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Rome 2 Total War Infotråd


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Ikke veldig interessant for meg heller da jeg foretrekker strategispill i singleplayer men ettersom det er f2p (var det vel?) kan jo være verdt å sjekke ut uansett. Utover at det er ett online TW spill vet vi vel strengt tatt ingenting enda sånn som i hvilken setting/tidsepoke det utspiller seg etc?

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Nei, men på bildet i artikkelen til Gamer.no ser det ut som det er satt til Romertiden dette og. Men kanskje man kan velge forskjellige perioder innad i spillet? Hadde vært kult det.

Endret av Blitsen
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Nei, men på bildet i artikkelen til Gamer.no ser det ut som det er satt til Romertiden dette og. Men kanskje man kan velge forskjellige perioder innad i spillet? Hadde vært kult det.

Syns det var vanskelig å si noe som helst utifra det bildet. Virker ikke helt som om grafikken er helt ferdig ennå.

 

Glad det ikke var noe Warhammer og syns ideen er spennende. :)

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Åja, dere har ikke oppdatert siden mens jeg vært borte herfra. Jaja da får jeg holde dere oppdatert igjen :)

 

1. Flaming pigs are confirmed!

2. Armies on the campaign map can be set to certain stances. For example, an army set to forced march will be able to go further, but the various drawbacks include a vulnerability to ambush. Other stances include the ambush stance, and there was another that I can't recall.

3. Someone asked about city-view, and they said that if there was enough demand they would put it in. Mike Simpson mentioned that he personally wouldn't use such a mode, but if enough of the player base wanted it then it was doable.

4. I asked about sea-regions. They explained that yes, the sea will be divided into several regions, and that a navy in a particular region will have dominance over that region. However, it was mentioned that a zone of control effect would still be in play in some ways, such as raiding trade routes. Like armies, navies can be placed in certain stances (raid, patrol/defend, etc). I think this will make more sense as we get more previews and some campaign map footage.

5. They reiterated the previous info about line-of-sight and scouting. Craig made a point to say that heavy infantry are bad for scouting, not that he was speaking from experience or anything.

6. The end game depends on how you have decided to play throughout the campaign. If you are wary and appease contending families/nobility/etc within your faction, your end game will be different than if you choose to defy all of them. For Rome, you could choose to either defend the Republic and the Senate, or challenge the other families and the Senate yourself. It was also noted that other factions would have similar, yet unique iterations of this idea.

7. The four seasons will be in the game, even though it is one turn per year. How exactly this will be implemented is still up for debate. Battlefields will 100% have different seasons. I think this will be elaborated on later.

8. It seems as though there will be a blood pack similar to Shogun 2, due to the ratings issues, but I don't believe anything was confirmed yet.

9. I asked about Armenia and Pontus as possible dlc candidates, and mentioned that "The Poison King" DLC pack would be a catchy title. Unfortunately there is not answer to this just yet. I also asked if Armenian legionnaires would be making a reappearance, but this was not confirmed either.

10. The CPU/GPU usage will be more efficient to a degree on the low end, but on the high end things will be pretty similar to Shogun 2 in terms of CPU/GPU usage. I'm not that much of a technically minded guy so perhaps someone else can explain that better than I can.

11. You will be able to see your cities grow more progressively on the campaign map. As you build individual buildings, you will be able to see them appear on the campaign map.

12. The map for the Battle of Teutoburg Forest will be available on the campaign map if you are fighting a battle on that particular tile.

13. The game looks GREAT! I'm sure animations will be made more smooth as we get closer to the release date. It was great to see the Roman soldiers raising their shields to block arrows.

14. The Eastern edge of the map MAY extend farther than Bactria. Perhaps I misunderstood but they said that the Eastern edge of the map has not been revealed yet.

 

 

 

20 nye bilder. Screen + artworks.

 

 

http://www.gamespot.com/total-war-rome-ii/images/

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  • 4 uker senere...
2. Armies on the campaign map can be set to certain stances. For example, an army set to forced march will be able to go further, but the various drawbacks include a vulnerability to ambush. Other stances include the ambush stance, and there was another that I can't recall.

Dette foreslo jeg for veldig lenge siden på TWC i en slags ønsketråd. Såvidt jeg husker var det ingen før meg som hadde foreslått noe lignende så det er jo en viss mulighet for at en DICE-ansatt har lest innlegget mitt og tenkt "good ida." :) Jeg var neppe alene om å foreslå det, men kult er det uansett at det blir med i spillet.

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  • 2 uker senere...
Gjest Slettet-CkrM7QVpfE

Se det ja, enda en faction med pre-purchase på Steam. Det gir et total av 10 factions ved launch. Det er ikke verst! Nå regner jeg Athens, Sparta og Epirius som en. Regner med at de er helt like med få unntak, lignende Roma sine 3 familier.

Endret av Kron
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