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Dead Island krasjer ofte


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Er så dritlei Dead Island..Fikk det for 2 dager siden.

Spillet gjør ikke annet enn å krasje.

enten så krasjer det i introen når spillet starter eller

så krasjer spillet når jeg spiller.

 

Trenger sårt hjelp.

 

Prøvde å ligge ved krasj log filen men det får jeg vist ikke lov til

 

Ligger til Crash filen her jeg..Står noe der som jeg ikke helt liker som kan være årsak til problemene.

 

"CLOG: [PID] 5520

CLOG: [CFactory::CreateObject] WARNING! object of class <GameDI> creator_level==NULL!

INFO: [CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 3310.89MHz

INFO: [CPU] CPUs: 1, Cores: 4, HT: Disabled, Logical processors: 4

WARN: [ParseUnit] cannot open file 'QuickAccessVars.scr'

CLOG: [TaskManager] TMe501829d, dedicated worker threads: 1 + 3

CLOG: MonitorIndex chosen: 0

CLOG: VendorDesc: AMD Radeon HD 6900 Series

CLOG: VendorID: 1002/4098

CLOG: DeviceID: 6718/26392

CLOG: Driver: aticfx32.dll, version: 8.17.10.1107

CLOG: Error: atimgpud.DLL not found. Unable to detect number of GPUs!

INFO: D3DRenderer: supported display modes:

INFO: 640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 640x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no

INFO: 640x480, bpp:16, hz:67, fmt: R5G6B5, widescreen: no

INFO: 640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 640x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no

INFO: 640x480, bpp:24, hz:67, fmt: X8R8G8B8, widescreen: no

INFO: 640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 720x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no

INFO: 720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 720x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no

INFO: 720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 720x576, bpp:16, hz:72, fmt: R5G6B5, widescreen: no

INFO: 720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 720x576, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no

INFO: 720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 800x600, bpp:16, hz:72, fmt: R5G6B5, widescreen: no

INFO: 800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 800x600, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no

INFO: 800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 1024x768, bpp:16, hz:70, fmt: R5G6B5, widescreen: no

INFO: 1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 1024x768, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no

INFO: 1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1152x864, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1152x864, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

INFO: 1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

INFO: 1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1360x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1360x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1360x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1360x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1366x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no

INFO: 1366x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1366x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no

INFO: 1366x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1400x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: no

INFO: 1400x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

INFO: 1440x900, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes

INFO: 1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1440x900, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes

INFO: 1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

INFO: 1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

INFO: 1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

INFO: 1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes

INFO: 1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes

CLOG: PC: Backbuffer is sRGB (if supported)

INFO: TweakFlags: 0

ERRR: [CLobbyProfileMpl::Initialize] ERROR: Failed to create state notification listener.

CLOG: CGame::AppWindowInit: window client area: 0x0, 1920x1080

CLOG: RD3D9: Device created (width: 1920, height: 1080, format: 22, refresh_rate: 0, vsync: 0)

CLOG: [TexMgr] Max texture dimensions: 16384x16384x16384

CLOG: PPMANAGER: creating rtv for buffer SCENE_HDR...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'SCENE_HDR' 1920x1080 (1920x1080), rgb:0,a:0, 06804CA0 = postprocess_scene_hdr created

CLOG: PPMANAGER: creating rtv for buffer ZBUFFER...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'ZBUFFER' 1920x1080 (1920x1080), rgb:0,a:0, 06804D18 = postprocess_zbuffer created

CLOG: PPMANAGER: creating rtv for buffer CLR...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'CLR' 1920x1080 (1920x1080), rgb:0,a:0, 06804D90 = postprocess_clr created

CLOG: PPMANAGER: creating rtv for buffer NRM...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'NRM' 1920x1080 (1920x1080), rgb:0,a:0, 06804E08 = postprocess_nrm created

CLOG: PPMANAGER: creating rtv for buffer PRV...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'PRV' 960x540 (960x540), rgb:0,a:0, 06804E80 = postprocess_prv created

CLOG: PPMANAGER: creating rtv for buffer DPT_2...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'DPT_2' 960x540 (960x540), rgb:0,a:0, 06804EF8 = postprocess_dpt_2 created

CLOG: PPMANAGER: creating rtv for buffer 2_SHD...

CLOG: [CPPManager::CreateBuffers] Create global buffer '2_SHD' 960x540 (960x540), rgb:0,a:0, 06804F70 = postprocess_2_shd created

CLOG: PPMANAGER: creating rtv for buffer VFB...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'VFB' 960x540 (960x540), rgb:0,a:0, 06804FE8 = postprocess_vfb created

CLOG: PPMANAGER: creating rtv for buffer 2_WATER...

CLOG: [CPPManager::CreateBuffers] Create global buffer '2_WATER' 960x540 (960x540), rgb:0,a:0, 06805060 = postprocess_2_water created

CLOG: PPMANAGER: creating rtv for buffer DPT_4...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'DPT_4' 480x270 (480x270), rgb:0,a:0, 068050D8 = postprocess_dpt_4 created

CLOG: PPMANAGER: creating rtv for buffer 4A...

CLOG: [CPPManager::CreateBuffers] Create global buffer '4A' 480x270 (480x270), rgb:0,a:0, 06805150 = postprocess_4a created

CLOG: PPMANAGER: creating rtv for buffer 4B...

CLOG: [CPPManager::CreateBuffers] Create global buffer '4B' 480x270 (480x270), rgb:0,a:0, 068051C8 = postprocess_4b created

CLOG: PPMANAGER: creating rtv for buffer 4C...

CLOG: [CPPManager::CreateBuffers] Create global buffer '4C' 480x270 (480x270), rgb:0,a:0, 06805240 = postprocess_4c created

CLOG: PPMANAGER: creating rtv for buffer 4_WATER...

CLOG: [CPPManager::CreateBuffers] Create global buffer '4_WATER' 480x270 (480x270), rgb:0,a:0, 068052B8 = postprocess_4_water created

CLOG: PPMANAGER: creating rtv for buffer 8A...

CLOG: [CPPManager::CreateBuffers] Create global buffer '8A' 240x135 (240x135), rgb:0,a:0, 06805330 = postprocess_8a created

CLOG: PPMANAGER: creating rtv for buffer 8B...

CLOG: [CPPManager::CreateBuffers] Create global buffer '8B' 240x135 (240x135), rgb:0,a:0, 0E20CA60 = postprocess_8b created

CLOG: PPMANAGER: creating rtv for buffer 8_WATER...

CLOG: [CPPManager::CreateBuffers] Create global buffer '8_WATER' 240x135 (240x135), rgb:0,a:0, 0E20CAD8 = postprocess_8_water created

CLOG: PPMANAGER: creating rtv for buffer 16_SHD...

CLOG: [CPPManager::CreateBuffers] Create global buffer '16_SHD' 120x67 (120x67), rgb:0,a:0, 0E20CB50 = postprocess_16_shd created

CLOG: PPMANAGER: creating rtv for buffer 16A...

CLOG: [CPPManager::CreateBuffers] Create global buffer '16A' 120x67 (120x67), rgb:0,a:0, 0E20CBC8 = postprocess_16a created

CLOG: PPMANAGER: creating rtv for buffer 16B...

CLOG: [CPPManager::CreateBuffers] Create global buffer '16B' 120x67 (120x67), rgb:0,a:0, 0E20CC40 = postprocess_16b created

CLOG: PPMANAGER: creating rtv for buffer 16_WATER...

CLOG: [CPPManager::CreateBuffers] Create global buffer '16_WATER' 120x67 (120x67), rgb:0,a:0, 0E20CCB8 = postprocess_16_water created

CLOG: PPMANAGER: creating rtv for buffer AMBIENT...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0, 0E20CD30 = postprocess_ambient created

CLOG: PPMANAGER: creating rtv for buffer AMBIENT2...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'AMBIENT2' 32x32 (32x32), rgb:0,a:0, 0E20CDA8 = postprocess_ambient2 created

CLOG: PPMANAGER: creating rtv for buffer SUN...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'SUN' 32x32 (32x32), rgb:0,a:0, 0E20CE20 = postprocess_sun created

CLOG: PPMANAGER: creating rtv for buffer CURVES...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'CURVES' 32x1 (32x1), rgb:0,a:0, 0E20CE98 = postprocess_curves created

CLOG: PPMANAGER: creating rtv for buffer SHOOTS...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'SHOOTS' 128x128 (128x128), rgb:0,a:0, 0E20CF10 = postprocess_shoots created

CLOG: PPMANAGER: creating rtv for buffer SHOOTS_TEMP...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0, 0E20CF88 = postprocess_shoots_temp created

CLOG: PPMANAGER: creating rtv for buffer QUESTTEXT...

CLOG: [CPPManager::CreateBuffers] Create global buffer 'QUESTTEXT' 512x512 (512x512), rgb:0,a:0, 0E20D000 = postprocess_questtext created

CLOG: PPMANAGER: createing rtv '_OPAQUE'...

CLOG: PPMANAGER: createing rtv '_OPAQUE_CLR'...

CLOG: PPMANAGER: createing rtv '_OPAQUE_NRM'...

CLOG: PPMANAGER: createing rtv '_HDR_IMAGE'...

CLOG: PPMANAGER: createing rtv '_NORMALS'...

CLOG: PPMANAGER: createing rtv '_ZBUFFER'...

CLOG: PPMANAGER: createing rtv '_VFB'...

CLOG: PPMANAGER: createing rtv '_UFB'...

CLOG: PPMANAGER: createing rtv '_SHADOWS_BLUR_16'...

CLOG: PPMANAGER: createing rtv '_AMBIENT'...

CLOG: PPMANAGER: createing rtv '_AMBIENT_MRT'...

CLOG: PPMANAGER: createing rtv '_4B__GLOW_EXTRACT'...

CLOG: PPMANAGER: createing rtv '_16B__GLOW_GAUSS'...

CLOG: PPMANAGER: createing rtv '_16A__GLOW_GAUSS'...

CLOG: PPMANAGER: createing rtv '_4B__GLOW_GAUSS'...

CLOG: PPMANAGER: createing rtv '_CLR__STD_RENDER'...

CLOG: PPMANAGER: createing rtv '_AMBIENT_LIGHTS'...

CLOG: PPMANAGER: createing rtv '_AMBIENT_LIGHTS_2'...

CLOG: PPMANAGER: createing rtv '_SRL_0'...

CLOG: CGame::AppWindowSetup: window client area: 0x0, 1920x1080

CLOG: +-------+

CLOG: | AUDIO |

CLOG: +-------+

CLOG: [CAudioXAudio2] DeviceID: {0.0.0.00000000}.{edeff77e-3fd4-40ef-be2c-02b37904e602}

CLOG: [CAudioXAudio2] Name: Speakers (Creative SB X-Fi)

CLOG: [CAudioXAudio2] Channels: 2

CLOG: [CAudioXAudio2] Channel Mask: 3

CLOG: [CAudioXAudio2] Sample rate: 48000

CLOG: [CAudioXAudio2] Bits per sample: 32

CLOG: [CAudioXAudio2] Average data-transfer rate: 384000Bps

CLOG: [CAudioXAudio2] DeviceID: {0.0.0.00000000}.{9e911c7f-1391-4a0f-ba6a-c011a26be8db}

CLOG: [CAudioXAudio2] Name: Digital Audio (S/PDIF) (High Definition Audio Device)

CLOG: [CAudioXAudio2] Channels: 2

CLOG: [CAudioXAudio2] Channel Mask: 3

CLOG: [CAudioXAudio2] Sample rate: 44100

CLOG: [CAudioXAudio2] Bits per sample: 16

CLOG: [CAudioXAudio2] Average data-transfer rate: 176400Bps

CLOG: [CAudioXAudio2] DeviceID: {0.0.0.00000000}.{adcd4118-e3dd-40c0-ac7f-4dfbcc9eddf5}

CLOG: [CAudioXAudio2] Name: Digital Audio (S/PDIF) (High Definition Audio Device)

CLOG: [CAudioXAudio2] Channels: 2

CLOG: [CAudioXAudio2] Channel Mask: 3

CLOG: [CAudioXAudio2] Sample rate: 44100

CLOG: [CAudioXAudio2] Bits per sample: 16

CLOG: [CAudioXAudio2] Average data-transfer rate: 176400Bps

CLOG: [CAudioXAudio2] DeviceID: {0.0.0.00000000}.{6b1908d8-4a13-4b95-9da2-a79d707961a8}

CLOG: [CAudioXAudio2] Name: SPDIF Out (Creative SB X-Fi)

CLOG: [CAudioXAudio2] Channels: 2

CLOG: [CAudioXAudio2] Channel Mask: 3

CLOG: [CAudioXAudio2] Sample rate: 48000

CLOG: [CAudioXAudio2] Bits per sample: 32

CLOG: [CAudioXAudio2] Average data-transfer rate: 384000Bps

CLOG: [CAudioXAudio2] Using: {0.0.0.00000000}.{edeff77e-3fd4-40ef-be2c-02b37904e602} (Speakers (Creative SB X-Fi))

CLOG: [CAudioXAudio2] Master voice channels: 2

CLOG: [CAudioXAudio2] Master voice sample rate: 48000

CLOG: [CAudioXAudio2] Sound instance size: 980 (616 + 364)

 

CLOG: ResourceLoadingRuntime: sector size is 512 bytes. okay

CLOG: ERROR: cannot find texture linesaa.dds

CLOG: ERROR: cannot find texture linesaa.dds

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'dsl_box&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'dsl_omni&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'dsl_spot&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'dsl_spot2&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'dsl_mesh&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'odehullsolid&0000.mat' - using default!

CLOG: [CFactory::CreateObject] WARNING! object of class <IntroModule> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

CLOG: ResourceLoadingRuntime: sector size is 512 bytes. okay

CLOG: [AudioScript::Execute] intro not found

CLOG: [input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}

CLOG: [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Keyboard

CLOG: [input] Device <Controller (XUSB Gamepad)> recognized as XInput device.

CLOG: [CInetAddr::DetermineNetworkInterface] HostName=<HAF-PC>

CLOG: [CInetAdder::DetermineNetworkInterface] address: 192.168.0.196

CLOG: [CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

ERRR: texture 'fl pismo reczne 10_16.dds' not in pack - gather it!

CLOG: ResourceLoadingRuntime: sector size is 512 bytes. okay

ERRR: texture 'fl pismo reczne 10_16.dds' not in pack - gather it!

CLOG: [CInetAddr::SetLocalHost] 192.168.0.196

CLOG: [CInetAddr::SetLocalHost] 192.168.0.196

WARN: [ParseUnit] cannot open file 'Data/Inventory_competitive.scr'

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(4)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(5)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(7)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(8)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(10)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(11)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(13)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(14)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(16)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(17)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(19)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(20)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(22)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(23)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(25)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(26)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(28)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(29)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(31)

ERRR: Param 3 in function CollisionBox() is not a string

ERRR: in InventoryCollisionBox.scr(32)

WARN: [ParseUnit] cannot open file 'cheat_unlock_viral'

CLOG: Failed to calc CRC for file challenges.xml (0 to -1)

CLOG: Failed to calc CRC for file micro_challenges.xml (0 to -1)

CLOG: Failed to calc CRC for file common_skills.xml (0 to -1)

CLOG: [CFactory::CreateObject] WARNING! object of class <FadeOutModule> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CFactory::CreateObject] WARNING! object of class <MainMenuModuleDI> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CUIFontManager::GetProperFont] no style for , using MSSansSerif8

CLOG: ERROR: cannot find texture di_new_hud_inventory_no_bg.dds

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'menu_col_nomove&0000.mat' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'menu_col_nomove&0000.mat' - using default!

CLOG: ResourceLoadingRuntime: sector size is 512 bytes. okay

ERRR: texture 'fl pismo reczne 10_16.dds' not in pack - gather it!

CLOG: [CUIFontManager::GetProperFont] no style for NewTextBig, using MSSansSerif8

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

CLOG: [CUIFontManager::GetProperFont] no style for , using MSSansSerif8

CLOG: [CUIFontManager::GetProperFont] no style for , using MSSansSerif8

CLOG: [CUIFontManager::GetProperFont] no style for , using MSSansSerif8

CLOG: [uIListBox::Initialize] L_Statistics/G_FloatMain/MenuLeaderboards : visual don't have ScrollBarGroup!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

CLOG: [uIListBox::Initialize] L_ChapterList/G_ChaptersGroup/G_Menu/MenuSelectCharacter : visual don't have ScrollBarGroup!

CLOG: XMLParser ERROR: cannot open file

[CUIManager::LoadHierarchyFromXMLFile]: file does not exist!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material '&0000' - using default!

CLOG: [CSoundBank::LoadWaveBank] Failed to load <menuback_local_stream.xwb>

CLOG: [CAbstractManager::LoadWaveBank] Failed to load <menuback_local_stream>

CLOG: [AudioScript::Execute] <LoadAudioBanks> failed!

CLOG: [CFactory::CreateObject] WARNING! object of class <GameMenuModuleDI> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CFactory::CreateObject] WARNING! object of class <DashboardPc> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CUITextureManager::LoadTexturesScript] ERROR loading data\menu\TextureDefs\DIDashboardTextures.def

CLOG: [CUIFontManager::GetProperFont] no style for , using MSSansSerif8

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'menu_bckg_empty&0000.mat' - using default!

CLOG: XMLParser ERROR: cannot open file

[CUIManager::LoadHierarchyFromXMLFile]: file does not exist!

CLOG: XMLParser ERROR: cannot open file

[CUIManager::LoadHierarchyFromXMLFile]: file does not exist!

CLOG: [CFactory::CreateObject] WARNING! object of class <BackgroundLoadingModule> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CUITextureManager::LoadTexturesScript] ERROR loading data\menu\texturedefs\BackgroundLoadingTextures.def

CLOG: XMLParser ERROR: cannot open file

[CUIManager::LoadHierarchyFromXMLFile]: file does not exist!

CLOG: XMLParser ERROR: cannot open file

[CUIManager::LoadHierarchyFromXMLFile]: file does not exist!

CLOG: [CFactory::CreateObject] WARNING! object of class <BackgroundModuleDI> creator_level==NULL!

WARN: [ParseUnit] cannot open file 'SpeechGroups.scr'

CLOG: FileArchive::OpenArchive( 'lm/pack0.lm' ): Archive file does not exist.

CLOG: FileArchive::OpenArchive( 'lm/pack1.lm' ): Archive file does not exist.

CLOG: CGame::LoadGameModule(..): Unable to load lightmaps for

WARN: [CMaterialMgr::_LoadMaterial] Cannot load material 'icons&0000.mat' - using default!

WARN: [ParseUnit] cannot open file 'data/scripts/weather_none.scr;'

CLOG: [CFactory::CreateObject] WARNING! object of class <PlayerState> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <PlayerState> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <InputsManagerDI> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <QuestsConsole> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <GameScanner> creator_level==NULL!

CLOG: [CFactory::CreateObject] WARNING! object of class <QuickMatchJoiner> creator_level==NULL!"

Endret av Cruentus
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