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Fullstendige spesifikasjoner til 360-GPUen?


Bloody Mess

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http://www.google.com/search?q=cache:5OPQX...=8&client=opera

 

Der finner du de.

 

337 Million transistors total

500 MHz parent GPU (90nm process, 232 Million Transistors)

10 MB daughter eDRAM Framebuffer (90nm process, 105 Million Transistors)

256 GB/s internal memory bandwidth to internal logic for AA, 32GB/s to parent GPU (2GHz x 64bit Bus)

48-way parallel floating-point dynamically-scheduled shader pipelines (ALU's for Vertex or Pixel Shader processing)

Unified shader architecture (This means that the pipelines are shared between pixel pipelines and vertex shaders; for example, 42 pixel pipelines : 6 vertex shaders.)

16 Filtered & 16 Unfiltered Texture samples per clock

Polygon Performance: 500 million triangles per second

Pixel Fill Rate: 16 gigasamples per second fillrate using 4X MSAA

Shader Performance: 48 billion shader operations per second (96 billion shader operations per second theoretical maximum)

Dot product operations: 9 billion per second (Microsoft figure)

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