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AMD Polaris & Vega og midlertidig (?) Navi


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Engineering sample som begynner å bli ganske klar, så får vi se om de får tweaket den noe mer. Burde jo snart lanseres...

AMD har lovet 1500+ MHz, så jeg tipper 1600-1700 MHz turbo... 95% av driverteamet jobber med vega, så jeg regner med at ytelsen via driveren vil øke noe frem til lansering-datoen.

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AMD har lovet 1500+ MHz, så jeg tipper 1600-1700 MHz turbo... 95% av driverteamet jobber med vega, så jeg regner med at ytelsen via driveren vil øke noe frem til lansering-datoen.

La oss se...

Det er en stor brikke det er snakk om her, Vega 10 er en del større enn GP102.

Compute-versjonen (Instinct MI25) er spesifisert opp til 300W TDP, og det er denne som må nå litt over 1500 MHz for å levere den teoretiske ytelsen de har estimert.

 

For øyeblikket er ETA på Instinct MI25 juni 2017 forresten.

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AMD har lovet 1500+ MHz, så jeg tipper 1600-1700 MHz turbo... 95% av driverteamet jobber med vega, så jeg regner med at ytelsen via driveren vil øke noe frem til lansering-datoen.

La oss se...

Det er en stor brikke det er snakk om her, Vega 10 er en del større enn GP102.

Compute-versjonen (Instinct MI25) er spesifisert opp til 300W TDP, og det er denne som må nå litt over 1500 MHz for å levere den teoretiske ytelsen de har estimert.

 

For øyeblikket er ETA på Instinct MI25 juni 2017 forresten.

 

AMD sier 1500+ MHz på Vega, og da regner jeg med at det blir det på RX Vega... Stemmer det, så har ikke vega noe problem med å slå titan...

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AMD har lovet 1500+ MHz, så jeg tipper 1600-1700 MHz turbo... 95% av driverteamet jobber med vega, så jeg regner med at ytelsen via driveren vil øke noe frem til lansering-datoen.

La oss se...

Det er en stor brikke det er snakk om her, Vega 10 er en del større enn GP102.

Compute-versjonen (Instinct MI25) er spesifisert opp til 300W TDP, og det er denne som må nå litt over 1500 MHz for å levere den teoretiske ytelsen de har estimert.

 

For øyeblikket er ETA på Instinct MI25 juni 2017 forresten.

AMD sier 1500+ MHz på Vega, og da regner jeg med at det blir det på RX Vega... Stemmer det, så har ikke vega noe problem med å slå titan...

Første gen Gtx Titan da :p

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AMD har lovet 1500+ MHz, så jeg tipper 1600-1700 MHz turbo... 95% av driverteamet jobber med vega, så jeg regner med at ytelsen via driveren vil øke noe frem til lansering-datoen.

La oss se...

Det er en stor brikke det er snakk om her, Vega 10 er en del større enn GP102.

Compute-versjonen (Instinct MI25) er spesifisert opp til 300W TDP, og det er denne som må nå litt over 1500 MHz for å levere den teoretiske ytelsen de har estimert.

 

For øyeblikket er ETA på Instinct MI25 juni 2017 forresten.

AMD sier 1500+ MHz på Vega, og da regner jeg med at det blir det på RX Vega... Stemmer det, så har ikke vega noe problem med å slå titan...

Første gen Gtx Titan da :p

 

Nei! Det som ble til på tegnebrettet før Gtx Titan, som ble skrotet^^

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Nei! Det som ble til på tegnebrettet før Gtx Titan, som ble skrotet^^

Nvidia har produsert 5 kort i Titan-serien, ingen av disse har blitt skrotet.

 

GTX Titan - GK110

GTX Titan Black - GK110

GTX Titan Z - 2x GK110

GTX Titan X - GM200

GTX Titan X (Pascal) - GP102

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Nei! Det som ble til på tegnebrettet før Gtx Titan, som ble skrotet^^

Nvidia har produsert 5 kort i Titan-serien, ingen av disse har blitt skrotet.

 

GTX Titan - GK110

GTX Titan Black - GK110

GTX Titan Z - 2x GK110

GTX Titan X - GM200

GTX Titan X (Pascal) - GP102

 

Hele innlegget mitt var ment som ironi... Nizzen skøyet, og jeg skøyet med :) Gudene vet hvordan du tolket dette som seriøst^^

Endret av Koven
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17.3.2

 

 


Radeon Software Crimson ReLive Edition 17.3.2 Highlights

Support For

    • Mass Effect™: Andromeda
      • Up to 12% performance improvement measured on Radeon RX 480 8GB when compared to Radeon Software Crimson ReLive edition 17.3.1RS-112
      • AMD Optimized Tessellation Profile added

Fixed Issues

    • Texture corruption may be observed in The Division™ on some surfaces using the DirectX®12 API.
    • For Honor™ may experience texture flickering or a black screen in game menus or when performing a task switch in 4x Multi GPU system configurations.

Known Issues

    • Tom Clancy's Ghost Recon® Wildlands may sometimes fail to launch in three or four way Multi GPU enabled system configurations.
    • Tom Clancy's Ghost Recon® Wildlands may experience flicker in Multi GPU system configurations when performing a task switch or changing graphics settings while the game is running.
    • Battlefield™ 1 may fail to launch using Origin or Radeon Settings if it has an enabled profile in the Radeon Settings Game Manager.  Users can disable the Battlefield™ 1 profile if they are experiencing issues with launching.
    • Application profiles in Radeon Settings may fail to retain after system log off or reboot for some gaming applications.
    • AMD FreeSync™ technology mode may not be compatible or function with Sniper Elite™ 4.
    • Enabling supersampling in Sniper Elite™ 4 may cause image cropping.
    • Radeon Settings may crash on switching Windows® user after toggling AMD CrossFire™ technology mode.
    • A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync™ technology if other applications or game launchers are running on the primary screen in the background.
    • Counter-Strike™: Global Offensive and World of Warcraft™ may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync™ technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.
    • Shadow Warrior 2™ may fail to enable Multi GPU on game launch due to a missing application profile in Radeon Settings.

Known Issues for Radeon ReLive

    • The XBOX™ DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX™ DVR if Radeon ReLive is experiencing issues.
    • Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.
    • Radeon ReLive may intermittently fail to work after performing task switches of applications. A work around is to disable and then enable the feature in Radeon Software.
    • Radeon ReLive may stop working after hot unplugging of a secondary display.
    • Radeon ReLive will not allow recording settings to change with Instant Replay enabled. A workaround is to disable Instant Replay and change settings then enable Instant Replay.
    • Vulkan™ applications may experience a game hang when using Radeon ReLive to record.
    • Radeon ReLive will not notify an end user of low disk space during recording.
    • System information overlay is only generated on first run and will not be repopulated when system configuration is changed.
    • Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
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Jepp... 17.3.3

 

 


Radeon Software Crimson ReLive Edition 17.3.3 Highlights

New Multi GPU profile:

    • Mass Effect™: Andromeda (DirectX®11)
      • Multi GPU can be enabled from command line using "-RenderDevice.AmdCrossfireEnable 1"

Fixed Issues

    • Texture flickering may be observed in Mass Effect™: Andromeda in Multi GPU system configurations.

Known Issues

    • Tom Clancy's Ghost Recon® Wildlands may sometimes fail to launch in three or four way Multi GPU enabled system configurations.
    • Tom Clancy's Ghost Recon® Wildlands may experience flicker in Multi GPU system configurations when performing a tsk switch or changing graphics settings while the game is running.
    • Application profiles in Radeon Settings may fail to retain after system log off or reboot for some gaming applications.
    • AMD FreeSync™ technology mode may not be compatible or function with Sniper Elite™ 4.
    • Enabling supersampling in Sniper Elite™ 4 may cause image cropping.
    • Radeon Settings may crash on switching Windows® user after toggling AMD CrossFire™ technology mode.
    • A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync™ technology if other applications or game launchers are running on the primary screen in the background.
    • Counter-Strike™: Global Offensive and World of Warcraft™ may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync™ technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.
    • Shadow Warrior 2™ may fail to enable Multi GPU on game launch due to a missing application profile in Radeon Settings.

Known Issues for Radeon ReLive

    • The XBOX™ DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX™ DVR if Radeon ReLive is experiencing issues.
    • Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.
    • Radeon ReLive may intermittently fail to work after performing task switches of applications. A work around is to disable and then enable the feature in Radeon Software.
    • Radeon ReLive may stop working after hot unplugging of a secondary display.
    • Radeon ReLive will not allow recording settings to change with Instant Replay enabled. A workaround is to disable Instant Replay and change settings then enable Instant Replay.
    • Vulkan™ applications may experience a game hang when using Radeon ReLive to record.
    • Radeon ReLive will not notify an end user of low disk space during recording.
    • System information overlay is only generated on first run and will not be repopulated when system configuration is changed.
    • Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
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Grei oppsumering på hvordan det går med DX12 kontra DX11 og hvorfor Nvidia faktisk gjør det som regel bedre i DX11 :

https://www.extremetech.com/gaming/246377-new-directx-11-vs-directx-12-comparison-shows-uneven-results-limited-improvements

Jepp, god oppsummering.

Dessverre ble DX12 hypet alt for mye. Det er stor forskjell fra en konsoll som Xbox one som har en 8 veldig svake CPU kjerner enn en gaming-PC med quad-core i5/i7 eller Ryzen.

 

Denne setningen forteller veldig mye om hvorfor AMD ofte får et større "hopp" fra DX11 til DX12 enn hva Nvidia får.

 

"Part of the reason for this is because Nvidia’s own DX11 drivers implement multi-threading, whereas AMD’s do not. That’s one reason why, in games like Ashes of the Singularity, AMD’s GPU performance skyrocketed so much in DX12."

 

Inntil spill blir skrevet kun for DX12 så tviler jeg på at vi ser noen særlige forbedring hvis ikke man har en svak CPU. Den eneste applikasjonen som kun er skrevet for DX12 er vel så vidt jeg vet fremdeles 3DMark Time Spy.

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17.4.1

 

 


Radeon Software Crimson ReLive Edition 17.4.1 Highlights

    • Support for Oculus' Asynchronous Spacewarp (ASW) on Radeon R9 Fury series, Radeon R9 390 series and Radeon R9 290 series graphics products. ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. This technology helps avoid dropped frames and can provide an overall smoother VR experience on the Oculus Rift.
    • Support for SteamVR Asynchronous Reprojection on Radeon RX 480 and Radeon RX 470 graphics products on Microsoft Windows 10. Asynchronous Reprojection reduces judder to provide an overall smoother and more comfortable VR experience on the HTC Vive.

Support for the following display technologies:

      • DP1.4 HBR3 Support
      • 8K 60Hz dual cable support
      • 8K 30Hz single cable support

Fixed Issues

    • Display flickering may be experienced on some AMD FreeSync displays when running applications in windowed borderless fullscreen.
    • Radeon Settings install may become stuck or unresponsive when doing a driver upgrade through Radeon Settings.
    • Tom Clancy's Ghost Recon® Wildlands may experience poor Multi GPU scaling on some Multi GPU enabled system configurations.
    • Sudden unplug of an AMD XConnect™ technology system after Radeon Software installation may cause a system hang.

Known Issues

    • Application profiles in Radeon Settings may fail to retain after system log off or reboot for some gaming applications.
    • Radeon WattMan may fail to apply settings on some Radeon R9 390 series graphics products.
    • Radeon Settings may crash on switching Windows® user after toggling AMD CrossFire™ technology mode.
    • A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync™ technology if other applications or game launchers are running on the primary screen in the background.
    • Counter-Strike™: Global Offensive and World of Warcraft™ may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync™ technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.

Known Issues for Radeon ReLive

    • The XBOX™ DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX™ DVR if Radeon ReLive is experiencing issues.
    • Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.
    • Radeon ReLive may intermittently fail to work after performing task switches of applications. A work around is to disable and then enable the feature in Radeon Software.
    • Radeon ReLive will not allow recording settings to change with Instant Replay enabled. A workaround is to disable Instant Replay and change settings then enable Instant Replay.
    • Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
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Grei oppsumering på hvordan det går med DX12 kontra DX11 og hvorfor Nvidia faktisk gjør det som regel bedre i DX11 :

https://www.extremetech.com/gaming/246377-new-directx-11-vs-directx-12-comparison-shows-uneven-results-limited-improvements

Jepp, god oppsummering.

Dessverre ble DX12 hypet alt for mye. Det er stor forskjell fra en konsoll som Xbox one som har en 8 veldig svake CPU kjerner enn en gaming-PC med quad-core i5/i7 eller Ryzen.

 

Denne setningen forteller veldig mye om hvorfor AMD ofte får et større "hopp" fra DX11 til DX12 enn hva Nvidia får.

 

"Part of the reason for this is because Nvidia’s own DX11 drivers implement multi-threading, whereas AMD’s do not. That’s one reason why, in games like Ashes of the Singularity, AMD’s GPU performance skyrocketed so much in DX12."

 

Inntil spill blir skrevet kun for DX12 så tviler jeg på at vi ser noen særlige forbedring hvis ikke man har en svak CPU. Den eneste applikasjonen som kun er skrevet for DX12 er vel så vidt jeg vet fremdeles 3DMark Time Spy.

 

Doom og vulkan gir oss en viss pekepinne hvordan det står til med ytelsen mellom Nvidia og AMD med den nye generasjonen API... DX12 er også laget for konsoll, men det vil også gi et greit ytelse hopp i fra DX11 på pc. 

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