Bendorama Skrevet 4. september 2015 Del Skrevet 4. september 2015 Du kunne jo bare googlet det, men her får du lefsa: Here is the detailed list of changes and improvements included in the Summer Patch. All changes apply to all platforms unless explicitly stated otherwise.Download the PDF version of the patch notes here: http://bit.ly/bf4summerpatchnotes [bit.ly] GENERAL IMPROVEMENTS• Fixed a number of known exploits in the game• Added the Team balancer (featured) as a default server option for larger modes• In Combat- Fixed an issue where players were able to spawn on a squad mate under fire (in combat)- Removed suppression active check, now only looks at suppression increase as an in combat trigger• Added the Zavod: Graveyard Shift map• Added server preset (Standard, Classic, Hardcore) to the deploy screen• Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right.• Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons.• Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky• Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes• Changed max default spotting distance to 200m on night maps• Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects• Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly• PS3: Various crash fixes based on memory optimization• ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature• ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map NETWORKING• Updated server stall detection to better track servers going bad• Improved packet loss handling for clients• Improved “rubber banding” handling on client and server• Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health• Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)• Updated server & client code to support variable tick/simulation rates (featured)• Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen• Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured)• PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate AUDIO• Enabled Audio obstruction (featured) PERSISTENCE• Added Dog tag that will track players knife kills• Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons• Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons VEHICLES• Vehicle turrets- Updated turret logic to allow variable simulation rates- Added vehicle sensitivity slider for all input devices on all platforms- Added new input curves for all vehicle turrets in the game- PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge• Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately.• Jet changes- Reverted attack jet physics to original setup (313)- Fixed an issue where mobility hits would cause a un-salvageable stall- Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit• Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility• Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile• Fixed the wake effect of jet skis for night vision• Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45.• Reduced bloom scale in vehicle FLIR.• Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100.• All vehicles in Zavod: Graveyard shift now have headlights and interior lights• Attack Helicopter Smart rockets- Reduced Rate Of Fire to 200 from 300- Reduced max turning angle from 30 to 10, tracking less powerful against moving targets• Mobile Anti Air- Adjusted overheat ratios to be more balanced between 20mm and 30mm.- 20 mm has better range and is easier to use thanks to faster bullets- 30 mm has more consistent damage thanks to lower spread• Lock on missiles - make counter measures more effective and consistent- Turn rates reduced to stop missiles from doing instant 180s- Reduced time to activate guidance system in most missiles- Blast radii has been tweaked up to reduce “dusting”- Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile• Hydra rockets, Smart & Zuni rockets now properly damage walls• PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization• PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4. WEAPONS• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)• Decreased tracer frequency for full auto weapons from every one to every third bullet shot• Flashbangs- Effective angle is now 145 degrees- Flash duration reduced for friendlies to 0.6s- No longer blinds dead people- Increased the suppression effect from flashbang explosions- Reduced number of default flashbangs from 3 to 2- Updated effect to work exactly the same in dark and light environments- Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however- Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below- Improved target line of sight obstruction testing• TV Missiles- Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills.- Blast radius increased from 1.5m to 3m- Improved the responsiveness and steering slightly- Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile• Increased SRAW range and top speed slightly• Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun• Tweaked and improved visibility of the night vision optics at night• Fixed an issue where the HUD on the UCAV would blink intermittently• Tracer polish. Lowered brightness, thickness and length.• Reintroduced the AN94 bipod. It will be unlocked by default.• Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9.• Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)• Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115• Fixed an animation issue with the Mare's Leg in 3rd person• Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1• M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS• Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m• L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16• Zeroing fixes- CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m- AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs- Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m.- AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines• “Head-glitch” fixes- Added fix (spawn bullets from closer to barrel) on all four M26 variants.• Added a new JDAM explosion effect GAME MODES• Gun Master fixes- Fixed an issue where the tension music remains after a user that reached last level quits the session- Fixed an issue where stats wouldn’t get tracked properly- Fixed an issue where using gun emplacements could cause a server crash- Added live scoreboard functionality- Updated Gun Master to display infinite magazines in the HUD MAPSZAVOD: GRAVEYARD SHIFT• Enabled ladders for all modes except Defuse and Gun MasterZAVOD: 311• Fixed an exploit where players could leave the game world• Enabled ladders for all modes except Defuse and Gun MasterOPERATION WHITEOUT• Optimized memory usageOPERATION LOCKER• Xbox 360: Optimized memory usageGOLMUD RAILWAY• Fixed pink I beam on a collapsible building BATTLELOG• Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.) Lenke til kommentar
laurell Skrevet 4. september 2015 Del Skrevet 4. september 2015 Zavod Night Map er det store nye.. testet en liten stund i går. 90% springer nå rundt med nattsikte og/eller lommelykt. Ser lovende ut så langt.. har bare prøvd Conquest large til nå. Lenke til kommentar
Sir3n Skrevet 4. september 2015 Del Skrevet 4. september 2015 (endret) Sjekk JackFrags sin video om summer patch'n, 60/120 tick server kommer snart Endret 4. september 2015 av Sir3n Lenke til kommentar
Bendorama Skrevet 4. september 2015 Del Skrevet 4. september 2015 Blir spennende å se når community mapet er ferdig, det ser veldig bra ut for tiden. Lenke til kommentar
Green_Monster Skrevet 15. september 2015 Forfatter Del Skrevet 15. september 2015 (endret) (Battlefield.no):Det er på tide å børste støvet av ditt favorittvåpen i Battlefield 4, tørke dugget av gamingbrillene og få med deg høstens morsomste og mest engasjerende Battlefield 4 spilling. Det er klart for BIGWAR og vi skal møte Sverige igjen. Svenske er klare, er du klar.......Les mer her og meld deg på! Bigwar er en form for organisert kamp, men som er åpen for alle som vil være med. Her er det 64 spillere som blir fordelt på 2 lag, under hvert lag splittes spillere i squads og følger taktikker som blir gitt av commander. Samarbeid i squads og radiokommunikasjon mellom squad leader og commander er viktig. Bigwar setter mer fokus på samarbeid enn vanlig public spilling, men samtidig er det såpass uhøytidelig at det der er rom for å ha det gøy. Enten du er en ny spiller eller en spiller med mye erfaring, alle er velkommen! Spillerne kan velge mellom 3 kart denne gangen: Caspian Border - Rouge Transmission - Zavod 311 Night Operations Endret 15. september 2015 av Green_Monster 1 Lenke til kommentar
Brattus Skrevet 16. september 2015 Del Skrevet 16. september 2015 Anbefaler folk som har tid å være med på BIGWAR, har bare vært med en gang selv, men var utrolig gøy! Lenke til kommentar
Knutgrus Skrevet 16. september 2015 Del Skrevet 16. september 2015 Jeg har skikkelig lyst til å være med selv, men det passer dårlig med jobb. Skal se an det her Lenke til kommentar
SKAÐI Skrevet 16. september 2015 Del Skrevet 16. september 2015 Jeg skjønner meg ikke på tidspunktene kampene blir lagt til, folk har jo skole/jobb osv midt i uka, hvorfor legges det aldri til helger osv? Lenke til kommentar
Knutgrus Skrevet 16. september 2015 Del Skrevet 16. september 2015 Satser på de gjør det av erfaring Mulig det er midtukes de får best oppmøte. Samme for min del. Oftest lettest å få tid i helger. Men dagens ungdom er vel ute å farter i helgene Lenke til kommentar
Green_Monster Skrevet 17. september 2015 Forfatter Del Skrevet 17. september 2015 (endret) Endret 17. september 2015 av Green_Monster Lenke til kommentar
TheKims Skrevet 17. september 2015 Del Skrevet 17. september 2015 Er det fremdeles kriging midt i uka, eller har dere tatt til fornuft å flyttet det til en helg da average joe kan delta? Klanen jeg er med i vil gjerne være med, men det blir for sent å ha det på kveldstid midt i uka. Lenke til kommentar
Knutgrus Skrevet 17. september 2015 Del Skrevet 17. september 2015 Hvor lang tid tar vanligvis en slik event? Lenke til kommentar
Brattus Skrevet 18. september 2015 Del Skrevet 18. september 2015 Siden en skal møte opp ca en time før (20:00), så begynnder man kl 21:00 og varer vell rundt 2 timer. Litt avhengig om man møter på noen form for problemer eller noe sånt Lenke til kommentar
Knutgrus Skrevet 18. september 2015 Del Skrevet 18. september 2015 Ok Får se neste gang om det passer bedre da Lenke til kommentar
Kenneth Solfjeld Skrevet 19. september 2015 Del Skrevet 19. september 2015 Nå har jeg installert Night Operations men blir fortsatt promptet med at jeg må installere Night Operations når jeg skal inn på serveren. Fa.n hvor irriterende dette Origin er.. Grrrrr.. Lenke til kommentar
Knutgrus Skrevet 19. september 2015 Del Skrevet 19. september 2015 Sikker på at du ikke bare installerte patchen da? Du må inn i Origin butikken og velge det der. Da blir det ny installasjon på gang. (Ja jeg vet... irriterende. Var rimelig frustrert da jeg ikke fikk det til). Lenke til kommentar
Kenneth Solfjeld Skrevet 20. september 2015 Del Skrevet 20. september 2015 Sikker på at du ikke bare installerte patchen da? Du må inn i Origin butikken og velge det der. Da blir det ny installasjon på gang. (Ja jeg vet... irriterende. Var rimelig frustrert da jeg ikke fikk det til). Ja installerte fra butikken. Trykte retry x antall ganger, samt 2-3 restarter og nå ser det ut til å fungere. Lenke til kommentar
SKAÐI Skrevet 26. september 2015 Del Skrevet 26. september 2015 Nå har jeg installert Night Operations men blir fortsatt promptet med at jeg må installere Night Operations når jeg skal inn på serveren. Fa.n hvor irriterende dette Origin er.. Grrrrr.. Ligger ettpar utube guider på den feilmld man får, funka for meg og google det. Lenke til kommentar
Beffa1 Skrevet 2. oktober 2015 Del Skrevet 2. oktober 2015 Origin could not get code (-5df70000): Base proxy error. You shouldn't get this error. Blir ikke sinna heller, men jeg må jo si at informativt var det iallefall ;-) Lenke til kommentar
kremt Skrevet 2. oktober 2015 Del Skrevet 2. oktober 2015 Mye rare koder. Lenge siden jeg har fått feilmelding dog, random crash skjer fra tid til annen da. Lenke til kommentar
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