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Transparency AA er nå tilgjengelig for Geforce 6


guezz

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Jeg tipper at ytelsetapet er større i prosent enn for G7X, noe som er tilfellet for: R3X0/R4X0 vs. R5X0.

 

So today came the ForceWare 91.45. Quad SLi targeted pack, nothing special. Except one thing... yes, you guessed it. It's Transparent AA!

 

You still don't belive it? Read ahead...

 

Test performed using ForceWare 91.45 drivers and Gainward GeForce 6600GT AGP 8x 128MB (550/1080). CS:S Piranesi map was excellent for this test.

Images are compressed with JPG at 100% quality.

 

Transparent AA setting in NV CP (also available in new panel)

taaoptionie0.jpg

 

4x FSAA / Transparent AA OFF

taaoffjp9.th.jpg

 

4x FSAA / Transparent AA ON (SuperSampling)

taaonhn3.th.jpg

 

If you're still having hard time finding differences, check these two screenshots with marked objects that require your attention...

 

4x FSAA / Transparent AA OFF

taaoffmarkeddn9.th.jpg

 

4x FSAA / Transparent AA ON (SuperSampling)

taaonmarkedqs6.th.jpg

 

So bottom line, GeForce 6 series cards are indeed capable of anti-aliasing alpha textures using supersampling. Why is NVIDIA hidding this from us is beyond my understanding.

Boosting GeForce 7 sales because of this? I'm sure a lot of people with GeForce 6 will feel like this :banana: ...

So i truly hope Transparent AA will become a standard option in all upcoming ForceWare drivers even for GeForce 6 series...

 

Have fun :D

Guru3D

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