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Er veldig spent anngående denne konsollen da jeg er en smule Nintendo fan :whistle:

 

Så da lurer jeg på om noen vet om noe lekket informasjon eller offisiell informasjon fra selveste Nintendo om denne nye konsollen. Virker jo nesten som om nintendo prøver å holde sine planer hemmelige til konsollen lanseres.

 

De vil vel ikke at sony skal stjele planene dems igjen ;)

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Videoannonse
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Dette er iallefall siste rykter, noe av det samme som linken over da men...

 

Broken Saints Revolution Rumors

 

April 25, 2005 - In the middle of last week, the Broken Saint's website posted claims they knew the secret behind Nintendo's upcoming console, codenamed Revolution. Now, if it's one thing the Web isn't short on, it's people claiming they know what drives Nintendo's Revolution. What makes the claim on Broken Saints compelling, however, is that Brooke Burgess, the man behind the site, is actually in a position to know. Or at the very least, in a position where savory strips of information may be floating around, just waiting to be picked up by wary ears.

 

 

Well, it looks like Broken Saints has gone and posted its much-anticipated theory on what makes the Nintendo Revolution revolutionary. At the core of the theory sits how Revolution will display games: through a form of real-time 3D projection. That's right folks, along the lines of a classic 50s monster movie. Nintendo itself has stated that what it plans to use on Revolution isn't all that unique, only that it has never been applied to videogames. Taking that into account, plus recent patents filed by Nintendo, and it doesn't sound all that far fetched, argues Burgess.

 

If that's not enough, he goes on. During the ShoWest film conference, a panel featuring George Lucus, Robert Zemekis, James Cameron, Robert Rodriguez, and a satellite feed from Peter Jackson discuss their plans to integrate cheap digital stereoscopic 3D into major theater chains by 2007. Here's where things get interesting: Burgess claims to know an agent who spoke to Robert Rodriguez, stating they knew of a game machine that would exploit this new wave of 3D entertainment well before Hollywood could jump in on the market.

 

Burgess goes on to say he spoke to an industry friend about his new theory, to which the industry friend said that Nintendo had shown a real-time 3D add-on for GameCube behind closed doors. When? At last year's Electronic Entertainment Expo in Los Angeles. Furthermore, Burgess claims the Revolution will certainly sport wireless controllers, among other, unknown wireless capabilities. Also, according to Burgess, the Revolution controller will feature either a touch-screen or some form of proprietary PDA device.

 

As for gyroscopic controllers, the Revolution will indeed use them. Burgess references several inside "sources" who claim they know Revolution controllers will support positional shifts as experienced in Kirby's Tilt 'n' Tumble. Not all games will support the feature, but Burgess states that at least one Revolution launch title will.

 

This is all speculation, of course, but there you have it.

Kilde: http://cube.ign.com/articles/607/607437p1.html

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gyroskop i kontrollene høres jo genialt ut!

tenkt deg det å styre flyet i en flysim ved og bare snu på kontrollen.. :dribble:

Den ene gyroskop kontrolleren jeg har prøvd var en Microsoft Sidewinder kontroller. Jeg kjøpte den fordi jeg trodde det skulle bli kjempe tøft med flyspill osv, men hva skjedde? Det var umulig og styre, og jeg gikk raskt over til vanlig styring. Angret på at jeg hadde brukt penger på den i ettertid.

 

Men det kan jo hende Nintendo lager en bedre versjon ;)

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Har lest at Nintendo sin nye konsoll ikke blir vist på E3. Men ved en senere annledning. Fordi de var redde at Sony eller MS skulle stjele idene til Nintendo. Forvidt dette er sant vil vel vise seg..Er meget spent på hva de planlegger å gjøre med den nye konsollen sin :roll:

Hm..det der har jeg også hørt, men skjønner egentlig ikke hva de er redde for. Sony og Microsoft er jo godt i gang med konsollene sine, så de kan hvertfall ikke stjele all verden av design fra Nintendo. Men hvem vet. Håper hvertfall vi får se noe av Revolution på E3.

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Har lest at Nintendo sin nye konsoll ikke blir vist på E3. Men ved en senere annledning. Fordi de var redde at Sony eller MS skulle stjele idene til Nintendo. Forvidt dette er sant vil vel vise seg..Er meget spent på hva de planlegger å gjøre med den nye konsollen sin :roll:

Hm..det der har jeg også hørt, men skjønner egentlig ikke hva de er redde for. Sony og Microsoft er jo godt i gang med konsollene sine, så de kan hvertfall ikke stjele all verden av design fra Nintendo. Men hvem vet. Håper hvertfall vi får se noe av Revolution på E3.

Det blir nok lite stjeling av idèer osv. Siden konsollene er så godt som færdigutviklet og skal ha spillbare versjoner på E3. Så det er nok ikke så mye som kan forandres.

 

Ser frem til E3 ja. Blir så mye info på så få dager. Blir ganske bra kan jeg tenke meg. :yes:

 

Ny konsoll og mer info om spill til PSPen=Ja takk :w00t:

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OK, nå begynner informasjonen å kommer fram om spesifikasjonene til Revolution.

Anyway, to clear some other things up: the final design for the Revolution hasn’t been decided upon yet. At least, not as far as we know over here. So this could mean that they’ll actually show some prototype of the final design at E3, just like they did with the DS last year. Of course we have an SDK, but that machine probably wont look like the final design either. Just like with the current SDK’s for the Xbox 360.

 

As for specs, since you seem to be really privy on them, the Revolution will indeed support both 720p as well as 1080i. The GPU of the console packs quite a punch. It’s actually two cores linked together with ATi’s alternative on nVidia’s SLI. Though no releasedate has probably been determined yet by Nintendo (current releasedate looks to be around March next year in Japan), this could mean that Revolution will be the first device to support this ATi technology. Even before they introduce it to the PC market.

 

Now the cores themselves are completely custom-made by a different team than the core for the Xbox 360. It’s known as the RN520, where the N actually stands for Nintendo. One core in itself, isn’t as fast as the R500-ish core of the Xbox 360, but together they are quite a bit more powerful. The CPU consists of four cores each running at 2,5 GHz and is based on the G5 architecture. Each core has it’s own 128KB L1 cachememory, and they all share a L2 cache of 512KB. Next to this, the CPU and GPU share 512MB of memory, just like the Xbox 360 does. Also, the GPU has it’s own on-die memory for quick tasks which amounts to 16MB of eDRAM.

 

There’s also a seperate processor for sound, which is quite advanced and takes a lot of workload off the CPU. Last but not least, the Revolution features a PPU for complex physics, which utilizes it’s own 32MB of memory. So all in all, it’s quite the complex machine with many different processors. Still, it’s rather easy to develop for because of the excellent development tools which Nintendo delivered. These are all GameCube based with a lot of completely new features built-in

 

Kilde: http://www.ga-forum.com/showthread.php?p=1...520#post1290410

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OK, nå begynner informasjonen å kommer fram om spesifikasjonene til Revolution.
Anyway, to clear some other things up: the final design for the Revolution hasn’t been decided upon yet. At least, not as far as we know over here. So this could mean that they’ll actually show some prototype of the final design at E3, just like they did with the DS last year. Of course we have an SDK, but that machine probably wont look like the final design either. Just like with the current SDK’s for the Xbox 360.

 

As for specs, since you seem to be really privy on them, the Revolution will indeed support both 720p as well as 1080i. The GPU of the console packs quite a punch. It’s actually two cores linked together with ATi’s alternative on nVidia’s SLI. Though no releasedate has probably been determined yet by Nintendo (current releasedate looks to be around March next year in Japan), this could mean that Revolution will be the first device to support this ATi technology. Even before they introduce it to the PC market.

 

Now the cores themselves are completely custom-made by a different team than the core for the Xbox 360. It’s known as the RN520, where the N actually stands for Nintendo. One core in itself, isn’t as fast as the R500-ish core of the Xbox 360, but together they are quite a bit more powerful. The CPU consists of four cores each running at 2,5 GHz and is based on the G5 architecture. Each core has it’s own 128KB L1 cachememory, and they all share a L2 cache of 512KB. Next to this, the CPU and GPU share 512MB of memory, just like the Xbox 360 does. Also, the GPU has it’s own on-die memory for quick tasks which amounts to 16MB of eDRAM.

 

There’s also a seperate processor for sound, which is quite advanced and takes a lot of workload off the CPU. Last but not least, the Revolution features a PPU for complex physics, which utilizes it’s own 32MB of memory. So all in all, it’s quite the complex machine with many different processors. Still, it’s rather easy to develop for because of the excellent development tools which Nintendo delivered. These are all GameCube based with a lot of completely new features built-in

 

Kilde: http://www.ga-forum.com/showthread.php?p=1...520#post1290410

Info eller BS? Jeg vil tippe det sistnevnte.

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