Gå til innhold

WoW 2.0 PTR (patch)


Anbefalte innlegg

Videoannonse
Annonse
det er ptr da, det er sikkert bare for at folk skal få teste hvordan det er å spille 2vs2 3vs3 5vs5 :D gleder meg.

7281220[/snapback]

 

Det blir allerede testet på BC beta.

 

Eneste som trenger litt fiks der er duo teams med soulink locks/frost mages eller druid/rogue (rogues er helt sjuke i Arena siden du kan waste alle dine cds 2 ganger per fight om du har pre, alle cds resetter seg hver gang du joiner en arena)

Lenke til kommentar
Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13.

Den kommer like før bc

7281491[/snapback]

Yahooooo! :D:love:

7281679[/snapback]

 

Since we have received many questions about the pre-expansion patch, we want to alleviate this confusion once and for all:

 

We plan to release a content patch before the end of the year.

 

This patch will include the new Honor system and talents, among other things (additional details to come).

 

This patch will likely not be tagged as 1.13, however, we have not yet revealed a version # or patch name. Please be patient, as these details will also be available soon.

 

This patch was originally slated to release just before the game launched, however, due to the delay a larger gap exists between the two.

 

We do not provide release dates for patch content, as it's disappointing to many when unforeseen problems prevent us from delivering. Again, we do plan to release sometime before the year ends.

 

Tipper den kommer like før Jul sånn i midten av Desember.

Lenke til kommentar
Etter hva jeg har lest er rage gen en nerf for warrs med bedre våpen enn TUF og buff for folk med mindre.

 

Dual wield får nok rage uansett.

7281081[/snapback]

Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors.

 

I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction.

Lenke til kommentar
Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors.

 

I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction.

 

jepp...men for å mitigere rage normalisation kan man velge endless rage som hjelper godt på en MS warrior:) Tipper den vil redusere den 20%-30% reduksjonen du nevner ganske kraftig:)

 

Ja den wpnskill saken blir en nerf for raid-dps, men ikke i pvp. MEN jeg håper at blizzard har andre måter å mitigere glansing blows på.

Lenke til kommentar
http://forums.elitistjerks.com/viewtopic.php?id=9313

 

Er ikke lenge til nå!

 

Patchnotes:

 

Klikk for å se/fjerne innholdet nedenfor

- World of Warcraft Test Patch 2.0.1

--------------------------------------------------------------------------------

 

The latest patch notes can always be found at

http://www.worldofwarcraft.com/info/underdev/

 

General

-  All players will have talent points reimbursed and will have access

  to new talents throughout their trees; this includes the 41-point

  talents. Several new abilities have also been added for all classes.

-  All pets now receive a percentage of their master's armor, spell

  damage, spell resistances, attack power, and stamina.

-  Low-level spells cast by high-level players will receive smaller

  bonuses from +healing and +spell damage.

-  HoTs, DoTs, and channeled spells have been re balanced to receive a

  more appropriate (higher) percentage of +spell damage and +healing.

-  HoTs from different sources will now stack (i.e. multiple druids can

  cast the Rejuvenation spell on 1 target).

-  New item property "Resilience" has been introduced. Resilience

  reduces your chance to be the victim of a critical strike, and

  reduces the amount of damage critical strikes do to you.

-  Weapon Skill now does the following:

-  Weapon skill will no longer reduce the percentage damage lost due to

  glancing.

-  The player will gain 0.1% to their critical strike rating per weapon

  skill against monsters above their level.

-  When casting a buff on a low level target, the appropriate rank of

  the buff will be automatically be applied.

-  Crowd Control effects in PvP will last no longer than 12 seconds

  instead of the full duration, with a chance of a heartbeat resist.

-  Players will no longer lose faction when under the influence of

  "Mind Control" or the Gnomish Mind Control Cap.

 

PvP

-  Honor System Revamp

  Current honor totals have been reset.

  Players may display their highest lifetime rank title (accessible

  from character sheet).

  Honor points earned each day may now be spent as a form of currency.

  Check the PvP tab of your character sheet to see your honor

  information.

  PvP rewards are no longer unique.

-  Marks of Honor earned from battlegrounds are no longer turned in for

  reputation or honor.  They are now used in addition to honor points

  in order to purchase rewards.

-  Two New Arenas are now available in three different modes.

  2v2, 3v3, and 5v5 matches

  Players may queue up at Goblin NPC's in Stormwind, Ironforge,

  Orgrimmar, Undercity, and Gadgetzan

 

Druids

-  The talent "Swiftmend" will now include bonus healing from the

  talents "Improved Rejuvenation" and "Empowered Rejuvenation".

 

Hunters

-  Traps can be set while in combat, but require a 2 second arming time.

-  Auto shot will be automatically enabled if the Hunter steps out of

  melee range while in combat with target.

-  1 agility will now grant 1 ranged attack power.

-  Auto shot is now reset when casting Aimed Shot.

 

Shaman

-  Shaman with the appropriate talent spec are now able to dual-wield.

  Both main and off-hand weapons can be affected by self-weapon buffs

  such as Windfury.

-  Rockbiter's weapon functionality has been changed. It is now a

  damage proc instead of a flat attack power bonus.

-  Windfury Weapon and Rockbiter Weapon enchantments will only benefit

  the weapon with the enchantment on it.

 

Warlocks

- Range of "Drain Life" and "Drain Mana" spells have been increased.

 

Warriors

-  Rage generation from dealing damage has been normalized.

-  All Rage awards are averaged with our expected rage per swing

  (adjusted for weapon speed).

 

Items

-  The "Far Sight" effect has changed so that the camera now zooms in

  to a distant location, rather than instantly showing the distant

  view. This also affects the items: Ultra-Spectropic Vision Goggles,

  the Ornate Spyglass, and the Hunter ability "Eagle Eye."

-  Spells can now require either a totem item or a totem category item

  to cast a spell. This means that the Enchanting Rods now count as

  all of the lower level enchanting rods as well, so you only need a

  single enchanting rod instead of all six. This also means that

  "Finkel's Skinner" now counts as a Skinning Knife. Several weapons

  that are picks have been flagged as counting as a Mining pick as

  well.

-  Items that give bonuses, such as + to crit, have been modified to

  adhere to a combat rating system.

-  All current items will provide the exact same benefit from ratings

  at level 60 as they provided before the ratings system.

-  Thrown weapon items no longer stack, but use durability instead. One

  unit of durability is lost per throw, and these items can be repaired.

-  The tool tip for the Great Staff of the Guardian now shows the

  proper increase of 28 to the party spell critical rating.

-  Items that are useable from player inventory with a cooldown will

  now update the cooldown in real-time.

-  Players will no longer be able to sell the "Blue Skeletal Horse" to

  vendors.

-  The damage Proc from the item "Misplaced Servo Arm" will no longer

  break the Rogue ability "Gouge".

-  The "Skull of Impending Doom" has been changed and will now increase

  run speed by 60% for 10 seconds, but deals damage equal to 60% of

  your maximum health and drains 60% of your maximum mana for over 10

  seconds.

-  The Backfire effect on the "Net-O-Matic" will no longer break on

  damage.

 

Professions

-  All of the profession-made items that have been created up to now

  have been given proper stats based on the current expansion item

  level progression table.

-  Most of the items made by Tailoring/Leatherworking/Blacksmithing

  have had their creation time reduced. Now the cap on time required

  to make an item in those professions is based on quality and level.

-  New Max times required.

  Level 31+ Green Items at least 8 sec

  Level 31+ Blue Items at least 15 sec

  Level 31+ Purple Items at least 25 sec

  Skill level now determines what items you can disenchant.

  Skill 1= Level 1-20

  Skill  25= Level 20-25

  Skill  50= Level 25-30

  Skill  75= Level 30-35

  Skill 100= Level 35-40

  Skill 125= Level 40-45

  Skill 150= Level 45-50

  Skill 175= Level 50-55

  Skill 200= Level 55-60

  Skill 225= Level 60-65

-  Players will no longer lose an item when attempting to disenchant

  on a boat when the loading screen appears.

 

User Interface

-  Meeting Stone gossip options have been removed from Innkeepers in

  preparation for the new LFG system.

-  LFG/LFM UI

  Tips have been added to Loading Screen tips and new player tips

  Meeting Stones now function similar to a Warlock Summon spell.

  Player's select party member to be summoned and right click the

  stone.

  A second party member then clicks the portal to summon.

-  Enchanting UI has been vastly improved.

-  Raid UI now supports frame for Main Tank.

-  Spell Alert (Enemy Cast bar)

  Defaults to off

  Enabled through Interface Options

  Displays targeted enemy's cast bar when they are casting.

  May also be displayed with "V" key functionality.

-  Auto-loot may be enabled with just one click in the Interface

  Options.

-  Character sheet UI now displays more precise melee, ranged, and

  spell stats.

-  Players can now cast item targetable spells on items that are in

  your action bar. For instance you can cast feed pet and have the

  food you want the pet to be fed in one of your action bars.

-  Semi-charged items can no longer be placed in the Auction House.

-  A knowledge base has been added to the in-game UI.

-  Searchable database of FAQ's and common support issues.

-  Keyrings have been expanded to hold more key-type items and will now

  size dynamically for the number of keys in possession.

-  The Hunter ability, "Mend Pet," will now turn red when a pet is out

  of range.

-  Players will now be able to disable ability messages in the floating

  combat text.

-  Players will now be able to scroll down their ignore list if it

  extends beyond one page.

-  The tooltips for the Show Dispellable Debuffs and Show Castable

  Buffs options will now specify they only apply to raid pullout

  groups.

-  Significant changes have been made to User Interface customization.

  For specific details, please visit

  http://forums.worldofwarcraft.com/threa … amp;sid=1.

 

Bugs

-  The Rend Blackhand arena event in Upper Blackrock Spire will now

  properly reset after a wipe.

-  Players will no longer resurrect with low mana and health if they

  died and released on a Zeppelin or Ship.

-  Fixed an issue where effects with 100% chance to be applied were

  being resisted.

-  Fixed an issue where high level players were not being properly

  credited the right amount of faction reputation.

-  Party members will now be properly credited for completing the

  "Dead Man's Plea" quest when a totem or pet gets the killing blow

  on Baron Rivendare.

-  Slowing abilities and spells will no longer decrease the speed of a

  player when traveling by Gryphon.

-  Fixed an issue where players were re-taining talent based abilities

  even after re-training.

-  Fixed an issue where the Warlock spell "Shadowburn" was improperly

  consuming two Soul Shards.

-  Fixed an issue where players were unable to click on anything if

  they had any add-ons installed.

-  Fixed an issue where players were able to use "Mana Burn" on mobs

  and players without mana.

-  Fixed an issue where spells that proc while a player was standing

  would not proc if they were sitting or lying down.

-  Fixed many interface overlapping graphic issues.

-  Fixed an issue where Seal of Justice (Rank 2) will now refresh with

  melee strikes.

-  Blood Elf mobs in Azshara will now have the correct model.

-  Fixed an issue where a spell with two procs would be reflected and

  one of the procs would still hit the player that reflected the spell.

-  Fixed an issue that was putting Hunters back into combat when they

  have the "Spirit Bond" Talent or have the Cryptstalker set bonus.

-  Fixed an issue where players were being awarded the wrong item when

  double looting a corpse under the master loot option.

-  Fixed an issue where players interrupted while casting would have a

  longer cast time than normal.

-  Fixed an issue where players could not see enchants when inspecting

  another player.

-  Fixed an issue where extra attacks from "Windfury Weapon" would not

  proc "Flurry" when they crit.

-  Fixed an issue where players that were killed in freezing traps

  would be stuck there until releasing.

-  Fixed an issue where Warlocks were able to despawn a pet to gain a

  free "Soul Shard"in the Battlegrounds.

-  Warrior "Shield Slam" and "Shield Bash" will no longer trigger a

  proc from an equipped weapon.

-  Fixed an issue where players were able to consume a Mana Emerald at

  full mana.

-  The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"

  form.

-  Fixed an issue where Warrior "Battle Shout" was causing too much

  threat.

-  Fixed an issue where computers with ATi video cards were sometimes

  having problems when displaying a certain texture.

-  Fixed an issue where the Warlock spell "Death Coil" gained double

  the benefit from the talent "Shadow Mastery".

-  Player pets will no longer attack CC'ed targets while in Passive

  mode.

-  "Prayer of Spirit" will no longer cast on the user if there is no

  other target selected.

-  "Lightning Shield" will now have the appropriate cool-down time

  between uses.

-  Fixed an issue where materials were being consumed if a player

  logged out before an enchantment had finished being applied.

-  The Hunter, "Auto Shot," ability will no longer activate on

  resurrection.

-  Fixed a bug where "Inner Focus" was not being consumed when using

  "Mind Soothe."

-  Fixed a bug where Rogues were able to use the ability

  "Ghostly Strike" when not facing their target.

-  Warlock pet dismiss sounds will now play properly.

-  Fixed an issue where Fist weapons were sheathing improperly.

-  Bags will no longer overlap the Bank UI when the game window is

  resized.

-  Players will no longer be able to whisper to enemy players in

  Battlegrounds.

-  The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will

  now fly at its correct speed.

-  Players will no longer be able to whisper to enemy players in

  Battlegrounds.

-  Players will no longer be able to jump onto the top of the Dun

  Baldur Fortress in Alterac Valley and get behind the terrain to

  attack other players.

-  Shapeshifting will now break "Nogginfogger Elixir" effect.

-  You will no longer die when Feign Death is finished channeling.

-  "Scatter Shot" will now properly do damage even if the target is

  immune to the confuse effect.

-  "Aspect of the Cheetah" will now properly trigger with absorbed

  damage.

-  Casting a lower rank polymorph on a target that is already under the

  effect of a higher rank will cause an error message and not consume

  mana.

-  The talent, "Master of Elements," will now properly proc off of

  totems.

-  Players will no longer be attacked by same faction guards when using

  mind control on an enemy player to attack.

-  "Vanish" will now properly un-target the Rogue from the attacker

  when the attacker is in the same party.

-  The talent, "Improved Chain Heal," will now properly add to the base

  healing done.

-  "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman

  talent, "Healing Way."

-  "Improved Curse of Agony" will now properly increase the base and

  spell power.

-  Warlocks will now be properly credited a Soul Shard from their pet

  when they take a flight path.

-  Warlocks will now be properly credited a Soul Shard from their pet

  when they are dead at the end of a Battleground match.

-  Warlocks will now be properly credited a Soul Shard from their pet

  when they enter an Arena.

-  Casting "Dark Pact" after exiting combat will no longer put you back

  in combat.

-  The tool tip for the "Great Staff of the Guardian" now shows the

  proper increase of 28 to the party spell critical rating.

-  Several Chest spawns in Dustwallow Marsh will now properly spawn

  above ground.

-  Items that can give +Stamina/Intellect from random suffixes will now

  properly apply while dead.

-  "Beastmaster's Gloves" will now give the proper 2% crit chance for

  Hunter pets.

-  Various graphical errors will be noticeable while viewing maps.

 

---

download:

 

WoW-1.12.0.5590-to-2.0.1.6114-enGB-patch-downloader.exe

WoW-1.12.0.5590-to-2.0.1.6114-enUS-patch-downloader.exe

 

 

Og ja, dette er en Public Test Realm patch som inneholder pre-BC stuff. (forberedelser)

 

(PTR er ikke oppe nå, så vidt jeg vet. Kommer vel i morgen eller noe.)

 

Tseric om 2.0:

 

Klikk for å se/fjerne innholdet nedenfor
Ok, one more time with feeling...

 

What it seems that people are expecting is another content patch that is independant of the expansion. More specifically, a lot of folks seem to be looking for a free content patch, should they choose not to purchase the expansion.

 

This is not happening. Therefore, the EU CM is correct in saying there will be no 1.13. We will not be patching the original version of WoW any further.

 

What we are doing is upgrading the game client to 2.0. This is what happens in an expansion.

 

The patch 2.0 is going to prepare for the expansion. We will release more specifics about what is in that at a later time. For now, consider it as the patch that allows players who don't have the expansion to keep playing with players who do. If we were to fully upgrade to expansion, players who did not get the expansion on release day would be shafted until such a time as they upgraded. We do not want this, so we have a prepatory patch which will bridge between the two versions of WoW.

 

Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes. There will be no patch 1.13.

7280859[/snapback]

 

 

jeg er litt lost her nå ^^ tid kommer denne patchen? er det denne uka... :S :p hehe

Lenke til kommentar
Det har du nok lest i en CM-post som overhodet ikke var i samsvar med "virkeligheten". Empirisk testing gir helt andre resultater, en relativt stor nerf for alle gear-nivå. Ca. 20-30% for TUF-nivå warriors.

 

I tillegg blir rage og damage generation hardt nerfet av at +weapon skill ikke lenger reduserer glancing blow reduction.

jepp...men for å mitigere rage normalisation kan man velge endless rage som hjelper godt på en MS warrior:) Tipper den vil redusere den 20%-30% reduksjonen du nevner ganske kraftig:)

7281728[/snapback]

Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP.

Lenke til kommentar
Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP.

 

Vel jeg kunne uansett tenkt meg imp MS så det blir i såfall bare å sløse bort 1 poeng:) Og hvem sier man må ha full TM og Enrage? Jeg kan saktens ofre noen poeng i TM og enrage ja. Jeg trenger nok rage til å kjøre overpower og nok rage til å kunne kjøre en intercept. Da trenger man ikke full pott i TM. Det skulle holde med en 10-15 rage til dette.

Endret av gamer73
Lenke til kommentar
Ja, hvis du synes det er ok å sløse 8 poeng for å få en rage gen som ligner på en litt dårlig versjon av nådagens. I tillegg må du enten ofre TM eller Enrage, som begge er kjernetalent for PvP.

 

Vel jeg kunne uansett tenkt meg imp MS så det blir i såfall bare å sløse bort 1 poeng:) Og hvem sier man må ha full TM og Enrage? Jeg kan saktens ofre noen poeng i TM og enrage ja. Jeg trenger nok rage til å kjøre overpower og nok rage til å kunne kjøre en intercept. Da trenger man ikke full pott i TM. Det skulle holde med en 10-15 rage til dette.

7282060[/snapback]

Imp.MS skjønner jeg ikke at folk kan ville ha i seg selv over talent som enrage, 5 sec i stedet for 6 sec cd, og bare 5% ekstra dmg på *en* ability?

De som "sier" at man må ha full TM/Enrage, er vi som har spilt mye pvp opp igjennom årene. Enrage burde være selvforklarende, flat 25% damage increase på *alle* abilities når du har blitt crittet, en buff som er oppe nesten hele tida i PvP.

 

Å måtte kaste bort ekstra sekunder for å vente 1 autoattack til på rage nok til WW etter stancedance, kan være avgjørende, evt. vente i battle stance etter charge på en ekstra autoattack for å fyre av MS før du stancedancer, siden du mister så mye rage ved å skifte. Dette gjør deg ekstra sårbar for CC.

 

Å kalle dette noe annet enn en nerf er naivt.

Lenke til kommentar
Therefore, patch 2.0 will be released shortly prior to the release of expansion boxes.

 

Står i den første posten, Tseric quote.

TBC skal bli releaset den 16. Januar, så kommer vel i den uken der.

7282061[/snapback]

 

Den posten ble posta FØR det ble bestemt at expansionpakken skulle utsettes, hvis du leser en av stickyene som ommra har postet på forumet til WoW europe så står det at denne patchen nå kommer tidligere på grunn av at Expansion ble utsatt fra november/december til Januar.

 

Hvis du leser den siste posten i samme thread som den du quota av Tseric:

I'm going to lock this due to possibly changing plans or information which I or others may not be clear on or which has changed very recently.

 

More specifically, because of the recently announced release time for January, this may or may not change the plan.

 

When we can put out a definitive, brass-tacks announcement about this, we will.[/b]

http://forums.worldofwarcraft.com/thread.h...1&pageNo=13#244

 

jeg sitter daglig å leser http://blue.cardplace.com

en RSS feed som viser alle blå poster som dukker opp på forumene, meget informativ! Det er også et par andre poster som tar opp det samme.

Endret av zbegra
Lenke til kommentar

Opprett en konto eller logg inn for å kommentere

Du må være et medlem for å kunne skrive en kommentar

Opprett konto

Det er enkelt å melde seg inn for å starte en ny konto!

Start en konto

Logg inn

Har du allerede en konto? Logg inn her.

Logg inn nå
  • Hvem er aktive   0 medlemmer

    • Ingen innloggede medlemmer aktive
×
×
  • Opprett ny...