RamGuy Skrevet 9. april 2006 Del Skrevet 9. april 2006 (endret) Når jeg skal starte Biathlon 2006 spillet mitt, alt ser ut til å gå fint, helt til intro videon er ferdig, og jeg kommer til loading splash screen'et. Da bare lokker hele spillet seg og jeg er tilbake ved skrivebordet. Dette er en kopi av hva som står i fire.txt fila: Fire Engine 2.1.2456 - Win32 - Nov 25 2005 - 09:07:37 Release build --- System info --- Number of processors: 1 --- Processor architecture: Intel Pentium Pro or Pentium II --- Processor Frequency: 2.0 GHz --- 3D-Now instruction set: Yes --- MMX instruction set: Yes --- SSE instruction set: Yes --- SSE2 instruction set: No --- Memory load: 44 % --- Total physical memory: 1023 MB --- Available physical memory: 567 MB --- Total virtual memory: 2047 MB --- Available virtual memory: 2007 MB --- Total page file size: 2460 MB --- Available page file size: 2082 MB --- Operating system: Windows XP Service Pack 2 --- Operating system version: 5.1.2600 --- Reading config file *** F_VFS::GetFileData Loading of config.cfg FAILED! *** F_VFS::GetFileData Loading of user.cfg FAILED! Dumping all registered variables ... GUID = 0 hrajvideoraz = 1 r_shadows = 0 BodyVolume = 1 mapname = r_showFPS = 0 speed = 2000 PlayerName1 = LODAudienceDistance = 50 developer = 0 ShaderLOD = 2 PlayerName2 = PlayerName3 = NPCPeople = 1 foglinearnear = 8 r_brightness = 0 v_trippleBuffering = 0 DontDrawAudience = 0 SoundCategoryMusic = 1 EnvironmentVolume = 1 LODLevels = 10,130,300 viewmode = 1 pauza = 1 gt = 1 NoSound = 0 v_bpp = 32 consoleactive = 0 NPCLoad = 1 r_swapInterval = 0 wnd_handle = 0 showskeleton = 0 v_fullscreen = 1 fogcolor = -1 randx = 0.200000 trackmode = 1 FreeCamera = 1 randy = 0.200000 NoRender = 0 ShaderLM = 1 ComentariesVolume = 1 r_grid = 0 r_useWBuffer = 0 r_perfHUD = 0 LOD = 0 playerShadowColor = AABBCC ScreenshotName = 1 r_clear = 1 v_width = 1024 r_showOverdraw = 0 r_contrast = 1 tien = 1 TintBlue = 0.200000 TintRed = 0.200000 detail = 1 v_hz = 60 MasterServer = 195.146.151.26 exit = 0 pbox = 0 r_picmip = 0 ampx = 0.200000 r_pure = 1 ampy = 0.300000 app_hInstance = 4194304 v_multisample = 0 rychlostkamery = 80 gui = 2 MapQuad = -6724.648 6799.663 8580.830 -8505.815 SoundCategoryBody = 1 r_dither = 0 fov = 90 box = 0 particles = 1 ShaderAudience = 0 AiAudienceStateChange = 30 foglinear = 0 LODWorldDistance = 250 Trener = 1 ShowAnimObj = 1 FXVolume = 1 foglinearfar = 8000 ShaderVS = 1 ParticleDetails = 1 PlayersParticles = 1 r_gamma = 1 r_postFX = 0 r_textureCompression = 0 SoundCategoryComentaries = 1 NPCEnvironment = 1 v_height = 768 TintGreen = 0.200000 r_filter = 2 NPCAudience = 1 r_textureBits = 32 language = eng MusicVolume = 1 --- Initializing renderer --- Description: NVIDIA GeForce4 Ti 4800 SE --- Device name: \\.\DISPLAY1 --- Device type: Hardware --- Vertex processing type: Hardware --- Device GUID: {D7B71E3E-41C2-11CF-3757-0EB000C2CB35} --- Driver: nv4_disp.dll --- Driver version: 6.14.10.8421 --- WHQL: Not certified --- Chipset id: 10DE.282.90041462.A1 --- Max texture width: 4096 --- Max texture height: 4096 --- Max texture anisotropy: 8 --- Max texture units: 4 --- Texture compression supported --- Available texture memory: 236 MB --- Local texture memory: total 119 MB, free 118 MB --- Nonlocal texture memory: total 117 MB, free 117 MB --- Vertex shader version: 1.1 --- Pixel shader version: 1.3 --- Not using point sprites --- One sided stenciling --- Occlusion query supported --- Render to texture supported More than 64 MB memory for textures Reading string tables from dir 'data\scripts\strings' for language 'ger' Loading strings from file 'data\scripts\strings\main.string' Loading strings from file 'data\scripts\strings\tooltips.string' --- Creating World + GuiElementFactory for type Panel registered. + GuiElementFactory for type Cursor registered. + GuiElementFactory for type Text registered. + GuiElementFactory for type EditBox registered. + GuiElementFactory for type Button registered. + GuiElementFactory for type CheckBox registered. + GuiElementFactory for type ScrollBar registered. + GuiElementFactory for type TextSelector registered. + GuiElementFactory for type TextSelector2 registered. + GuiElementFactory for type ImageSelector registered. + GuiElementFactory for type ImageScroller registered. + GuiElementFactory for type Table registered. + GuiElementFactory for type ProgressBar registered. + GuiElementFactory for type RadioGroup registered. + GuiElementFactory for type ScrollingText registered. + GuiElementFactory for type Model registered. + GuiElementFactory for type Figure registered. + GuiElementFactory for type Map registered. + GuiElementFactory for type ProgressSelector registered. + GuiElementFactory for type Mesh registered. + GuiEffectFactory for type Scroll registered. + GuiEffectFactory for type Fade registered. + GuiEffectFactory for type PageScroll registered. + Emitter factory for type name 'Point' registered + Emitter factory for type name 'Box' registered + Emitter factory for type name 'Ellipsoid' registered + Emitter factory for type name 'Snow' registered + Affector factory for type name 'LinearForce' registered + Affector factory for type name 'Deflector' registered + Affector factory for type name 'Turbulence' registered + Affector factory for type name 'Vortex' registered Parsing particle script 'data\scripts\particles\environment.particle' + Added emitter template sneh_skuter + Added emitter template dym_komin + Added emitter template delo + Added emitter template delo_fog + Added emitter template waterfall + Added emitter template waterpix + Added system template vodopad + Added system template dym + Added system template skuter + Added system template snezne_delo Parsing particle script 'data\scripts\particles\lyziar.particle' + Added emitter template dych + Added emitter template zjazd_left + Added emitter template zjazd_left_hmla + Added emitter template zjazd_right + Added emitter template zjazd_right_hmla + Added emitter template korculovanie_left + Added emitter template korculovanie_left_hmla + Added emitter template korculovanie_right + Added emitter template korculovanie_right_hmla + Added emitter template stromcek_left + Added emitter template stromcek_left_hmla + Added emitter template stromcek_right + Added emitter template stromcek_right_hmla + Added emitter template pad_left + Added emitter template pad_right + Added emitter template pad_fog + Added system template dych + Added system template particle_zjazd_normal_left + Added system template particle_zjazd_normal_right + Added system template particle_korculovanie_normal_left + Added system template particle_korculovanie_normal_right + Added system template particle_stromcek_normal_left + Added system template particle_stromcek_normal_right + Added system template particle_stromcek_normal_left + Added system template particle_pad_left + Added system template particle_pad_right + Added system template particle_pad_left_mix + Added system template particle_pad_right_mix Parsing particle script 'data\scripts\particles\pocasie.particle' + Added emitter template sneh + Added emitter template sneh_slow + Added emitter template storm_sneh + Added emitter template storm_slow + Added emitter template storm2snow_sneh + Added emitter template storm2snow_slow + Added emitter template snow_nice_1 + Added emitter template snow_nice_2 + Added system template snow + Added system template storm + Added system template snow2storm + Added system template snow_nice F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model1_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model1_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model1_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model3_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model3_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model3_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model2_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model2_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model2_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F2_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F2_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F2_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F3_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F3_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F3_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F1_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F1_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_F1_l3.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_odovzdavac_l1.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_odovzdavac_l2.mesh" F_AnimObject: Loading mesh "data\anim\ref_meshe\ref_model_odovzdavac_l3.mesh" Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\arcade.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc' + Font 'data\gfx\fonts\Neuropol.font' loadded + Font 'data\gfx\fonts\Arial.font' loadded Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\athlet_editor.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\background.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\buddy.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\buddy_games.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. *** Variable BuddyPlayer1 doesnt exist! *** Variable BuddyPlayer2 doesnt exist! *** Variable BuddyPlayer3 doesnt exist! *** Variable BuddyPlayer4 doesnt exist! Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\buddy_topten.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career1.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career2.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career3.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career4.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career5.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career6.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career_final.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\career_select.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\create_profile.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\credits.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\define_profile.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\demo.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\finish_list.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\game.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\loading.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\load_profile.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\main.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\message.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\options.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\options_controls.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\options_gfx.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\options_sfx.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\particle_editor.gui' ! Bad attribute line: 'spacing 2' for element _ps_scroll_ in overlay ! Bad attribute line: 'spacing -1' for element _ps_slider_ in overlay Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\pause.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\penalties.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\player_info.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\post_tweak.gui' ! Bad attribute line: 'spacing -1' for element _post_slider_ in overlay Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\relay.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\run_training.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\select_player.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\select_track.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\shooting.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\shoot_training.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\single.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\single_race.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\split_time.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\start_list.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\status_page.gui' Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\time_attack.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\tooltip.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\topten.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\training_fun.gui' Skipping loading gui include: 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\templates.inc as it is already loaded. Parsing gui file 'C:\Program Files\Biathlon 2006\Winter\data\scripts\gui\wrong_way.gui' --- Reading shaders from VFS: --- data\scripts\antholz.shader --- data\scripts\buddygames.shader --- data\scripts\divaci.shader --- data\scripts\editor.shader + editor\background + editor\foreground + editor\up + editor\down + editor\bit + editor\check --- data\scripts\engine.shader + console + gfx/2d/bigchars + textures\levels\mapky\sneh_cisty + textures\levels\mapky\trava + textures\levels\mapky\skala + textures\levels\mapky\skala_an + textures\levels\mapky\skala_kon + textures\levels\mapky\water + textures\levels\mapky\vodopad2 + PostEffect1 Effect 'data\scripts\fx\post1.fx' compiled Valid technique 'T0' --- data\scripts\flags.shader + AUT + AUT_a + BLR + BLR_a + BUL + BUL_a + CAN + CAN_a + CZE + CZE_a + EST + EST_a + FIN + FIN_a + FRA + FRA_a + GER + GER_a + ITA + ITA_a + NOR + NOR_a + POL + POL_a + RUS + RUS_a + SLO + SLO_a + SVK + SVK_a + SWE + SWE_a + UKR + UKR_a + USA + USA_a --- data\scripts\flare.shader --- data\scripts\font.shader + Neuropol + Arial --- data\scripts\gui.shader + Kurzor --- Parsing IFL animation 'data\scripts\kurzor.ifl' + menu\white + menu\gray + menu\button_base_a + menu\button_base_d + menu\button_base_n + menu\button_base_p + menu\button_short_a + menu\button_short_d + menu\button_short_n + menu\button_short_p + menu\button_short2_a + menu\button_short2_d + menu\button_short2_n + menu\button_short2_p + menu\button_clearshort_a + menu\button_clearshort_d + menu\button_clearshort_n + menu\button_clearshort_p + menu\page_left_01 + menu\page_right_01 Effect 'data\scripts\fx\menu.fx' compiled Valid technique 'T0' + menu\page_right_02 + menu\textwindow_left + menu\textwindow_middle + menu\textwindow_right + menu\textwindow_right_a + menu\textwindow_right_d + menu\textwindow_right_n + menu\textwindow_right_p + menu\strip + menu\strip1 + menu\ingame\strip + menu\RUHPOLDING_track + menu\HOLMENKOLLEN_track + menu\OESTERSUND_track + menu\OBERHOF_track + menu\KONTIOLAHTI_track + menu\ANTHOLZ_track + menu\CESANA SAN SICARIO_track + menu\POKLJUKA_track + menu\OSRBLIE_track + menu\HOCHFILZEN_track + menu\text_edit_left + menu\text_edit_middle + menu\text_edit_right + menu\icon01 + menu\icon02 + menu\icon03 + menu\icon04 + menu\icon05 + menu\icon06 + menu\icon08 + menu\icon09 + menu\icon10 + menu\icon11 + menu\icon12 + menu\icon13 + menu\icon_pad + menu\table_topten_left + menu\table_topten_middle + menu\table_topten_right + menu\table_small_left + menu\table_small_middle + menu\table_small_right + menu\table_slider_middle + menu\table_slider_top + menu\table_slider_bottom + menu\arrow_up_a + menu\arrow_up_d + menu\arrow_up_n + menu\arrow_up_p + menu\arrow_down_a + menu\arrow_down_d + menu\arrow_down_n + menu\arrow_down_p + menu\arrow_add1_a + menu\arrow_add1_d + menu\arrow_add1_n + menu\arrow_add1_p + menu\arrow_add2_a + menu\arrow_add2_d + menu\arrow_add2_n + menu\arrow_add2_p + menu\arrow_reduce1_a + menu\arrow_reduce1_d + menu\arrow_reduce1_n + menu\arrow_reduce1_p + menu\arrow_reduce2_a + menu\arrow_reduce2_d + menu\arrow_reduce2_n + menu\arrow_reduce2_p + menu\arrow_reduce3_a + menu\arrow_reduce3_d + menu\arrow_reduce3_n + menu\arrow_reduce3_p + menu\table_row1 + menu\table_row2 + menu\table_row_selected + menu\table_row_title + menu\table_line + menu\shadow + menu\plate_clear + menu\plate_buttons + menu\tab_blur + menu\window_icon + menu\window_info + menu\profile_name + menu\button_info_a + menu\button_info_n + menu\button_info_p + menu\tooltip + menu\strips_togther + menu\ring1_a + menu\ring1_n + menu\ring2_a + menu\ring2_n + menu\ring_clear_n + menu\ring_clear_a + menu\ring1_a_buddy + menu\ring1_n_buddy + menu\ring2_a_buddy + menu\ring2_n_buddy + menu\regulate3_top + menu\regulate4_top + menu\regulate_gradient + menu\regulate_bottom + menu\slider_gradient + menu\slider_bottom + menu\slider_bit_a + menu\slider_bit_n + menu\buddy_games + menu\buddygames_left_a + menu\buddygames_left_n + menu\buddygames_left_p + menu\buddygames_right_a + menu\buddygames_right_n + menu\buddygames_right_p + menu\tracks_map + menu\tracks_mapreflex + menu\career_bigwindow + menu\career_littlewindow + menu\career_marker_1 + menu\career_marker_2 + menu\career_marker_3 + menu\career_plane + menu\career_plane_corners + menu\career_selectbutton_a + menu\career_selectbutton_n + menu\career_selectbutton_p + menu\career_strip_1 + menu\career_strip_2 + menu\career_strip_3 + menu\career_txt_1 + menu\career_txt_2 + menu\career_i_fitness + menu\career_i_massage + menu\career_i_party + menu\career_i_private + menu\career_i_tourism + menu\career_updown + menu\table_wc_left + menu\table_wc_middle + menu\table_wc_right + menu\flag_right_a + menu\flag_right_d + menu\flag_right_n + menu\flag_right_p + menu\logo + menu\profile_cursor_1 + menu\profile_cursor_2 + menu\profile_cursor_3 + menu\profile_strip + menu\ingame\table_back + menu\ingame\strip_atack_1 + menu\ingame\strip_atack_2 + menu\ingame\strip_trening_1 + menu\ingame\strip_trening_2 + menu\ingame\strip_trening_3 + menu\ingame\strip_trening_4 + menu\load\loader + menu\load\line + menu\load\podline + menu\ingame_stopwatch + menu\ingame_stopreflex + menu\ingame_kolo + menu\ingame_stopbar + menu\ingame_bar + menu\ingame_bar_1 + menu\ingame_bar_2 + menu\ingame_bar_3 + menu\ingame_icon_fight + menu\ingame_icon_tep + menu\splittime_strip_01 + menu\splittime_strip_02 + menu\splittime_strip_02a + menu\shooting_stop + menu\shooting_strips + BULLETS0 + BULLETS1 + BULLETS2 + BULLETS3 + BULLETS4 + BULLETS5 + RELAYBULLETS-1 + RELAYBULLETS0 + RELAYBULLETS1 + RELAYBULLETS2 + RELAYBULLETS3 + PENALTY0 + PENALTY1 + PENALTY2 + PENALTY3 + PENALTY4 + PENALTY5 + PENALTY6 + PENALTY7 + PENALTY8 + MISS + HIT + NEXTHIT + MISSBLANK + menu\red + menu\redring + menu\bodka_red + menu\bodka_blue + menu\ingame_table_left + menu\ingame_table_middle + menu\ingame_table_right + menu\ingame\startbutton_a + menu\ingame\startbutton_n + menu\ingame\startbutton_p + menu\ingame\strip_start_1 + menu\ingame\strip_start_2 + menu\ingame\strip_finish_1 + menu\ingame\strip_finish_2 + menu\ingame\strip_buddy_3 + menu\ingame\strip_buddy_4 + Ruhpolding_high + Oberhof_high + Pokljuka_high + Antholz_high + Kontiolahti_high + Hochfilzen_high + Holmenkollen_high + OSRBLIE_high + Oestersund_high + CESANA SAN SICARIO_high + menu\demo1 *** Variable demo doesnt exist! + menu\demo2 *** Variable demo doesnt exist! + menu\demo3 *** Variable demo doesnt exist! --- data\scripts\hochfilzen.shader --- data\scripts\holmenkollen.shader --- data\scripts\kontiolahti.shader --- data\scripts\lyziar.shader + textures\lyziar\dress01 + textures\lyziar\dress02 + textures\lyziar\dress03 + textures\lyziar\dress04 + textures\lyziar\dress05 + textures\lyziar\dress06 + textures\lyziar\dress07 + textures\lyziar\dress08 + textures\lyziar\dress09 + textures\lyziar\dress10 + textures\lyziar\head01 + textures\lyziar\head02 + textures\lyziar\head03 + textures\lyziar\head04 + textures\lyziar\head05 + textures\lyziar\head06 + textures\lyziar\head07 + textures\lyziar\head08 + textures\lyziar\head09 + textures\lyziar\head10 + textures\lyziar\cop01 + textures\lyziar\cop02 + textures\lyziar\cop07 + textures\lyziar\cop08 + textures\lyziar\cop09 + textures\lyziar\cop10 + textures\lyziar\w_glass + textures\lyziar\gun01 + textures\lyziar\ski01 + textures\lyziar\ski02 + textures\lyziar\ski03 + textures\lyziar\ski04 + textures\lyziar\ski05 + textures\lyziar\ski06 + textures\lyziar\ski07 + textures\lyziar\ski08 + textures\lyziar\ski09 + textures\lyziar\ski10 + textures\lyziar\startnum01 + textures\lyziar\startnum02 + textures\lyziar\startnum03 + textures\lyziar\startnum04 + textures\lyziar\startnum05 + textures\lyziar\startnum06 + textures\lyziar\startnum07 + textures\lyziar\startnum08 + textures\lyziar\startnum09 + textures\lyziar\startnum10 + textures\lyziar\startnum11 + textures\lyziar\startnum12 + textures\lyziar\startnum13 + textures\lyziar\startnum14 + textures\lyziar\startnum15 + textures\lyziar\startnum16 + textures\lyziar\startnum17 + textures\lyziar\startnum18 + textures\lyziar\startnum19 + textures\lyziar\startnum20 + textures\lyziar\startnum21 + textures\lyziar\startnum22 + textures\lyziar\startnum23 + textures\lyziar\startnum24 + textures\lyziar\startnum25 + textures\lyziar\startnum26 + textures\lyziar\startnum27 + textures\lyziar\startnum28 + textures\lyziar\startnum29 + textures\lyziar\startnum30 + textures\lyziar\startnum31 Effect 'data\scripts\fx\ghost.fx' compiled Valid technique 'T0' + textures\lyziar\ghost --- data\scripts\oberhof.shader --- data\scripts\oestersund.shader --- data\scripts\osrblie.shader --- data\scripts\particles.shader + dych + vlocka1 + stopa + snowball + vodopad --- data\scripts\pokljuka.shader --- data\scripts\reklama.shader --- data\scripts\ruhpolding.shader --- data\scripts\sipky.shader --- data\scripts\skybox.shader --- data\scripts\static_pi.shader --- data\scripts\torino.shader --- data\scripts\trees.shader --- data\scripts\vlajky_game.shader ShaderMng: 392 shaders in memory ! Error loading texture '$rendermap' ! Error loading texture '' ! Error loading texture 'menu\background_02' ! Error loading texture 'menu\track_window' ! Error loading texture 'textures\menu\snow' TextureMng: 451 textures in memory --- All particle systems initialized --- Registered particle emitter factories: 4 Registered particle affector factories: 4 Loaded particle system templates: 19 Loaded particle emitter templates: 30 Total particle systems count: 11 Total particle emitters count: 13 Total particle affectors count: 5 Systems created from template 'dych' : 1 Systems created from template 'particle_korculovanie_normal_left' : 1 Systems created from template 'particle_korculovanie_normal_right' : 1 Systems created from template 'particle_pad_left' : 1 Systems created from template 'particle_pad_left_mix' : 1 Systems created from template 'particle_pad_right' : 1 Systems created from template 'particle_pad_right_mix' : 1 Systems created from template 'particle_stromcek_normal_left' : 1 Systems created from template 'particle_stromcek_normal_right' : 1 Systems created from template 'particle_zjazd_normal_left' : 1 Systems created from template 'particle_zjazd_normal_right' : 1 SoundMng::DumpBufferStatistics -------------------------------------------------------------------------------------------------------------------------------------- Shader name | size | freq | bits | channels | refc -------------------------------------------------------------------------------------------------------------------------------------- *** chyba pri ziskavani infa o buffery! Etter det som jeg kan se, så må dette være problemet: --- Reading config file *** F_VFS::GetFileData Loading of config.cfg FAILED! *** F_VFS::GetFileData Loading of user.cfg FAILED! Hvorfor kan ikke spiller finne/lese disse filene? Jeg har søkt/lett igjennom hele pc-en og Biatlon 2006 cd-en, men det er ikke mulig å finne en config.cfg eller user.cfg file til spillet. Jeg har også prøvd å renistallere spillet flere ganger, men filene er fremdeles borte. Hvorfor får jeg ikke disse filene? Er det problemet? Hva kan jeg gjøre med dette? Må jeg få noen til å sende meg filene eller noe sånt? Er dette feilen i det heletatt? Her er en kopi av system info'en min: ------------------ System Information ------------------ Time of this report: 4/9/2006, 12:59:32 Machine name: RAMGUY Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: Norwegian (Bokmål)) System Manufacturer: NVIDIA System Model: AWRDACPI BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon XP 2400+, MMX, 3DNow, ~2.0GHz Memory: 1024MB RAM Page File: 478MB used, 1981MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode Endret 9. april 2006 av RamGuy Lenke til kommentar
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