mikal1 Skrevet 2. desember 2004 Del Skrevet 2. desember 2004 Hvordan finner jeg for eksempel ut hvilken headers jeg trenger til å utføre en oppgave... (et eksempel): hvist jeg skulle lage et internet program, hvordan kunne jeg da vite at det var winsocked.h jeg skulle bruke.. OG ikke minst hvordan det fungerte? Lenke til kommentar
lodott Skrevet 3. desember 2004 Del Skrevet 3. desember 2004 Antar at du må lese dokumentasjonen som tilhører h.filene. Evt kan du jo spørre om hjelp her, så kan folk fortelle deg hvilke headers du må inkludere for at du skal få programmet til å fungere. Lenke til kommentar
Orjanp Skrevet 3. desember 2004 Del Skrevet 3. desember 2004 Er det ikke bare å prøve å kompilere så finner du ut hvilke funksjoner som er ukjent. Dermed er det bare å sjekke man file(linux) eller på nettet hvilken .h fil du trenger. Lenke til kommentar
Rafael Skrevet 3. desember 2004 Del Skrevet 3. desember 2004 Jeg har hvertfall lest litt om forskjellige headers og deres funksjoner på nettet. En del som er tilgjengelig. Lenke til kommentar
søppel Skrevet 3. desember 2004 Del Skrevet 3. desember 2004 (endret) Enkelt (men alikevell vanskelig?). Du må skaffe deg et ordforåd, slå opp og finn sammenhenger. Handler mest om en måte å tenke på. Som utgangspunkt kan du bruke de mange resursene som er nevnt i tråder tidligere her. Snarveien er som oftest en bok, selv om det noen ganger ikke virker slik .. "800 sider!? omg ..." Si du har funnet ut at du må bruke funksjonen socket(), da står det beskrevet i bunnen av dette oppslagsverket hvilke headere du må inkludere og hvilke biblioteker du må linke med: http://msdn.microsoft.com/library/en-us/wi....asp?frame=true Tilsvarende under *nix skriver man "man socket" og får frem: SOCKET(2) Linux Programmer's Manual SOCKET(2) NAME socket - create an endpoint for communication SYNOPSIS #include <sys/types.h> #include <sys/socket.h> int socket(int domain, int type, int protocol); DESCRIPTION Socket creates an endpoint for communication and returns a descriptor. The domain parameter specifies a communication domain; this selects the protocol family which will be used for communication. These families are defined in <sys/socket.h>. The currently understood formats include: Name Purpose Man page PF_UNIX, PF_LOCAL Local communication unix(7) PF_INET IPv4 Internet protocols ip(7) PF_INET6 IPv6 Internet protocols PF_IPX IPX - Novell protocols PF_NETLINK Kernel user interface device netlink(7) PF_X25 ITU-T X.25 / ISO-8208 protocol x25(7) PF_AX25 Amateur radio AX.25 protocol PF_ATMPVC Access to raw ATM PVCs PF_APPLETALK Appletalk ddp(7) PF_PACKET Low level packet interface packet(7) The socket has the indicated type, which specifies the communication semantics. Currently defined types are: SOCK_STREAM Provides sequenced, reliable, two-way, connection-based byte streams. An out-of-band data transmission mechanism may be supported. SOCK_DGRAM Supports datagrams (connectionless, unreliable messages of a fixed maximum length). SOCK_SEQPACKET Provides a sequenced, reliable, two-way connection-based data transmission path for datagrams of fixed maximum length; a consumer is required to read an entire packet with each read system call. SOCK_RAW Provides raw network protocol access. SOCK_RDM Provides a reliable datagram layer that does not guarantee ordering. SOCK_PACKET Obsolete and should not be used in new programs; see packet(7). Some socket types may not be implemented by all protocol families; for example, SOCK_SEQPACKET is not implemented for AF_INET. The protocol specifies a particular protocol to be used with the socket. Normally only a single protocol exists to support a particular socket type within a given protocol family, in which a case protocol can be specified as 0. However, it is possible that many protocols may exist, in which case a particular protocol must be specified in this manner. The protocol number to use is specific to the "communication domain" in which communication is to take place; see protocols(5). See getprotoent(3) on how to map protocol name strings to protocol numbers. Sockets of type SOCK_STREAM are full-duplex byte streams, similar to pipes. They do not preserve record boundaries. A stream socket must be in a connected state before any data may be sent or received on it. A connection to another socket is created with a connect(2) call. Once connected, data may be transferred using read(2) and write(2) calls or some variant of the send(2) and recv(2) calls. When a session has been completed a close(2) may be performed. Out-of-band data may also be transmitted as described in send(2) and received as described in recv(2). The communications protocols which implement a SOCK_STREAM ensure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connec- tion is considered to be dead. When SO_KEEPALIVE is enabled on the socket the protocol checks in a protocol-specific manner if the other end is still alive. A SIGPIPE signal is raised if a process sends or receives on a broken stream; this causes naive processes, which do not handle the signal, to exit. SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sockets. The only difference is that read(2) calls will return only the amount of data requested, and any remaining in the arriving packet will be discarded. Also all message boundaries in incoming datagrams are preserved. SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspondents named in send(2) calls. Datagrams are generally received with recvfrom(2), which returns the next datagram with its return address. SOCK_PACKET is an obsolete socket type to receive raw packets directly from the device driver. Use packet(7) instead. An fcntl(2) call with the the F_SETOWN argument can be used to specify a process group to receive a SIGURG signal when the out- of-band data arrives or SIGPIPE signal when a SOCK_STREAM connection breaks unexpectedly. It may also be used to set the process or process group that receives the I/O and asynchronous notification of I/O events via SIGIO. Using F_SETOWN is equivalent to an ioctl(2) call with the FIOSETOWN or SIOCSPGRP argument. When the network signals an error condition to the protocol module (e.g. using a ICMP message for IP) the pending error flag is set for the socket. The next operation on this socket will return the error code of the pending error. For some protocols it is possible to enable a per-socket error queue to retrieve detailed information about the error; see IP_RECVERR in ip(7). The operation of sockets is controlled by socket level options. These options are defined in <sys/socket.h>. The functions set- sockopt(2) and getsockopt(2) are used to set and get options, respectively. RETURN VALUE -1 is returned if an error occurs; otherwise the return value is a descriptor referencing the socket. ERRORS EACCES Permission to create a socket of the specified type and/or protocol is denied. EAFNOSUPPORT The implementation does not support the specified address family. EINVAL Unknown protocol, or protocol family not available. EMFILE Process file table overflow. ENFILE The system limit on the total number of open files has been reached. ENOBUFS or ENOMEM Insufficient memory is available. The socket cannot be created until sufficient resources are freed. EPROTONOSUPPORT The protocol type or the specified protocol is not supported within this domain. Other errors may be generated by the underlying protocol modules. CONFORMING TO 4.4BSD, SUSv2, POSIX 1003.1-2001. The socket function call appeared in 4.2BSD. It is generally portable to/from non-BSD systems supporting clones of the BSD socket layer (including System V variants). NOTE The manifest constants used under BSD 4.* for protocol families are PF_UNIX, PF_INET, etc., while AF_UNIX etc. are used for address families. However, already the BSD man page promises: "The protocol family generally is the same as the address family", and subsequent standards use AF_* everywhere. BUGS SOCK_UUCP is not implemented yet. SEE ALSO accept(2), bind(2), connect(2), fcntl(2), getpeername(2), getsockname(2), getsockopt(2), ioctl(2), listen(2), read(2), recv(2), select(2), send(2), shutdown(2), socketpair(2), write(2), getprotoent(3), ip(7), socket(7), tcp(7), udp(7), unix(7) "An Introductory 4.3 BSD Interprocess Communication Tutorial" is reprinted in UNIX Programmer's Supplementary Documents Volume 1. "BSD Interprocess Communication Tutorial" is reprinted in UNIX Programmer's Supplementary Documents Volume 1. Linux 2.6.7 2004-06-17 SOCKET(2) Endret 3. desember 2004 av søppel Lenke til kommentar
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