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** Executing...

** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe

** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike"

 

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike

>> There was a problem compiling the map.

>> Check the file C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike.log for the cause.

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe

** Parameters: "c:\aim_shed"

 

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\aim_shed

Entering c:\aim_shed.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

70%...80%...90%... (0.02 seconds)

SetModelCenters:

10%...50%...60%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

 

Using Wadfile: \snarveier og lignende\counter-strike\halflife.wad

- Contains 6 used textures, 100.00 percent of map (3116 textures in wad)

 

Texture usage is at 0.16 mb (of 4.00 mb MAX)

0.22 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe

** Parameters: "c:\aim_shed" -nowadtextures

 

Unknown option "-nowadtextures"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

 

-= hlbsp Options =-

 

-leakonly : Run BSP only enough to check for LEAKs

-subdivide # : Sets the face subdivide size

-maxnodesize # : Sets the maximum portal node size

 

-notjunc : Don't break edges on t-junctions (not for final runs)

-noclip : Don't process the clipping hull (not for final runs)

-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

 

-texdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-nonulltex : Don't strip NULL faces

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

 

mapfile : The mapfile to compile

 

 

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe

** Parameters: "c:\aim_shed"

 

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\aim_shed

Error: Portal file 'c:\aim_shed.prt' does not exist, cannot vis the map

 

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe

** Parameters: "c:\aim_shed"

 

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\aim_shed

>> There was a problem compiling the map.

>> Check the file c:\aim_shed.log for the cause.

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\aim_shed.bsp" "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike\cstrike\maps\aim_shed.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\aim_shed.pts" "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike\cstrike\maps\aim_shed.pts"

 

The command failed. Windows reported the error:

"Systemet finner ikke angitt fil."

 

 

Noen som vet hvorfor?

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Videoannonse
Annonse

prøv å post loggen på VERC Network Forums

 

sjekka for leaks? du har vel "Skybox" ?

 

c:\aim_shed ?

 

har du navnet "c:\aim_shed" som mapname?

prøv med aim_shed ? tviler på den liker :\ ( @ klikker ivertfall)

 

RMF Directory bør helst ligge i "mine dokumenter" eller noe sånt!

 

trykk "ALT+P" For å sjekke etter error

 

Map-->load pointfile så finner den leaks..om du bare får opp

 

"åpne" og ingen filer viser (mapnavnet) , så er det ingen leaks"

 

Edit: Post 666 :tease:

Endret av galaxee
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