would be stuck there until releasing. - Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds. - Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon. - Fixed an issue where players were able to consume a Mana Emerald at full mana. - The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form. - Fixed an issue where Warrior "Battle Shout" was causing too much threat. - Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture. - Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery". - Player pets will no longer attack CC'ed targets while in Passive mode. - "Prayer of Spirit" will no longer cast on the user if there is no other target selected. - "Lightning Shield" will now have the appropriate cool-down time between uses. - Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied. - The Hunter, "Auto Shot," ability will no longer activate on resurrection. - Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe." - Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target. - Warlock pet dismiss sounds will now play properly. - Fixed an issue where Fist weapons were sheathing improperly. - Bags will no longer overlap the Bank UI when the game window is resized. - Players will no longer be able to whisper to enemy players in Battlegrounds. - The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed. - Players will no longer be able to whisper to enemy players in Battlegrounds. - Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players. - Shapeshifting will now break "Nogginfogger Elixir" effect. - You will no longer die when Feign Death is finished channeling. - "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect. - "Aspect of the Cheetah" will now properly trigger with absorbed damage. - Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana. - The talent, "Master of Elements," will now properly proc off of totems. - Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack. - "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party. - The talent, "Improved Chain Heal," will now properly add to the base healing done. - "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way." - "Improved Curse of Agony" will now properly increase the base and spell power. - Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path. - Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match. - Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena. - Casting "Dark Pact" after exiting combat will no longer put you back in combat. - The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating. - Several Chest spawns in Dustwallow Marsh will now properly spawn above ground. - Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead. - "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets. - Various graphical errors will be noticeable while viewing maps. --- download: WoW-1.12.0.5590-to-2.0.1.6114-enGB-patch-downloader.exe WoW-1.12.0.5590-to-2.0.1.6114-enUS-patch-downloader.exe Og ja, dette er en Public Test Realm patch som inneholder pre-BC stuff. (forberedelser) (PTR er ikke oppe nå, så vidt jeg vet. Kommer vel i morgen eller noe.) Tseric om 2.0: Klikk for å se/fjerne innholdet nedenfor Ok, one more time with feeling... What it seems that people are expecting is another content patch that is independant of the expansion. More specifically, a lot of folks seem to be looking for a free content patch, should they choose not to purchase the expansion. This is not happening. Therefore, the EU CM is correct in saying there will be no 1.13. We will not be patching the original version of WoW any further. What we are doing is upgrading the game client to 2.0. This is what happens in an expansion. The patch 2.0 is going to prepare for the expansion. We will release more specifics about what is in that at a later time. For now, consider it as the patch that allows players who don't have the expansion to keep playing with players who do. If we were to fully upgrade to expansion, players who did not get the expansion on release day would be shafted until such a time as they upgraded. We do not want this, so we have a prepatory patch which will bridge between the two versions of WoW. Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13. 7280859[/snapback] jeg er litt lost her nå ^^ tid kommer denne patchen? er det denne uka... :S hehe Lenke til kommentar
Saftis Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors. I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction. jepp...men for å mitigere rage normalisation kan man velge endless rage som hjelper godt på en MS warrior:) Tipper den vil redusere den 20%-30% reduksjonen du nevner ganske kraftig:) 7281728[/snapback] Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP. Lenke til kommentar
DirtyBit Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 kommer denne patchen? er det denne uka... :S hehe 7282032[/snapback] på PTR ja.... er jo 2-3 uker før den kommer på main serverene Lenke til kommentar
gamer73 Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 (endret) Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP. Vel jeg kunne uansett tenkt meg imp MS så det blir i såfall bare å sløse bort 1 poeng:) Og hvem sier man må ha full TM og Enrage? Jeg kan saktens ofre noen poeng i TM og enrage ja. Jeg trenger nok rage til å kjøre overpower og nok rage til å kunne kjøre en intercept. Da trenger man ikke full pott i TM. Det skulle holde med en 10-15 rage til dette. Endret 14. november 2006 av gamer73 Lenke til kommentar
nazrm Skrevet 14. november 2006 Forfatter Rapporter Del Skrevet 14. november 2006 (endret) Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. Står i den første posten, Tseric quote. TBC skal bli releaset den 16. Januar, så kommer vel i den uken der. Endret 14. november 2006 av nazrm Lenke til kommentar
DaXoN Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 kommer denne patchen? er det denne uka... :S hehe 7282032[/snapback] på PTR ja.... er jo 2-3 uker før den kommer på main serverene 7282056[/snapback] ptr? og det er? ^^ public test realm? og vis det er det tid kommer den :O vil prøve wow Lenke til kommentar
Saftis Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP. Vel jeg kunne uansett tenkt meg imp MS så det blir i såfall bare å sløse bort 1 poeng:) Og hvem sier man må ha full TM og Enrage? Jeg kan saktens ofre noen poeng i TM og enrage ja. Jeg trenger nok rage til å kjøre overpower og nok rage til å kunne kjøre en intercept. Da trenger man ikke full pott i TM. Det skulle holde med en 10-15 rage til dette. 7282060[/snapback] Imp.MS skjønner jeg ikke at folk kan ville ha i seg selv over talent som enrage, 5 sec i stedet for 6 sec cd, og bare 5% ekstra dmg på *en* ability? De som "sier" at man må ha full TM/Enrage, er vi som har spilt mye pvp opp igjennom årene. Enrage burde være selvforklarende, flat 25% damage increase på *alle* abilities når du har blitt crittet, en buff som er oppe nesten hele tida i PvP. Å måtte kaste bort ekstra sekunder for å vente 1 autoattack til på rage nok til WW etter stancedance, kan være avgjørende, evt. vente i battle stance etter charge på en ekstra autoattack for å fyre av MS før du stancedancer, siden du mister så mye rage ved å skifte. Dette gjør deg ekstra sårbar for CC. Å kalle dette noe annet enn en nerf er naivt. Lenke til kommentar
zbegra Skrevet 14. november 2006 Rapporter Del Skrevet 14. november 2006 (endret) Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. Står i den første posten, Tseric quote. TBC skal bli releaset den 16. Januar, så kommer vel i den uken der. 7282061[/snapback] Den posten ble posta FØR det ble bestemt at expansionpakken skulle utsettes, hvis du leser en av stickyene som ommra har postet på forumet til WoW europe så står det at denne patchen nå kommer tidligere på grunn av at Expansion ble utsatt fra november/december til Januar. Hvis du leser den siste posten i samme thread som den du quota av Tseric: I'm going to lock this due to possibly changing plans or information which I or others may not be clear on or which has changed very recently. More specifically, because of the recently announced release time for January, this may or may not change the plan. When we can put out a definitive, brass-tacks announcement about this, we will.[/b] http://forums.worldofwarcraft.com/thread.h...1&pageNo=13#244 jeg sitter daglig å leser http://blue.cardplace.com en RSS feed som viser alle blå poster som dukker opp på forumene, meget informativ! Det er også et par andre poster som tar opp det samme. Endret 14. november 2006 av zbegra Lenke til kommentar
nazrm Skrevet 14. november 2006 Forfatter Rapporter Del Skrevet 14. november 2006 Ugh, må lære meg å sjekke datoer på posts -_- Lenke til kommentar
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