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Doom III intervju


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Todd Hollenshead

 

...I'm very happy with the way the game has turned out. ...It's taken a while to get it all done, but it's been worth it.

 

...finishing the polish on it for a summer release

 

To the game fans: I know many people are chomping at the bit to play DOOM 3 and we've appreciated everyone's patience. We're all working our asses off right now to get the PC game into your hands just as soon as we can and then follow-up with the Xbox version reasonably soon thereafter. Hell will be hotter than ever when DOOM 3 ships this summer!

 

http://www.homelanfed.com/index.php?id=23534%3Einterview

Endret av cock hammer
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Kult, men drit i spillet, moddene jeg vil ha ;):D !!

Spillet satser ikke noe spesielt på modder og multiplayer slik jeg hører.

 

I intervjuet nevnes det blandt annet at man kan spille men SVÆRT få spillere i multiplayer. De sier det er fordi de har lav fokus på det.

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I intervjuet nevnes det blandt annet at man kan spille men SVÆRT få spillere i multiplayer. De sier det er fordi de har lav fokus på det.

det har vel blitt sagt maks 4 i tidlegare uttalelser. men doom3 satser vel først og fremst på å skape ein skummel singelplayer del.

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I intervjuet nevnes det blandt annet at man kan spille men SVÆRT få spillere i multiplayer. De sier det er fordi de har lav fokus på det.

det har vel blitt sagt maks 4 i tidlegare uttalelser. men doom3 satser vel først og fremst på å skape ein skummel singelplayer del.

Nettop.

 

4 personer per game i flerspiller sier egentlig det meste.

 

I motsettning til de fleste spill sattser Doom 3 på en skummel og ellers riktig god single player.

 

Multiplayer har ikke vært noe spesielt i fokus.

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Kult, men drit i spillet, moddene jeg vil ha ;):D !!

Spillet satser ikke noe spesielt på modder og multiplayer slik jeg hører.

 

I intervjuet nevnes det blandt annet at man kan spille men SVÆRT få spillere i multiplayer. De sier det er fordi de har lav fokus på det.

...the fans who played the multiplayer at QuakeCon last summer loved it, and that's a group that can be hard to please. To those who doubt id's ability to make a fun multiplayer game with what we're doing in DOOM 3, I'll point to DOOM, DOOM II, Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, and Enemy Territory as examples that we have a long history of making fun multiplayer games.

 

 

GameArena: Will we see extended support in the Doom 3 engine for multiplayer for mods and future titles?

 

Tim Willits: The player limit is fully scalable. We picked four for a number of reasons but those can be scaled up. As far as mod development goes, we think that with the flexibility and the tools that will ship with Doom 3 - the editors included - and because we pulled out a lot of the game code and put it into scripting, we believe that it will be fairly easy for mod developers to make multiplayer versions of single player mods quite easily.

Todd Hollenshead: The mod guys I think are really going to like it; and John Carmack has even said he's really excited to see what the amateur development community can come out with. Not even from a video game stand point, but from Machinima or what have you, Doom 3 is a tool for amateur developers to create stuff. Then the game as well; its really almost unprecedented in terms of the power it provides people to do things. Obviously we're doing a lot of cool stuff with Doom 3 the game, but now people are going to have something that approaches film quality in the level of visual presentation, on a real time basis. So if you're in film school and looking to make animated films, this is the cheapest package you're going to get when the game comes out - a lot cheaper than Maya.

 

http://games.bigpond.com/pc/features/idsoftware.php

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