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Nintendo informasjon om Zelda, Mario 128 osv


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Kilde: http://cube.ign.com/articles/594/594834p1.html

IGNcube: Thanks for taking the time to sit down with us today, Reggie. Our first question is actually one that quite a few readers want to know, which is, what do you like more: kicking ass or taking names?

 

Reggie Fils-Aime: I definitely enjoy kicking ass more than taking names. I think the team at Nintendo would agree. I've done a lot of kicking ass. Both internally and externally. If you look at externally, we're going to sell about 2.5 million DS units, so we've kicked a lot of ass all through the holiday season and on the GameCube perspective, Resident Evil 4 kicked a lot of ass. So we're happy.

 

IGNcube: Nintendo previously stated that Mario 128 could be a GameCube title, and then it suggested that it might instead be for Revolution. Is Mario 128 for GameCube or Revolution?

 

Reggie: We're going to answer that question at E3. You know, we at Nintendo are probably waffling back and forth on what's the best thing to do. Legend of Zelda is going to be on GameCube. We're going to launch that this holiday. And there's more to come on what happens with Mario 128.

 

IGNcube: So we can expect to see something on Mario 128 at E3?

 

Reggie: Yes. In terms of how we're going to show Mario 128, though, it's likely that we'll show it in video form more than playable. We have so many great games in playable form already.

 

IGNcube: Some of the specs for Microsoft's Xbox successor were recently announced. Will Revolution be technically on par with Microsoft's system?

 

IGNcube: Nintendo's console market share has continued to drop over the last 10 years. Why?

 

 

Reggie: We started out with an effective 90% market share, so the only way we could go was down. My focus at NOA is to figure out how we start driving up market share up and doing that in an effective way. We think that great games like the Legend of Zelda on GameCube this holiday is going to help us do that. And we think great games from our partners, like Resident Evil 4, help us do that. So our focus is how do we drive market share in this market place and do it in an effective way, and we're confident that we're going to be able to do that.

 

Reggie: Quite frankly, we'll share more of our technical specs at E3. That said, we believe a stronger CPU and a great graphics card is just the price of entry. For us, it's all about driving innovation. It's all about driving an intuitive system. It's all about creating a system that invites both the core gamer and the casual gamer to play. We think that's what's more important than what the specs are.

 

IGNcube: Is the next Game Boy in development?

 

Reggie: There are a lot of rumors out there on the next Game Boy. And quite frankly, it's a lot of rumor and speculation at this point. We're always thinking about our next generation, whether it's DS, whether it's Revolution or whether it's Game Boy Advance. When will that next system come out? We've got some time to go.

 

Mer info vil sikkert komme da Satoru Iwata (Nintendo presidenten) skal holde sin keynote tale i dag (10:30 AM Pacific / 1:30 PM Eastern time).

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Super Mario 64 2.

 

Forøvrig er det vel bare et kallenavn inntil videre. Mulig de drar en Super Mario World, det kunne fungert.

 

Hva angår Nintendos fremtidsplaner, er jeg så spent at jeg kunne krepere. Super Mario 128 står øverst på min nysgjerrighetsliste.

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