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30/21/10 keeps popping up as an alternative build. It's been harshly criticised every time it was proposed. See post #78 and beyond in this thread for details.

 

Someone brings up that stupid build every week and thinks it's good. It may look good on paper but its pretty terrible. No ruin, no shadowburn, no pet...what's the point? Its DPS sucks and is horrible to play.

 

If someone specs that they are pretty dumb.

 

He has a good reason to be angry, that spec has been brought up in the warlock thread numerous times and everytime it's been proven as a bad spec compared to the others. If you had read the thread and kept up with it you would have known this and never had asked the question in the first place.

 

Compared to a 41+/0/18+ build you lose 5% crit of SB and UA + pet utility / malediction / shadow embrace

 

Compared to a 0/21/40 build you lose ISB Uptime / 8% crit

 

Compared to a 7/43/11 build or any variant of you lose either 5 or 10% crit / more ISB uptime. You'll also miss out on a little bit of more spell damage / damage increase from MD/SL. (depending on the fight of course) It's also a very versatile spec.

 

On each of these builds, you provide more benefit to the raid via pet utility or more ISB uptime. With a 30/21/10 build you really don't provide much to the raid. Especially since the build does less damage than a destruction or affliction build.

 

Noen poster fra Elitist Jerks, tror ikke jeg hadde orket prøve.

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Videoannonse
Annonse
Gjest Slettet-PJ3x8Q2w

Warlock

Changes to Life Tap have been reverted. Values are back to normal.

Rank 1 - Converts 20 health into 20 mana.

Rank 2 - Converts 65 health into 65 mana.

Rank 3 - Converts 130 health into 130 mana.

Rank 4 - Converts 210 health into 210 mana.

Rank 5 - Converts 300 health into 300 mana.

Rank 6 - Converts 420 health into 420 mana.

Rank 7 - Converts 580 health into 580 mana.

 

:)

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Er det bare meg eller er det vanvittig mange rogues som spiller 2v2 arena? Ødelegger hele ratinga, alle tapa våres er mot rogue/priest, og da er det surt at man møter den comboen i nesten annenhver game. Spesielt jævlig er det på det bro-mappet, der priesten kan abuse pathing ved å hoppe ned sånn pet aldri når frem til han.

 

Noen tips? Vi spiller Lock/Druid.

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It's a very hard fight because the rogue will be all over you while the priest is dispelling your dots. You can try and drain the priests mana and kite/CC the rogue. Unfortunately, this is probably your counter comp.

 

Ikke mye å gjøre som du kan se :(

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Ikke at jeg er noe KNALLgod i arena.

Jeg suger, ganske, egentlig.

 

Men hva om du prøver å sende din prowlede druid på Priesten, seduser Roguen, Dot`er priesten så han enten står og spammer decurse og blir skadet fra druid eller prøver å ta druid og blir skadet av dot`sa dine. Du fearer selvfølgelig Roguen etter gitte ti sekunder, og dot`er i vei på denne karen også. Når priesten er på ca 20% må du stole på Druiden din og nuke Roguen, evt. la Roguen sappe deg og skade druiden din hvis ikke du retter oppmerksomheten din mot han... (:

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Ja, du suger tydeligvis "ganske". Hva mener du en resto druid skal kunne utgjøre av skade mot en disc priest? Rogue/priest maltrakterer druid/lock om de stiller på like premisser.

 

Cyclone/root/shapeshift/run. Send Felguard på rogue? Derson han er dotted kan han ikke bruke vanish. Vet ikke helt siden jeg ikke gjør noe pvp, men lock/resto druid er vel den comboen som er mest suksessfull på vår server.

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Ikke at jeg er noe KNALLgod i arena.

Jeg suger, ganske, egentlig.

 

Men hva om du prøver å sende din prowlede druid på Priesten, seduser Roguen, Dot`er priesten så han enten står og spammer decurse og blir skadet fra druid eller prøver å ta druid og blir skadet av dot`sa dine. Du fearer selvfølgelig Roguen etter gitte ti sekunder, og dot`er i vei på denne karen også. Når priesten er på ca 20% må du stole på Druiden din og nuke Roguen, evt. la Roguen sappe deg og skade druiden din hvis ikke du retter oppmerksomheten din mot han... (:

 

vent litt vent litt, snakker vi her om succubus, lille fyrstikkjenten med pisk og toppen 3,4k HP? jeg tror vi kan stadfeste at succubus sannsynligvis er det svakeste pet'en du kan ha med deg i en arena, enkelt og greit fordi den dør, dør og vel, dør.

 

i lock/dru vs pri/rogue handler det for det meste om å overleve bare. warlock dotter og drainer mana til prest så godt som mulig mens druid kontrollerer rogue med cyclone root chains, roguen går tom for CDs etterhvert. om opening bursten blir for sterk på warlocken bør druidne vurdere å preHoTe, og huske å abolish poisons som en gærning.

 

druiden har også mange flotte måter å blande defensivt spill med healing. type cyclone, hot, hot, bear -> charge, vent, bash, er nøkkelen, å hindre roguen i få lengre perioder sammenhengende i melee range blir nøkkelen. så er det bare å hindre mana burns og se til at manaen til warlock/druid varer lengre enn priest.

Endret av DeadbeaT
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direkte lenke til kilden

 

for de som ikke gidder å trykke på lenka:

 

I think a lot of people here greatly overestimate the effect of "whining" and have some serious misconceptions about whether we "like or hate" certain classes (or the people that play them).

 

We definitely feel the need for warlocks to gain some sort of active defense so we don't have to try to balance them around the assumption that they're "tanking" melee classes. For example, an idea we're running with internally is the concept of a warlock being able to cast a spell that places a circle of demonic power on the ground. The warlock would be able to teleport to this location from within a relatively short range (ie: 40 yards), and would also be able to summon demons more quickly if they're standing within the circle.

 

Note: this idea is intended as a sneak peek, it's not something that we're planning for 2.4, it would be more likely as an expansion ability, and may change entirely before said time.

 

So no, we're not sitting around going "rabble rabble, those darn forum locks are ruining our nerfing funz, no more fun for them, one year!"

 

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I druid/lock vs. rogue/priest er det nå sånn at når warlocken har exposearmor på seg og jeg har slicendice oppe og mutilater han for mer enn druiden nesten kan outheale så blir druiden ganske fort tom for mana :p Det er dessverre slik at rogues spiser warlocks, også i arena.

 

Men for all del, uten en god priest og mot en god druid kan alt gå til helvette ganske fort :(

Endret av M@R7!N
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direkte lenke til kilden

 

for de som ikke gidder å trykke på lenka:

 

I think a lot of people here greatly overestimate the effect of "whining" and have some serious misconceptions about whether we "like or hate" certain classes (or the people that play them).

 

We definitely feel the need for warlocks to gain some sort of active defense so we don't have to try to balance them around the assumption that they're "tanking" melee classes. For example, an idea we're running with internally is the concept of a warlock being able to cast a spell that places a circle of demonic power on the ground. The warlock would be able to teleport to this location from within a relatively short range (ie: 40 yards), and would also be able to summon demons more quickly if they're standing within the circle.

 

Note: this idea is intended as a sneak peek, it's not something that we're planning for 2.4, it would be more likely as an expansion ability, and may change entirely before said time.

 

So no, we're not sitting around going "rabble rabble, those darn forum locks are ruining our nerfing funz, no more fun for them, one year!"

 

 

Mages will get new abilities in the expansion too, believe it or not. In fact, we intend to tone down how strong of a counter warlocks are to mages through the wotlk spells/talents.

 

Kilde

 

 

Blizzard chart for class representation in arenas

 

Kalgan confirmed that the removal of the lifetap nerf was intentional, he also shared a chart that explains how Blizzard is analyzing class representation in arena.

No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way).

 

That chart is set at 2200+ rating:

 

2v2 3v3 5v5

Druid 276.0% 184.0% 80.5%

Hunter 43.0% 50.2% 43.0%

Mage 8.7% 96.0% 96.0%

Paladin 19.7% 29.5% 147.4%

Priest 113.3% 164.8% 185.4%

Shaman 37.8% 50.4% 138.6%

Rogue 144.2% 175.1% 61.8%

Warlock 149.2% 93.2% 111.9%

Warrior 130.4% 90.7% 79.3%

 

Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren't really what we want right now (we really don't know where those numbers will settle down).

 

Kilde

 

Here's 1850

 

Druid 184.0% 138.0% 92.0%

Hunter 50.2% 50.2% 50.2%

Mage 61.1% 87.3% 87.3%

Paladin 68.8% 88.4% 137.6%

Priest 133.9% 133.9% 154.5%

Shaman 75.6% 88.2% 138.6%

Rogue 154.5% 154.5% 82.4%

Warlock 121.2% 102.5% 102.5%

Warrior 90.7% 85.0% 85.0%

Endret av Aachel
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