Döden Skrevet 23. april 2005 Del Skrevet 23. april 2005 Oversettinger fra et eller annet spansk blad. "Even though Link is already an adult by the time the adventure starts, he will also continue to mature bit by bit as time passes" "Eiji Anouma: A Great Talent" "Everything happened in the new offices Nintendo installed in Japan" "The game will be two to three times bigger than Ocarina of Time" "From paper to console: Some genial designs" "Zelda will have an aesthetic very similar to Manga drawings" "A more adult style: Graphics with personality" Andre høydepunkter: "I just purchased the magazine and I'm posting some new info: - The story begins with Link as an adult (he is 16 years old in this game and will grow up as the game progresses) - The village that appears in the pics is the first area in the game (as Kokiri Village in OoT) - Controls are similar to those of OoT and Wind Waker - The game's extension is 2 to 3 times bigger than Ocarina of Time - The adventure can last up to 70 hours - Horse battles will be a main part of the game - Eiji Aonuma says: "Making the water trasparent in this new Zelda as opossed to Wind Waker will allow us to give a realistic and more beautiful feel to the game and also open the game to a new subaquactic world" - Z targetting found in OoT is again used (with the L button in the GC's controller) - Jumping is again automatic - Eiji Aonuma wants the graphical style to be close to manga-style (he thinks that the Link found in the SpaceWorld 2000 demo looked like a puppet and lacked personality) Link til IGN ============ Jeg gleder meg helt sinnsykt. Kan godt også poste bildene fra bladet hvis ingen mener det er skadelig for "kilden", med tanke på piratkopiering . Lenke til kommentar
Blue--Sky Skrevet 23. april 2005 Del Skrevet 23. april 2005 ååå jeg gleder meg så. Lenke til kommentar
Lapette Skrevet 23. april 2005 Del Skrevet 23. april 2005 (endret) Manga style? ehm.. er ikke det sånn Japansk pokemontegneseriegreier da? Endret 23. april 2005 av Lapette Lenke til kommentar
Oaka Skrevet 24. april 2005 Del Skrevet 24. april 2005 (endret) Ja, dette virker svært lovende. GameCuben får nok i hvert fall en verdig død, det ser det ut til. 2005 er/blir et bra år for GameCube, selv om det for alvor begynner å merkes at tredjepartsstøtten er laber (kommer ingen spill til GameCube i april). Men storspill som Zelda, Resident Evil 4, Fire Emblem, Advance Wars: Under Fire, Geist, Pokémon XD og Odama veier på en måte litt opp. Akkurat nå er jeg veldig glad for at jeg eier en GameCube, og synes nesten synd på de som ikke gjør det. Lapette: Stemmer det, men det er langt ifra bare Pokémon som er manga. Her er noe offisiell art fra spillet, som viser frem den artistiske stilen: Endret 24. april 2005 av Oaka Lenke til kommentar
Laman Skrevet 24. april 2005 Del Skrevet 24. april 2005 Også 3 ganger lengre enn OoT! Sjukt. Lenke til kommentar
Nighte Skrevet 24. april 2005 Del Skrevet 24. april 2005 ikke 3 ganger lengre akkurat....2-3 ganger større spillområde. Spill-lengden får vi nå se an litt. Zeldaspill er jo generelt lange så Dette blir gøy Elsker mangastilen Lenke til kommentar
TCi Skrevet 24. april 2005 Del Skrevet 24. april 2005 Mistet bakkekontakten da jeg fikk vite om dette for noen dager siden.... Helt utrolig, gleder meg sinnsykt til dette spillet! Lenke til kommentar
Nighte Skrevet 25. april 2005 Del Skrevet 25. april 2005 enda flere bilder ute, og EGM har visstnok en del av historien. Skikkelig rått kan lese på cube-europe og sjekke forum på gaming-age om dere vil vite mer. Begynner å lure på om eg skal leve i mørket når d gjelder detaljer om Zelda nå (som om jeg klarer det) Lenke til kommentar
Samael Skrevet 25. april 2005 Del Skrevet 25. april 2005 (endret) Manga style?ehm.. er ikke det sånn Japansk pokemontegneseriegreier da? Å sammenligne Pokemon med resten av manga, er som å sammenligne en fe med Gud. Forresten, denne infoen er allerede postet på en tråd lenger nede. Off-topic: Spania suger, death to Spain, jaaaaaaaaa-aa-aaa-aaa-aah . Endret 7. mai 2005 av Samael Lenke til kommentar
Cerb89 Skrevet 25. april 2005 Del Skrevet 25. april 2005 Det blir nok bra Gleder meg Lenke til kommentar
Döden Skrevet 26. april 2005 Forfatter Del Skrevet 26. april 2005 Deilig: At the begining, Link is this cowboy living in a small rural community Toaru village-not in Hyrule. Hyrule does exist, but it's a long way away. Actually, they raise cows in Toaru to sell to the kingdom of Hyrule. The two places have a freindly relationship with one another. There are several other villages, and every year the kingdom of Hyrule gathers them all together for a kind of festival where all the villages can communicate with each other. Each year, the chief of the village is suppose to attend the festival, but this year, the chief orders this young man (Link) to go instead. On the way to the festival, Link is going to encounter some kind of accident, which eventually leads him to the main adventure. EGM: Besides combat and the graphics, how else will this game be different from Windwaker? EA: About the setting, in WindWaker it was the ocean. I really cannot tell you what kind of setting we're going to adapt for this new Zelda, but I can say we are really trying to expand the sense of scale. Before, whenever we made 3D games, we shied away from using too many big objects. If they aren't necessary for specific gameplay ideas, they become a kind of obstacle. But in this game, we are trying to be more realistic. (In) this horse-riding battle, you can see it (takes place on) a huge land, even if ( it's mostly empty landscape). That's why we need the horse from the very begining of the game. We want people to feel that this is a huge land they're playing in, and without a horse, it's impossible for you to explore. Also, sometimes you're going to see something that's just vast, even though it's not (involved in gameplay)-something huge or something very tall. We want to realize (that sense of awe) by presenting things realistically. "Horseback Attack"- Horseback riding has an expanded role in this new Zelda-as Aonuma tells us, fast transportation is basically a requirement from the very start of the game because of larger environments. The second scene we played proved his point with a full-speed boss fight; Link chased down this big-horned baddie atop his bigger-horned steed, first slashing him to remove his armor, and then pelting him with arrows. A very cool and very challenging concept for a boss. "Fighting The Horde"-Other mobile enemies swarmed Link, trying to distract him from his true target. Horseback combat felt smooth and natural; as always, you can lock on to targets of go into first person and aim manually, slinging arrows with X (or the R trigger for exploding bomb arrows). Link's head tracked nearby foes, and he pivots in whatever direction you point to attack with his sword. He could also dismount anytime and the enemies would circle, making passes until he knocked them off their battle-boars or killed them right in the saddle. (Aonuma told us that in the final game, Link can even steal some of the bad guy's rides.) The scenery was lovely-rolling hills with the shadows of clouds floating past-but sparse, with only a fence now and then to break things up. Then again most of our attention was on the enemies-seven or eight (counting thier boars) on screen at once, without a hint of slowdown. "Steeple Chase"- As in the earlier cattle-driving minigame, you can make Link's steed trot in any direction by pushing on the analog stick. You can also whip his horse with the A button for a boost ( an action again limited to six times, with a corresponding meter that slowly regenerates). Speed is important; unless Link is moving fast enough to automatically jump over the same wooden fences the boss leaps over, he'll slam into them and stop completely. So that's three things you need to worry about: Keeping up with the boss, attacking him, and avoiding his minions. Last but not least, I want to mention the beautiful drawing of Princess Zelda holding a sword, and three sketch drawings of Link's different emotions, assuring me that this part of the game isn't being overlooked. "Tråkker" vel på noe tær nå... Lenke til kommentar
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