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"Eight hours with the Xbox 360"


SteveVice

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Dette er sakset for et annet forum, men jeg legger ut posten her fordi jeg syns det var interessant å lese. Dette er ikke meg og mine erfaringer for å gjøre det helt klart

 

 

 

Eight hours with the Xbox 360

 

 

 

I recently had the chance to spend some time playing the Xbox 360 at a special event hosted by Microsoft. Peter Moore and several of the developers were there to assist. As VIPs at this event, seven others and myself were granted our own consoles and about eight hours to play several games. We came from all over the country, and represented several gaming sites, including Gamespot, IGN, Xboxaddict, xbox365, Gamespy, Playstation, and Nintendo.

 

 

 

Other than about six Xbox Live parlor games (including the return of fan favorite Geometry Wars and a cool looking billiards [and about 4 others]), the available games were Kameo: Elements of Power, Project Gotham Racing 3, Call of Duty 2, Perfect Dark Zero, Elder Scrolls 4: Oblivion, NBA Live 06, Need for Speed: Most Wanted, Dead or Alive 4, and Condemned: Criminal Origins. I spent lots of time with the games, and the following are my thoughts on the console and each game.

 

 

 

XBOX 360

 

 

 

A few of the developers that were present informed us that the Xbox 360s we were playing, while close to the final build, were not optimized to function at 100%. It was still a great machine. The controller is everything you’ve dreamed it would be. It’s comfortable and light. It’s smaller than the Controller S, and it’s thinner. The triggers are still pressure sensitive (a senseless rumor said they were not), and the bumpers that replaced the black/white buttons are surprisingly responsive. I was happy to find out they weren’t quite as “loose” as the Playstation shoulder buttons, and I pleasantly had to apply a little more force to press them down. Don’t worry about hitting the Start button while aiming for X. It won’t be a problem. Also, the rumble feature seems to be a little more under control and subtle than the current generation, which is nice. One minor complaint: A few times I pressed the left bumper unintentionally. However, this may have more to do with the way I hold the controller, and less with the design.

 

 

 

It’s much more user friendly than the original Xbox. If it had an option to “take game disc from box and place in drive,” you’d never ever have to leave your seat. The Xbox 360 is certainly built with today’s lazy consumer in mind. The console can be turned on and off from the controller. The disc drive can also be opened in this manner as well. The user control panel (accessed by pressing that Xbox 360 button in the center of the controller) is very easy to use. There are blades (interactive dashboards) for Xbox Live(marketplace/user account), games, music/media, and console controls (parental control, etc.). (Even Xbox Live Silver members will be able to chat with friends and use the marketplace).

 

 

 

Each game will be able to contribute up to 1000 points to your gamerscore (for example, unlocking a playable character in the main story of Kameo gave us 20 points), and matchmaking will take advantage of these scores so the “noobs don’t get pwned” by the hard core players. Also, the feedback system is very much improved. If you rate someone negatively, the chances that you will ever see them again in a match is almost zero. Now, in the rare case that it does happen, (say you are in a multiplayer game where you are on one team of 16 players, and your hated enemy is on the other) Live will not boot either of you from the game, which is practical. Sending and receiving messages is also 50 times easier now. You don’t have to go through ten screens just to get to your message; all you do is press the Xbox 360 button, and you’re there. We also got to try out the streaming music feature. It worked well. I plugged in an iPod Nano that they provided, and after searching through the available albums (such as Eminem, 50 Cent, no thanks) I had some AC/DC going while I was shooting some 8-ball on the billiards game. It took about 5-8 seconds to plug it in and choose my tunes and then I was back to the game. One thing I did notice (at the end of the day) is that the Xbox 360 was running a little hot. However, this is understandable when you consider that it has top-of-the-line hardware, and the consoles were running non-stop all day. But enough about the console, I’m sure you want to hear about the games. And they are…

 

 

(Disclaimer: Please remember that none of these games were final builds, so form your opinions accordingly. Also, while I will give the most complete descriptions I can, believe me when I say I am barely scratching the surface of what I could be telling you, so feel free to ask questions, because I’m leaving a lot out. Also, I can’t give great impressions of the sound (some games were without headphones), because of the blaring techno music in the room. Also, each 360 was set up with a Samsung flat screen LCD HD-TV, so the picture was great. Also, this is the honest truth; the good and the bad. No one is making me say or do any of this).

 

 

 

KAMEO: ELEMENTS OF POWER

 

 

 

I start with this game for two reasons. 1) Microsoft chose this game to show us during our initiation with the console, so this was the first 360 game I played; and 2) This is the “killer app” for the Xbox 360. In case you missed it, read that last sentence again. Don’t believe me? Well, when Peter Moore spoke to us, he had more confidence in this game than any other. He even uttered the words “killer app” when talking about it. This game is the one that proves that the 360 is the beginning of the next generation of gaming. It is remarkably detailed and beautiful. For example, I think it’s safe to say that it has the best water effects ever seen in a game. According to the dev, the water is “mathematically correct.” I was always terrible at math, so I wouldn’t be able to tell if it wasn’t, but it looks breath-taking. It reacts realistically to movements from other objects and itself. For example, if you throw a rock in the water, it will splash and the rings will move out from the point of impact. Then, if you jump in, it will splash and the little waves you caused will react to the rings moving away from the rock. It’s all very cool stuff.

 

 

 

It’s difficult to describe what this game plays like. It’s very original, but those that are familiar with adventure games will feel right at home. I suppose if I had to make comparisons, if you were to throw Ocarina of Time, Fable, and Banjo-Kazooie into a blender, the result would be something like Kameo. It takes some of the great things about those games, and throws in some freshness. Kameo herself seems like a good main character. She’s fairy-like, and while this is cute, it also is a gameplay mechanic. She can walk and run, but if you really want to fast travel, she has fairy wings, so you can fly there much more quickly than running. Positively, there didn’t seem to be a limit to the distance you could fly either.

 

 

 

The ability to play as ten different elemental warriors was great. Each has their own personality and skill set. It’s also great that the characters get upgraded throughout the game. They get more powerful (and visually impressive moves) as the game goes on. I only got to play as three of them. The first was a rock-like armadillo creature whose name eludes me. He’s cute, but he has this awesome move where he can roll into a ball, charge up, and rocket around the level or take out enemies (think of Metroid Prime). He also does a beserker move when he spins like a top and just bounces the baddies around like bowling pins. It’s easy to rack up hit points like this, and when enough combos have been strung together, the action enters a slow-mo view where you can string some even better combos together (switching between warriors is awesome).

 

 

 

There’s also a big ice gorilla name Chilla. He can throw ice shards. And he’s good at scaling things. He’s more of a brute character. He can actually collect trolls on his spikey back, or even grab a troll and use him as a melee weapon against other trolls. I found it harder to string together combos with Chilla, but perhaps more time with the game would reveal some better fighting techniques.

 

 

 

The last character I had some time with (and my favorite one of the three, by far) was Pummel Weed. He’s a plant-based lifeform that looks sort of like the character from Little Shop of Horrors, except he’s equipped with boxing gloves. During our initiation with the 360, we played a level in which we must defeat a shadow troll (or something) in order to be able to unlock Pummel Weed for use. It was fun, because it seems like the boss fights will take different methods to be beat, so each elemental warrior will have strengths and weaknesses that you will use. Pummel Weed was fun because can do these speed punches that rack up hit points quickly. Pulling both triggers puts him in his creep mode, where he burrows into the ground, and can sneak up and uppercut the hell out of unsuspecting enemies. This is also a cool method for getting by some obstacles.

 

 

 

This game was originally scheduled for the Gamecube and then the Xbox. However, it’s found it’s true home here on the 360. There were a couple of times where we stated, “C’mon, Rare is just showing off now!” Examples include areas with massive amounts of characters on screen (think 5000). The camera shot where we said the above quote was when the Badlands were first revealed and we see all the trolls for the first time. (If you’ve seen the movie The Two Towers, the camera movement was nearly exactly the same as the shot that comes around Aragorn, and Theoden as they ride out from Helm’s Deep into thousands of orcs. Perhaps Rare did this intentionally).

 

 

 

And the impressive thing was there was no frame rate problem at all. This was certainly the smoothest running game there. [One cool AI related note here: Kameo got off her horse to battle some of the trolls. She was quickly getting overwhelmed, so she was heading back to the horse to retreat quickly. A troll saw this, beat her to the horse, and stole it. It was one of the surprises that made me laugh aloud]. All the extra time that Rare has had with this game really shows. It’s not a short game (20+ hours for the main quest) and it is highly polished and will be ready on Day One of the Xbox 360 launch.

 

 

 

I predict this will be the most critically acclaimed game for the Xbox 360 (highest rated). However, this is a cruel world, and since adventure games don’t sell like sports games or shooters, (and since some claim this looks too “kiddie”), it won’t sell as well as it should (Psychonauts, I’m looking at you). However, being a console launch title should help it some. But at least give this thing a rental, because I promise you, if you play it, you’ll want to own it. People always argue over whether graphics or gameplay make a great game. Well, you get both with Kameo, in spades.

 

 

 

I didn’t mention it (because I didn’t see it in action), but Kameo also has a co-op mode that I hear brings back memories of fighters like Double Dragon, where you’re working together to take on large amounts of foes. With the available warriors in the game, and their differing fighting styles, that could be rather impressive.

 

 

 

PROJECT GOTHAM RACING 3

 

 

 

The other game that Microsoft introduced us to before letting us cut loose on whatever games we wanted was PGR3. One of the lead devs spoke to us about many of the features in the game. Honestly, I’m not the biggest racing fan, so I probably missed a lot of points that some people would like to know. However, races over Live sound like they will be a blast. There’s that real-time ticker thing at the bottom of the screen, and it will update people in real time. So if the two best racers in the world are going at it for the championship, you should be able to tune in or something.

 

 

 

This game is also gorgeous. What was cool was that they ran us through some of the New York level. It was crazy, because many of the landmarks that I just saw while driving to the event were in the game, down to trivial things like store fronts. In fact, the backgrounds are probably too detailed. For example, the Brooklyn bridge itself is more detailed than any one level from PGR2. You’ll never notice half of the stuff unless you actually stop to see it (which many of us did). The crowds seemed to react to the action too, to a certain extent.

 

 

 

Those familiar with the PGR series should like this game. The cars are great. They are really fast. The sounds in this game were great. Each engine was recorded for the car it was representing, and you can actually tell the differences. When we were starting out, they only let us use Class C cars, because they didn’t think we could handle anything higher (I tried later, they were pretty much right).

 

 

 

We played some system link games, and the game seemed to run as smoothly as the singleplayer version. The one thing that I was most happy to see is that the “inside the car” view is more than just some cosmetic add-on. Out of all the camera angles (I think there were 5-6, but don’t quote me) I could actually drive the best from inside the car. Perhaps that’s because it’s the most like driving a real car. I honestly don’t know, but in the other views, I was having considerably more trouble timing the braking. The interior models were well done, and it was cool to see the effects on the windshields like cracking when crashing, or just grime building up over time. By using the right thumbstick, you can also look side to side in the car (while pressing Y shows you what’s behind you).

 

 

 

People might complain about this being a little too similar to PGR2, and that’s sort of right. They may also say it’s only a graphical upgrade (granted, a MAJOR upgrade). However, make no mistake, this is the best racing game that going to be available for the Xbox 360.

 

CALL OF DUTY 2:

 

 

 

I spent a lot time with this game. Why? Because out of all the games there, this one seems closest to a “complete game” that was 100% ready for launch. In fact, don’t take my word for it. According to the dev (the Lead Dev, I think), they are simply waiting for Microsoft to certify the game so it can go Gold and they can start making copies. He said there really hasn’t been any changes to the game in three weeks. In other words, this is also a Day One launch title.

 

 

 

If you played the original COD for PC, you’ll have the basic idea of what to expect from this title. It’s not trying to surprise anyone. If it’s not broke don’t fix it. This was one game where there were headphones provided for the entire evening, so I really got to admire the sound design. And that’s one of the bright spots of this game. The sounds of war really seemed to be captured here. There’s constant gunfire from many different sounding weapons. Plus there’s this whole thing called the battle-chatter system that Infinity Ward put in the game. I guess it’s a testament to the effectiveness of the feature, but it didn’t seem like a “feature” at all. When there’s a sniper in the second floor of an adjacent building, that seems like something my men would yell out to me. So this was really integrated into the overall game very well. It didn’t feel gimmicky.

 

 

 

I played some of the British Campaign in North Africa, in the level that most people have played in the demo. However, I played a bit beyond that, and INTENSE is the word to describe this. The action and sound meld together well in this title to create an experience that you feel actually exhausts you a bit. After playing this for a while, I actually had to take a break and have a drink or two to calm my nerves. The Russian campaign was even better. You played as Vasili, the soldier made famous by Jude Law in the film Enemy at the Gates. There are a few sniping missions, and they are always fun. The bullet strikes on the enemies is much better than what we’ve seen in shooters thus far.

 

 

 

Right trigger fires, left trigger brings up iron sights aiming/sniping (clicking the left stick holds your breath/steadies your aim). Left bumper is smoke grenades, and right bumper is the frags. Jumping/mantling is A, B adjusts your stance (hold to go prone), X reloads, and Y changes weapons. The game controlled well, and, like Kameo, this game ran at a high, smooth frame rate (although maybe not as high as Kameo). I accidentally threw a few smoke grenades by hitting the LB accidentally (the smoke visuals are probably the best visual effect in the game). However, it was good to see that the smoke is more than just some cosmetic effect. It actually affects the gameplay. For example, I was having trouble sniping at men who were dug in behind a wall. The Dev suggested that I try to smoke them and use a direct charge. Wanting to try out different aspects of the game, I did, and I was successful. However, on a couple of my accidental smoke throws, it adversely affected my allies (they couldn’t see the enemy coming, and I had trouble as well—realistic at least).

 

 

 

The AI in COD2 was perhaps the best AI on display at the event. The enemies and allies seemed to maneuver intelligently. Also, if they’re being fired upon, they didn’t just stand there and take it. Also, enemies will work together (sometimes overwhelmingly). It’s good to see that you aren’t fighting a whole bunch of armies-of-one. The team-work, while maybe not the best aspect of the game, helps. Plus, the most pleasant thing was that when faced with close quarters, the enemy often utilized the melee attack to maximum affect. And it is quite effective. That melee will kill you just as quickly as a gun shot. It makes the fighting feel very visceral. Also, there’s no more health packs. This changes the dynamic a bit, but I quite liked it. It may have made the game a little more “run and gun,” and perhaps forfeited a bit of the realism (it is a game after all), but it aids that sense of intensity for which the whole game is striving.

 

 

 

One complaint: I’m not sure if you can turn the option off or not, (or maybe it was because of higher difficulty), but having to restart from the last checkpoint because an ally just ran into my line of fire and caught a round in the back of the skull (and then having the game tell me that I’m “a disgrace to the motherland,”) was annoying. I hope that’s somehow different when November 22 rolls around. I had other games preordered, but thanks to this Xbox 360 preview event, COD2 worked its way back onto my list of must-have games (perhaps bumping some others off). This looks like the best shooter available for the Xbox 360.

 

 

PEFECT DARK: ZERO

 

 

 

Well, if you read that last line about COD2, you may be scratching your head now. In fact, you may have started scratching when you read that Kameo is going to be the killer app for the Xbox 360. I’m sorry, but PDZ isn’t the Xbox 360 killer app. Many people are expecting so much from this game that it’s almost unfair. There’s no way it can live up to expectations. People are comparing it unfairly to Halo. Other than being shooters, they are completely different. People expect it to be nearly perfect because of how extraordinary the original Perfect Dark was for the N64. Well, this is a new game for a new system. Everyone’s expectations are so high, I think they are going to hurt this game in the end. Perhaps that’s why I was so disappointed in this game.

 

 

 

Yes, I was disappointed by PDZ. It seems like it has the potential to be a great game, but something’s a little off. This game feels like it could really benefit from another six months to a year of development, but I seriously doubt that will happen. Overall, the game looks nice. Rare is good at pulling off art styles that aren’t realistic, but they look great. Kameo and PDZ both do this. However, it must be stated again that Kameo looks far better, with a much better frame rate. The frame rate wasn’t the worst at the event, but it wasn’t good. The AI wasn’t terrible, but it was nothing to call home about. There were also some balance inconsistencies. For example, there were a couple times where the game seemed to assume you knew exactly what to do, when it wasn’t so clear. And other times it lit a clear path for you using these glowing beacon things. I’m not sure which I disliked more, being lost or having something pointed out to me so blatantly. Perhaps these things are clearer in the context of playing the game as a whole, so that’s hard to judge.

 

 

 

The physics also seem a little off. When you shoot the characters, while they’re not flying around like weightless objects like in the infamous E3 video, but the physics do appear to be off or something. I’m hoping that small tweaks can alleviate these problems.

 

 

 

Although there was disappointment, there were also some positives. The weapons were great. They all seemed to be unique, and like the original game, they fit the world well. Plus, all the secondary and tertiary functions seem to add to the gameplay. Also, Rare are masters of the context-sensitive action. For example, standing in a certain spot will allow Joanna to perform an action she would not normally be able to do, like looking/shooting around corners or zip-lining across the level. Surprisingly, the little combat roll that pulls the camera from 1st person to 3rd is not distracting at all. It’s rather well implemented. There are also fun little “spy” type things that separate this game from other “action” shooters. Controlling a bomb through a series of air ducts and having to E.M.P. laser-grids was pretty fun.

 

 

 

The voice acting in the game seems like it’s pretty good. However, knowing that Rare is a British company, hearing a distinctly American accent coming from Joanna’s mouth seemed wrong. It wasn’t a bad acting job, it just wasn’t what I was expecting.

 

 

 

All these impressions are from the single-player portion of the game. They set up a multi-player, and I went to check it out and was planning on playing, so I watched for a little while, but it looked like more of the same that I’d just trudged through (although the multiplayer levels looked great, with lots of foliage), and I wanted to get to a few of the other games, so I passed. Perhaps a real multiplayer battle with several enemies will be what I need to get my juices flowing about this game. At least it has bots, and that’s one thing I’ve been waiting on in a shooter for a while.

 

 

 

I was waiting for this game to stand up and kick me in my nuts and blow me away. It just never happened. Again, I keep reminding myself that this was not the final build of the game, so hopefully some of the flaws can be improved upon. The game looks like it will be solid, but it won’t be the second coming that everyone was expecting based on the amazing original game, and I suppose (unfairly) that’s my biggest gripe. I had this on pre-order, but I think I might be changing that pre-order to COD2, and waiting for the reviews for PDZ to see if they ironed out a few of my dislikes. And either way you take it, it is NOT Halo.

 

ELDER SCROLLS 4: OBLIVION

 

 

 

I also post at the Elder Scrolls forums, and those guys had a thousand questions for me, so I’d like to report that I got through about 1% of everything they requested, but this preview will probably be more thorough than the others. Let me start by saying this is the first game I tried to play after the initiation with the console. However, they only had two stations set up with this game, and I was too slow. But I eventually came back to it, and I got to spend about two hours with this game. I’m an Elder Scrolls virgin. This is my first ES game, but luckily there was a dev there (like a retard, I’ve forgotten his name), but he was really helpful and guided me along and answered many of my questions. Be warned, you’re about to read a few things that might upset you, but know that this is going to be THE best RPG to own for the 360. You can tell it’s shaping up nicely.

 

 

 

I asked the dev what version of the game this was. According to him, this was the same build from X05. In this version, the self-shadowing and such was turned off. However, he assured me that it was currently being worked on. Also, he’s 99% sure that Oblivion would be a Day One launch title, but of course, there’s still that 1%, and you never know. Graphically, as most of you have seen, the game looks very nice.

 

 

 

*Deep breath* Okay, here it comes. There are no spears in this game. There. Happy now? Does that mean you won’t buy it now? If that’s the case, you’re retarded. Here’s why. Firstly, you should have gotten your pals to use and like spears more to begin with. The dev said that from internal polls, they discovered that spears were one of the least utilized and liked weapons. Secondly, and more importantly, this game was a blast to play, and from the short time I was with it, I could tell that it’s going to be a deep, fulfilling experience. So if the lack of spears is going to prevent you from getting this, you probably weren’t seriously going to buy it anyway.

 

 

 

It all starts with the character creation. As most of you know, there are ten playable races (you can choose both male or female of any one). And before you ask, there’s no nudity. Both genders have little brown loin cloths, and the females have cloth covering the breasts as well. I didn’t play Morrowind, but I heard people thought the bodies were ugly. The Oblivion bodies looked fine to me. The characters weren’t perhaps the most detailed ever, but that’s understandable considering there’s so much going on in the game. It’s not like a sports game where there are only a couple characters, so they can be extremely detailed. Honestly, out of my approximate two hours with this game, at least an hour of it was just playing around with the character creation.

 

 

 

I already dropped the no-spears bomb on you, so before I get to all the good things, here’s another thing some might see as a negative. There are no modeled beards or facial hair in the game. Before you riot, yes, there is facial hair, but it comes in the form of facial hair shaders. In other words, your beard will appear as a darker spot on your face, that gives the appearance of hair. I was talking with my brother afterwards (he works for another game company), because I didn’t ask the dev specifically, and he imagines that fully modeling the beards most likely caused problems with their lip synching and mouth animations, so they probably chose to have the game serve a practical purpose instead of a cosmetic one. In my tests with this, the effect was sufficient on some of the fairer skinned folk, like an imperial. It created a light beard or 5 o’ clock shadow look. However, on the races where the skin was already colored or dark, like the orcs, the effect was less noticeable.

 

 

 

Enough negatives. One cool thing was the age slider. While the age slider doesn’t affect the gameplay mechanic (as in an older player won’t be able to swing a weapon as effectively as a younger one), it is a cool cosmetic effect. The two extremes are as follows: you can create someone that looks about as old as the Emperor, or as young as someone that I’d say was about 17-18 years old. It was hard to judge. Also, I played with age with the Argonian (snake-like, lizard man). At the oldest setting, the Argonian was almost completely red. However, as he got younger, there were more green highlights in the face. Contrary to popular rumor, age is the only factor that plays into Argonian color. In other words, your mood won’t change your skin color. Complexion can be adjusted just as much. With the imperial, I was able to adjust the skin color to where he was ghostly white. The other extreme left him indistinguishable from a Redguard. So if you liked the look of the Redguard, but liked the race perks of the Imperial, it’s cool to know it’s possible to come up with a happy medium.

 

 

 

While most of the character creation is sliders, you have to be careful. There are so many sliders (I’m not sure, but I’d guess at least 100, perhaps more) that messing up one can lead to drastic effects on the face that are really hard to fix without starting over, so be careful. Also, one part that isn’t controlled by sliders is the hair. There are about 10 or so set hairstyles to choose from (honestly, I didn’t check all the female hairstyles, but I’m sure they had their own set to choose from as well). Perhaps there are more as the game goes along, but I doubt this, although I can’t deny it. However, since you can’t change any other parts of your appearance throughout the game, I think that stands a good chance of being true. In the end, if you suck at all this slider stuff, once you choose one of the ten races, you can select “random” over and over, and within that race, it will keep changing it up until you see something you like. Quickly, while mentioning adjusting sliders, I’ll say that it seemed you could adjust the length of the Argonian snout by about 3-4 inches. The dev told me that they had to keep it at a certain length so the lip synch would still work. While playing with it I gave my Argonian a pretty prominent overbite, and it looked like someone whacked him in the nose with a shovel. Like I said, you really have to be patient with this game.

 

 

 

And that’s one reason why my preview of this game isn’t better. This is a game that takes your total concentration, and full attention. However, this is challenged when there’s music blaring, there’s people all around, and you can’t really pick up clues involved with sounds or vocal hints. The gameplay was good. It wasn’t boring. I was trying to check out a lot of the technical details. The Havok physics stuff seems like it plays a pretty big role in the game. I moved the chains and bones around, and shot the bucket with arrows, and like I’m sure everyone’s seen, when you remove the arrows, the bucket reacts to the change in physics. There’s also some cool physics related boobie traps and such. The dev said that while not every dungeon has a trap, the majority do. I was creeping around one dungeon, and I had the opportunity ( I missed it) to shoot a trip wire with an arrow, thereby setting off the trap, and killing the goblin so I didn’t have to deal with him.

 

 

 

Also, shooting arrows is heavily affected by gravity (physics). I remember shooting at a goblin, and my shot pretty much missed the mark. A better marksmen may have gotten a hit. However, all you marksmen (like me) can rejoice. The dev told me that in the build that they are working on, testing revealed that shooting arrows needed to be improved and balanced a little more, so they are currently making the marksmen skill a little more powerful and useful.

 

 

 

I played with the stealth mechanic a bit. Technically, there are no “instant stealth kills” in the game, a la Splinter Cell. However, (and I hope I explain this right), by using the stealth, you may raise your skill level high enough to where striking while in stealth would give you a bonus, so perhaps eventually you could get something like a stealth kill, if that makes sense. In stealth mode, and eye appears on the cross hairs. If it’s full, the enemy can see you. And moving slower helps you to be more stealthy. Also, lighter armor is better than heavier armor (or boots, specifically) for stealth. In one instance, I snuck up on a goblin, and was able to stand behind him and watch his idle animations for about 2-3 minutes (I was talking to the dev in this time) before he then suddenly turned and attacked me. And please put away your torch if you’re trying to be stealthy.

 

 

 

Ah, that reminds me. The game has pleasantly be streamlined a bit, and it more user friendly. So instead of having to go back and forth from equip/unequip screens constantly (although there is quite a bit of that. It is an RPG, after all), if you had your torch equipped, and you equipped you sword as your weapon, as long as you didn’t equip your shield, even when you armed your weapon, he would hold out the torch. Equipping the shield would, of course, remove the torch. Pressing and holding Y at the equip screen allows you to map things to directions on the D-pad, and that certainly comes in handy. And please, remember, if you equip your bow, it’s not much good if you forget to equip your arrows.

 

 

 

Birth signs are here again, and they offer specific bonuses, and for the life of me, I can’t really remember them. I think one was like, 60% more athletic for a certain time, or the ability to get better deals from people on a certain day or something. I remember thinking that they were a little more specific than I expected. I was thinking they’d be a little more general. However, it may have been like this on the last game as well.

 

 

 

Random thoughts: - Punching the Emperor seemed to upset the guards. However, I couldn’t really tell the extent of their anger, because a scripted fight broke out in which one was killed (and you get your first weapons). - The rats that were bounding up the slope in the video were doing it for a reason. They weren’t just running around like crazy like that for nothing. And it wasn’t “dumb AI,” as some have claimed. There was a zombie around the corner that just ate one of their friends, and they were fleeing. They didn’t even stop to attack me, and I just stood there to see if they would. Although upon playing through again, I was attacking the zombie, and one of the rats was confused who to attack; the zombie or I. - The word tree (or whatever you call that thing you choose your dialog from) had more than just one phrase every time, like in the video. However, it had only one or two choices a few times.

 

 

 

Combat: Seems fun to me. I guess it’s a personal preference, but I thought it was more than just a hack and slash or button mashing affair. In fact, I often waited for the enemy to attack so I could block the attack first (there’s a slight recoil there, so if gives you a little time to attack). I actually like blocking with the weapon instead of the shield, because the shield sort of blocked my view a bit. However, the shield blocking was more effective. Those damn giant rats were annoying though, because it was hard to gauge their attacks. Pushing a direction + the attack seems to do a different attack move, at least with the power attack move.

 

Now, as you can see I wrote a lot, but I honestly never got out of the first dungeon. I died the first time, and maybe even the second. I finally got the hang of it, and got towards the end, and was fighting an orc mage or something, and a stupid rat/goblin combo got me from the back. Then, I made it to the same point again, and I was better prepared, and the damn game froze (don’t be alarmed, this happened a few times on every game present except for Call of Duty 2. Remember, these games still have some bugs). However, I didn’t really get to see any of the Speedtree in action (what I was really looking forward to). However, I asked the dev for something specific about the Radiant AI that I could bring back for you all. Here’s the story.

 

 

 

It was written in the code that every day at 3 pm, Man 1 would rake leaves and Man 2 would sweep. This all seemed fine and dandy until the devs gave Man 1 the broom and Man 2 the rake. Man 1 ended up killing Man 2 so he could get his rake so he could do what he wanted. That’s pretty cool if you ask me.

 

 

 

If it seems like I avoided talking about magic, that’s partly right. I suck at using it, so I don’t really remember much about it. I wasn’t very good, so I did the things that I was more accustomed to doing. However, in the first dungeon, I did have a fire ball spell that I used on the orc mage (to little effect). And I have a healing spell too, that came in handy a bit. Like the weapons, spells can be mapped to the D-pad for easy access. And a side note for those that are so sure there won’t be a levitation/telekinesis spell in the game. Well, if it’s not in the game, the dev sure was singing its praises when it came to the Havok engine.

 

 

 

 

Anything I didn’t like? The frame rate still seemed to be an issue, but I’m confident that they’ll have that taken care of. Besides, I doubt Microsoft would allow them to release it otherwise. Also, there were a couple of transition animations that seemed missing, and the characters stuttered a bit, but that’s a minor thing.

 

 

 

I’m sure there are lots of other things people want to know, and there are things that I’m leaving off, so if I didn’t answer your question, feel free to ask. Just know that this is one of my “must have” Xbox 360 titles. It seems like it has the re-playability (all the different races/ joinable factions/ side quests) seem to make this a long game that you can enjoy for a long time. And for all those crying that this is no longer an RPG, rest assured, it’s very much a role-playing game that is heavily stat based. It just has an awesome action component now as well.

 

NBA LIVE 06 / NEED FOR SPEED: MOST WANTED

 

 

 

I grouped these two games together for three reasons. 1) They’re both from EA. 2) They were the ugly stepchildren of the event, and 3) Due to reason #2, I played these the least.

 

 

 

Before any even thinks it, let me say that I’m not an EA basher. I hear FIFA 06 is really impressive, and since I heard that nearly all the features we’ve come to expect in Madden have been stripped, I was really looking forward to playing it to see how it played. However, it being absent was not encouraging. I’m thinking I might cancel my Madden pre-order and wait for the 07 version, where hopefully by then EA has implemented the amazing Natural Motion Engine (which looks to become the standard for sports games). And hopefully they’ve re-entered all the features that we have in this generation’s version that they stripped for 06.

 

 

 

I say these were the ugly stepchildren that no one wanted, but that’s not because of the graphics. Both games looked good visually. NBA LIVE 06 actually impressed me a bit with the visuals. I had seen videos of NBA 2K6, and was impressed. The one aspect where 2K6 looked better than Live 06 was the cloth physics. They look great in 2K6, and while they looked good in Live, they weren’t quite as impressive. Live 06 looked nearly just as impressive, with really high poly character models, and good-looking arenas. Some of the game’s famous faces were easily recognizable. In fact, the face models in the game were some of the best I’d seen in any game to this point in a playable game. Sure videos of Gears of War or Fight Night Round 3 looked better, but I wasn’t playing those titles. The faces were great, but they still sort of have that “dead eyes” look to them.

 

 

 

I must say that the sound in Live 06 was one of its more impressive features. The announcing (I think it was Marv Albert, but I’m not sure) seemed to flow with the action pretty well. However, with such a short time with the game, it was hard to tell how repetitive it was (something has forever plagued sports games). However, if I had to pick the best feature of Live 06, it would be sound.

 

 

 

That’s mainly because the gameplay was terrible. While controlling the character, it felt like I had a train attached to him. The control just didn’t seem that responsive, and in a game as spontaneous as basketball, this isn’t a good thing. The framerate was also bad, and it just seemed like the game wasn’t that complete. I’m hoping they have much more work to do, because it needs it. Either way, I’m not getting this title, because it simply wasn’t that fun.

 

 

 

Need for Speed: Most Wanted may have been the worst game at the show. I had more fun playing some of the parlor games. It was hard to even get into because the frame rate was so choppy. Playing it for extended periods was headache inducing, so I only gave it a few minutes. So if you’re a fan of the series, perhaps you’ll enjoy it, but this seems like it needs a lot of work. Perhaps if EA had ironed out some of the flaws and presented a game that didn’t cause nausea from looking at the screen, I could have gotten into it more. I’m not a big racing game fan to begin with, so my tolerance for its bad frame rate was already low. On the plus side, the game did have good visuals (when not choppy), but they still weren’t as good as PGR3. So if you’re looking for the best racing experience on the 360, it’s on Project Gotham Racing 3.

 

 

 

DEAD OR ALIVE 4

 

 

 

The funny moment of the night came courtesy of DOA4. Peter Moore got on the microphone to talk to us (it lasted about 2 minutes), and asked us to pause our games. Everyone did, and he began. Then you hear this guy playing DOA4. Moore started looking around, and laughed and said, “Itagaki would love you.” It was funny.

 

 

 

What can I say about DOA4? The game looks outstanding. It’s really deceiving because of the anime-type art style that Team Ninja uses for this game. If it wasn’t for Kameo, I’d certainly say that DOA4 was the best looking game there. It’s also deceiving because DOA:U already looked so good this generation, that the jump between that and DOA4 isn’t as big of a jump between other games. It really looked great though. The textures were good, and there were things at work making certain surfaces look wet—it was a nice touch. The character models were highly detailed, but I honestly think that the environments stole the show. They are much larger than before, and much more interactive. I got hit by a few cars, and you can throw your enemies through tables and such.

 

 

 

You’ve probably seen the snowy ninja complex in the videos, and the Vegas-like strip, and a marketplace with food everywhere. They are all nice. However, there’s this palace-like ballroom that everyone seemed to like. It had highly reflective floors and surfaces, and it really looked good.

 

 

 

Fans of the series will be pleased to hear the Team Ninja’s “jiggly” technology is back, and (if it’s possible) better than ever. The game also seems to be becoming even more racy, as the skirts keep getting shorter (panties everywhere!) and the necklines keep getting lower. Although it’s not totally realistic, the hair reacts much more realistically than in previous games (the way things are going, the next game may have realistic pubic hair, ZING!). The cloth physics are good as well and much improved (although not better than what we’ve seen in NBA 2K6). There’s some slight clipping issues with the cloth and hair, but honestly, it was not distracting at all, and if the game shipped with those unchanged, it wouldn’t bother me at all.

 

 

 

I was playing against another person, so I can’t really comment on the AI, but as we played, it gave us a new random character each round, so I got to play through most of them. Hitomi (my former favorite) was good again. And I seemed to like Zack much more than in previous games. However, I didn’t even recognize him at first, because he was wearing a ridiculous, form-fitting spaceman outfit that was completely mirrored/reflective (think of the metal Mario from Mario 64). It made him look like a crazy, reflective, anorexic Tele-tubby. There’s a new character that’s a little blonde-haired kid, and I didn’t like him much. It seems like he didn’t have the range of some of the others, but perhaps I wasn’t familiar enough to pull off some of his ranged attacks. And as long as I played, I never got Brad Wong (whose drunken style is always fun to play with). One thing I noticed is that the gameplay seemed a bit faster than before. Overall, it looks like a solid fighting game that fans of the series will really enjoy, because it’s certainly the best one. However, other than the “jiggly” tech, I don’t see too much innovation here that will draw new audiences to the game. Current fans will love it. As for other, I don’t know. It was fun to play though, and that’s probably the best testament I can give.

 

CONDEMNED: CRIMINAL ORIGINS

 

 

 

I went into this event not even knowing if this game would be present or not. I made a conscious decision that the two games I wanted to spend the most time with were Kameo, and this one, because I was still undecided on both, and I wanted to know if either were worth a purchase (coincidentally, these two games were the two most impressive overall).

 

 

 

I save Condemned for last because it really surprised me with how great it was. I think a whole new genre of game has been invented here, and that’s saying something. It’s not really a first person shooter. When you get a gun, you don’t know how much ammo you have. In other words, there’s no HUD that pops up to help you out. You have to use your shots wisely, and realistically, the gun does pretty much maximum damage (read: if you shoot someone, they die. You don’t have to unload a whole clip in them like in some games).

 

 

 

There’s also these forensic elements added to the game. You have many tools at your disposal. You have this little PDA thing that sort of keeps you in touch with someone that’s helping out your investigation. You have a black light for looking for fluids and evidence that’s hidden from the naked eye. There’s also some other type of greenish light tool that does something else. There’s also an odor sensor type thing that can pick up smells and gases. Then you have some type of camera with which you can take pictures of the scene. I’m pretty sure there are others that I’m leaving off. These are just some of the ones I saw. Now some of this may seem convoluted, but the game is really good at making it user friendly. So for example, you’ll walk into a “hot” area and you’ll see a prompt that says “Press X to collect evidence.” You automatically take out the right forensic tool (there’s no deciding which one is appropriate). Once you take out the right tool, it’s up to you to find the evidence, and it’s pretty fun. For example, under the black light, blood will glow, so you bring out one of the tools, and using the thumbstick, you capture all the evidence on the LCD screen of the device. When all the evidence is on the screen, a little green light will light up on he device, and you press a button and it begins analyzing it. At this point, usually someone on your PDA device will contact you to give some interpretation of the evidence you just found. This part of the game seems totally fresh, and I can’t say that I’ve ever seen it in a game before.

 

 

 

One of the best things about this game was its ability to set the right mood using visuals and sound. This game rivaled Kameo for the best graphics of any game at the event. The two games had such contrasting art styles that they are hard to compare. Where Kameo is light, bright, and fantastic, Condemned is dark, gritty, and realistic. Condemned has a subtle film grain effect over the entire screen. It similar to the effect seen in the next generation Ghost Recon Advanced Warfighter. Throughout the game (I couldn’t follow the story exactly because of the loud music), but I think the main character starts losing his mind or something. So every once in a while, the game will use some cool visuals to portray his insanity. It reminded me a bit of Eternal Darkness (great game!) where you start to see things that aren’t really there. Plus, there are flashbacks in the game, and they use a visual filtering effect too (more film grain, overly washed out-saturated light, etc).

 

 

 

Light and shadows are extremely important in this game, and it’s good to see they are used well. As the character, even your body casts shadows on things as you walk past lights. It was hard to hear at certain points, but I believe it works into the story that your character (Detective Thomas, I think is the name) is afraid of the dark. This is funny and fitting for the game, because it’s a dark game. You have a trusty flashlight with you, and it’s much better integrated into the game than the one in DOOM 3. It’s more effective in two ways. It’s not only a little brighter, but at times when you enter areas, and I suppose the game wants to freak you out, it will also flicker and stuff, which adds immersion to the game, and freaks you out.

 

 

 

Out of all the games there, this one had the best textures of all of them. Wood actually looks like wood. Steel looks like steel, and cardboard boxes look like cardboard boxes. In the past, all the textures in a game appeared to be made of the same material (some would say “plastic”). In Condemned, all the textures are great, and it really helps the immersion. I just wish I could have played this one longer with the headphones on, because you could tell how important the sound design was to the overall game, and without it (with the loud music), the overall effect was lessened, but you could still tell it was a great game.

 

 

 

I remember seeing videos for this game and being rather impressed by the visuals, but I was curious as to how the gameplay would be. Well, I have no more worries, because it’s pretty good. Other than the forensic investigative elements, the action in this game is very well paced and methodical. Some might call that slow, but when you add that pace to the creepy mood created by the lighting, shadows, and sound, you get something very special that feel different than any other game I’ve ever played. The pacing feels this way, because unlike most shooters, you don’t run around everywhere. You actually walk. Clicking down the left thumbstick will allow you to run, but doing so brings up a little bar beneath your health bar in the top left corner of the screen. You run out of “sprint juice” after running for about 15-20 seconds, so this also adds to the realism. This bar refills automatically once you start walking again.

 

 

 

 

The use of weapons in this game is also innovative. Unlike other first person shooters where melee weapons seem to take a back seat to the guns, this is not the case in Condemned. In fact, the melee weapons in this game are more prominent and are used much more often than guns in the game. While you can’t pick up and use every single object in the game, you get the sense that you can use post of them. For example, you may have a crowbar, but there’s a gas pipe attached to the wall. Well, you have the option to rip it out and use the pipe instead. You might be asking yourself why use the pipe when a crowbar is useful? Well, each weapon is rated in four categories (power, speed, block, and something else I forgot). If you have the crowbar, and you walk to the pipe, the game will automatically pop up a little box that tells you what are the advantages and disadvantages to having the pipe over the crowbar. This box isn’t intrusive, and it quickly gives you the info you need (there will be a + next to the power and block, but a – next to the speed / all telling you visually that the pipe is more powerful and it blocks better, but you can do faster attacks with the crowbar).

 

 

 

There’s also some strategy with the weapon choices (you can only hold one), because there may be a padlocked door that tells you (via an onscreen prompt) that the sledgehammer is needed to get through. Or you may have a chance to get a gun, and you want it because it’s pretty much an instant kill if you’re accurate. However, doing so means you have to give up your current weapon. This is a tough decision, because the gun may only have two rounds in it. However, if it goes empty, and you’re fighting, don’t fear. All weapons can also be used as melee weapons too. The weapons I saw were two different pistols (a revolver, and a .45 semi-automatic). There’s a 12- gauge shotgun, and stuff like sledgehammers, a crowbar, and a fireman’s axe. Then there’s things that are just lying around the levels, like a small lead pipe, a larger pipe that still has valves on it. There’s a gas pipe that’s very heavy. Then you can grab signs off walls and rip things out of them. It’s very real feeling. And thankfully, you have your new best friend at all times. This is the non-lethal electric tazer. It shocks enemies so they can’t move, and then you can beat on them all you want.

 

 

 

Let’s talk about fear. This game is more effective (even more so than Doom 3) at creating fear in the player. I think part of this lies in the fact that this world is modeled and textured so well. But the world of the game seems real. You aren’t some super warrior fighting Hellspawn on Mars. You’re an FBI/CSI type detective, and you’re running a forensic investigation. The shadows, lighting and sound are all top notch. But the AI is also good. The enemies are formidable. They are scary. Here’s a funny story about that.

 

 

 

I was playing and another guy was watching. The room was loud and full of people. In the game, it was dark, and I was searching around with my flashlight. I was just about to look over a balcony that was over a stairwell. Just as I reached the edge, a psycho guy jumped up and tried to grab me. Both the other guy and myself went “Oh Sh!t,” and jumped back. If I was not in a crowded room, and I could actually hear the game, I probably would have soiled myself.

 

 

 

The enemies also will just pop up in a window and freak you out. Or one will just run by and it will sort of make you gasp. Or you may see a shadow, and then not see an enemy for several minutes. The reason you gasp is because the enemies are not push-overs. They can hurt you. The combat mechanic is actually similar to the one in Elder Scrolls 4: Oblivion. You can swing your weapon and do power swings. You can block, and if you time the block, it will sort of make the enemy stumble a bit, and leave him open for a split second to a counter attack. And there’s plenty of blood. It will go onto the floors and walls, and even transfer to the weapon you are using at the time.

 

 

 

Someone joked there aren’t enough games in the “beat crazy hobos with pipes” genre. While that’s funny, Condemned certainly fills that void, and does much more. While Kameo might be the best overall game at this event, I had the most fun and spent the most time playing Condemned: Criminal Origins. This game went from barely being on my radar to the game that I want the most for the Xbox 360.

 

 

 

Conclusions: (awards)

 

 

 

:thumbup:Good :thumbup:

 

Best overall game: KAMEO: ELEMENTS OF POWER

 

Biggest surprise: CONDEMNED: CRIMINAL ORIGINS

 

Best graphics: KAMEO: ELEMENTS OF POWER

Best Sound: CALL OF DUTY 2

 

Best gameplay: KAMEO: ELEMENTS OF POWER

 

Best AI: CALL OF DUTY 2

Best immersion: ELDER SCROLLS 4: OBLIVION

 

Game I played the most because it was simply awesome: CONDEMNED: CRIMINAL ORIGINS

 

 

 

:thumbdown:Bad :thumbdown:

 

Worst game: NEED FOR SPEED: MOST WANTED

 

Biggest disappointment: PERFECT DARK ZERO

 

 

 

 

 

One thing I’m upset about is that there was a demo of Peter Jackson’s KING KONG making the rounds, and I missed it. A few of the guys were raving about how great it looked though. I guess I was busy on one of the other titles, and I missed it, because I would have loved to check it out.

 

 

 

Overall it was a good experience. I was curious as to why Microsoft would spend about $5000 dollars (my guess) to fly me to New York, pay for a REALLY nice hotel in the heart of Manhattan, and fly me home just so I could play these games. Well, the answer is in this report I just made. It will probably cause a stir on the forums, and it gives them some publicity. Also, by doing this, they show they care for their fans. I got a free Xbox 360 memory card with some stuff loaded on it, and I got a free Xbox 360 stocking cap (even though it’s never cold here). Lastly, I think Microsoft realized that (at least for the eight of us chosen to attend this) they’ve created customers that will purchase their products for a lifetime, just based on this one event. I was just sad that we didn’t get a free Xbox 360. I figured that if they gave 10,000 away in that Mountain Dew giveaway, why not give eight more away to guys that have shown their knowledge of the system and their passion for the Xbox 360. Oh well, that’s wishful thinking I guess.

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Videoannonse
Annonse

Etter jeg leste dette fikk jeg plutselig en ny tittel jeg fikk enormt lyst på til launch og det var Condemned. Hele konseptet med dette spillet slik han forklarer det virker veldig orginalt, det at det hadde den mest realistiske grafikken av alle spillene der dempet ikke mine forventninger heller :)

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Gjest Slettet-t9DveYkZ

Interessant å lese, får håpe at mye av småtinga som framerate og slikt vil være fikset innen release, noe det strengt tatt burde være - men det var velidg bra skrevet av kisen som har skrevet det, da det virker som om han har fått med seg veldig mye.

Ennå godt det ikke er lenge igjen til 2. Desember ;)

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Uff, jeg som har bestilt NFS MW :/

5013618[/snapback]

Jeg var planlagt å gjøre det samme, grafikken ser jo bra ut. Det sier han at den er også. Men framerate'n er visst grusomt choppy og førte til kvalme bortimot sa han. Jeg tror jeg venter til jeg får en offisiell dom av Gamespot eller gode gamle Gamer.no før jeg kjøper det spillet ihvertfall.

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Vel, når er sikket NFS:MW penere på 360, men jeg har spilt den offisielle demoen av NFS:MW med 3 brett på Xbox.

Spillet var overhodet ikke noe gøy.

At grafikken til XBox360 skal gjøre dette til et gøyt spill tviler jeg sterkt på.

 

Som det står i artikkelen, racing game = PGR3.

Worst Game = NFS:MW

 

Har lest noen artikler også om journalister som er meget misfornøyd med at Joanna Dark ikke kan hoppe i PDZ.

Er visst virkelig en ulempe og et problem til tider da man må gå rundt store flater fordi de er et lite platå høyere.

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Uff, jeg som har bestilt NFS MW :/

5013618[/snapback]

Jeg var planlagt å gjøre det samme, grafikken ser jo bra ut. Det sier han at den er også. Men framerate'n er visst grusomt choppy og førte til kvalme bortimot sa han. Jeg tror jeg venter til jeg får en offisiell dom av Gamespot eller gode gamle Gamer.no før jeg kjøper det spillet ihvertfall.

5013680[/snapback]

 

Hva mente han egentlig med choppy? :blush:

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Uff, jeg som har bestilt NFS MW :/

5013618[/snapback]

Jeg var planlagt å gjøre det samme, grafikken ser jo bra ut. Det sier han at den er også. Men framerate'n er visst grusomt choppy og førte til kvalme bortimot sa han. Jeg tror jeg venter til jeg får en offisiell dom av Gamespot eller gode gamle Gamer.no før jeg kjøper det spillet ihvertfall.

5013680[/snapback]

 

Hva mente han egentlig med choppy? :blush:

5013888[/snapback]

 

Choppy, er hakkete. motsatte av at spillet flyter bra.

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Gjest Slettet-p4PIYwb6
Hmm, det er jo jævlig dårlig. Kanskje jeg får redigert orderen, jeg som gleda meg så jævlig til det :(

5014607[/snapback]

 

Som sagt så var jo ikke NFS:MW ferdig nå han testet det. Så framerate problemet blir nok hvertfall fikset.

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Som sagt så var jo ikke NFS:MW ferdig nå han testet det. Så framerate problemet blir nok hvertfall fikset.

5015476[/snapback]

 

Framraten var helt ok på den XBox-demoen jeg spilte. Spillet sugde like vel.

5019548[/snapback]

 

Har prøvd NFS:MW demo på xbox og det var helt jævelig.....sikkert bedre på 360 men jeg ville ihvertfall venta med bestillinga på den til reviews dukker opp......eller enda bedre:Å teste selv i butikken.

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