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Elemental til Dungeon Siege


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Ein av dei mest komplekse modifikasjoner gjennom tidene er nå ute i tredje versjon.

Her er det fleire timers underholdning, og den skal så og sei vere veldig stabil sida den har vore i hardcore testing i 2 veker.

 

http://www.the-elemental.net

 

Eg skal få lagt ut ein gameplay video som viser litt seinare.

 

  After over 2 years of work, the biblepunk Total Conversion for Dungeon Siege, Elemental Alpha 3, is now available for download.

 

This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:

 

  Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving

  19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more

  Randomized Monster Generation according to region makes every game session a different experience

  Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!

  8 new texture sets; over 3000 new nodes

  Brand new Quest Technology, including 5 initial Quests

  600 new animations

  Working Enslave/Free Spirit mechanic which completely changes combat

  Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last

  Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure

  Unique Naming System made for each type of monster

  Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat

  Working Rings and Amulets

  All new easier-to-use GUI elements and tooltips

  80 new monster types

  Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon

  New Skill and Attribute Gamescreen UI

  Completely rewritten Sound System and effects

  All maps completely rebuilt and reobjected

  Manual for Gameplay

  Massively increased stability

  Too many balance and bug fixes to list

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