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Nintendo Switch: Informasjon og generell diskusjon


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Jeg er veldig spent paa aa se hvordan Switch blir tatt imot her paa Filippinene. Det er jo Asia, men landet er sykt amerikansk paa veldig mange maater.

Holder du til der? Vet om noen fra Civ-communityen jeg er en del av som bor der borte. De er amerikanere som har giftet seg med lokale og blitt boende. Bygger stadig på huset og poster bilder av herligheten.:) Er det jobb eller familie som har ført deg dit? Håper du holder oss oppdatert på mottakelsen, det er interessant å høre hvordan ulike markeder mottar konsollen!

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Miyamoto: Nintendo’s internal studios have ‘mastered’ the Unreal Engine

 

http://venturebeat.com/2017/02/07/miyamoto-nintendos-internal-studios-have-mastered-state-of-the-art-technologies-such-as-unreal-engine/

 

 

Miyamoto stopped short of claiming that Nintendo would use Unreal to make games, but the company is obviously de-emphasizing the importance of its own tools as the sole solution for building games on the Switch.

 

 

“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”

This likely means that Nintendo won’t make the next Metroid game on Unreal, but instead it has the technical know-how to aid third-party studios that need help getting certain tricks to work in the graphics engine.

Dette er vel det utviklere snakker om i forhold til enkelt å utvikle til konsollen, vil jeg tro.:)

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Miyamoto: Nintendo’s internal studios have ‘mastered’ the Unreal Engine

 

http://venturebeat.com/2017/02/07/miyamoto-nintendos-internal-studios-have-mastered-state-of-the-art-technologies-such-as-unreal-engine/

 

 

Miyamoto stopped short of claiming that Nintendo would use Unreal to make games, but the company is obviously de-emphasizing the importance of its own tools as the sole solution for building games on the Switch.

 

 

“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”

This likely means that Nintendo won’t make the next Metroid game on Unreal, but instead it has the technical know-how to aid third-party studios that need help getting certain tricks to work in the graphics engine.

Dette er vel det utviklere snakker om i forhold til enkelt å utvikle til konsollen, vil jeg tro. :)

 

 

Full støtte for Unreal OG Unity!  :dribble: Får bare håper at utviklerlisensen ikke koster skjorta. :D

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Miyamoto: Nintendo’s internal studios have ‘mastered’ the Unreal Engine

 

http://venturebeat.com/2017/02/07/miyamoto-nintendos-internal-studios-have-mastered-state-of-the-art-technologies-such-as-unreal-engine/

 

 

Miyamoto stopped short of claiming that Nintendo would use Unreal to make games, but the company is obviously de-emphasizing the importance of its own tools as the sole solution for building games on the Switch.

 

 

“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”

This likely means that Nintendo won’t make the next Metroid game on Unreal, but instead it has the technical know-how to aid third-party studios that need help getting certain tricks to work in the graphics engine.

Dette er vel det utviklere snakker om i forhold til enkelt å utvikle til konsollen, vil jeg tro. :)

 

 

Full støtte for Unreal OG Unity!  :dribble: Får bare håper at utviklerlisensen ikke koster skjorta. :D

 

Da jeg leste Unreal tenkte på pc spillet unreal. :wee:

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Mye spoilery der ja. Men jeg bryr meg ikke om spoilers.:) 

 

Veldig interessant det som står om WiiU vs. Switch versjonene:

 

WII U VS. SWITCH
  • Switch is the superior version. Higher resolution (in TV mode at least), faster loading and improved audio.
    However, game experience is identical.
  • Frame rate is the same.
  • Wii U version requires an install.
  • Canceling the Wii U game was never considered.
  • Shifting production to Switch actually helped tweak the game in important ways on both platforms (in relation to gameplay).
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