Jc-g Skrevet 13. juni 2002 Del Skrevet 13. juni 2002 NVIDIA Introduces "Cg" -- C For Graphics New Language Standard Will Radically Simplify Graphics Programming and Drive Convergence of Cinematic and Real-Time Rendering For further information, contact: Derek Perez NVIDIA Corporation (408) 486-2512 [email protected] FOR IMMEDIATE RELEASE: SANTA CLARA, CA — JUNE 13, 2002 — NVIDIA® Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today introduced the Cg Language Specification - C for Graphics. Cg is a high level programming language that enables content developers to create cinematic-quality real-time graphics easier and faster. Developed in close collaboration with Microsoft® Corporation (Nasdaq: MSFT), Cg gives developers a new level of abstraction, removing the need for them to program directly to the graphics hardware. The common, familiar C-like syntax enables rapid development of stunning, real-time shaders and visual effects for graphics platforms, and is compatible with Microsoft’s recently announced High Level Shading Language for DirectX® 9.0. “Until recently, developers had to program in assembly language in order to achieve cinematic-type features in today’s graphics applications. Very few people know how to do this and it’s a painfully slow process,” said Dr. Jon Peddie, president of Jon Peddie Research. “With the introduction of Cg and NVIDIA’s Cg Compiler, developers will be able to more quickly create, share and re-use shaders that will make their content even richer with the stunning, visual effects and enhanced realism we’ve come to expect in this industry.” “Cg has already garnered a tidal wave of industry support ranging from game developers to digital content creators,” said Jen Hsun Huang, CEO at NVIDIA. “Cg is a significant milestone for the computer graphics industry as it moves real-time 3D graphics programming a quantum leap closer to the programming model of cinematic rendering. Cg will dramatically increase the speed at which increasingly sophisticated and exciting graphics features are adopted. Cg will do for GPUs what C and C++ did for CPUs.” In a separate announcement today, NVIDIA also unveiled a Cg Toolkit that includes a Cg Compiler, Cg Browser, CgFX file format, Cg Standard Library and a collection of pre-written Cg shaders which can be used for a variety of applications, ranging from game development to digital content creation and computer-aided design. The NVIDIA Cg Toolkit will be available to developers attending “The Gathering 2”, a conference in London on June 13-14, and for download at http://developer.nvidia.com/cg. For more information about the NVIDIA Cg solutions, please visit the NVIDIA Web site at: http://www.nvidia.com/view.asp?IO=cg . For a community perspective on Cg and shaders, please visit the Web site: http://www.cgshaders.org. To hear what developers are saying about Cg, please visit: http://www.nvidia.com/view.asp?IO=cg_testimonials. (...) NVIDIA’s Cg Compiler is also cross platform, supporting programs written for Windows®, OS X, Linux, Mac and Xbox®. The most powerful feature of NVIDIA’s Cg Compiler is its forward and backward compatibility. Borrowing from NVIDIA’s famous Unified Driver Architecture (UDA), the NVIDIA Cg Compiler employs a Unified Compiler Architecture (UCA). Once written, programs will run on future or past generations of Cg-compatible GPUs and are automatically optimized at run-time for the GPU in the system. This unique capability relieves developers from the burden of optimizing for multiple generations of GPUs. (...) For de som ikke skjønner noe av dettte: de som har PC og Xbox kan glede seg til enda mer realistisk grafikk takket være nVIDAs Unified Driver Architecture. Det kommer heller ikke til å ta lang tid før vi får se spill som tar i bruk dette. Etter sigende skal Cg gjøre at det går raskere å programere. Jepp, jeg tror nok dette var spikern i kista for PS2 og NGC. LENGE LEVE XBOX OG NVIDIA!!! JIPPI!!!! [ Denne Melding var redigert av: howard på 2002-06-13 23:37 ] Lenke til kommentar
Caveman Skrevet 13. juni 2002 Del Skrevet 13. juni 2002 fint for de som liker xbox. gadd ikke lese alt, men jeg kan da minne deg på at gamecube har ett 10x lettere utviklingverktøy enn xbox fra før av. det har for lenge siden lokket mange spill produsenter til gc. Lenke til kommentar
Jc-g Skrevet 13. juni 2002 Forfatter Del Skrevet 13. juni 2002 NVIDIA Ushers in a New Era in Graphics with its Advanced Compiler for the Cg Language New Graphics Programming Environment Slashes Development Time and Makes Cinematic-Style Effects Attainable for All Content Developers For further information, contact: Derek Perez NVIDIA Corporation (408) 486-2512 [email protected] FOR IMMEDIATE RELEASE: SANTA CLARA, CA — JUNE 13, 2002 — NVIDIA® Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today introduced the NVIDIA Cg Compiler for the new industry standard Cg graphics programming language. The Cg Language (C for graphics) is a high-level graphics programming language, also announced today, that provides content developers with a complete programming environment to ease and speed the creation of special effects and real-time cinematic quality experiences. The NVIDIA Cg Compiler is a breakthrough technology that generates optimized graphics assembly programs for dramatic real-time visual effects. “We are entering a brave new world of graphics software development,” said Peter Glaskowsky, editor-in-chief of the Microprocessor Report, In-Stat MDR. “The announcement of Cg signals a revolution in computer graphics—and for the first time in years, we can say this without exaggerating.” The NVIDIA Cg Compiler is the heart of the NVIDIA Cg programming environment. Programs written for a standard DirectX® 8- or DirectX 9-compatible Graphics Processing Unit (GPU) can be compiled and run on any conforming hardware. The resulting program is a highly efficient vertex or pixel shader achieving performance levels equal to or better than hand-coded graphics programs. NVIDIA’s Cg Compiler was designed to take full advantage of NVIDIA’s GPU features and pipeline, ensuring optimal performance and visual quality. In addition, NVIDIA’s Cg Compiler uniquely supports OpenGL®. Cg shaders written for OpenGL platforms are compiled and optimized to take full advantage of the extended graphics feature set in NVIDIA GPUs. NVIDIA’s Cg Compiler is also cross platform, supporting programs written for Windows®, OS X, Linux, Mac and Xbox®. The most powerful feature of NVIDIA’s Cg Compiler is its forward and backward compatibility. Borrowing from NVIDIA’s famous Unified Driver Architecture (UDA), the NVIDIA Cg Compiler employs a Unified Compiler Architecture (UCA). Once written, programs will run on future or past generations of Cg-compatible GPUs and are automatically optimized at run-time for the GPU in the system. This unique capability relieves developers from the burden of optimizing for multiple generations of GPUs. “By taking care of the painstaking work required to optimize special effects for today’s GPUs, Cg will make the developer’s life much easier,” said Dan Vivoli, vice president of marketing at NVIDIA. “Because we do the heavy lifting with our Cg Compiler, developers can spend more time on the creative side of game development. This begins a new era of dramatically compelling story telling.” The NVIDIA Cg Toolkit Beta 1.0 will include: NVIDIA Cg Compiler Beta 1.0—a C-like language for programming shaders on GPUs NVIDIA Cg Browser—a prototyping/visualization environment with a large library of Cg shaders Cg Standard Library—a set of built-in functions dedicated to help the programmer with common computations Cg shaders—a set of pre-written examples to use and to learn from NVIDIA’s Cg Toolkit will be available for the first time to European developers attending “The Gathering 2”, a conference in London, June 13-14. The toolkit will also be available for download at http://developer.nvidia.com starting June 13. For more information about the NVIDIA Cg solution, please visit the company’s Web site at: http://www.nvidia.com/view.asp?IO=cg . Developers interested in learning more about the NVIDIA Cg Compiler, should visit: http://developer.nvidia.com/cg. For a community perspective on Cg and shaders, please visit the Web site: http://www.cgshaders.org. To hear what developers and others are saying about Cg, please visit: http://www.nvidia.com/view.asp?IO=cg_testimonials. Lenke til kommentar
Jc-g Skrevet 13. juni 2002 Forfatter Del Skrevet 13. juni 2002 Quote: Den 2002-06-13 23:17, Caveman skrev:fint for de som liker xbox.gadd ikke lese alt, men jeg kan da minne deg på at gamecube har ett 10x lettere utviklingverktøy enn xbox fra før av. det har for lenge siden lokket mange spill produsenter til gc. Det er ikke fint for bare de som har Xbox. Det er fint for de som har PC med geforce 3 eller nyere. Hoster og harker en del over innlegget ditt. Hva baserer du det på? At de ikke kan benytte den samme avanserte teknologien?? Lenke til kommentar
Glimmer Skrevet 13. juni 2002 Del Skrevet 13. juni 2002 Les det han skriver. Det vill jo bli å ta MYE kortere tid å utvikkle spill til gamecube. Og det betyr: Billigere utvikkling. Ikke nødvendigvis dårligere spill! Kan hende det motsatte... Lenke til kommentar
Caveman Skrevet 13. juni 2002 Del Skrevet 13. juni 2002 jeg baserer det på fakta. gamecube har en del flere spill utviklere enn xbox. jeg har lest at grunnen er at det er lettere å lage spill på gamecube, utviklingen går raskere. jeg må si jeg hoster og harker litt av denne nyheten :wink: jeg tror ikke det blir så bra så du skal ha det til. selv om jeg håper det , for pcen min sin skyld. [ Denne Melding var redigert av: Caveman på 2002-06-13 23:38 ] Lenke til kommentar
Jc-g Skrevet 13. juni 2002 Forfatter Del Skrevet 13. juni 2002 Quote: Den 2002-06-13 23:36, Caveman skrev:jeg baserer det på fakta. gamecube har en del flere spill utviklere enn xbox. jeg har lest at grunnen er at det er lettere å lage spill på gamecube, utviklingen går raskere. jeg må si jeg hoster og harker litt av denne nyheten :wink: jeg tror ikke det blir så bra så du skal ha det til. selv om jeg håper det , for pcen min sin skyld.<font class=editedby>[ Denne Melding var redigert av: Caveman på 2002-06-13 23:38 ]</font> Dette blir viktig, tro meg Lenke til kommentar
Caveman Skrevet 13. juni 2002 Del Skrevet 13. juni 2002 jeg får håpe det da, for din skyld :wink: Lenke til kommentar
Jc-g Skrevet 13. juni 2002 Forfatter Del Skrevet 13. juni 2002 Her er linken til videoen om Cg http://developer.nvidia.com/content/video/...oadband_wm.html Lenke til kommentar
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