cock hammer Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 (endret) spillets første review er kommet! en ny klassiker sier de... You read correctly, PC Gamer has reviewed DooM³, and they have given it a whopping 94% rating. The cover to the left is from the monthly CD-ROM edition of the magazine (no DooM content on the CD), while the right side image only includes the magazine itself. Thanks to nirv and poo poo head for submitting the second scan. System Requirements - Recommended by PC Gamer: 2GHz CPU 512 MB Ram Radeon 9800 5-Channel Audio Supported Graphics Cards: Ge-Force 4 MX Ge-Force 3 Ge-Force 4 Titanium Ge-Force FX (and higher) ATI 8500, 9000 (and higher) Highs: Extraordinary graphics and sound; incredible tension, atmosphere, and mayhem. Lows: Some stabs at humor fall a bit flat. Bottom Line: Just as we'd hoped, it's a non-stop ride of tension, carnage and terror. A new classic. They say it will take 20+ hours to finish. Took the reviewer 24 hours to play [on "Can I Play Daddy" easy mode]. http://d3c.ngz-network.de/news.php DOOM 3 THE WORLD-EXCLUSIVE FIRST REVIEW You've waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it "Done." We thought we were ready... Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game "when it's done" - and we're here to tell you that Doom 3 is not only done, it's mind-blowing. X The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It's the year 2145, and you're a Marine newly assigned to the facility's security detail. For the first 15 minutes,you're not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you're familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people's PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you'll need to progress through the 28 maps to follow. Here's what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls. But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally. The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you've got only a comm link with your still human Sarge to steer you to safety DOOM AND THEN SOME For those expecting a "classic" run and gun Doom gameplay, the biggest surprise may be just how substanial this game is. If you try to blaze through any of these 28 missions you WILL be humiliated. Instead the only route to access is a slow and steady one, sticking to shadows, searching every nook and crany for health, ammo, and access keys, and generally advancing as methodicaly as you can. You've also got to figure out whats happening. As you make your way through the different levels of the base, the plot is revealed via the PDAs you pick up, and in breif conversations with the few NPCs who werent "turned" by the satanic attack. To make your way through the inevitably sealed-off access doors between levels, you'll have to read through email that progressively reveals a conspiracy of apocalypse proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs cheif scientist, who's perverted a teleportion to open up a portal into hell-like demension. (Oh and if you didnt notice Dr. betruger is also keen on transporting his hellion army to earth.) Gear is an absolute premium. All the old Doom weapons are back, but preciously rationed, and with an ever windling supply of ammo for each. The shotgun is your basic in close sledge hammer, while the assault rifle is your best down hallway exchanges with armed zombie marines. The chaingun provides a heavy punch for those hectic occasions when you need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav, dealin streams of fiery blue death, although it runs out of ammo quickly. The rocket launcher scores devastating hits at a distance, while the stock pistol is suitable for minor enemies and desperate last stands. (And as for the BFG 9000 - you'll have to wait a bit before you get to arm it, but the wait is well worth it.) But theres no need to worry that Doom 3 is as slow as spliner cell - hardly a minute goes by without a furious exchange of hostiles with some manner demonic beastie, imps, Hellknights, and Archviles are all back to shock and awe you with viscerally jarring attacks, and the endless stream of zombies and scuttling nasties gives you plenty to chew on (and chew up). The gallery of grotesquerie is the product of almost limitless imagination for horors - spiders that make your flesh crawl, infant "cherubs" mutated with fly wings, and other unamable terrors that blight the corridors of the possessed base TO LAUNCH A THOUSAND PC PURCHASES Early in the game, you're tasked with sprinting outside the mars Facility ( with rapidly depleting air canisters) in search of the next airlock. It was here that i really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible. Each girder, door, and window adds tangible substance to each scene, and even th \e effect of your flashlight shinging into a drakened corner looks ridiculosly real - as the light floods through a room , swinging back andforth, shadows are cast perfectly; dust particles gently drift into the cone of the flash light , eerily visible. And these are just the basics of the enviroment: just wait until you enter the depths of hell, and dive into some of the later mass melees,\. Doom 3, with all due awareness of hyperbole, is the best looking game you've ever seen. Not surprising you'll need a monster system to render these monsters in all their intracetly textured glory. But the ability to play Doom 3 with all its visual magic maxed out is really a good excuse to trade up. A P4 3GHzwith a Georce 5950- class card will see u through okay. One of our test systems had a geforce 6800 ultra and ran flawlessly at 1024x 768 with high detail. (A higher level of quality and resolution is available , but the PC to run it well isnt)nning with a geforce4 MX card and 512 Mb RAM, the texture detail was great, although the game was choppier in spots. Bottom line: If Far Cry didnt convince you, then Doom 3 should - the time to upgrade to a next generation 3D chip , or even an all new rig, is now. SOUND, FURY...AND SCARES While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out ll th lights, close the curtains, crank up the voulume, and let yourself be scared s***less. And you will be jolted right out of your seat. I'm not going to spoil any of the socks here, but there were at least four occasions where i lunged back in y chair. Lead designer Tim wiltis is inside your head like a phycologist - and just when hes let you think you can lower your guard, he sticks the psychic shiv right into your nervous system. Even when the scares arent heart stopping , theres a constant, simmering anxiety at each and every step. You basically subjecting yourself to a 20 hour cariac episode. At times, death brought sweet, momentery respite from the fear drenched mayhem. The zombie plagued space station is creepy enough , but about mid way through the game you make a teleporteraided detour to hell. The whole feel of the game changes utterly - if you thought you were in desperate straits before, you now find yourself in a balls shriveling nightmare netherworld. (With no weapons!) It's all leading up to a knees knocking climatic spelunk into the archealogical ruins beneath mars base where you enter a final showdown against evildoers amid the remnants of a fallen martian civilization. As the massive fright lifter descends so agonizingly slowly into the darkness, you may find yourself as I did, cursing out loud at the grim hold this game has on you. Does Doom 3 have any missteps maybe just one; its attemps at humor feel way out of place. there are a few lame running gagas: PDA spam and an uber-nerdy string of emails between members of a roleplaying club. (The spam gag actually becomes a puzzle that requires you jump out of the game and use you web browser to find a code. Huh?) In one appalling instance, you even even become privy in a tounge-in-cheek directive by arcvillian Dr. Betruger, advising hellions on the proper way to prepare virgin sacrifices. These limp jokes server only to dump me out of the games carefully calibrated dread machine. But no matter: The rest is all dynamite. Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new hieghts and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it- Dan Morris http://www.forumplanet.com/planetdoom/topi...id=1419861&p=19 Endret 14. juli 2004 av cock hammer Lenke til kommentar
Mala Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 hmm systemet mitt bør takle spillet greit da på alle punkter, bortsett fra skjermkortet-->9700 pro her hehe velvel som forventet, bare å skru ned på eya candy da :!: Lenke til kommentar
Stig_W Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Vel, tror det er litt for tidlig å glede seg enda. PC Gamer har fått en exclusive deal på å anmelde spillet først, dermed er også en slik omtale tilbøyelig for å gi spillet noen ekstra prosent bare for å være den første. Det skal ikke undre meg at spillet kommer til å krype ned på rundt 80% når andre anmeldere får fatt i spillet og testet det grundig. Lenke til kommentar
Potetfar Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 WTF? Støtter Doom III GeForce 4 MX? Men systemet mytt vil nok ikke takle det helt... 700 Mhz GeForce 4 TI 4200 512 Mb RAM Får ny PC snart, den tar nok både Doom III og Half-Life 2 på minst 100 fps! Lenke til kommentar
norway Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Jeg har også et Radeon 9700Pro. Jeg ser ikke bortifra at jeg kan ha allt på maksimalt av kvalitet som vanlig. 1024DDr A64 +3200 R9700Pro Den (ulovelige?) demoen virket perfekt på dette oppsettet (min tidligere PC) 512DDr xp 1800 R9700Pro Lenke til kommentar
Gunfreak Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 det som avgjør om det lagger eller ikke er ikke om de har alt på max men hvilken oppløsning de bruker, det er jo ikke noe problemer og ha al på max, hvis man har 800X600 i oppølsning Lenke til kommentar
DeeTee Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Yter ikke en 9700 Pro likt eller bedre enn 9800 ? Heldigvis får jeg nytt oppsett før den 13'e ( håper jeg ), da jeg bestilte idag. Hurra hurra hurra! Lenke til kommentar
Mala Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Yter ikke en 9700 Pro likt eller bedre enn 9800 ? Heldigvis får jeg nytt oppsett før den 13'e ( håper jeg ), da jeg bestilte idag. Hurra hurra hurra! Njaa snat nok kortet yter likt/berde i noen tester. men overall mener eg at 9800 pro kortet er bedre Lenke til kommentar
Stig_W Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 1. 6800 is a tad faster than X800 cards. Both run it in full glory 2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy **** in one pass. 3. PCI Express enhances NOTHING. 4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode. 5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible. 6. Nothing special is included for a 64-bit OS. 7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since... 8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard. 9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems. 10. They tie it up by providing three levels of "Doom lovin' PC's" Low-End: 1.5GhzP4 or equivalent 512MB Ram Geforce4 Ti 4800 or Radeon 9500 Mid-Range: 2.4GhzP4 or equivalent 1GB RAM Geforce5950 or Radeon 9800 Pro/XT High_End: Aka Hardware that doesn't exist, but best guess anyway 3.4GhzP4 or AMD equivalent 2GB RAM GeForce 6800 Ultra or Radeon X800 XT PE. In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road. Enjoy everybody! PS: 9700 Pro yter nesten det samme som 9800 nonpro i opp til DX 8.1 9700 Pro er ikke DX 9 kompatibel, så et 9800 Pro yter både bedre og ser bedre ut. Lenke til kommentar
Zeph Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 (endret) 9700 Pro ikkje DX9 kompatibel? Embark on a quest to attain the pinnacle in performance with the RADEON 9700 ATLANTIS PRO. With full support for DirectX® 9.0 and OpenGL Endret 14. juli 2004 av zeph Lenke til kommentar
Olle P Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 3. PCI Express enhances NOTHING. ... än så länge. Drivrutinerna för PCIE är inte riktigt färdigutvecklade, så det kommer att bli större skillnad inom kort. /Olle Lenke til kommentar
norway Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Vet ikke hvilket R9700Pro kort han snakker om , men mitt har DX9 støtte. Lenke til kommentar
BioNor Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 (endret) R9700P har DX9 støtte jo...skjerpings! Tror det er bedre enn R9800(som var req.) også, men ikke 9800Pro... -Never send a bit to do a bytes job- Endret 14. juli 2004 av BioNor Lenke til kommentar
gixer Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Noen som tør å gjette om HL2 og Doom3 kjører fint på Aopen 1557 maskiner med 1.6GHz+ og Radeon 9700 kort? Har planer om å kjøpe meg en slik bærbar skjønner dere. Lenke til kommentar
Rikky Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 9700 Pro yter ca like bra, kanskje hakket bedre enn 9800 np. Lenke til kommentar
cock hammer Skrevet 14. juli 2004 Forfatter Del Skrevet 14. juli 2004 (endret) det spørs kanskje om det er 9800pro de mener? Endret 14. juli 2004 av cock hammer Lenke til kommentar
ttt Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 dette er uansett eit meget bra resultat. det ser nok ut som om id har klart å levere eit nytt topp produkt. Lenke til kommentar
TCi Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Dette lover bra. Hadde virkelig ikke trodd spillet ville vare så lenge. Id viser iallefall at de har jobbet godt med spillet de siste årene. Gleder meg. Lenke til kommentar
oblivian Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 9700 Pro er ikke DX 9 kompatibel, så et 9800 Pro yter både bedre og ser bedre ut. Huh? Verdens første 3d-kort med native DX9 støtte, støtter altså ikke DX9? Lenke til kommentar
ttt Skrevet 14. juli 2004 Del Skrevet 14. juli 2004 Får ny PC snart, den tar nok både Doom III og Half-Life 2 på minst 100 fps! doom3 skal vel ha sperre på 60 fps, så det tviler eg på Lenke til kommentar
Anbefalte innlegg
Opprett en konto eller logg inn for å kommentere
Du må være et medlem for å kunne skrive en kommentar
Opprett konto
Det er enkelt å melde seg inn for å starte en ny konto!
Start en kontoLogg inn
Har du allerede en konto? Logg inn her.
Logg inn nå