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BVF 1.1 er sluppet


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Battlefield Vietnam v1.1

 

 

NEW CONTENT AND FEATURES

 

**Maps and Vehicles**

-Defense of Con Thien is a head to head battle across the DMZ separating

North and South Vietnam.

Defense of Con Thien features 3 new vehicles:

-OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile,

armed with chain guns and can be used to spot for artillery strikes.

-Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain

guns and heat seeking missiles, and also benefits from the addition of

radar in the nose.

-Stationary M60 emplacements with infinite ammo.

 

**Menu and Game Features**

-MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1.

-Longer player names (Up to 23 characters) will show up on the TAB screen.

-Current tickets for each team displayed on the TAB screen.

-Server IP, name, and current map appear on TAB Screen.

-Server Favorites option added to server browser.

-Server Browser Legend added.

-Copy and Paste IP address into Add Server dialog box

-Servers rented through the EA 'Rent Server' program have special a icon in the server browser.

-The choice to using English Only dialog for all VO's added to Options Menu.

-3d map now shows friendly mines, traps, explosives, ammo boxes, and

medical cabinets. These icons fade in as the player approaches.

-Pixel added to the middle of the crosshair.

-Flight Ceiling added to helicopters.

 

**Dedicated Server**

-Dedicated server supports the creation of a multiple mod/game mode maplist. Note that

Evolution mode is NOT supported in a mixed mod map list.

-Added an option to force team switch at the end of a round.

-Added an option to carry tickets over between rounds. This will work with

team switch, so the tickets will follow the team if they switch sides.

-Can force players with a defined string in their name to a particular team.

-Crosshair pixel centerpoint option added to dedicated server.

-Crosshair hit feedback option added to dedicated server.

-Dedicated server can choose between death camera options of orbit/reveal killer/free cam.

-TK punish mode options added to dedicated server.

-Password-reserved slots added to dedicated server.

-Option to disable the Flag Warning mini-map icon added.

 

BUG FIXES

-Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8.

-Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.

-Punkbuster button is easier to see, and easier to select.

-Multiple VO messages at connection time fixed.

-Selecting the current weapon from the weapon menu will close the menu.

-Splash physics against soldiers fixed. They now react with the appropriate

force when a tank shell explodes nearby.

-lowered 44 Magnum rate of fire to better sync with the animation.

-Free camera prediction moved to client side to give smoother control.

-Removed splash physics from friendly explosions when Friendly Fire is off.

-Airlifting Tango no longer repairs/rearms helicopter.

-Vehicles on Tango won't float in the air when Tango moves.

-Can no longer deploy Pungi Sticks when in an armed passenger position (they would

float around the vehicle).

-Can no longer deploy Claymores when in armed passenger position (they would

explode).

-Certain static object exploits fixed.

-Fixed potential exploit involved with altering video settings.

-AI shooting teammates has been lessened.

-AI visibility is now properly blocked by overgrowth/undergrowth.

 

BALANCE/GAMEPLAY TWEAKS

-Jeeps take less damage in water.

-Jeep top speed and torque increased.

-Helicopter bullet damage decreased against light vehicles and air vehicles.

-The ability to track air targets was lowered for vehicle mounted heatseekers.

-MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.

-Cobra heatseeker rate of fire decreased.

-Increased destabilization of Cobra when no driver, making it harder to switch to

the 2nd position to fire heatseekers.

-Slightly reduced Cobra hitpoints.

-M60 damage vs. helicopters increased.

-LAW and RPG damage vs. helicopters significantly increased.

-Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.

-BM21SAM minimum firing pitch angle lowered.

-BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.

-Increased ammo count of M46 from 30 to 50 rounds.

-Replaced static crosshair with animated one in all mounted MG's.

-Lowered minimum pitch of all tank turrets as much as possible.

-Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.

-Falling damage when going down stairs reduced.

-Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

 

http://www.planetbattlefield.com/bfv/files...h/11patch.shtml

Endret av Croyfer
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argh... idiot feil, lastet ned server! :mad:

 

*slår meg selv*

 

BF.no serverne sliter litt ser jeg....

 

offtopic: jeg ler hver gang jeg ser bilde av deg croyfer, er så utrolig stilig. har du den afroen nå ? :!:

Endret av Hyrlen
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