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Just mixed some wishes and came up with this. Hope you like it. Might be some letters missing etc. I mean look at the clock!

 

Paladin talent tree...

 

Three new core abilities..

 

Blessing of Kings Holy Shock and a brand new spell: Holy Rejuvenation.

 

Blessing of Kings: Trainable from level 20.

 

Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

 

Holy Shock: Trainable form level 40.

 

Level 40: Blasts the target with Holy energy, causing 306 to 330 Holy damage to an enemy, or 306 to 330 healing to an ally.

Level 48: Blasts the target with Holy energy, causing 418 to 450 Holy damage to an enemy, or 418 to 450 healing to an ally.

Level 56: Blasts the target with Holy energy, causing 548 to 593 Holy damage to an enemy, or 548 to 593 healing to an ally.

 

Holy Rejuvenation: Trainable from level 4.

 

Level 4: 30mana - Heals the target for 28 over 12 sec.

Level 10: 50mana - Heals the target for 48 over 12 sec.

Level 16: 90mana - Heals the target for 104 over 12 sec.

Level 22: 125mana - Heals the target for 160 over 12 sec.

Level 28: 160mana - Heals the target for 220 over 12 sec.

Level 34: 190mana - Heals the target for 276 over 12 sec.

Level 40: 230mana - Heals the target for 356 over 12 sec.

Level 46: 275mana - Heals the target for 452 over 12 sec.

Level 52: 325mana - Heals the target for 566 over 12 sec.

Level 58: 385mana - Heals the target for 710 over 12 sec.

Level 60: 415mana - Heals the target for 834 over 12 sec. (New Libram)

 

Holy:

*UNCHANGED* Divine Intellect - Increases your intellect by 2%/4%/6%/8%/10%.

*UNCHANGED* Divine Strength - Increases your Strength by 2%/4%/6%/8%/10%.

 

*UNCHANGED* Spiritual Focus - Gives your Flash of Light and Holy Light spells a 14%/28%/42%/56%/70% chance to not lose casting time when you take damage.

* CHANGED * Imp. Seal of Righteousness - Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%/12%/18%/24%/30%. Causes a slight amount of threat.

 

* CHANGED * Healing Light - Increases the amount healed by your Holy Light and Flash of Light spells by 3%/6%/9%/12%/15% and reduces the mana cost of your Holy Light and Flash of Light spells by 1%/2%/3%/4%/5%.

*UNCHANGED* Consecration - Consecrated the land beneath Paladin, doing 64% holy damage over 8sec to enemies who enter the area.

*UNCHANGED* Imp. Lay on Hands - Gives the target of your Lay on Hands spell a 15%/30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

*UNCHANGED* Unyielding Faith - Increases your chance to resist Fear and Disorient effects by an additional 5%/10%.

 

* CHANGED * Illumination - After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 33%/66%/100% chance to gain Mana equal to the base cost of the spell.

*UNCHANGED* Improved Blessing of Wisdom - Increases the effect of your Blessing of Wisdom spell by 10%/20%.

 

*UNCHANGED* Divine Favor - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

* CHANGED * Lasting Judgement - Increases the duration of your Judgements by 10/20/30 sec.

 

*UNCHANGED* Holy Power - Increases the critical effect chance of your Holy spells by 5%.

 

* CHANGED * Holy Regeneration - Channeled. 10min cooldown. While channeling this spell, your mana regeneration is active and increased by 1200%. Lasts 10 sec.

 

Protection:

 

*UNCHANGED* Improved Devotion Aura - Increases the armor bonus of your Devotion Aura by 25%.

* CHANGED * Redoubt - Description: Grants a 10% chance to increase your chance to block with a shield by 5%/10%/15%/20%/25% after taking physical damage.

 

*UNCHANGED* Precision - Increases your chance to hit with melee weapons by 1%/2%/3%.

*UNCHANGED* Guardian's Favor - Reduces the cooldown of your Blessing of Protection by 60/120 sec and increases the duration of your Blessing of Freedom by 3/6 sec.

* CHANGED * Toughness - Description: Increases total stamina by 1%/2%/3%/4%/5% and armor value gained from items by 1%/2%/3%/4%/5% (per rank)

 

* CHANGED * Blessing of Sanctuary - Reduces damage taken by target by 10. Level 40: 20, Level 60: 30.

* CHANGED * Improved Righteous Fury - Increases the amount of threat generated by your Righteous Fury spell by 33%/66%/100%.

* CHANGED * Tower of Will - Description: Increases the amount of damage blocked by your shield by 5%/10%/20%, in addition, each attack blocked restores 1%/2%/3% of your total mana.

* CHANGED * Divine Ward - Decreases damage taken from shadow spells by 3%/6%/9%/12%/15% and physical damage by 2%/4&/6%/8%/10%.

 

* CHANGED * Decreases the cooldown of your Hammer of Justice spell by 3/7/10 sec. And increases the duration by 0.5/1/1.5sec.

*UNCHANGED* Improved Concentration Aura - Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 5/10/15% chance to resist Silence and Interrupt effects.

 

* CHANGED * Holy Shield - Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 50% additional threat. Each block expends a charge. 4 charges.

* CHANGED * Reckoning Bomb - Gives you a 20%/40%/60%/80%100% chance to gain an extra attack after being the victim of a critical strike. Totally reworked. Reckoning is now a spell which you get. You can choose yourself when you want to release it. Renamed.

 

* CHANGED * Stability - Decreases the negative effects of increased damage done by any source, armor reduction and healing done reduction on you by 10%/20%/30%/40%/50%.

 

* CHANGED * Holy Scream - Paladin let out a scream forcing the targeted enemy to attack the Paladin. Cooldown: 15sec.

 

Retribution:

 

* CHANGED * Improved Blessing of Might - Increases the melee attack power bonus of your Blessing of Might by 5%/10%/15%20%/25%.

*UNCHANGED* Reduces the Mana cost of your Judgement and Seal spells by 3%/6%/9%/12%/15%.

 

* CHANGED * Improved Judgement - Decreases the cooldown of your Judgement spell by 1/2 sec, and increases the range of your Judgement by 5/10 yards.

*UNCHANGED* Improved Seal of the Crusader - Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

*UNCHANGED* Deflection - Increases your Parry chance by 1%/2%/3%/4%/5%.

 

* CHANGED * Vindication - Gives the Paladin's damaging melee attacks a chance to reduce the damage caused by target by 3%/6%/10% for 10 sec.

*UNCHANGED* Conviction - Increases your chance to get a critical strike with melee weapons by 1%/2%/3%/4%/5%.

* CHANGED * Seal of Command - Gives the Paladin a chance to deal additional Holy damage equal to 80% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. (+ judge)

* CHANGED * Pursuit of Justice - Increases movement and mounted movement speed by 4%/8%.

 

*UNCHANGED* Eye for an Eye - All spell criticals against you cause 15%/30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

* CHANGED * Imp. Retribution Aura - Increases the damage done by your Retribution Aura by 50%/100%.

 

* CHANGED * Two-Handed Weapon Specialization - Increases the damage you deal with two-handed melee weapons by 3%/6%/10%.

* CHANGED * Increases Holy damage done by party members within 30 yards by 15%. Players may only have one Aura on them per Paladin at any one time.

 

*UNCHANGED* Vengeance - Gives you a 3%/6%/9%/12%/15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

 

* CHANGED * Holy Duty - Passive-skill. 5% of the damage done by your attacks is restored in health to all party members within 30 yards.

 

Other things: Seal of Justice - reworked, now stuns target for 2 sec when judged. 30sec cooldown.

 

Her: Paladin Tweaks/Wishes for 1.12

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Videoannonse
Annonse

Ja ikke sant. Herregud.. :p

 

Men ja, skulle likt å hatt en Healing over time spell til ikke alt for mye mana.

De kunne godt redusert casting time på Holy Light med 0.5 sekunder også.

 

Var en del artige ting der, men det var også en del ting som er helt bak mål.

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  • 3 uker senere...

250 NR burde være ganske greit gjerne mer. Sylvanas er jo greit sett med NR ja. Bruker selv en miks av maraudon/strat/scolo + crafted tingen. NR ringen fra ORB's er også grei og få med seg. Men som paladin så tar jeg vare på meg selv om jeg ikke er i gruppe med en priest. Popper muligens en NR pot etter 30%.

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