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Crackdown 2


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Jeg svarte HCG, så ikke ta det ille opp! :p

 

Crackdown kjører nesten konstant 30fps med veldig få framedrops og lite screen-tearing. Kombinert med en utrolig viewdistance og stilig artistisk vinkling er det absolutt imponerende. Det er forsåvidt GTA også, men som du sier, på sin egen måte.

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  • 2 uker senere...
Gjest Bruker-127711

http://xbox360.ign.com/articles/998/998197p1.html

 

Ruffian is remaining tight-lipped on the sequel. However, Thomson promised that it would remain true to the core values of the original. And it takes place in the same city. "From an environmental point of view, you probably would look at it as being an entirely new map," Thomson said to Edge. "It's still Pacific City but further on in the timeline. We've altered a great deal, and think people who enjoyed the first game are going to be really pleased when they enter this one. And we've made sure the gameplay's altered significantly... We made the first game and we know what was lacking. We've listened a lot to the community and the reviews. Obviously, we can't take every comment on board, but we're doing our best to address the biggest issues."

 

Ahh.. Jeg gleder meg litt lizzm.

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  • 2 måneder senere...

First Crackdown 2 Details

 

http://www.gbgamer.net/2009/09/10/first-crackdown-2-details/

 

Backstory:

Okay, so we all know after Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. “Peace at Last” it said. It couldn’t have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency’s bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they’ve fixed it, and it’s time you take the city back in a 3 way war.

 

-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying “play dead when you see an Infected”. Lulz ensue.)

 

-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.

 

-The game looks much more detailed and grittier, but still keeps the “cartoony” look we all love so very much.

 

-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.

 

-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.

 

-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.

 

-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.

 

-More instances where Co-Op play is prudent.

 

-The city hasn’t changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it’s the same city.

 

-You’ll obtain skill orbs by using abilities relevant to your character.

 

-Four player Co-Op

 

-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.

 

-Melee attacks are much more varied a fluid.

 

-Key to the City DLC is a go!

 

-The freaks evolve over time, making them MUCH more fearsome as the game progresses.

 

-All repetitiveness is completely removed. And less shitty boss battles.

 

-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.

 

-City decays over time from the infection.

 

-New Agency helicopter and other vehicles. All old Agency vehicles returning.

 

-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.

 

-More precise targeting system. Skill is rewarded.

 

-Much more defining detail in all aspects of the game.

_______________________________________________________________________

 

Jeg gleder meg :)

Endret av Iceman™
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Jeg ser ikke noen problemer med å bruke den samme byen. Med tanke på hvordan forgjengeren sluttet, så er det logisk at de bruker den samme byen. Det funket veldig bra i Saints Row 2, og det ga utviklerene en mulighet til å fokusere på andre ting.

 

Det høres ut som om dette stemmer for Ruffian Games også. Crackdown 1's største problem var den underveldende storymoden. Bossene var jo stort sett bare vanlige NPC-er med mer HP. Mutantene vil forhåpentligvis kunne by på en litt større utfordring.

 

Jeg håper at de gir ut noen gameplay-klipp snart.

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