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Patch 1.03 for ZeroHour på vei!


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Da er den ute :w00t: Temmelig stor, her er resultatet:

 

Version 1.03 – February, 2005

 

1. COMMAND CENTER CRASH- fixed the crash that would occur when upgrading a fake GLA command center.

 

2. GARRISONED BUNKER CRASH- fixed the crash that would occur when a stealth bomber attacked a garrisoned bunker or palace.

 

3. FIXED THE UNFINISHED BUILDING EXPLOIT

• Scud Storm (All GLA Generals)

• Firebase (all USA Generals)

• Gattling Tower (all China Generals)

• Patriot Missile (all USA Generals)

• Tunnel Network (Stealth and Demolition Generals)

 

4. WORKERS STOPPING- fixed the problem that would cause GLA workers to stop gathering resources when buying the Fortified Building Upgrade.

 

5. GLA CAPTURING OPPONENT’S COMMAND CENTER- fixed an issue that caused the user’s general’s powers to become un-clickable after he captured an opponent’s command center.

 

6. COLONEL BURTON- fixed the bug where he could destroy aircraft by knife-attack.

 

7. TANK HUNTER- his explosives no longer disappear when he dies. Instead, they explode.

 

8. SENTRY DRONES- no longer automatically engage on enemy units when stealthed.

 

9. USA AIR FORCE GENERAL- the rangers are now specific to the faction, rather than being the default USA rangers.

 

10. COMANCHES- now get the red rocket trails when they achieve heroic rank.

 

11. TEXT CHANGES- the tooltip for the Laser Defense Turret now indicates the correct power usage.

 

12. TOXIN GENERAL- Anthrax bomb now has Gamma toxin by default.

 

13. BOMB TRUCK DISGUISED AS AVENGER- now uses the correct Avenger Model.

 

14. ADDED NEW MAPS!

 

15. ALL USA GENERALS

 

a. RAPTOR & STEALTH FIGHTER- fixed the laser missile upgrade.

 

b. PILOT- displays upgrade cameos for chemical suits and advanced training.

 

c. COMANCHE-

i. Blades no longer collide with anything.

ii. Rocket pod “instant damage speed” removed.

 

d. CHINOOK-

i. No longer takes damage from flashbangs.

 

e. HUMVEE- transported units can now directly target air units.

 

f. TOMAHAWK- now drop salvage crate when destroyed by GLA.

 

g. SCOUT DRONE- Reduced effects of armor upgrade from 50% to 25%.

 

h. HELLFIRE DRONE- Reduced effects of armor upgrade from 50% to 25%.

 

i. SPY DRONE- now displays the upgrade cameo for drone armor.

 

j. FIREBASE- Armor adjusted to be vulnerable to snipers and immune to melee and laser damage.

 

k. SENTRY DRONE-

i. Benefits from drone armor upgrade granting 25% bonus.

 

l. AVENGER-

i. Laser turret no longer has sight range.

ii. Composite armor upgrade has been removed.

iii. Now displays cameo for hellfire drone.

iv. Damage received vs. jet missiles improved from 30% to 23%.

v. Fixed the bug where the map would become slightly uncovered when building an avenger.

vi. Locomotor has been corrected.

 

m. BATTLE DRONE- Increased vehicle repair rate from 5 to 10 points per second.

 

n. FLASHBANGS- increased primary damage from 25 to 35.

 

o. SPECTRE GUNSHIP- level 1 hit points decreased from 1000 to 600.

 

 

 

16. USA (BASE FACTION)

 

a. SPECTRE GUNSHIP- now grants less experience when killed.

 

b. POWER PLANT – now displays upgrade cameo for control rods.

 

c. SUPPLY DROP ZONE- now displays upgrade cameo for supply lines.

 

d. PALADIN- now displays the upgrade cameo for hellfire drone.

 

 

17. USA AIR FORCE GENERAL

 

a. COMANCHE- now displays upgrade for stealth upgrade.

 

b. POWER PLANT- now displays upgrade cameo for control rods.

 

c. SUPPLY CENTER- now displays upgrade cameo for supply lines.

 

d. SUPPLY DROP ZONE- - now displays upgrade cameo for supply lines.

 

e. CHINOOK- build time increased from 15 to 25 seconds.

 

f. KING RAPTOR- laser guided missile only increased damage by 12% rather than 25% for the other factions.

 

g. AURORA-

i. Bomb damage increased from 900 to 1000.

ii. Bomb damage radius increased from 70 to 100.

 

h. CARPET BOMBER- now has to be activated in the general’s experience menu (Level 1 – experience point). Is deployed from the Strategy Center.

 

 

18. USA LASER GENERAL

 

a. LASER DEFENSE TURRET– correct number of Rangers appear when destroyed.

 

19. USA SUPERWEAPON GENERAL

 

a. AURORA ALPHA-

i. New unique model.

ii. Secondary attack damage decreased from 1000 to 900.

iii. Secondary attack range decreased from 100 to 70.

 

b. BATTLE DRONE- reduced drone armor upgrade from 50% to 25%.

 

c. PATRIOT BATTERY- now spawns rangers when destroyed.

 

d. DAISY CUTTER FUEL BOMB-

i. Damage reduced from 1000 to 900.

ii. Damage radius reduced from 100 to 70.

 

e. Avenger-

i. Now available without the Strategy Center.

ii. Decreased price from 2400 to 2000.

 

20. ALL CHINA GENERALS

 

a. PROPAGANDA TOWER- now displays the upgrade cameo for subliminal messaging.

 

b. INTERNET CENTER- now displays the upgrade cameo for satellite hack 1 and 2.

 

c. GATTLING TANK- experience required to level up is more spread out (gets to level 2 sooner and to level 3 later).

 

d. INFERNO CANNON-

i. It only takes three shots to trigger a napalm firestorm (down from six).

 

e. NAPALM MISSILES-

i. Now inflicts burning death instead of explosion death.

ii. Range reduced from 320 to 300.

 

 

21. CHINA (BASE FACTION)

 

a. HELIX- now displays upgrade cameo for black napalm.

 

b. INFERNO CANNON- Speed increased from 20 to 30.

 

 

22. CHINA INFANTRY GENERAL

 

a. MINI GUNNER-

i. Now displays upgrade cameo for capture building.

ii. Reduced price from 400 to 350.

iii. Range reduced from 125 to 115.

 

b. ASSAULT TROOP CRAWLER-

i. Decreased heal rate to 2% (non-upgraded) and 4% (upgraded).

ii. Now displays the upgrade cameo for subliminal messaging.

 

c. ATTACK OUTPOST-

i. Now displays the upgrade cameo for subliminal messaging

ii. Decreased slots from 10 to 8.

iii. Decreased included Tank Hunters from 4 to 3.

iv. Decreased health from 350 to 300

v. Decreased heal rate to 1% (non-upgraded) and 2% (upgraded).

 

d. ASSAULT HELIX-

i. Decreased health from 300 to 265.

ii. Can now build special bunker and drop napalm bombs.

 

 

23. CHINA NUKE GENERAL

 

a. RADIATION FIELDS

i. Changed ambient sound to toxic ambient sound.

ii. Reduced health from 120 to 100 allowing medics to clean them up faster.

iii. Increased lifetime from 2.5 seconds to 10 seconds.

iv. Now uses toxic FX on death.

v. Reduced geometry radius from 10 to 6.

vi. Damage radius is now smaller.

 

b. HELIX- now displays upgrade cameo for nuke bomb.

 

c. MIG- removed upgrade cameo for black napalm, since it is not available.

 

d. BATTLEMASTER- now displays upgrade cameo for isotope stability.

 

e. CARPET BOMB- delay increased from 2:30 to 3:00.

 

f. TROOPCRAWLER- Now contains the Tank General’s Red Guard rather than base China’s.

 

 

24. CHINA TANK GENERAL

 

a. TROOPCRAWLER-

i. Increased price from 1200 to 1400.

ii. Now contains the Tank General’s Red Guard rather than base China’s.

 

b. GATTLING TANK- evened out the experience points needed to level up (0 – 80 – 200 – 300).

 

 

25. ALL GLA GENERALS

 

a. QUAD CANNONS-

i. Now 50% more resistant to fire damage.

ii. Damage with the AP upgrade is now sequentially higher after each weapon crate upgrade. Previously, damage was slightly reduced after the second upgrade.

 

b. ALL BUILDINGS- now display upgrade cameo for fortified structure (when appropriate).

 

c. SCUD LAUNCHER- now drops salvage crate when destroyed by GLA.

 

d. RADAR VAN- stealth detection range increased from 200 to 250.

 

e. BATTLE BUS-

i. Transported units can directly target air units.

ii. Decreased speed from 75 to 70.

 

f. SCUD MISSILES- Can now do damage to structures

 

g. MARAUDER- weapon range increased from 150 to 170.

 

h. TECHNICAL-

i. Cannon (salvage upgrade) damage now has different properties.

ii. Machine gun damage reduced from 15 to 10.

iii. Damage increases when purchasing AP Bullets after the second salvage upgrade.

 

i. HIJACKER- can no longer capture the battle bus, when occupied.

 

 

26. GLA (BASE FACTION)

 

a. SCUD STORM, SCORPION- now displays upgrade cameo for Anthrax Beta.

 

b. REBEL- now displays upgrade cameo for Booby Traps.

 

c. BOMB TRUCK- now displays upgrade cameo for Anthrax Beta.

 

d. TECHNICAL- increased build time from 3 to 5.

 

e. SABOTEUR- now available in barracks after the war factory is built.

 

f. TUNNEL NETWORK- damage caused by gun increased from 10 to 15.

 

g. MARAUDER TANK-

i. Armor increased from 430 to 500.

ii. Weapon range increased from 150 to 170.

 

 

27. GLA DEMO GENERAL

 

a. Most units that can commit suicide only explode when committing suicide and not when they are destroyed.

 

b. TECHNICAL-

i. Increased build time from 3 to 5 seconds.

ii. With the demolition upgrade, the technical can only explode by manual command.

 

c. TERRORIST- the explosion power increased.

 

d. TUNNEL NETWORK- damage caused by gun increased from 10 to 15.

 

e. MARAUDER TANK-

i. Health increased from 430 to 500.

ii. Weapon range increased from 150 to 170.

 

f. JARMEN KELL- can no longer detect stealthed units.

 

 

28. GLA TOXIN GENERAL

 

a. ANTHRAX GAMMA UPGRADE- price increased from 1000 to 1500.

 

b. RPGs- the effect of gamma upgrade has been reduced.

 

c. TECHNICAL- increased build time from 3 to 5.

 

d. MARAUDER TANK-

i. Health increased from 430 to 500.

ii. Weapon range increased from 150 to 170.

 

29. GLA STEALTH GENERAL

 

a. TECHNICAL- increased build time from 3 to 5.

 

b. TUNNEL NETWORK- damage caused by gun increased from 10 to 15.

 

c. SABOTEUR- now available in barracks after the war factory is built.

 

 

:thumbup:

Lenke til kommentar

Jeg har lest på forskjellige forum, EA er noen late pengeblodsugende igler!

Det sies at patchen er nesten helt like en annen mod laget patch som stabiliserte spillet og rette om en masse bug, EA versjonen var skremmende like den, om ikke AKKURAT det samme med et par anndre ting i tillegg, men ikke mye.

 

Skamm til EA!

Westwood vi savner dere! :ohmy:

Lenke til kommentar

Nei, men to kompiser av meg har problemer med ZH, de kan ikke en gang installere ZH av samme beskjed kommer opp da...

 

Har du sjekke at du ikke har stilt på ini. filene? Det er nok med å putte en bokstav i feil fil på feil sted, så må du slette all ini filene. Det er trygt, for ZH har en .BIG fil som heter iniz eller ini`S eller no. Den inneholder akkurat det samme..

Endret av The Very End
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Skulle bare si at AI'en i multiplayerspill (og sikkert i Skirmish også) er fikset slik at det ikke går så søppeltregt som det gjorde i 1.02. Nå går det helt fint å spille med 4 opponents (og sikkert flere også, men har bare testet med 2 human mot 4 AI). :thumbup:

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Det er jo bra det, skal se om jeg lager en AI mod til spillet, jeg klarte å lage en AI jeg galte noe så teit som multiplayer AI. NAvnet hadde jeg av gode grunner fordi av 10 feskjellige folk som prøvde den, og alle hadde 10 forsøk hver, var det 2 ganger at noen klarte å slå en AI :) Men skal gi den et forsøk :)

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