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Asus GT eller?


Prebo

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dere,nå ble jeg veldig i tvil her :blush:

har søkt etter test på kortet fant jeg et forum hvor de skrev at ASUS V9999 Gamer Edition hadde bare 12 pipelines,og ikke 16 som er vanlig på gt kortet.

 

essentially, it is identical to any other 6800 with 256 mb instead of 128, clocked at the same speeds as the 6800 GT (350/500), but still 12 pipelines

 

 

http://forums.anandtech.com/messageview.cf...hreadid=1356536

 

At the bottom of ASUS’ GeForce 6800 line is the V9999/TD/128. Like the V9999 Gamer Edition, the V9999/TD/128 is based on NVIDIA’s GeForce 6800 GPU. The only difference is memory configuration: the Gamer Edition is equipped with 256MB of memory whereas the V9999/TD/128 is outfitted with 128MB of memory.

 

http://www.firingsquad.com/features/comput...hics2/page2.asp

 

beklager dette ennå en gang,var sikker på dette var gt siden det hadde 350/1000

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Videoannonse
Annonse
Alle GT-korta er jo like uansett, bare litt forskjellig bundle og "navn"...

Men de kaller ikke kortet sitt GT heller, Asus altså.

 

De tar det tydeligvis som et vanelig Geforce 6800 med 25% raskere GPU.

Endret av ^Th0mas^
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Kanskje en nv40 referanse kan være bra å ha :

 

6800 Ultra
Processor                            130nm @ IBM
Transistor Count                  222M
Geometry Pipeline                VS3.0
Fragment Processor              PS3.0
Fragment Processor Setup     2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe
Fragment Processor Precision FP32, FP16
Traditional Render Setup       16 x 1
Vertex Shaders                    6
Basic Texture Filtering          Bilinear
Texture Filtering                  Bilinear, Trilinear, 16X Anisotropic
Antialiasing                         Multi-sampling and super-sampling
AA Sample Type                  Rotated grid up to 8X with supersampling combined at 8X
Bus Support                        AGP8X
Memory support                   GDDR3
Basic Core Frequency           400MHz
Basic Memory Frequency       1100MHz   Samsung 1.6ns
Memory Bus Width                 256-bit, memory crossbar
Basic Pixel Fillrate                 6400Mpixel/sec
Basic Multitexture Fillrate        6400Mtexel/sec
Basic Memory Bandwidth         ~35.2GB/sec


6800 GT
Processor                            130nm @ IBM
Transistor Count                   222M
Geometry Pipeline                VS3.0
Fragment Processor               PS3.0
Fragment Processor Setup      2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe
Fragment Processor Precision  FP32, FP16
Traditional Render Setup         16 x 1
Vertex Shaders                      6
Basic Texture Filtering            Bilinear
Texture Filtering                    Bilinear, Trilinear, 16X Anisotropic
Antialiasing                           Multi-sampling and super-sampling
AA Sample Type                   Rotated grid up to 8X with supersampling combined at 8X
Bus Support                          AGP8X
Memory support                    GDDR3
Basic Core Frequency            350MHz
Basic Memory Frequency        1000MHz   Samsung 2.0ns
Memory Bus Width                 256-bit, memory crossbar
Basic Pixel Fillrate                  5600Mpixel/sec
Basic Multitexture Fillrate        5600Mtexel/sec
Basic Memory Bandwidth        ~32.0GB/sec

6800
Processor                             130nm @ IBM
Transistor Count                   222M
Geometry Pipeline                VS3.0
Fragment Processor              PS3.0
Fragment Processor Setup     2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe
Fragment Processor Precision  FP32, FP16
Traditional Render Setup         12 x 1
Vertex Shaders                      5
Basic Texture Filtering            Bilinear
Texture Filtering                    Bilinear, Trilinear, 16X Anisotropic
Antialiasing                           Multi-sampling and super-sampling
AA Sample Type                    Rotated grid up to 8X with supersampling combined at 8X
Bus Support                          AGP8X
Memory support                    DDR
Basic Core Frequency             335MHz
Basic Memory Frequency         700MHz    Hynix 2.8ns
Memory Bus Width                  256-bit, memory crossbar
Basic Pixel Fillrate                   4020Mpixel/sec
Basic Multitexture Fillrate         4020Mpixel/sec
Basic Memory Bandwidth         ~22.4GB/sec


Avvik forekommer på GT kort mht. bruk av 1.6ns minne for special edition kort som f.eks gainward gs (golden sample) .Også core frekvens .


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