fnwilborn Skrevet 23. februar 2017 Del Skrevet 23. februar 2017 Den er bedret, men neppe nok for deg om det plaget deg veldig før. Lenke til kommentar
Isbilen Skrevet 24. februar 2017 Del Skrevet 24. februar 2017 Det som er merkelig er at bystatene later til å mestre krigføring bedre enn hovedmotstanderne. Lenke til kommentar
avtrekkeren Skrevet 24. februar 2017 Del Skrevet 24. februar 2017 Noen andre som har 25th Anniversary Edition, som ikke har fått Australia-DLC? :| https://www.reddit.com/r/civ/comments/5vuhrz/civilization_vi_australian_summer_2017_update_now/de51yvo/ Lenke til kommentar
fnwilborn Skrevet 15. mars 2017 Del Skrevet 15. mars 2017 Civilization VI Is Already So Much Better http://kotaku.com/civilization-vi-is-already-so-much-better-1793241642 Lenke til kommentar
DJViking Skrevet 15. mars 2017 Forfatter Del Skrevet 15. mars 2017 Jeg fikk en storoppdatering i dag, på 3.1GB Skal prøve ut flere Mods nå. Lenke til kommentar
fnwilborn Skrevet 15. mars 2017 Del Skrevet 15. mars 2017 Jeg fikk en storoppdatering i dag, på 3.1GB Skal prøve ut flere Mods nå. Ikke på Windows da går jeg ut i fra? Linux og mac fikk patch i dag. Windows ikke. Lenke til kommentar
fnwilborn Skrevet 15. mars 2017 Del Skrevet 15. mars 2017 Noen andre som har 25th Anniversary Edition, som ikke har fått Australia-DLC? :| https://www.reddit.com/r/civ/comments/5vuhrz/civilization_vi_australian_summer_2017_update_now/de51yvo/ Dette er fikset. Funker det for deg nå? Lenke til kommentar
DJViking Skrevet 15. mars 2017 Forfatter Del Skrevet 15. mars 2017 (endret) Jeg fikk en storoppdatering i dag, på 3.1GB Skal prøve ut flere Mods nå. Ikke på Windows da går jeg ut i fra? Linux og mac fikk patch i dag. Windows ikke. Jepp Linux. Kom i dag eller i går. Oppdaget når jeg kom hjem at den hadde lastet ned oppdatering. Linux/Mac henger vel litt etter med å få oppdateringer, ettersom det er Aspyr som lager dem, mens Windows får direkte fra Firaxis. Endret 15. mars 2017 av DJViking Lenke til kommentar
fnwilborn Skrevet 15. mars 2017 Del Skrevet 15. mars 2017 Ja jeg var litt overrasket, siden den neste patchen ikke kommer helt ennå. Så kom jeg på Aspyr. Lenke til kommentar
avtrekkeren Skrevet 18. mars 2017 Del Skrevet 18. mars 2017 Noen andre som har 25th Anniversary Edition, som ikke har fått Australia-DLC? :| https://www.reddit.com/r/civ/comments/5vuhrz/civilization_vi_australian_summer_2017_update_now/de51yvo/ Dette er fikset. Funker det for deg nå? Ja fikk det senere samme kveld Lenke til kommentar
Thoto79 Skrevet 22. mars 2017 Del Skrevet 22. mars 2017 (endret) Er Steam workshop oppe å går med ferske mods her nå eller er det ikke på plass helt enda? Venter mest på R.E.D. WW2 modden, brukte mye tid på den i Civ V Endret 22. mars 2017 av Thoto79 Lenke til kommentar
fnwilborn Skrevet 28. mars 2017 Del Skrevet 28. mars 2017 Patch notes for den kommende vårpatchen: https://www.reddit.com/r/civ/comments/61u88a/civilization_vi_spring_2017_update_patch_notes/?st=j0sjdbua&sh=892ecaed Lenke til kommentar
fnwilborn Skrevet 28. mars 2017 Del Skrevet 28. mars 2017 Patch (1 GB) og DLC med to nye civs, to nye wonders og et nytt scenario er ute. 1 Lenke til kommentar
misanthrope Skrevet 28. mars 2017 Del Skrevet 28. mars 2017 (endret) Ahhh gleder meg til å spille Persia, virker som spillestilen min. Og den andre eeeeeeeeeer... Makedonia, faktisk! EDIT: 76kr? Urk... virker som om dette er for å blidgjøre alle som kjøpte deluxe men ble sure pga. DLC'en de fikk. Can't please them all I guess... Endret 28. mars 2017 av misanthrope Lenke til kommentar
N o r e n g Skrevet 28. mars 2017 Del Skrevet 28. mars 2017 Kan ikke ha et Civilization uten Alexander den Store drittsekken Liker at det i denne omgang er én DLC, og ikke tre Lenke til kommentar
Mr. President Skrevet 10. april 2017 Del Skrevet 10. april 2017 Spørsmål fra en som er ny i Civ6, når dere etterhvert får flere byer, bygger dere de samme tingene i alle byene? Lenke til kommentar
Isbilen Skrevet 10. april 2017 Del Skrevet 10. april 2017 Nei, det er det sjelden plass eller ressurser til. Du må fordele oppgavene. Synes dette er noe av det beste med Civ 6, at man ikke ender opp med en haug mer eller mindre identiske byer som har "alt". Lenke til kommentar
Mr. President Skrevet 11. april 2017 Del Skrevet 11. april 2017 Når jeg har okkupert hver tile i en fiendeby og senker både hans defence og healthbar til null, uten å få okkupert byen, har jeg da møtt på en bug? Utrolig irriterende å bruke over 20 turn på en simpel liten by. Lenke til kommentar
Isbilen Skrevet 11. april 2017 Del Skrevet 11. april 2017 Du kan ikke ta over byer med alle enhetstyper. Artilleri kan bare angripe fra avstand, det må en nærkamp- eller kavalerienhet til for å ta den. 1 Lenke til kommentar
fnwilborn Skrevet 19. oktober 2017 Del Skrevet 19. oktober 2017 Fall 2017-patchen er live! Patch notes: [NEW] Khmer Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct. Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb. Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control. Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot. Indonesia Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile. Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast. Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement. All units in formation inherit movement speed. +5 to combat when in a formation. Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game. Angkor Wat Wonder +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district. Ha Long Bay Natural Wonder Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile. ‘Path to Nirvana’ Scenario The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion. [RELIGION UPDATE] Overhauled “Religion Lens” All religious units move on their own layer (similar to Trade Units and Spies) Switched to unique unit flag backing for religious units Display religion (if applicable) for a unit to be purchased with Faith Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route Added Religion indicators to unit flags Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings) Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith Added the Guru religious support unit, which can heal nearby religious units Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there Adding religious pressure to both ends of a trade route: Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by. Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one) Added 8 new Relics [uI ENHANCEMENTS] Updated Diplomacy screens to improve readability and usability Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it New medallion style art for Great People Capital icons now appear on city banners in espionage chooser menu Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource Changed sort order for gossip so most recent messages are shown first Ensure plot tooltips show up after mousing over 2D icons in same plot Trade route chooser now sorts routes when filtered by a yield Lots of changes to make assorted UI screens more moddable/extensible [AI TUNING] Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities AI will attempt to re-convert its holy cities AI will no longer commit to battles they cannot win Improve AI city and district placement Improved AI’s valuation of great works Improved Scout’s drive to explore Tribal Villages Improved siege attacks Adjusted religious strategies, preventing large hordes of units going to the same, distant city New AI support for Religious Heal and Condemn Heretic actions Improve AI use of Inquisitors Money Grubber agenda is no longer as sensitive to fluctuations in income [MULTIPLAYER] Ongoing stability improvements [bALANCE CHANGES] Removed some of the least useful Gossip messages to improve signal to noise: Buildings constructed if from 2 eras earlier than the constructing player's current era Civic cultivated if from 1 era earlier than developing player's current era Influenced city-state if not tied or higher than all other players Land unit promoted if only to Level 2 Naval unit promoted if only to Level 2 Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era Tech researched if from 1 era earlier than researching player's current era Move +1 embark speed from Cartography to Square Rigging Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed. Add Guilds as a prereq for Humanism so you have Theater Square before Museums Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums Religious Idols Pantheon belief is now +2 Faith per mine instead of +1 Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability [bUG FIXES] AI will now recruit Great People when they take control of a human's game in MP Fixed an issue where AI would trade invalid items Fixed issues where AI appears to refuse their own deal proposals Corrected an error that made the AI very unlikely to agree to alliances Added missing description text for Broadway (+20% Culture for the city) Fixed Colonial Taxes to be the listed 25% boost Fix player being able to make peace with city states while at war with the suzerain Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal Fixed the Hanging Gardens not granting Appeal Archery tech boost earned by a Slinger on defense Unique districts don’t count twice for Mathematics tech boost Fix Housing from Monarchy to properly be +1 for each level of Wall Culture Bombs can no longer steal National Park tiles Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself Captured spies are immediately returned when a player is defeated Gold costs of delegations is correct at all game speeds Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously Embarked combat units can no longer capture enemy embarked civilians Additional bug fixes [MISC] Changed Jakarta City-State to Bandar Brunei Added Motion Blur to leaders Lenke til kommentar
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