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Terraria: Error

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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.


at System.Array.Resize[T](T[]& array, Int32 newSize)


at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)


at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)


at Terraria.Main.DrawProj(Int32 i)


at Terraria.Main.Draw(GameTime gameTime)


at Microsoft.Xna.Framework.Game.DrawFrame()


at Microsoft.Xna.Framework.Game.Tick()


at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)


at Microsoft.Xna.Framework.GameHost.OnIdle()


at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()


at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)


at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)


at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)


at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)


at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)


at System.Windows.Forms.Application.Run(Form mainForm)


at Microsoft.Xna.Framework.WindowsGameHost.Run()


at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)


at Terraria.Program.Main(String[] args)

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OK

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Noe hjelp?

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Terraria: Error
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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
 
   at System.Array.Resize[T](T[]& array, Int32 newSize)
 
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
 
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
 
   at Terraria.Main.DrawProj(Int32 i)
 
   at Terraria.Main.Draw(GameTime gameTime)
 
   at Microsoft.Xna.Framework.Game.DrawFrame()
 
   at Microsoft.Xna.Framework.Game.Tick()
 
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
 
   at Microsoft.Xna.Framework.GameHost.OnIdle()
 
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
 
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
 
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
 
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
 
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
 
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
 
   at System.Windows.Forms.Application.Run(Form mainForm)
 
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
 
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
 
   at Terraria.Program.Main(String[] args)
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OK   
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Noe hjelp?

 

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